Merge branch 'FixingDevelopment' into PlayerMovement

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SergoDobro 2024-08-18 15:23:48 +03:00 committed by GitHub
commit df4b1c64b7
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103 changed files with 3687 additions and 701 deletions

20
.run/ZoFo.run.xml Normal file
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@ -0,0 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ZoFo" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/ZoFo/bin/Debug/net8.0/ZoFo" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/ZoFo/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/ZoFo/ZoFo.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net8.0" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>

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@ -1,13 +1,11 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using System;
using NativeFileDialogSharp;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
using Zofo.GameCore.ZoFo_grafics;
using ZoFo.GameCore.Graphics;
namespace AnimationsFileCreator
{
class Program

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@ -0,0 +1,79 @@
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Base;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Enums;
using System;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
using Microsoft.Xna.Framework.Content;
namespace MonogameLibrary.UI.Elements;
public class ItemDisplayLabel : DrawableUIElement
{
public int count;
public string itemTextureName;
private Texture2D itemTexture;
public Color fontColor1;
protected UIManager Manager;
public string fontName1;
public string text1;
public float scale1;
private DrawableUIElement icon;
public ItemDisplayLabel(UIManager manager) : base(manager)
{
Manager = manager;
}
public void Initialize()
{
icon = new DrawableUIElement(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Height / 3 * 2, rectangle.Height / 3 * 2),
mainColor = Color.White, textureName = itemTextureName
};
Label itemName = new Label(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
};
Label itemCount = new Label(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Width - (int)(rectangle.Height / 3 * 2.5), rectangle.Y + rectangle.Height / 3 / 2, rectangle.Height / 3 * 2, rectangle.Height / 3 * 2),
fontColor = fontColor1, text = count.ToString(), scale = scale1, fontName = fontName1, mainColor = Color.Transparent
};
}
public override void LoadTexture(ContentManager content)
{
icon.LoadTexture(content);
base.LoadTexture(content);
if (itemTextureName == "")
{
itemTexture = new Texture2D(Manager.GraphicsDevice, 1, 1);
itemTexture.SetData<Color>(new Color[] { mainColor });
}
else
{
try
{
itemTexture = content.Load<Texture2D>(itemTextureName);
}
catch
{
itemTexture = new Texture2D(Manager.GraphicsDevice, 1, 1);
itemTexture.SetData<Color>(new Color[] { mainColor });
}
}
}
public override void Draw(SpriteBatch _spriteBatch)
{
base.Draw(_spriteBatch);
}
}

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@ -0,0 +1,79 @@
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Base;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Enums;
using System;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
using Microsoft.Xna.Framework.Content;
namespace MonogameLibrary.UI.Elements;
public class ItemDisplayButton : DrawableUIElement
{
public int count;
public string itemTextureName;
private Texture2D itemTexture;
public Color fontColor1;
protected UIManager Manager;
public string fontName1;
public string text1;
public float scale1;
private DrawableUIElement icon;
public ItemDisplayButton(UIManager manager) : base(manager)
{
Manager = manager;
}
public void Initialize()
{
icon = new DrawableUIElement(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Height / 3 * 2, rectangle.Height / 3 * 2),
mainColor = Color.White, textureName = itemTextureName
};
Label itemName = new Label(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
};
Label itemCount = new Label(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Width - (int)(rectangle.Height / 3 * 2.5), rectangle.Y + rectangle.Height / 3 / 2, rectangle.Height / 3 * 2, rectangle.Height / 3 * 2),
fontColor = fontColor1, text = count.ToString(), scale = scale1, fontName = fontName1, mainColor = Color.Transparent
};
}
public override void LoadTexture(ContentManager content)
{
icon.LoadTexture(content);
base.LoadTexture(content);
if (itemTextureName == "")
{
itemTexture = new Texture2D(Manager.GraphicsDevice, 1, 1);
itemTexture.SetData<Color>(new Color[] { mainColor });
}
else
{
try
{
itemTexture = content.Load<Texture2D>(itemTextureName);
}
catch
{
itemTexture = new Texture2D(Manager.GraphicsDevice, 1, 1);
itemTexture.SetData<Color>(new Color[] { mainColor });
}
}
}
public override void Draw(SpriteBatch _spriteBatch)
{
base.Draw(_spriteBatch);
}
}

View file

@ -85,21 +85,111 @@
/processorParam:Quality=Best
/build:sounds/Zombi stoit.wav
#begin Textures/Animations/player_idle_rotate_weapon.animation
/copy:Textures/Animations/player_idle_rotate_weapon.animation
#begin Textures/Animations/player_down_idle.animation
/copy:Textures/Animations/player_down_idle.animation
#begin Textures/Animations/player_down-left_idle.animation
/copy:Textures/Animations/player_down-left_idle.animation
#begin Textures/Animations/player_down-right_idle.animation
/copy:Textures/Animations/player_down-right_idle.animation
#begin Textures/Animations/player_idle_down_mining.animation
/copy:Textures/Animations/player_idle_down_mining.animation
#begin Textures/Animations/player_idle_down-left_mining.animation
/copy:Textures/Animations/player_idle_down-left_mining.animation
#begin Textures/Animations/player_idle_left_mining.animation
/copy:Textures/Animations/player_idle_left_mining.animation
#begin Textures/Animations/player_idle_rights_mining.animation
/copy:Textures/Animations/player_idle_rights_mining.animation
#begin Textures/Animations/player_idle_top_noweapon.animation
/copy:Textures/Animations/player_idle_top_noweapon.animation
#begin Textures/Animations/player_idle_top-left_mining.animation
/copy:Textures/Animations/player_idle_top-left_mining.animation
#begin Textures/Animations/player_idle_top-right_noweapon.animation
/copy:Textures/Animations/player_idle_top-right_noweapon.animation
#begin Textures/Animations/player_idle_top-rights_mining.animation
/copy:Textures/Animations/player_idle_top-rights_mining.animation
#begin Textures/Animations/player_left_idle.animation
/copy:Textures/Animations/player_left_idle.animation
#begin Textures/Animations/player_look_down_weapon.animation
/copy:Textures/Animations/player_look_down_weapon.animation
#begin Textures/Animations/player_look_down.animation
/copy:Textures/Animations/player_look_down.animation
#begin Textures/Animations/player_look_left_down_weapon.animation
/copy:Textures/Animations/player_look_left_down_weapon.animation
#begin Textures/Animations/player_look_left_down.animation
/copy:Textures/Animations/player_look_left_down.animation
#begin Textures/Animations/player_look_left_up_weapon.animation
/copy:Textures/Animations/player_look_left_up_weapon.animation
#begin Textures/Animations/player_look_left_up.animation
/copy:Textures/Animations/player_look_left_up.animation
#begin Textures/Animations/player_look_left_weapon.animation
/copy:Textures/Animations/player_look_left_weapon.animation
#begin Textures/Animations/player_look_left.animation
/copy:Textures/Animations/player_look_left.animation
#begin Textures/Animations/player_look_right_down_weapon.animation
/copy:Textures/Animations/player_look_right_down_weapon.animation
#begin Textures/Animations/player_look_right_down.animation
/copy:Textures/Animations/player_look_right_down.animation
#begin Textures/Animations/player_look_right_up_weapon.animation
/copy:Textures/Animations/player_look_right_up_weapon.animation
#begin Textures/Animations/player_look_right_up.animation
/copy:Textures/Animations/player_look_right_up.animation
#begin Textures/Animations/player_look_right_weapon.animation
/copy:Textures/Animations/player_look_right_weapon.animation
#begin Textures/Animations/player_look_right.animation
/copy:Textures/Animations/player_look_right.animation
#begin Textures/Animations/player_look_up_weapon.animation
/copy:Textures/Animations/player_look_up_weapon.animation
#begin Textures/Animations/player_look_up.animation
/copy:Textures/Animations/player_look_up.animation
#begin Textures/Animations/player_right_idle.animation
/copy:Textures/Animations/player_right_idle.animation
#begin Textures/Animations/player_running_top_rotate.animation
/copy:Textures/Animations/player_running_top_rotate.animation
#begin Textures/Animations/player_top_mining.animation
/copy:Textures/Animations/player_top_mining.animation
#begin Textures/Animations/player_top-left_idle.animation
/copy:Textures/Animations/player_top-left_idle.animation
#begin Textures/Animations/player_top-right_idle.animation
/copy:Textures/Animations/player_top-right_idle.animation
#begin Textures/Animations/running_top.animation
/copy:Textures/Animations/running_top.animation
#begin Textures/Animations/testAnimation.animation
/copy:Textures/Animations/testAnimation.animation
#begin Textures/Animations/testAnimationExample.animation
/copy:Textures/Animations/testAnimationExample.animation
@ -355,7 +445,7 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png
#begin Textures/TileSetImages/TilesetFloor.png
#begin Textures/icons/12.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -365,5 +455,221 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetFloor.png
/build:Textures/icons/12.png
#begin Textures/icons/13.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/13.png
#begin Textures/icons/14.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/14.png
#begin Textures/icons/21.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/21.png
#begin Textures/icons/22.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/22.png
#begin Textures/icons/5.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/5.png
#begin Textures/icons/6.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/6.png
#begin Textures/icons/7.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/7.png
#begin Textures/icons/8.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/8.png
#begin Textures/icons/9.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/9.png
#begin Textures/Test/pickaxe.webp
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Test/pickaxe.webp
#begin Textures/Test/rock.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Test/rock.jpg
#begin Textures/Test/steel.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Test/steel.png
#begin Textures/Test/wood.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Test/wood.jpg
#begin Textures/TileSets/Tilelist1.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/Tilelist1.png
#begin Textures/TileSets/Tilelist2.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/Tilelist2.png
#begin Textures/TileSets/Tilelist3.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/Tilelist3.png
#begin Textures/TileSets/Tilelist4.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/Tilelist4.png
#begin Textures/TileSets/TilesetFloor.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/TilesetFloor.png

View file

@ -3,24 +3,28 @@
"height": 4300,
"width": 2
},
"activeFile": "TileSets/TileSet 1.tsj",
"activeFile": "TileMaps/main.tmj",
"expandedProjectPaths": [
".",
"TileMaps",
"TileSets"
"TileSets",
"TileMaps"
],
"fileStates": {
"TileMaps/TileSets/TileSet 1.tsj": {
"scaleInDock": 1
},
"TileMaps/main.tmj": {
"scale": 0.25,
"scale": 0.75,
"selectedLayer": 0,
"viewCenter": {
"x": 3078,
"y": 2164
"x": 578,
"y": 482.66666666666674
}
},
"TileSets/CollisionTileSet.tsj": {
"scaleInDock": 0.75,
"scaleInEditor": 1
},
"TileSets/TileSet 1.tsj": {
"scaleInDock": 1,
"scaleInEditor": 1.5
@ -33,14 +37,15 @@
"last.imagePath": "D:/C#/Я смотрел ваши ХАКАТОНЫ/ZoFo/ZoFo/Content/Textures/TileSetImages",
"openFiles": [
"TileSets/TileSet 1.tsj",
"TileSets/WallSet.tsj",
"TileMaps/main.tmj"
"TileMaps/main.tmj",
"TileSets/CollisionTileSet.tsj"
],
"project": "MapSession.tiled-project",
"recentFiles": [
"TileSets/WallSet.tsj",
"TileMaps/main.tmj",
"TileSets/TileSet 1.tsj"
"TileSets/TileSet 1.tsj",
"TileSets/CollisionTileSet.tsj",
"TileSets/WallSet.tsj"
],
"tileset.lastUsedFormat": "json",
"tileset.margin": 2,

View file

@ -5,44 +5,44 @@
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"type":"StopObject"
},
{
"id":46,
"type":"StopObject"
},
{
"id":47,
"type":"StopObject"
},
{
"id":48,
"type":"StopObject"
},
{
"id":49,
"type":"StopObject"
}],
"tilewidth":128,
"type":"tileset",

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,21 @@
{
"id": "player_down-left_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 560,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,20 @@
{
"id": "player_down-right_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 358,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,20 @@
{
"id": "player_down_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 464,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_idle_down-left_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 776,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_idle_down_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 582,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_idle_left_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 1358,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_idle_rights_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 388,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": false,
"offset": "0, 0"
}

View file

@ -1 +0,0 @@
{"id":"player_idle_rotate_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":116,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1,21 @@
{
"id": "player_idle_top-left_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 1552,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,20 @@
{
"id": "player_idle_top-rights_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 194,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_left_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 696,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,20 @@
{
"id": "player_look_down",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 464,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1 @@
{"id":"player_look_down_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":512,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_left","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":696,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_left_down","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":580,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1,20 @@
{
"id": "player_look_left_down_weapon",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle_gun",
"startSpriteRectangle": {
"X": 0,
"Y": 640,
"Width": 110,
"Height": 128
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1 @@
{"id":"player_look_left_up","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":812,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_left_up_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":896,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1,20 @@
{
"id": "player_look_left_weapon",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle_gun",
"startSpriteRectangle": {
"X": 0,
"Y": 768,
"Width": 110,
"Height": 128
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1 @@
{"id":"player_look_right","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":232,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_right_down","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":348,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_right_down_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":384,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_right_up","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":116,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_right_up_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":128,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_right_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":256,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_up","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":0,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1 @@
{"id":"player_look_up_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":0,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1,21 @@
{
"id": "player_right_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 232,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_top-left_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 812,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_top-right_idle",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 116,
"Width": 92,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 22,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "player_top_mining",
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
"startSpriteRectangle": {
"X": 0,
"Y": 0,
"Width": 196,
"Height": 194
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 13,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -0,0 +1,21 @@
{
"id": "testAnimation",
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
"startSpriteRectangle": {
"X": 0,
"Y": 0,
"Width": 53,
"Height": 116
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 0,
"framesCount": 11,
"isCycle": true,
"offset": "0, 0"
}

View file

@ -1 +1,20 @@
{"id":"testAnimationExample","textureName":"Textures/AnimationTextures/unicorn","startSpriteRectangle":{"X":0,"Y":0,"Width":400,"Height":400},"frameSecond":[{"Item1":0,"Item2":1}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
{
"id": "testAnimationExample",
"textureName": "Textures/AnimationTextures/unicorn",
"startSpriteRectangle": {
"X": 0,
"Y": 0,
"Width": 400,
"Height": 400
},
"frameSecond": [
{
"Item1": 0,
"Item2": 1
}
],
"textureFrameInterval": 1,
"framesCount": 1,
"isCycle": true,
"offset": "0, 0"
}

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@ -13,12 +13,17 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using System.Drawing;
using System.Reflection;
using ZoFo.GameCore.GameObjects.Entities;
using System.Net.Sockets;
using System.Net;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
using System.Linq;
using System.Web;
using ZoFo.GameCore.GUI;
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
namespace ZoFo.GameCore
{
public class Client
@ -28,6 +33,8 @@ namespace ZoFo.GameCore
ClientNetworkManager networkManager;
public bool IsConnected { get { return networkManager.IsConnected; } }
public IPEndPoint InfoConnect => networkManager.InfoConnect;
public Client()
{
networkManager = new ClientNetworkManager();
@ -35,16 +42,21 @@ namespace ZoFo.GameCore
// Подписка на действия инпутменеджера.
// Отправляются данные апдейтса с обновлением инпута
AppManager.Instance.InputManager.ActionEvent += () => networkManager.AddData(new UpdateInput(){
AppManager.Instance.InputManager.ActionEvent += () =>
{
networkManager.AddData(new UpdateInput()
{
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
});
};
}
public void OnDataSend(string data)
{
List<UpdateData> updateDatas = JsonSerializer.Deserialize<List<UpdateData>>(data);
// тут будет switch
AppManager.Instance.debugHud.Log(data);
foreach (var item in updateDatas)
{
GotData(item);
@ -63,6 +75,8 @@ namespace ZoFo.GameCore
List<MapObject> mapObjects = new List<MapObject>();
List<GameObject> gameObjects = new List<GameObject>();
List<Player> players = new List<Player>();
List<StopObject> stopObjects = new List<StopObject>();
/// <summary>
/// Клиент должен обнговлять игру анимаций
/// </summary>
@ -71,6 +85,7 @@ namespace ZoFo.GameCore
{
for (int i = 0; i < gameObjects.Count; i++)
{
AppManager.Instance.debugHud.Set("GameTime", gameTime.TotalGameTime.ToString());
gameObjects[i].UpdateAnimations();
}
}
@ -80,6 +95,10 @@ namespace ZoFo.GameCore
{
mapObjects[i].Draw(spriteBatch);
}
for (int i = 0; i < stopObjects.Count; i++)
{
stopObjects[i].Draw(spriteBatch);
}
for (int i = 0; i < gameObjects.Count; i++)
{
gameObjects[i].Draw(spriteBatch);
@ -98,12 +117,33 @@ namespace ZoFo.GameCore
(update as UpdateTileCreated).tileSetName
));
}
else if (update is UpdateStopObjectCreated)
{
stopObjects.Add(
new StopObject(
(update as UpdateStopObjectCreated).Position,
(update as UpdateStopObjectCreated).Size.ToVector2(),
(update as UpdateStopObjectCreated).sourceRectangle,
(update as UpdateStopObjectCreated).tileSetName,
(update as UpdateStopObjectCreated).collisions
));
}
else if (update is UpdateGameObjectCreated)
{
GameObject created_gameObject;
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
gameObjects.Add(new EntittyForAnimationTests((update as UpdateGameObjectCreated).position));
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
gameObjects.Add(new Player((update as UpdateGameObjectCreated).position));
{
created_gameObject = new Player((update as UpdateGameObjectCreated).position);
players.Add(created_gameObject as Player);
gameObjects.Add(created_gameObject);
}
if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
//var a = Assembly.GetAssembly(typeof(GameObject));

View file

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
@ -9,20 +10,118 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.ItemManager;
namespace ZoFo.GameCore.GUI;
public class BaseGUI : AbstractGUI
{
private DrawableUIElement menuBackground;
private List<ItemDisplayLabel> ItemDisplayButtonsList;
private int buttonIndex = 0;
private string textureName;
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
ItemDisplayButtonsList = new List<ItemDisplayLabel>();
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
Dictionary<string, int> playerItems = AppManager.Instance.playerData.items;
Dictionary<string, ItemInfo> items = AppManager.Instance.ItemManager.tagItemPairs;
menuBackground = new DrawableUIElement(Manager)
{
rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White,
textureName = "Textures\\GUI\\background\\base"
};
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 15, (int)(width / 4), (int)(height / 20)),
text = "Base", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f,
fontName = "Fonts\\Font"
});
DrawableUIElement baseHudBack = new DrawableUIElement(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 1.5) / 2, height / 2 - (int)(height / 1.5) / 2,
(int)(width / 1.5), (int)(height / 1.5)),
mainColor = Color.LightGray
};
Elements.Add(baseHudBack);
//player itams
foreach (var item in playerItems)
{
textureName = AppManager.Instance.ItemManager.GetItemInfo(item.Key).textureName;
var temp = new ItemDisplayLabel(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 1.5) / 2 + height / 80,
height / 2 - (int)(height / 1.5) / 2 + height / 80 + (height / 20 + height / 80) * (buttonIndex),
(int)(width / 5), (int)(height / 20)),
text1 = item.Key,
scale1 = 0.4f,
count = item.Value,
itemTextureName = textureName,
fontColor1 = Color.White,
mainColor = Color.Gray,
fontName1 = "Fonts\\Font3"
};
Elements.Add(temp);
temp.Initialize();
temp.LoadTexture(AppManager.Instance.Content);
ItemDisplayButtonsList.Add(temp);
buttonIndex++;
}
// craftable items
buttonIndex = 0;
foreach (var item in items)
{
ItemInfo itemInfo = AppManager.Instance.ItemManager.GetItemInfo(item.Key);
if (itemInfo.isCraftable)
{
var temp = new ItemDisplayLabel(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 1.5) / 2 + height / 40 + width / 5,
height / 2 - (int)(height / 1.5) / 2 + height / 80 +
(height / 20 + height / 80) * (buttonIndex),
(int)(width / 5), (int)(height / 20)),
text1 = item.Key,
scale1 = 0.4f,
count = 0,
itemTextureName = itemInfo.textureName,
fontColor1 = Color.White,
mainColor = Color.Gray,
fontName1 = "Fonts\\Font3"
};
Elements.Add(temp);
temp.Initialize();
temp.LoadTexture(AppManager.Instance.Content);
ItemDisplayButtonsList.Add(temp);
buttonIndex++;
}
}
Button bTExit = new Button(Manager)
{
fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black,
mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
textureName = "Textures\\GUI\\checkboxs_off"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -9,34 +9,27 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class HUD : AbstractGUI
{
private GraphicsDevice graphicsDevice;
public virtual void Initialize()
{
}
public virtual void LoadContent()
{
}
public virtual void Update(GameTime gameTime)
{
}
public virtual void Draw(SpriteBatch spriteBatch)
{
//Manager.Draw(spriteBatch);
}
protected override void CreateUI()
{
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
Button pauseButton = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(pauseButton);
pauseButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new PauseGUI());
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -44,9 +44,23 @@ public class MainMenuGUI : AbstractGUI
AppManager.Instance.SetGUI(new SelectModeMenu());
};
Elements.Add(playButton);
Button optionButton = new Button(Manager)
Button baseButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
text = "Base",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
baseButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new BaseGUI());
};
Elements.Add(baseButton);
Button optionButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
text = "Options",
scale = 0.2f,
fontColor = Color.White,
@ -61,7 +75,7 @@ public class MainMenuGUI : AbstractGUI
Elements.Add(optionButton);
Button exitButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 4, (int)(width / 5), (int)(height / 20)),
text = "Exit",
scale = 0.2f,
fontColor = Color.White,

View file

@ -40,6 +40,7 @@ public class OptionsGUI : AbstractGUI
var slider_OverallVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 7, textureName = "Textures/GUI/Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_OverallVolume.SetValue(AppManager.Instance.SettingsManager.MainVolume);
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
slider_OverallVolume.SliderChanged += (newVal) =>
{
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
@ -60,6 +61,7 @@ public class OptionsGUI : AbstractGUI
var slider_MusicVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 7, textureName = "Textures/GUI/Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_MusicVolume.SetValue(AppManager.Instance.SettingsManager.MusicVolume);
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
slider_MusicVolume.SliderChanged += (newVal) =>
{
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
@ -80,6 +82,7 @@ public class OptionsGUI : AbstractGUI
var slider_EffectsVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 7, textureName = "Textures/GUI/Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_EffectsVolume.SetValue(AppManager.Instance.SettingsManager.SoundEffectsVolume);
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
slider_EffectsVolume.SliderChanged += (newVal) =>
{
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";

View file

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class PauseGUI : AbstractGUI
{
protected override void CreateUI()
{
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
Button continueButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
text = "Continue",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
continueButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new HUD());
};
Elements.Add(continueButton);
Button exitButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
text = "Exit",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
exitButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new MainMenuGUI());
};
Elements.Add(exitButton);
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -32,19 +32,21 @@ public class SelectingServerGUI : AbstractGUI
{
rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
text = "ip",
scale = 0.2f,
scale = 0.5f,
fontColor = Color.White,
mainColor = Color.Gray,
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
fontName = "Fonts/Font"
fontName = "Fonts/Font3"
};
ipBox.TextChanged += input => {
ipBox.TextChanged += input =>
{
if (input == "ip")
{
ipBox.text = ""; ipBox.fontColor = Color.White;
}
};
ipBox.StopChanging += input => {
ipBox.StopChanging += input =>
{
if (input.Length == 0)
{
ipBox.fontColor = Color.White;
@ -68,12 +70,21 @@ public class SelectingServerGUI : AbstractGUI
Client client = new Client();
var endpoint = ipBox.text.Split(':');
int port;
try
{
if (int.TryParse(endpoint[1], out port))
{
client.JoinRoom(endpoint[0], port);
AppManager.Instance.SetClient(client);
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
}
}
catch (Exception)
{
// throw;
}
// ваш код здесь
};
Elements.Add(joinButton);
@ -91,8 +102,11 @@ public class SelectingServerGUI : AbstractGUI
// host
Server server = new Server(); //Server Logic MultiPlayer
server.CreateRoom(5);
Client client = new Client();
server.CreateRoom(2);
client.JoinYourself(server.MyIp.Port);
AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client);
string key = server.MyIp.ToString();
AppManager.Instance.debugHud.Set(key, "MultiPlayer");
// ваш код здесь

View file

@ -31,11 +31,15 @@ public class WaitingForPlayersGUI : AbstractGUI
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/Waiting" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
// string pcIp =
// string pcIp =
ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font3" };
Elements.Add(ip);
if (isHost)
{
ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font3" };
Elements.Add(ip);
Button startButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
@ -48,11 +52,31 @@ public class WaitingForPlayersGUI : AbstractGUI
startButton.LeftButtonPressed += () =>
{
// start
AppManager.Instance.ChangeState(GameState.HostPlaying);
// ваш код здесь
};
Elements.Add(startButton);
}
else {
ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.client.InfoConnect.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font3" };
Elements.Add(ip);
Button waitButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
text = "WAITING",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
};
waitButton.LeftButtonPressed += () =>
{
// start
AppManager.Instance.ChangeState(GameState.ClientPlaying);
// ваш код здесь
};
Elements.Add(waitButton);
}
Button bTExit = new Button(Manager)
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};

View file

@ -28,9 +28,10 @@ namespace ZoFo.GameCore.GameManagers
public GameState gamestate;
public AbstractGUI currentGUI;
public DebugHUD debugHud;
public Point CurentScreenResolution = new Point(1920, 1080);
public Point CurentScreenResolution;
public Client client;
public Server server;
public PlayerData playerData;
#region Managers
@ -47,6 +48,7 @@ namespace ZoFo.GameCore.GameManagers
public AppManager()
{
_graphics = new GraphicsDeviceManager(this);
CurentScreenResolution = new Point(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
//FulscrreenSwitch();
@ -54,6 +56,8 @@ namespace ZoFo.GameCore.GameManagers
Content.RootDirectory = "Content";
IsMouseVisible = true;
playerData = new PlayerData();
ItemManager = new ItemManager.ItemManager();
Instance = this;
InputManager = new InputManager();
SettingsManager = new SettingsManager();
@ -71,7 +75,9 @@ namespace ZoFo.GameCore.GameManagers
protected override void Initialize()
{
currentGUI.Initialize();
debugHud.Initialize();
ItemManager.Initialize();
base.Initialize();
@ -82,6 +88,10 @@ namespace ZoFo.GameCore.GameManagers
_spriteBatch = new SpriteBatch(GraphicsDevice);
debugHud.LoadContent();
currentGUI.LoadContent();
ItemManager.LoadItemTextures();
animationBuilder = new AnimationBuilder();
animationBuilder.LoadAnimations();
GameObject.debugTexture = new Texture2D(GraphicsDevice, 1, 1);
@ -94,7 +104,7 @@ namespace ZoFo.GameCore.GameManagers
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server.CloseConnection(); Exit(); }
debugHud.Set("key", "value");
// debugHud.Set("key", "value");
InputManager.Update();
currentGUI.Update(gameTime);
@ -107,7 +117,7 @@ namespace ZoFo.GameCore.GameManagers
client.Update(gameTime);
break;
case GameState.ClientPlaying:
server.Update(gameTime);
client.Update(gameTime);
break;
default:
break;
@ -121,7 +131,6 @@ namespace ZoFo.GameCore.GameManagers
GraphicsDevice.Clear(Color.CornflowerBlue);
// Pointwrap
_spriteBatch.Begin(samplerState: SamplerState.PointWrap);
switch (gamestate)

View file

@ -26,7 +26,7 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
{
this.gameObject = gameObject;
hasCollision = hasCollision;
this.hasCollision = hasCollision;
this.isTrigger = isTrigger;
if (hasCollision)
this.stopRectangle = collisionRectangle.Value;

View file

@ -44,9 +44,12 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
foreach (var item in ObjectsWithCollisions)//фильтрация
{
if (Math.Abs(item.stopRectangle.X - entity.collisionComponent.stopRectangle.X) < 550
&& Math.Abs(item.stopRectangle.Y - entity.collisionComponent.stopRectangle.Y) < 550
&& tryingRectX.Intersects(item.stopRectangle))
if (item == componentOfEntity) continue;
Rectangle rectChecking = item.stopRectangle.SetOrigin(item.gameObject.position);
if (Math.Abs(item.gameObject.position.X - componentOfEntity.gameObject.position.X) < 550
&& Math.Abs(item.gameObject.position.Y - componentOfEntity.gameObject.position.Y) < 550
&& tryingRectX.Intersects(rectChecking))
{
collidedX = true;// меняем значение соприкосновения на true
@ -75,9 +78,11 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
foreach (var item in ObjectsWithCollisions)//фильтрация
{
if (Math.Abs(item.stopRectangle.X - entity.collisionComponent.stopRectangle.X) < 550
&& Math.Abs(item.stopRectangle.Y - entity.collisionComponent.stopRectangle.Y) < 550
&& tryingRectY.Intersects(item.stopRectangle))
if (item == componentOfEntity) continue;
Rectangle rectChecking = item.stopRectangle.SetOrigin(item.gameObject.position);
if (Math.Abs(item.gameObject.position.X - componentOfEntity.gameObject.position.X) < 550
&& Math.Abs(item.gameObject.position.Y - componentOfEntity.gameObject.position.Y) < 550
&& tryingRectY.Intersects(rectChecking))
{
collidedY = true;// меняем значение соприкосновения на true
@ -135,4 +140,14 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
}
public static class ExtentionClass
{
public static Rectangle SetOrigin(this Rectangle rectangle, Vector2 origin)
{
rectangle.X = (int)origin.X;
rectangle.Y = (int)origin.Y;
return rectangle;
}
}
}

View file

@ -11,10 +11,10 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
{
//поля
string tag;
string textureName;
public string textureName;
Texture2D itemTexture;
bool isCraftable;
Dictionary<string, int> resourcesNeededToCraft;
public bool isCraftable;
public Dictionary<string, int> resourcesNeededToCraft;
public ItemInfo (string tag)
{
this.tag = tag;

View file

@ -9,24 +9,30 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
public class ItemManager
{
//поля
Dictionary<string, ItemInfo> tagItemPairs;
public Dictionary<string, ItemInfo> tagItemPairs;
//методы
ItemInfo GetItemInfo(string tag)
public ItemInfo GetItemInfo(string tag)
{
return tagItemPairs.GetValueOrDefault(tag);
return tagItemPairs[tag];
}
void LoadItemTextures()
public void LoadItemTextures()
{
foreach (var item in tagItemPairs)
{
item.Value.LoadTexture();
}
}
void Initialize()
public void Initialize()
{
tagItemPairs.Add("wood", new ItemInfo("wood","wood",false,null));
tagItemPairs.Add("rock", new ItemInfo("rock", "rock", false, null));
tagItemPairs.Add("steel", new ItemInfo("steel", "steel", false, null));
tagItemPairs = new Dictionary<string, ItemInfo>();
tagItemPairs.Add("wood", new ItemInfo("wood","Textures\\Test\\wood",false,null));
tagItemPairs.Add("rock", new ItemInfo("rock", "Textures\\Test\\rock", false, null));
tagItemPairs.Add("steel", new ItemInfo("steel", "Textures\\Test\\steel", false, null));
tagItemPairs.Add("pickaxe", new ItemInfo("steel", "Textures\\Test\\pickaxe", true, new Dictionary<string, int>()
{
{"wood", 2},
{"Steel", 3}
}));
}
}

View file

@ -9,16 +9,42 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
/// <summary>
/// Класс хранит информацю о количестве ресурсов у игрока
/// </summary>
internal class PlayerData
public class PlayerData
{
Dictionary<string, int> items;
public PlayerData()
{
LoadPlayerData();
}
public Dictionary<string, int> items;
/// <summary>
/// Принимает тэг и крафтит этот объект
/// </summary>
/// <param name="itemTag"></param>
public void CraftItem(string itemTag)
public bool CraftItem(string itemTag)
{
Dictionary<string, int> needToCraft = AppManager.Instance.ItemManager.GetItemInfo(itemTag).resourcesNeededToCraft;
foreach (var item in needToCraft)
{
if (items[item.Key] < item.Value)
{
return false;
}
}
foreach (var item in needToCraft)
{
items[item.Key] -= item.Value;
}
return true;
}
public void LoadPlayerData()
{
//TODO
items = new Dictionary<string, int>();
items.Add("wood", 2);
items.Add("steel", 110);
items.Add("rock", 6);
}
}
}

View file

@ -8,9 +8,9 @@ namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
{
public class Object
{
public int Height { get; set; }
public int Width { get; set; }
public int X { get; set; }
public int Y { get; set; }
public double Height { get; set; }
public double Width { get; set; }
public double X { get; set; }
public double Y { get; set; }
}
}

View file

@ -10,6 +10,6 @@ namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
{
public int Id { get; set; }
public string Type { get; set; }
public List<ObjectGroup> Objectgroup { get; set; }
public ObjectGroup Objectgroup { get; set; }
}
}

View file

@ -16,8 +16,8 @@ namespace ZoFo.GameCore.GameManagers.MapManager
{
public class MapManager
{
private static readonly string _templatePath = "Content/MapData/TileMaps/{0}.tmj";
//private static readonly float _scale = 1.0f;
private List<TileSet> _tileSets = new List<TileSet>();
@ -32,7 +32,8 @@ namespace ZoFo.GameCore.GameManagers.MapManager
{
PropertyNameCaseInsensitive = true
};
TileMap tileMap = JsonSerializer.Deserialize<TileMap>(File.ReadAllText(string.Format(_templatePath, mapName)), options);
TileMap tileMap =
JsonSerializer.Deserialize<TileMap>(File.ReadAllText(string.Format(_templatePath, mapName)), options);
// Загрузка TileSet-ов по TileSetInfo
List<TileSet> tileSets = new List<TileSet>();
@ -42,6 +43,7 @@ namespace ZoFo.GameCore.GameManagers.MapManager
tileSet.FirstGid = tileSetInfo.FirstGid;
tileSets.Add(tileSet);
}
tileSets.Reverse();
foreach (var layer in tileMap.Layers)
{
@ -51,37 +53,45 @@ namespace ZoFo.GameCore.GameManagers.MapManager
{
foreach (var tileSet in tileSets)
{
if (tileSet.FirstGid - chunk.Data[i] <= 0)
if (tileSet.FirstGid <= chunk.Data[i])
{
int number = chunk.Data[i] - tileSet.FirstGid;
int relativeColumn = number % tileSet.Columns;
int relativeRow = number / tileSet.Columns; // относительно левого угла чанка
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth,
relativeRow * tileSet.TileHeight,
tileSet.TileWidth, tileSet.TileHeight);
Vector2 position = new Vector2((i % chunk.Width) * tileSet.TileWidth + chunk.X * tileSet.TileWidth,
Vector2 position = new Vector2(
(i % chunk.Width) * tileSet.TileWidth + chunk.X * tileSet.TileWidth,
(i / chunk.Height) * tileSet.TileHeight + chunk.Y * tileSet.TileHeight);
Tile tile = tileSet.Tiles[i]; // По факту может быть StopObjectom, но на уровне Tiled это все в первую очередь Tile
Tile tile = tileSet.Tiles[number]; // По факту может быть StopObjectom, но на уровне Tiled это все в первую очередь Tile
switch (tile.Type)
{
case "Tile":
AppManager.Instance.server.RegisterGameObject(new MapObject(position, new Vector2(tileSet.TileWidth, tileSet.TileHeight),
sourceRectangle, "Textures/TileSetImages/" + Path.GetFileName(tileSet.Image).Replace(".png", "")));
AppManager.Instance.server.RegisterGameObject(new MapObject(position,
new Vector2(tileSet.TileWidth, tileSet.TileHeight),
sourceRectangle,
"Textures/TileSets/" +
Path.GetFileName(tileSet.Image).Replace(".png", "")));
break;
case "StopObject":
var collisionRectangles = LoadRectangles(tile); // Грузит коллизии обьектов
AppManager.Instance.server.RegisterGameObject(new StopObject(position, new Vector2(tileSet.TileWidth, tileSet.TileHeight),
sourceRectangle, "Textures/TileSetImages/" + Path.GetFileName(tileSet.Image).Replace(".png", ""), collisionRectangles.ToArray()));
// TODO: изменить конструктор, засунув коллизии.
AppManager.Instance.server.RegisterGameObject(new StopObject(position/4,//TODO
new Vector2(tileSet.TileWidth, tileSet.TileHeight),
sourceRectangle,
"Textures/TileSets/" +
Path.GetFileName(tileSet.Image).Replace(".png", ""),
collisionRectangles.ToArray()));
break;
default:
break;
}
break;
}
}
}
@ -112,15 +122,19 @@ namespace ZoFo.GameCore.GameManagers.MapManager
/// </summary>
/// <param name="tile"></param>
/// <returns></returns>
private List<Rectangle> LoadRectangles(Tile tile) {
private List<Rectangle> LoadRectangles(Tile tile)
{
if (tile.Objectgroup == null)
{
return new List<Rectangle>();
}
List<Rectangle> collisionRectangles = new List<Rectangle>();
foreach (var objectGroup in tile.Objectgroup)
foreach (var obj in tile.Objectgroup.Objects)
{
foreach (var obj in objectGroup.Objects)
{
collisionRectangles.Add(new Rectangle(obj.X, obj.Y, obj.Width, obj.Height));
}
collisionRectangles.Add(new Rectangle((int)obj.X, (int)obj.Y, (int)obj.Width, (int)obj.Height));
}
return collisionRectangles;
}
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Data.SqlTypes;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
@ -98,8 +99,15 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public static IPAddress GetIp()
{
string hostName = Dns.GetHostName(); // Retrive the Name of HOST
//string myIP = Dns.GetHostByName(hostName).AddressList[1].ToString();// Get the IP
return IPAddress.Parse("127.0.0.1");
var ipList = Dns.GetHostByName(hostName).AddressList;
foreach (var ip in ipList)
{
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
return ip;
}
}
return IPAddress.Loopback;
}
//поток 2
@ -108,7 +116,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
while(socket.Connected)
{
byte[] bytes = new byte[2048];
var countAnsw = socket.Receive(bytes);
var countAnsw = socket.Receive(bytes); //Вылетает если кто то закрыл
string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
GetDataSent(update);
}

View file

@ -37,8 +37,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// </summary>
private void Init()
{
ip = GetIp();
endPoint = new IPEndPoint(ip, port);
endPoint = new IPEndPoint(GetIp(), port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
managerThread = new Dictionary<Socket, Thread>();
clients = new List<Socket>();
@ -54,9 +53,15 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public static IPAddress GetIp()
{
string hostName = Dns.GetHostName(); // Retrive the Name of HOST
//var ipList =Dns.GetHostByName(hostName).AddressList;
//string myIP = ipList[ipList.Count()-1].ToString();// Get the IP
return IPAddress.Parse("127.0.0.1");
var ipList = Dns.GetHostByName(hostName).AddressList;
foreach (var ip in ipList)
{
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
return ip;
}
}
return IPAddress.Loopback;
}
/// <summary>
@ -71,7 +76,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
}
updates.Clear();
return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
//Что это?
//по 10 паков за раз TODO FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT
List<UpdateData> datasToSend = new List<UpdateData>();
for (int i = 0; i < 5 && i<updates.Count; i++)
@ -143,13 +148,16 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
for (int i = 0; i < playNumber; i++)
{
Socket client = socket.Accept();
AppManager.Instance.debugHud.Log($"Connect {client.LocalEndPoint.ToString()}");
Thread thread = new Thread(StartListening);
thread.IsBackground = true;
thread.Start(client);
managerThread.Add(client, thread);
clients.Add(client); //добавляем клиентов в лист
clients.Add(client);
//AppManager.Instance.ChangeState(GameState.HostPlaying);
//добавляем клиентов в лист
}
AppManager.Instance.ChangeState(GameState.HostPlaying);
}
/// <summary>

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@ -5,6 +5,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
/// </summary>
public class UpdateInteraction : UpdateData
{
public UpdateInteraction() { UpdateType = "UpdateInteraction"; }
public UpdateInteraction(int id)
{
IdEntity = id;

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@ -9,6 +9,6 @@ public class UpdateInteractionReady(int idEntity, bool isReady)
: UpdateData
{
public int IdEntity { get; set; } = idEntity;
public string UpdateType { get; set; }
public string UpdateType { get; set; } = "UpdateInteractionReady";
public bool IsReady { get; set; } = isReady;
}

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@ -11,6 +11,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
/// </summary>
public class UpdateLoot : UpdateData
{
public string lootName;
public UpdateLoot() { UpdateType = "UpdateLoot"; }
public UpdateLoot(string lootName)
{
UpdateType = "UpdateLoot";
this.lootName = lootName;
}
}
}

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@ -23,4 +23,17 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
public Rectangle sourceRectangle { get; set; }
public string tileSetName { get; set; }
}
/// <summary>
/// При создании тайла TODO move to another file
/// </summary>
public class UpdateStopObjectCreated : UpdateData
{
public UpdateStopObjectCreated() { UpdateType = "UpdateStopObjectCreated"; }
public Texture2D TextureTile { get; set; }
public Vector2 Position { get; set; }
public Point Size { get; set; }
public Rectangle sourceRectangle { get; set; }
public string tileSetName { get; set; }
public Rectangle[] collisions { get; set; }
}
}

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@ -10,6 +10,7 @@ using System.Linq;
using Newtonsoft.Json;
using Microsoft.Xna.Framework.Media;
using System.Runtime.InteropServices;
using ZoFo.GameCore.GUI;
namespace ZoFo.GameCore.GameManagers
{
@ -38,7 +39,7 @@ namespace ZoFo.GameCore.GameManagers
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".xnb", "")).ToArray();// папка со звуками там где exe
foreach (var soundFile in soundFiles)
{
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>(Path.Combine("sounds", soundFile)));
}
}

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@ -12,7 +12,10 @@ namespace ZoFo.GameCore.GameObjects.Entities
{
//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_idle_rotate_weapon" }, "player_idle_rotate_weapon");
public EntittyForAnimationTests(Vector2 position) : base(position)
{
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*12, 16 * 16);

View file

@ -0,0 +1,28 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
class Ammo:Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("Textures/icons/8");
public Ammo(Vector2 position) : base(position)
{
graphicsComponent.ObjectDrawRectangle.Width = 20;
graphicsComponent.ObjectDrawRectangle.Height = 20;
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("Ammo"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

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@ -0,0 +1,27 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
class Antiradine:Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("Antiradine");
public Antiradine(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("Antiradine"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.Graphics;
using Microsoft.Xna.Framework;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
public class BottleOfWater : Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("BottleOfWater");
public BottleOfWater(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("BottleOfWater"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

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@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.Graphics;
using Microsoft.Xna.Framework;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
public class Peeble:Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("Peeble");
public Peeble(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("Peeble"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

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@ -0,0 +1,27 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
class PureBottleOfWater:Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("PureBottleOfWater");
public PureBottleOfWater(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("PureBottleOfWater"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

View file

@ -0,0 +1,27 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
class RottenFlesh:Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("RottenFlesh");
public RottenFlesh(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("RottenFlesh"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

View file

@ -0,0 +1,27 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
{
class Steel:Collectable
{
public override StaticGraphicsComponent graphicsComponent { get; } = new("Steel");
public Steel(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("Steel"));
AppManager.Instance.server.DeleteObject(this);
}
}
}

View file

@ -1,14 +1,23 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
public class Wood : Collectable
{
public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Wood" }, "Wood");
public override StaticGraphicsComponent graphicsComponent { get; } = new("Wood");
public Wood(Vector2 position) : base(position)
{
}
public override void OnInteraction(object sender, CollisionComponent e)
{
AppManager.Instance.server.AddData(new UpdateLoot("Wood"));
AppManager.Instance.server.DeleteObject(this);
}
}

View file

@ -9,16 +9,16 @@ public class Door : Interactable
{
public bool isOpened;
public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "DoorInteraction" }, "DoorInteraction");
public override StaticGraphicsComponent graphicsComponent { get; } = new("DoorInteraction");
public Door(Vector2 position) : base(position)
{
graphicsComponent.OnAnimationEnd += _ => { isOpened = !isOpened; };
//graphicsComponent.OnAnimationEnd += _ => { isOpened = !isOpened; };//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - SD
}
public override void OnInteraction(object sender, CollisionComponent e)
{
graphicsComponent.AnimationSelect("DoorInteraction", isOpened);
graphicsComponent.AnimationStep();
//graphicsComponent.AnimationSelect("DoorInteraction", isOpened);
//graphicsComponent.AnimationStep();
}
}

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@ -9,7 +9,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables;
public class Interactable : Entity
{
public override GraphicsComponent graphicsComponent => throw new System.NotImplementedException();
public override StaticGraphicsComponent graphicsComponent => throw new System.NotImplementedException();
public Interactable(Vector2 position) : base(position)
{

View file

@ -8,7 +8,14 @@ using Microsoft.Xna.Framework.Content;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
public class Enemy : LivingEntity
{
protected float speed;
protected int health;
public Enemy(Vector2 position) : base(position)
{
}
public override void Update()
{
}
}

View file

@ -0,0 +1,37 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Graphics;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
{
class Zombie : Enemy
{
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent("Textures/icons/8");
public Zombie(Vector2 position) : base(position)
{
health = 5;
speed =2;
collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 100, 100);
}
public override void Update()
{
Vector2 duration = Vector2.Normalize(
AppManager.Instance.server.players[0].position - position
);
velocity=new Vector2(duration.X * speed, duration.Y*speed);
if(position.X>595 && 605>position.X && position.Y>495 && 505>position.Y)
{
velocity = Vector2.Zero;
}
//position.X += velocity.X*t;
//position.Y += velocity.Y * t;
}
}
}

View file

@ -6,12 +6,13 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player
{
internal class LootData
class LootData
{
public Dictionary<string, int> loots;
public void AddLoot(object lootObject, int quantity)
{
public void AddLoot(string lootName, int quantity)
{
loots.Add(lootName, quantity);
}
}
}

View file

@ -1,8 +1,8 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
@ -21,14 +21,14 @@ public class Player : LivingEntity
public bool IsTryingToShoot { get; set; }
private float speed;
private int health;
public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_look_down" }, "player_look_down");
private LootData lootData;
public Player(Vector2 position) : base(position)
{
//InputWeaponRotation = new Vector2(0, 0);
//InputPlayerRotation = new Vector2(0, 0);
collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 100, 100);
collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
}

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@ -13,7 +13,7 @@ public abstract class GameObject
public Vector2 position;
public Vector2 rotation; //вектор направления объекта
public abstract GraphicsComponent graphicsComponent { get; }
public virtual GraphicsComponent graphicsComponent { get; }
#region ServerSide
public GameObject(Vector2 position)
@ -81,7 +81,7 @@ public abstract class GameObject
/// </summary>
public virtual void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
graphicsComponent.Draw(graphicsComponent.ObjectDrawRectangle, spriteBatch);
//debug
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);

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@ -16,7 +16,8 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
{
public virtual bool IsColliderOn { get; protected set; } = true;//Who added that?
public Rectangle sourceRectangle;
public override GraphicsComponent graphicsComponent { get; } = new();
public override GraphicsComponent graphicsComponent { get; }
= new StaticGraphicsComponent();
/// <summary>
/// Создается простой объект на карте - no animations, только где, насколько крупно рисовать, по какой сорс ректанглу рисовать и из какой текстуры
@ -27,15 +28,16 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
/// <param name="textureName"></param>
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
{
(graphicsComponent as StaticGraphicsComponent)._textureName = textureName;
(graphicsComponent as StaticGraphicsComponent).BuildComponent(textureName);
(graphicsComponent as StaticGraphicsComponent).ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
(graphicsComponent as StaticGraphicsComponent).LoadContent();
this.sourceRectangle = sourceRectangle;
graphicsComponent.ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
graphicsComponent.BuildComponent(textureName);
graphicsComponent.LoadContent();
}
public override void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, sourceRectangle);
graphicsComponent.Draw(graphicsComponent.ObjectDrawRectangle, spriteBatch, sourceRectangle);
}
}

View file

@ -1,23 +1,32 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Diagnostics;
using System.Security.Cryptography.X509Certificates;
using ZoFo.GameCore.GameManagers.CollisionManager;
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
public class StopObject : MapObject
{
CollisionComponent[] collisionComponent;
public CollisionComponent[] collisionComponents;
public StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName, Rectangle[] collisions) : base(position, size, sourceRectangle, textureName)
{
collisionComponent = new CollisionComponent[collisions.Length];
for (int i = 0; i < collisionComponent.Length; i++)
collisionComponents = new CollisionComponent[collisions.Length];
for (int i = 0; i < collisionComponents.Length; i++)
{
collisionComponent[i] = new CollisionComponent(this, true, collisions[i]);
collisionComponents[i] = new CollisionComponent(this, true, new Rectangle(0,0, (int)size.X, (int)size.Y)/*collisions[i]*/);
}
//REDO
// TODO: Написать коллизию, пусть тразмер будет чисто таким же как и текстурка.
// Поменяйте уровень защиты конструктора, после снимите в MapManager комментарий в методе LoadMap с создания StopObject-а
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
DrawDebugRectangle(spriteBatch, new Rectangle((int)position.X, (int)position.Y, collisionComponents[0].stopRectangle.Width, collisionComponents[0].stopRectangle.Height));
}
}

View file

@ -0,0 +1,247 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GUI;
namespace ZoFo.GameCore.Graphics
{
public class AnimatedGraphicsComponent : GraphicsComponent
{
public event Action<string> actionOfAnimationEnd;
public List<AnimationContainer> animations;
private List<Texture2D> textures;
private List<string> texturesNames;
private AnimationContainer currentAnimation;
static public int Camera_XW=800;
static public int Camera_YH = 400;
static public Vector2 CameraSize = new Vector2(1800, 960);
public int parentId;
public AnimationContainer CurrentAnimation
{
get
{
return currentAnimation;
}
}
public string LastAnimation { get; set; }
public string GetCurrentAnimation
{
get { return currentAnimation.Id; }
}
private AnimationContainer neitralAnimation;
//private SpriteBatch _spriteBatch;
private int currentFrame;
public int CurrentFrame
{
get
{
return currentFrame;
}
}
// Needed to ckeck whether the frame has changed since last update call
private int lastUpdateCallFrame;
public int LastUpdateCallFrame
{
get
{
return lastUpdateCallFrame;
}
}
public int CurrentFrameInterval { get => interval; }
public void Force_Set_CurrentFrameInterval(int newFrameInterval) { }
private int interval;
private int lastInterval;
private Rectangle sourceRectangle;
public AnimatedGraphicsComponent(List<string> animationsId, string neitralAnimationId)
{
//this._spriteBatch = _spriteBatch;
currentFrame = 0;
lastInterval = 1;
LoadAnimations(animationsId, neitralAnimationId);
currentAnimation = neitralAnimation;
SetInterval();
buildSourceRectangle();
}
public AnimatedGraphicsComponent(string textureName)
{
animations = new List<AnimationContainer>();
textures = new List<Texture2D>();
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
textures.Add(texture);
AnimationContainer animationContainer = new AnimationContainer();
animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
animationContainer.TextureFrameInterval = 0;
animationContainer.TextureName = texture.Name;
animationContainer.IsCycle = true;
animationContainer.FramesCount = 1;
animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
animationContainer.Id = texture.Name;
currentAnimation = animationContainer;
neitralAnimation = animationContainer;
animations.Add(animationContainer);
}
private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
{
animations = new List<AnimationContainer>();
foreach (var id in animationsId)
{
animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
if (id == neitralAnimationId)
{
neitralAnimation = animations.Last();
}
}
}
public override void LoadContent()
{
textures = new List<Texture2D>();
texturesNames = new List<string>();
foreach (var animation in animations)
{
if (!texturesNames.Contains(animation.TextureName))
{
texturesNames.Add(animation.TextureName);
textures.Add(AppManager.Instance.Content.Load<Texture2D>(animation.TextureName));
}
}
}
public void StartAnimation(string startedanimationId)
{
currentFrame = 0;
currentAnimation = animations.Find(x => x.Id == startedanimationId);
buildSourceRectangle();
SetInterval();
}
public void StopAnimation()
{
currentFrame = 0;
interval = 0;
currentAnimation = neitralAnimation;
buildSourceRectangle();
SetInterval();
}
public override void Update()
{
lastUpdateCallFrame = currentFrame;
if (interval == 0)
{
currentFrame++;
if (currentAnimation.FramesCount <= currentFrame)
{
if (!currentAnimation.IsCycle)
{
if (actionOfAnimationEnd != null)
{
actionOfAnimationEnd(currentAnimation.Id);
}
currentAnimation = neitralAnimation;
}
currentFrame = 0;
}
buildSourceRectangle();
SetInterval();
}
interval--;
}
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
private void buildSourceRectangle()
{
sourceRectangle = new Rectangle();
if (currentAnimation == null)
{
currentAnimation = neitralAnimation;
}
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame *
(currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
}
private void SetInterval()
{
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
if (i != null)
{
interval = i.Item2;
lastInterval = interval;
}
else
{
interval = lastInterval;
}
}
}
}

View file

@ -16,6 +16,8 @@ namespace ZoFo.GameCore.Graphics
StreamReader reader;
foreach (var fileName in animationFilesNames)
{
try
{
if (!fileName.EndsWith(".animation")) continue;
reader = new StreamReader(fileName);
@ -24,6 +26,12 @@ namespace ZoFo.GameCore.Graphics
Animations.Add(animation);
reader.Close();
}
catch
{
}
}
}
}

View file

@ -1,255 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.Graphics
{
namespace ZoFo.GameCore.Graphics;
public class GraphicsComponent
public abstract class GraphicsComponent
{
public Rectangle ObjectDrawRectangle;
public event Action<string> OnAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;
public List<string> texturesNames; //rethink public and following that errors
private AnimationContainer currentAnimation;
public static int scaling = 1;
public bool animating = true;
private int step = 1;
public AnimationContainer CurrentAnimation
{
get
{
return currentAnimation;
}
}
public string LastAnimation { get; set; }
public string GetCurrentAnimation
{
get { return currentAnimation.Id; }
}
private AnimationContainer idleAnimation;
//private SpriteBatch _spriteBatch;
private int currentFrame;
public int CurrentFrame
{
get
{
return currentFrame;
}
}
private int interval;
private int lastInterval;
private Rectangle sourceRectangle;
public GraphicsComponent(List<string> animationsId, string neitralAnimationId)
{
//this._spriteBatch = _spriteBatch;
currentFrame = 0;
lastInterval = 1;
LoadAnimations(animationsId, neitralAnimationId);
currentAnimation = idleAnimation;
SetInterval();
buildSourceRectangle();
}
public string mainTextureName;//TODO костыль - пофиксить
public GraphicsComponent(string textureName)
{
BuildComponent(textureName);
}
public GraphicsComponent()
{
}
public void BuildComponent(string textureName)
{
mainTextureName = textureName;
//texturesNames.Add(textureName);//Added by SD
animations = new List<AnimationContainer>();
textures = new List<Texture2D>();
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
textures.Add(texture);
AnimationContainer animationContainer = new AnimationContainer();
animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
animationContainer.TextureFrameInterval = 0;
animationContainer.TextureName = texture.Name;
animationContainer.IsCycle = true;
animationContainer.FramesCount = 1;
animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
animationContainer.Id = texture.Name;
currentAnimation = animationContainer;
idleAnimation = animationContainer;
animations.Add(animationContainer);
}
private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
{
animations = new List<AnimationContainer>();
foreach (var id in animationsId)
{
animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
if (id == neitralAnimationId)
{
idleAnimation = animations.Last();
}
}
}
public abstract void LoadContent();
public abstract void Update();
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch);
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle);
public void LoadContent()
{
textures = new List<Texture2D>();
texturesNames = new List<string>();
if (animations is null)
{
return;
}
foreach (var animation in animations)
{
if (!texturesNames.Contains(animation.TextureName))
{
texturesNames.Add(animation.TextureName);
textures.Add(AppManager.Instance.Content.Load<Texture2D>(animation.TextureName));
}
}
}
public void AnimationSelect(string animationId, bool reverse = false)
{
currentAnimation = animations.Find(x => x.Id == animationId);
if (reverse)
{
currentFrame = currentAnimation.FramesCount;
step = -1;
}
else
{
step = 1;
currentFrame = 1;
}
buildSourceRectangle();
SetInterval();
}
public void StartAnimation()
{
animating = true;
}
public void AnimationStep()
{
currentFrame += step;
}
public void SetFrame(int frame)
{
currentFrame = frame;
}
public void StopAnimation()
{
currentFrame = 0;
interval = 0;
currentAnimation = idleAnimation;
buildSourceRectangle();
SetInterval();
}
private void AnimationEnd()
{
if (!currentAnimation.IsCycle)
{
if (OnAnimationEnd != null)
{
OnAnimationEnd(currentAnimation.Id);
}
currentAnimation = idleAnimation;
animating = false;
}
currentFrame = 0;
}
public void Update()
{
if (currentAnimation.FramesCount <= currentFrame || currentFrame < 0)
{
AnimationEnd();
}
if (!animating)
return;
if (interval == 0)
{
currentFrame += step;
buildSourceRectangle();
SetInterval();
}
interval--;
}
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
private Rectangle Scaling(Rectangle destinationRectangle)
protected Rectangle Scaling(Rectangle destinationRectangle)
{
destinationRectangle.X *= scaling;
destinationRectangle.Y *= scaling;
@ -257,33 +22,7 @@ namespace ZoFo.GameCore.Graphics
destinationRectangle.Height *= scaling;
return destinationRectangle;
}
private void buildSourceRectangle()
{
sourceRectangle = new Rectangle();
if (currentAnimation == null)
{
currentAnimation = idleAnimation;
}
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame *
(currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
}
private void SetInterval()
{
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
if (i != null)
{
interval = i.Item2;
lastInterval = interval;
}
else
{
interval = lastInterval;
}
}
public static void SetCameraPosition(Vector2 playerPosition)
{
CameraPosition = (playerPosition).ToPoint();
@ -315,4 +54,3 @@ namespace ZoFo.GameCore.Graphics
}
public static Point CameraPosition = new Point(0, 0);
}
}

View file

@ -0,0 +1,16 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ZoFo.GameCore.Graphics;
public interface IGraphicsComponent
{
public Rectangle ObjectDrawRectangle { get; set; }
public static int scaling = 1;
public string mainTextureName { get; set; }//TODO костыль - пофиксить
public abstract void LoadContent();
public abstract void Update();
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch);
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle);
}

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