Merge branch 'ServerBranch' of github.com:progtime-net/ZoFo into ServerBranch
|
@ -89,9 +89,9 @@ namespace MonogameLibrary.UI.Elements
|
||||||
if (hoverState == HoverState.None)
|
if (hoverState == HoverState.None)
|
||||||
{
|
{
|
||||||
if (isSelected == IsSelected.Selected)
|
if (isSelected == IsSelected.Selected)
|
||||||
_spriteBatch.Draw(texture, rectangle, new Color(220, 220, 220));
|
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||||
else
|
else
|
||||||
_spriteBatch.Draw(texture, rectangle, new Color(245, 245, 245));
|
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||||
}
|
}
|
||||||
else if (hoverState == HoverState.Hovering)
|
else if (hoverState == HoverState.Hovering)
|
||||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||||
|
|
|
@ -34,6 +34,54 @@
|
||||||
/processorParam:TextureFormat=Compressed
|
/processorParam:TextureFormat=Compressed
|
||||||
/build:Fonts/Font3.spritefont
|
/build:Fonts/Font3.spritefont
|
||||||
|
|
||||||
|
#begin Textures/GUI/background/base.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/background/base.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/background/join.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/background/join.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/background/selectMode.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/background/selectMode.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/background/waiting.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/background/waiting.png
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_off-on.png
|
#begin Textures/GUI/checkboxs_off-on.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
|
BIN
ZoFo/Content/Textures/GUI/background/base.png
Normal file
After Width: | Height: | Size: 648 KiB |
BIN
ZoFo/Content/Textures/GUI/background/join.png
Normal file
After Width: | Height: | Size: 320 KiB |
BIN
ZoFo/Content/Textures/GUI/background/selectMode.png
Normal file
After Width: | Height: | Size: 198 KiB |
BIN
ZoFo/Content/Textures/GUI/background/waiting.png
Normal file
After Width: | Height: | Size: 148 KiB |
BIN
ZoFo/Content/Textures/GUI/feature/i (1).webp
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
ZoFo/Content/Textures/GUI/feature/i (2).webp
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
ZoFo/Content/Textures/GUI/feature/i.webp
Normal file
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 11 KiB |
|
@ -21,13 +21,13 @@ public class SelectModeMenu : AbstractGUI
|
||||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\selectMode" };
|
||||||
Elements.Add(menuBackground);
|
Elements.Add(menuBackground);
|
||||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
|
|
||||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||||
|
|
||||||
Button playButton = new Button(Manager)
|
Button singleButton = new Button(Manager)
|
||||||
{
|
{
|
||||||
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
||||||
text = "singleplayer",
|
text = "singleplayer",
|
||||||
|
@ -36,7 +36,7 @@ public class SelectModeMenu : AbstractGUI
|
||||||
mainColor = Color.Gray,
|
mainColor = Color.Gray,
|
||||||
fontName = "Fonts\\Font"
|
fontName = "Fonts\\Font"
|
||||||
};
|
};
|
||||||
playButton.LeftButtonPressed += () =>
|
singleButton.LeftButtonPressed += () =>
|
||||||
{
|
{
|
||||||
// single
|
// single
|
||||||
Server server = new Server(); //Server Logic SinglePlayer
|
Server server = new Server(); //Server Logic SinglePlayer
|
||||||
|
@ -51,7 +51,7 @@ public class SelectModeMenu : AbstractGUI
|
||||||
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
|
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
|
||||||
// ваш код здесь
|
// ваш код здесь
|
||||||
};
|
};
|
||||||
Elements.Add(playButton);
|
Elements.Add(singleButton);
|
||||||
Button optionButton = new Button(Manager)
|
Button optionButton = new Button(Manager)
|
||||||
{
|
{
|
||||||
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
||||||
|
@ -63,6 +63,7 @@ public class SelectModeMenu : AbstractGUI
|
||||||
};
|
};
|
||||||
optionButton.LeftButtonPressed += () =>
|
optionButton.LeftButtonPressed += () =>
|
||||||
{
|
{
|
||||||
|
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||||
// multi
|
// multi
|
||||||
Server server = new Server(); //Server Logic MultiPlayer
|
Server server = new Server(); //Server Logic MultiPlayer
|
||||||
Client client = new Client();
|
Client client = new Client();
|
||||||
|
@ -75,6 +76,14 @@ public class SelectModeMenu : AbstractGUI
|
||||||
// ваш код здесь
|
// ваш код здесь
|
||||||
};
|
};
|
||||||
Elements.Add(optionButton);
|
Elements.Add(optionButton);
|
||||||
|
|
||||||
|
Button bTExit = new Button(Manager)
|
||||||
|
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||||
|
Elements.Add(bTExit);
|
||||||
|
bTExit.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
|
|
|
@ -9,19 +9,94 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MonogameLibrary.UI.Base;
|
using MonogameLibrary.UI.Base;
|
||||||
using MonogameLibrary.UI.Elements;
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GUI;
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
public class SelectingServerGUI : AbstractGUI
|
public class SelectingServerGUI : AbstractGUI
|
||||||
{
|
{
|
||||||
|
private DrawableUIElement menuBackground;
|
||||||
protected override void CreateUI()
|
protected override void CreateUI()
|
||||||
{
|
{
|
||||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\join" };
|
||||||
|
Elements.Add(menuBackground);
|
||||||
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
|
|
||||||
|
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||||
|
|
||||||
|
TextBox ipBox = new TextBox(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
|
||||||
|
text = "ip",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
ipBox.TextChanged += input => {
|
||||||
|
if (input == "ip")
|
||||||
|
{
|
||||||
|
ipBox.text = ""; ipBox.fontColor = Color.White;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
ipBox.StopChanging += input => {
|
||||||
|
if (input.Length == 0)
|
||||||
|
{
|
||||||
|
ipBox.fontColor = Color.White;
|
||||||
|
ipBox.text = "ip";
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Elements.Add(ipBox);
|
||||||
|
Button joinButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 4 + (width / 4) / 2, height / 4, (int)(width / 15), (int)(height / 20)),
|
||||||
|
text = "Join",
|
||||||
|
scale = 0.3f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
joinButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
|
||||||
|
// join
|
||||||
|
|
||||||
|
// ваш код здесь
|
||||||
|
};
|
||||||
|
Elements.Add(joinButton);
|
||||||
|
Button hostButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 4 + (width / 4) / 2 + (width / 15), height / 4, (int)(width / 15), (int)(height / 20)),
|
||||||
|
text = "Host",
|
||||||
|
scale = 0.3f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
hostButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(true));
|
||||||
|
// host
|
||||||
|
|
||||||
|
// ваш код здесь
|
||||||
|
};
|
||||||
|
Elements.Add(hostButton);
|
||||||
|
|
||||||
|
Button bTExit = new Button(Manager)
|
||||||
|
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||||
|
Elements.Add(bTExit);
|
||||||
|
bTExit.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
base.Update(gameTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,19 +9,61 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MonogameLibrary.UI.Base;
|
using MonogameLibrary.UI.Base;
|
||||||
using MonogameLibrary.UI.Elements;
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GUI;
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
public class WaitingForPlayersGUI : AbstractGUI
|
public class WaitingForPlayersGUI : AbstractGUI
|
||||||
{
|
{
|
||||||
|
private DrawableUIElement menuBackground;
|
||||||
|
private bool isHost;
|
||||||
|
|
||||||
|
public WaitingForPlayersGUI(bool isHost)
|
||||||
|
{
|
||||||
|
this.isHost = isHost;
|
||||||
|
}
|
||||||
protected override void CreateUI()
|
protected override void CreateUI()
|
||||||
{
|
{
|
||||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\Waiting" };
|
||||||
|
Elements.Add(menuBackground);
|
||||||
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
|
|
||||||
|
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Waiting", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||||
|
|
||||||
|
if (isHost)
|
||||||
|
{
|
||||||
|
Button startButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
|
||||||
|
text = "Start",
|
||||||
|
scale = 0.3f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
startButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
// start
|
||||||
|
|
||||||
|
// ваш код здесь
|
||||||
|
};
|
||||||
|
Elements.Add(startButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
Button bTExit = new Button(Manager)
|
||||||
|
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||||
|
Elements.Add(bTExit);
|
||||||
|
bTExit.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
base.Update(gameTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -113,8 +113,6 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
currentGUI.Draw(_spriteBatch);
|
currentGUI.Draw(_spriteBatch);
|
||||||
debugHud.Draw(_spriteBatch);
|
debugHud.Draw(_spriteBatch);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
|
|
|
@ -3,63 +3,59 @@ using Microsoft.Xna.Framework.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Formats.Tar;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers
|
namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
public enum ScopeState { Up, Middle, Down }
|
public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
|
||||||
public enum ControlsState { Gamepad, Keyboard }
|
|
||||||
public class InputManager
|
public class InputManager
|
||||||
{
|
{
|
||||||
public delegate void Delegat();
|
public delegate void Delegat();
|
||||||
public event Delegat MovEventJump;
|
public event Delegat ShootEvent; // событие удара(когда нажат X, событие срабатывает)
|
||||||
public event Delegat MovEventDown;
|
|
||||||
public event Delegat ShootEvent;
|
public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
|
||||||
|
//с помощью кнопки E.
|
||||||
|
|
||||||
|
public event Delegat TalkEvent;
|
||||||
|
|
||||||
Vector2 vectorMovementDirection;
|
Vector2 vectorMovementDirection;
|
||||||
ScopeState scopeState; // Положение оружия. Up, Middle, Down.
|
ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
|
||||||
ControlsState controlsState;
|
|
||||||
private bool _overrideControls = false;
|
|
||||||
private bool _cheatsEnabled = false;
|
private bool _cheatsEnabled = false;
|
||||||
public bool InvincibilityCheat { get; private set; } = false;
|
public bool InvincibilityCheat { get; private set; } = false;
|
||||||
public bool CollisionsCheat { get; private set; } = false;
|
public bool CollisionsCheat { get; private set; } = false;
|
||||||
public bool InfiniteAmmoCheat { get; private set; } = false;
|
public bool InfiniteAmmoCheat { get; private set; } = false;
|
||||||
|
|
||||||
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
|
|
||||||
private bool isShoot;
|
private bool isShoot;
|
||||||
|
private bool isInteract;
|
||||||
|
|
||||||
private KeyboardState lastKeyboardState;
|
private KeyboardState lastKeyboardState;
|
||||||
private GamePadState lastGamePadState;
|
private GamePadState lastGamePadState;
|
||||||
|
|
||||||
|
|
||||||
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
|
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
|
||||||
public ScopeState ScopeState { get => scopeState; }
|
public ScopeState ScopeState { get => currentScopeState; }
|
||||||
public string currentControlsState;
|
public string currentControlsState;
|
||||||
|
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
|
||||||
|
|
||||||
public InputManager()
|
public InputManager()
|
||||||
{
|
{
|
||||||
this.isJumpDown = false;
|
|
||||||
this.isShoot = false;
|
this.isShoot = false;
|
||||||
scopeState = ScopeState.Middle;
|
currentScopeState = ScopeState.Straight;
|
||||||
controlsState = ControlsState.Keyboard;
|
|
||||||
vectorMovementDirection = new Vector2(0, 0);
|
vectorMovementDirection = new Vector2(0, 0);
|
||||||
}
|
}
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (_cheatsEnabled)
|
if (_cheatsEnabled)
|
||||||
{
|
{
|
||||||
//AppManager.Instance.DebugHUD.Set("cheats", _cheatsEnabled.ToString());
|
AppManager.Instance.debugHud.Set("cheats", _cheatsEnabled.ToString());
|
||||||
//AppManager.Instance.DebugHUD.Set("invincible", InvincibilityCheat.ToString());
|
AppManager.Instance.debugHud.Set("invincible", InvincibilityCheat.ToString());
|
||||||
//AppManager.Instance.DebugHUD.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
|
AppManager.Instance.debugHud.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Работа с GamePad
|
#region Работа с GamePad
|
||||||
if (_overrideControls ? controlsState == ControlsState.Gamepad : GamePad.GetState(0).IsConnected)
|
|
||||||
{
|
|
||||||
controlsState = ControlsState.Gamepad;
|
|
||||||
|
|
||||||
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
|
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
|
||||||
GamePadState gamePadState = GamePad.GetState(0);
|
GamePadState gamePadState = GamePad.GetState(0);
|
||||||
vectorMovementDirection = gamePadState.ThumbSticks.Left;
|
vectorMovementDirection = gamePadState.ThumbSticks.Left;
|
||||||
|
@ -78,56 +74,57 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
}
|
}
|
||||||
#endregion // Cheats
|
#endregion // Cheats
|
||||||
|
|
||||||
#region Обработка нажатия прыжка и спуска. Вызывает события MovEvent.
|
|
||||||
if (vectorMovementDirection.Y < -0.2 && gamePadState.Buttons.A == ButtonState.Pressed && !isJumpDown)
|
|
||||||
{
|
|
||||||
isJumpDown = true;
|
|
||||||
MovEventDown?.Invoke();
|
|
||||||
Debug.WriteLine("Спуск");
|
|
||||||
}
|
|
||||||
else if (gamePadState.Buttons.A == ButtonState.Pressed && lastGamePadState.Buttons.A == ButtonState.Released)
|
|
||||||
{
|
|
||||||
MovEventJump?.Invoke();
|
|
||||||
Debug.WriteLine("Прыжок");
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
#region Обработка положения оружия. Задает значение полю scopeState.
|
||||||
if (vectorMovementDirection.Y >= 0.7)
|
if (vectorMovementDirection.Y >= 0.6)
|
||||||
{
|
{
|
||||||
scopeState = ScopeState.Up;
|
currentScopeState = ScopeState.Straight;
|
||||||
}
|
}
|
||||||
else if (vectorMovementDirection.Y <= -0.7 && !isJumpDown)
|
else if(vectorMovementDirection.Y <= 0.6)
|
||||||
{
|
{
|
||||||
scopeState = ScopeState.Down;
|
currentScopeState = ScopeState.Back;
|
||||||
}
|
}
|
||||||
else
|
else if(vectorMovementDirection.X >= 0.6)
|
||||||
{
|
{
|
||||||
scopeState = ScopeState.Middle;
|
currentScopeState = ScopeState.Right;
|
||||||
|
}
|
||||||
|
else if(vectorMovementDirection.X <= 0.6)
|
||||||
|
{
|
||||||
|
currentScopeState = ScopeState.Left;
|
||||||
|
}
|
||||||
|
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
|
||||||
|
{
|
||||||
|
currentScopeState = ScopeState.StraightRight;
|
||||||
|
}
|
||||||
|
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
|
||||||
|
{
|
||||||
|
currentScopeState = ScopeState.StraightLeft;
|
||||||
|
}
|
||||||
|
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
|
||||||
|
{
|
||||||
|
currentScopeState = ScopeState.BackRight;
|
||||||
|
}
|
||||||
|
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
|
||||||
|
{
|
||||||
|
currentScopeState = ScopeState.BackLeft;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||||
if (gamePadState.Buttons.X == ButtonState.Pressed && !isJumpDown && !isShoot)
|
if (gamePadState.Buttons.X == ButtonState.Pressed && !isShoot)
|
||||||
{
|
{
|
||||||
isShoot = true;
|
isShoot = true;
|
||||||
ShootEvent?.Invoke();
|
ShootEvent?.Invoke();
|
||||||
Debug.WriteLine("Выстрел");
|
Debug.WriteLine("Выстрел");
|
||||||
}
|
}
|
||||||
else if (gamePadState.Buttons.X == ButtonState.Released && !isJumpDown)
|
else if (gamePadState.Buttons.X == ButtonState.Released)
|
||||||
{
|
{
|
||||||
isShoot = false;
|
isShoot = false;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
lastGamePadState = gamePadState;
|
lastGamePadState = gamePadState;
|
||||||
}
|
|
||||||
#endregion
|
#endregion
|
||||||
#region Работа с KeyBoard
|
#region Работа с KeyBoard
|
||||||
else
|
|
||||||
{
|
|
||||||
controlsState = ControlsState.Keyboard;
|
|
||||||
|
|
||||||
#region Состояние клавиатуры
|
#region Состояние клавиатуры
|
||||||
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
|
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -154,76 +151,73 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
}
|
}
|
||||||
#endregion // Cheats
|
#endregion // Cheats
|
||||||
|
|
||||||
#region Обработка движения вправо-влево. Меняет у вектора vectorMovementDirection значение X на -1/0/1.
|
#region Обработка состояния объекта. Задает значение полю scopeState.
|
||||||
if (keyBoardState.IsKeyDown(Keys.Left))
|
if (keyBoardState.IsKeyDown(Keys.Up) || keyBoardState.IsKeyDown(Keys.W))
|
||||||
{
|
{
|
||||||
vectorMovementDirection.X = -1;
|
currentScopeState = ScopeState.Straight;
|
||||||
}
|
}
|
||||||
else if (keyBoardState.IsKeyDown(Keys.Right))
|
else if (keyBoardState.IsKeyDown(Keys.Down) || keyBoardState.IsKeyDown(Keys.S))
|
||||||
{
|
{
|
||||||
vectorMovementDirection.X = 1;
|
currentScopeState = ScopeState.Back;
|
||||||
}
|
}
|
||||||
else
|
else if(keyBoardState.IsKeyDown(Keys.Left) || keyBoardState.IsKeyDown(Keys.A))
|
||||||
{
|
{
|
||||||
vectorMovementDirection.X = 0;
|
currentScopeState = ScopeState.Left;
|
||||||
}
|
}
|
||||||
#endregion
|
else if(keyBoardState.IsKeyDown(Keys.Right) || keyBoardState.IsKeyDown(Keys.D))
|
||||||
|
|
||||||
#region Обработка прыжка и спуска. Вызываются события MovEvent.
|
|
||||||
if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown && keyBoardState.IsKeyDown(Keys.Down))
|
|
||||||
{
|
{
|
||||||
isJumpDown = true;
|
currentScopeState = ScopeState.Right;
|
||||||
MovEventDown?.Invoke();
|
|
||||||
Debug.WriteLine("Спуск");
|
|
||||||
}
|
}
|
||||||
else if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown)
|
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Up) ||
|
||||||
|
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.W))
|
||||||
{
|
{
|
||||||
isJumpDown = true;
|
currentScopeState = ScopeState.StraightRight;
|
||||||
MovEventJump?.Invoke();
|
|
||||||
Debug.WriteLine("Прыжок");
|
|
||||||
}
|
}
|
||||||
else if (keyBoardState.IsKeyUp(Keys.LeftShift))
|
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Up) ||
|
||||||
|
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.W))
|
||||||
{
|
{
|
||||||
isJumpDown = false;
|
currentScopeState = ScopeState.StraightLeft;
|
||||||
}
|
}
|
||||||
#endregion
|
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Down) ||
|
||||||
|
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.S))
|
||||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
|
||||||
if (keyBoardState.IsKeyDown(Keys.Up))
|
|
||||||
{
|
{
|
||||||
scopeState = ScopeState.Up;
|
currentScopeState = ScopeState.BackRight;
|
||||||
}
|
}
|
||||||
else if (keyBoardState.IsKeyDown(Keys.Down) && !isJumpDown)
|
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Down) ||
|
||||||
|
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.S))
|
||||||
{
|
{
|
||||||
scopeState = ScopeState.Down;
|
currentScopeState = ScopeState.BackLeft;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
scopeState = ScopeState.Middle;
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||||
if (keyBoardState.IsKeyDown(Keys.X) && !isJumpDown && !isShoot)
|
if (keyBoardState.IsKeyDown(Keys.P) && !isShoot)
|
||||||
{
|
{
|
||||||
isShoot = true;
|
isShoot = true;
|
||||||
ShootEvent?.Invoke();
|
ShootEvent?.Invoke();
|
||||||
Debug.WriteLine("Выстрел");
|
Debug.WriteLine("Выстрел");
|
||||||
}
|
}
|
||||||
else if (keyBoardState.IsKeyUp(Keys.X) && !isJumpDown)
|
else if (keyBoardState.IsKeyUp(Keys.P))
|
||||||
{
|
{
|
||||||
isShoot = false;
|
isShoot = false;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
SetState(ControlsState.Keyboard);
|
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
|
||||||
|
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
|
||||||
|
{
|
||||||
|
|
||||||
|
OnInteract?.Invoke();
|
||||||
|
Debug.WriteLine("взаимодействие с Collectable");
|
||||||
|
}
|
||||||
|
else if (keyBoardState.IsKeyUp(Keys.E))
|
||||||
|
{
|
||||||
|
isInteract = false;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
lastKeyboardState = keyBoardState;
|
lastKeyboardState = keyBoardState;
|
||||||
}
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
public void SetState(ControlsState controlsState)
|
|
||||||
{
|
|
||||||
currentControlsState = controlsState.ToString();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -65,8 +65,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||||
listen.Start();
|
listen.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// создается одиночная комната
|
/// создается одиночная комната к которой ты подключаешься
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void JoinYourself() // single player
|
public void JoinYourself() // single player
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
|
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
using ZoFo.GameCore.ZoFo_graphics;
|
using ZoFo.GameCore.ZoFo_graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects;
|
namespace ZoFo.GameCore.GameObjects;
|
||||||
|
@ -7,9 +10,65 @@ namespace ZoFo.GameCore.GameObjects;
|
||||||
public abstract class GameObject
|
public abstract class GameObject
|
||||||
{
|
{
|
||||||
public Vector2 position;
|
public Vector2 position;
|
||||||
public Vector2 rotation;
|
public Vector2 rotation; //вектор направления объекта
|
||||||
|
|
||||||
protected abstract GraphicsComponent graphicsComponent { get; }
|
protected abstract GraphicsComponent graphicsComponent { get; }
|
||||||
public void Draw() { }
|
|
||||||
|
|
||||||
|
#region ServerSide
|
||||||
|
public GameObject(Vector2 position)
|
||||||
|
{
|
||||||
|
this.position = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
|
||||||
|
/// </summary>
|
||||||
|
public void PlayAnimation_OnServer()
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Client Side
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Это вызывается в клиентской части игры
|
||||||
|
/// </summary>
|
||||||
|
public void PlayAnimation_OnClient()
|
||||||
|
{
|
||||||
|
graphicsComponent.Update();
|
||||||
|
}
|
||||||
|
public void LoadContent()
|
||||||
|
{
|
||||||
|
graphicsComponent.LoadContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
//PlayAnimation();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
|
||||||
|
//debug
|
||||||
|
if (AppManager.Instance.InputManager.CollisionsCheat)
|
||||||
|
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
|
||||||
|
|
||||||
|
}
|
||||||
|
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
|
||||||
|
{
|
||||||
|
if (color is null) color = new Color(1, 0, 0, 0.25f);
|
||||||
|
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
|
||||||
|
//spriteBatch.Draw(debugTexture,
|
||||||
|
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
|
||||||
|
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
|
||||||
|
// _rectangle.Width * GraphicsComponent.scaling,
|
||||||
|
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
|
||||||
|
|
||||||
|
//TODO: debugTexture
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
26
ZoFo/GameCore/GameObjects/MapObjects/MapObject.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
using ZoFo.GameCore.ZoFo_graphics;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameObjects.MapObjects
|
||||||
|
{
|
||||||
|
internal class MapObject : GameObject
|
||||||
|
{
|
||||||
|
public virtual bool IsColliderOn { get; protected set; } = true;
|
||||||
|
private Rectangle _sourceRectangle;
|
||||||
|
protected override GraphicsComponent graphicsComponent => new("tiles");
|
||||||
|
|
||||||
|
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
|
||||||
|
{
|
||||||
|
_sourceRectangle = sourceRectangle;
|
||||||
|
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0, (int)size.X, (int)size.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using ZoFo.GameCore.ZoFo_graphics;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||||
|
|
||||||
|
public abstract class StopObject : GameObject
|
||||||
|
{
|
||||||
|
protected StopObject(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
}
|
8
ZoFo/GameCore/GameObjects/MapObjects/Tiles/Tile.cs
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
|
||||||
|
|
||||||
|
public class Tile
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
|
@ -15,6 +15,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
||||||
|
|
||||||
public class GraphicsComponent
|
public class GraphicsComponent
|
||||||
{
|
{
|
||||||
|
public Rectangle ObjectDrawRectangle { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public event Action<string> actionOfAnimationEnd;
|
public event Action<string> actionOfAnimationEnd;
|
||||||
private List<AnimationContainer> animations;
|
private List<AnimationContainer> animations;
|
||||||
private List<Texture2D> textures;
|
private List<Texture2D> textures;
|
||||||
|
|