Merge branch 'ServerBranch' of github.com:progtime-net/ZoFo into ServerBranch

This commit is contained in:
rawer470 2024-08-16 15:13:39 +03:00
commit dac76035aa
21 changed files with 381 additions and 105 deletions

View file

@ -89,9 +89,9 @@ namespace MonogameLibrary.UI.Elements
if (hoverState == HoverState.None)
{
if (isSelected == IsSelected.Selected)
_spriteBatch.Draw(texture, rectangle, new Color(220, 220, 220));
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
else
_spriteBatch.Draw(texture, rectangle, new Color(245, 245, 245));
_spriteBatch.Draw(texture, rectangle, Color.White);
}
else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));

View file

@ -34,6 +34,54 @@
/processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont
#begin Textures/GUI/background/base.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/base.png
#begin Textures/GUI/background/join.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/join.png
#begin Textures/GUI/background/selectMode.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/selectMode.png
#begin Textures/GUI/background/waiting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/waiting.png
#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor

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@ -21,13 +21,13 @@ public class SelectModeMenu : AbstractGUI
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\selectMode" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button playButton = new Button(Manager)
Button singleButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
text = "singleplayer",
@ -36,7 +36,7 @@ public class SelectModeMenu : AbstractGUI
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
playButton.LeftButtonPressed += () =>
singleButton.LeftButtonPressed += () =>
{
// single
Server server = new Server(); //Server Logic SinglePlayer
@ -51,7 +51,7 @@ public class SelectModeMenu : AbstractGUI
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
// ваш код здесь
};
Elements.Add(playButton);
Elements.Add(singleButton);
Button optionButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
@ -63,6 +63,7 @@ public class SelectModeMenu : AbstractGUI
};
optionButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectingServerGUI());
// multi
Server server = new Server(); //Server Logic MultiPlayer
Client client = new Client();
@ -75,6 +76,14 @@ public class SelectModeMenu : AbstractGUI
// ваш код здесь
};
Elements.Add(optionButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new MainMenuGUI());
};
}
public override void Update(GameTime gameTime)

View file

@ -9,19 +9,94 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class SelectingServerGUI : AbstractGUI
{
private DrawableUIElement menuBackground;
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\join" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
TextBox ipBox = new TextBox(Manager)
{
rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
text = "ip",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
fontName = "Fonts\\Font"
};
ipBox.TextChanged += input => {
if (input == "ip")
{
ipBox.text = ""; ipBox.fontColor = Color.White;
}
};
ipBox.StopChanging += input => {
if (input.Length == 0)
{
ipBox.fontColor = Color.White;
ipBox.text = "ip";
}
};
Elements.Add(ipBox);
Button joinButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 + (width / 4) / 2, height / 4, (int)(width / 15), (int)(height / 20)),
text = "Join",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
joinButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
// join
// ваш код здесь
};
Elements.Add(joinButton);
Button hostButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 + (width / 4) / 2 + (width / 15), height / 4, (int)(width / 15), (int)(height / 20)),
text = "Host",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
hostButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(true));
// host
// ваш код здесь
};
Elements.Add(hostButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectModeMenu());
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -9,19 +9,61 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class WaitingForPlayersGUI : AbstractGUI
{
private DrawableUIElement menuBackground;
private bool isHost;
public WaitingForPlayersGUI(bool isHost)
{
this.isHost = isHost;
}
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\Waiting" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Waiting", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
if (isHost)
{
Button startButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
text = "Start",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
startButton.LeftButtonPressed += () =>
{
// start
// ваш код здесь
};
Elements.Add(startButton);
}
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectingServerGUI());
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -113,8 +113,6 @@ namespace ZoFo.GameCore.GameManagers
{
GraphicsDevice.Clear(Color.CornflowerBlue);
currentGUI.Draw(_spriteBatch);
debugHud.Draw(_spriteBatch);
switch (gamestate)

View file

@ -3,63 +3,59 @@ using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Formats.Tar;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers
{
public enum ScopeState { Up, Middle, Down }
public enum ControlsState { Gamepad, Keyboard }
public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
public class InputManager
{
public delegate void Delegat();
public event Delegat MovEventJump;
public event Delegat MovEventDown;
public event Delegat ShootEvent;
public event Delegat ShootEvent; // событие удара(когда нажат X, событие срабатывает)
public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
//с помощью кнопки E.
public event Delegat TalkEvent;
Vector2 vectorMovementDirection;
ScopeState scopeState; // Положение оружия. Up, Middle, Down.
ControlsState controlsState;
private bool _overrideControls = false;
ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
private bool _cheatsEnabled = false;
public bool InvincibilityCheat { get; private set; } = false;
public bool CollisionsCheat { get; private set; } = false;
public bool InfiniteAmmoCheat { get; private set; } = false;
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
private bool isShoot;
private bool isInteract;
private KeyboardState lastKeyboardState;
private GamePadState lastGamePadState;
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
public ScopeState ScopeState { get => scopeState; }
public ScopeState ScopeState { get => currentScopeState; }
public string currentControlsState;
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
public InputManager()
{
this.isJumpDown = false;
this.isShoot = false;
scopeState = ScopeState.Middle;
controlsState = ControlsState.Keyboard;
currentScopeState = ScopeState.Straight;
vectorMovementDirection = new Vector2(0, 0);
}
public void Update()
{
if (_cheatsEnabled)
{
//AppManager.Instance.DebugHUD.Set("cheats", _cheatsEnabled.ToString());
//AppManager.Instance.DebugHUD.Set("invincible", InvincibilityCheat.ToString());
//AppManager.Instance.DebugHUD.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
AppManager.Instance.debugHud.Set("cheats", _cheatsEnabled.ToString());
AppManager.Instance.debugHud.Set("invincible", InvincibilityCheat.ToString());
AppManager.Instance.debugHud.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
}
#region Работа с GamePad
if (_overrideControls ? controlsState == ControlsState.Gamepad : GamePad.GetState(0).IsConnected)
{
controlsState = ControlsState.Gamepad;
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
GamePadState gamePadState = GamePad.GetState(0);
vectorMovementDirection = gamePadState.ThumbSticks.Left;
@ -78,56 +74,57 @@ namespace ZoFo.GameCore.GameManagers
}
#endregion // Cheats
#region Обработка нажатия прыжка и спуска. Вызывает события MovEvent.
if (vectorMovementDirection.Y < -0.2 && gamePadState.Buttons.A == ButtonState.Pressed && !isJumpDown)
{
isJumpDown = true;
MovEventDown?.Invoke();
Debug.WriteLine("Спуск");
}
else if (gamePadState.Buttons.A == ButtonState.Pressed && lastGamePadState.Buttons.A == ButtonState.Released)
{
MovEventJump?.Invoke();
Debug.WriteLine("Прыжок");
}
#endregion
#region Обработка положения оружия. Задает значение полю scopeState.
if (vectorMovementDirection.Y >= 0.7)
if (vectorMovementDirection.Y >= 0.6)
{
scopeState = ScopeState.Up;
currentScopeState = ScopeState.Straight;
}
else if (vectorMovementDirection.Y <= -0.7 && !isJumpDown)
else if(vectorMovementDirection.Y <= 0.6)
{
scopeState = ScopeState.Down;
currentScopeState = ScopeState.Back;
}
else
else if(vectorMovementDirection.X >= 0.6)
{
scopeState = ScopeState.Middle;
currentScopeState = ScopeState.Right;
}
else if(vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.Left;
}
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
{
currentScopeState = ScopeState.StraightRight;
}
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.StraightLeft;
}
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
{
currentScopeState = ScopeState.BackRight;
}
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.BackLeft;
}
#endregion
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
if (gamePadState.Buttons.X == ButtonState.Pressed && !isJumpDown && !isShoot)
if (gamePadState.Buttons.X == ButtonState.Pressed && !isShoot)
{
isShoot = true;
ShootEvent?.Invoke();
Debug.WriteLine("Выстрел");
}
else if (gamePadState.Buttons.X == ButtonState.Released && !isJumpDown)
else if (gamePadState.Buttons.X == ButtonState.Released)
{
isShoot = false;
}
#endregion
lastGamePadState = gamePadState;
}
#endregion
#region Работа с KeyBoard
else
{
controlsState = ControlsState.Keyboard;
#region Состояние клавиатуры
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
#endregion
@ -154,76 +151,73 @@ namespace ZoFo.GameCore.GameManagers
}
#endregion // Cheats
#region Обработка движения вправо-влево. Меняет у вектора vectorMovementDirection значение X на -1/0/1.
if (keyBoardState.IsKeyDown(Keys.Left))
#region Обработка состояния объекта. Задает значение полю scopeState.
if (keyBoardState.IsKeyDown(Keys.Up) || keyBoardState.IsKeyDown(Keys.W))
{
vectorMovementDirection.X = -1;
currentScopeState = ScopeState.Straight;
}
else if (keyBoardState.IsKeyDown(Keys.Right))
else if (keyBoardState.IsKeyDown(Keys.Down) || keyBoardState.IsKeyDown(Keys.S))
{
vectorMovementDirection.X = 1;
currentScopeState = ScopeState.Back;
}
else
else if(keyBoardState.IsKeyDown(Keys.Left) || keyBoardState.IsKeyDown(Keys.A))
{
vectorMovementDirection.X = 0;
currentScopeState = ScopeState.Left;
}
#endregion
#region Обработка прыжка и спуска. Вызываются события MovEvent.
if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown && keyBoardState.IsKeyDown(Keys.Down))
else if(keyBoardState.IsKeyDown(Keys.Right) || keyBoardState.IsKeyDown(Keys.D))
{
isJumpDown = true;
MovEventDown?.Invoke();
Debug.WriteLine("Спуск");
currentScopeState = ScopeState.Right;
}
else if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown)
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Up) ||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.W))
{
isJumpDown = true;
MovEventJump?.Invoke();
Debug.WriteLine("Прыжок");
currentScopeState = ScopeState.StraightRight;
}
else if (keyBoardState.IsKeyUp(Keys.LeftShift))
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Up) ||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.W))
{
isJumpDown = false;
currentScopeState = ScopeState.StraightLeft;
}
#endregion
#region Обработка положения оружия. Задает значение полю scopeState.
if (keyBoardState.IsKeyDown(Keys.Up))
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Down) ||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.S))
{
scopeState = ScopeState.Up;
currentScopeState = ScopeState.BackRight;
}
else if (keyBoardState.IsKeyDown(Keys.Down) && !isJumpDown)
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Down) ||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.S))
{
scopeState = ScopeState.Down;
}
else
{
scopeState = ScopeState.Middle;
currentScopeState = ScopeState.BackLeft;
}
#endregion
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
if (keyBoardState.IsKeyDown(Keys.X) && !isJumpDown && !isShoot)
if (keyBoardState.IsKeyDown(Keys.P) && !isShoot)
{
isShoot = true;
ShootEvent?.Invoke();
Debug.WriteLine("Выстрел");
}
else if (keyBoardState.IsKeyUp(Keys.X) && !isJumpDown)
else if (keyBoardState.IsKeyUp(Keys.P))
{
isShoot = false;
}
#endregion
SetState(ControlsState.Keyboard);
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
{
OnInteract?.Invoke();
Debug.WriteLine("взаимодействие с Collectable");
}
else if (keyBoardState.IsKeyUp(Keys.E))
{
isInteract = false;
}
#endregion
lastKeyboardState = keyBoardState;
}
#endregion
}
public void SetState(ControlsState controlsState)
{
currentControlsState = controlsState.ToString();
}
}
}

View file

@ -66,7 +66,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
}
/// <summary>
/// создается одиночная комната
/// создается одиночная комната к которой ты подключаешься
/// </summary>
public void JoinYourself() // single player
{

View file

@ -1,5 +1,8 @@

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects;
@ -7,9 +10,65 @@ namespace ZoFo.GameCore.GameObjects;
public abstract class GameObject
{
public Vector2 position;
public Vector2 rotation;
public Vector2 rotation; //вектор направления объекта
protected abstract GraphicsComponent graphicsComponent { get; }
public void Draw() { }
#region ServerSide
public GameObject(Vector2 position)
{
this.position = position;
}
/// <summary>
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
/// </summary>
public void PlayAnimation_OnServer()
{
//TODO
}
#endregion
#region Client Side
/// <summary>
/// Это вызывается в клиентской части игры
/// </summary>
public void PlayAnimation_OnClient()
{
graphicsComponent.Update();
}
public void LoadContent()
{
graphicsComponent.LoadContent();
}
public virtual void Update(GameTime gameTime)
{
//PlayAnimation();
}
public virtual void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
//debug
if (AppManager.Instance.InputManager.CollisionsCheat)
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
}
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
{
if (color is null) color = new Color(1, 0, 0, 0.25f);
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
//spriteBatch.Draw(debugTexture,
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
// _rectangle.Width * GraphicsComponent.scaling,
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
//TODO: debugTexture
}
#endregion
}

View file

@ -0,0 +1,26 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects
{
internal class MapObject : GameObject
{
public virtual bool IsColliderOn { get; protected set; } = true;
private Rectangle _sourceRectangle;
protected override GraphicsComponent graphicsComponent => new("tiles");
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
{
_sourceRectangle = sourceRectangle;
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0, (int)size.X, (int)size.Y);
}
}
}

View file

@ -0,0 +1,13 @@
using Microsoft.Xna.Framework;
using System;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
public abstract class StopObject : GameObject
{
protected StopObject(Vector2 position) : base(position)
{
//TODO
}
}

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@ -0,0 +1,8 @@
using System;
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
public class Tile
{
}

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@ -15,6 +15,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
public class GraphicsComponent
{
public Rectangle ObjectDrawRectangle { get; set; }
public event Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;