Merge branch 'Development' into ServerBranch

This commit is contained in:
Andrey 2024-08-16 23:37:36 +03:00 committed by GitHub
commit e594049c0d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
42 changed files with 1251 additions and 73 deletions

View file

@ -24,6 +24,10 @@ namespace MonogameLibrary.UI.Elements
private bool isChecked; private bool isChecked;
HoverState hoverState = HoverState.None; HoverState hoverState = HoverState.None;
public bool GetChecked { get { return isChecked; } } public bool GetChecked { get { return isChecked; } }
public void SetIsChecked(bool isChecked)
{
this.isChecked=isChecked;
}
public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState) public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{ {
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero))) if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))

View file

@ -34,6 +34,63 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont /build:Fonts/Font3.spritefont
#begin MapData/TileMaps/main.tmj
/copy:MapData/TileMaps/main.tmj
#begin MapData/TileMaps/main.tmx
/copy:MapData/TileMaps/main.tmx
#begin MapData/TileSets/TileSet 1.tsj
/copy:MapData/TileSets/TileSet 1.tsj
#begin sounds/Loot.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Loot.wav
#begin sounds/Odevanie odezdi.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Odevanie odezdi.wav
#begin sounds/Pieot wodichky.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Pieot wodichky.wav
#begin sounds/Sshetchik geigera.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Sshetchik geigera.wav
#begin sounds/Tabletki 2.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Tabletki 2.wav
#begin sounds/Tabletki.mp3
/importer:Mp3Importer
/processor:SongProcessor
/processorParam:Quality=Best
/build:sounds/Tabletki.mp3
#begin sounds/Zombi napal.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi napal.wav
#begin sounds/Zombi stoit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi stoit.wav
#begin Textures/GUI/background/base.png #begin Textures/GUI/background/base.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -166,3 +223,15 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png /build:Textures/GUI/switch.png
#begin Textures/TileSets/TilesetFloor.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/TilesetFloor.png;Textures/TileSets/TileSet 1.png

View file

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View file

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28,29,24,24,50,32,29,28,29,50,51,89,50,32,29,24,
50,51,24,24,24,50,32,10,51,24,89,24,24,25,23,24,
24,24,24,24,24,24,50,32,29,24,24,24,24,50,51,24,
90,24,24,24,24,24,24,25,45,29,24,24,24,89,28,29,
24,24,24,24,28,29,24,25,1,51,24,24,24,24,50,32,
28,29,28,29,50,32,46,10,51,28,29,24,24,24,24,50,
47,45,10,51,24,50,2,32,46,47,23,24,89,90,24,24,
111,115,23,24,24,90,24,50,2,2,32,29,24,89,28,46,
1,2,51,28,46,46,29,24,28,29,50,32,29,28,47,111,
51,24,24,50,3,114,23,24,50,32,46,47,23,25,111,111
</chunk>
</data>
</layer>
</map>

View file

@ -0,0 +1,166 @@
{ "class":"Tile",
"columns":22,
"grid":
{
"height":24,
"orientation":"orthogonal",
"width":24
},
"image":"..\/..\/..\/..\/Content\/Textures\/Background\/TilesetFloor.png",
"imageheight":417,
"imagewidth":352,
"margin":0,
"name":"TileSet 1",
"spacing":0,
"tilecount":572,
"tiledversion":"1.10.2",
"tileheight":16,
"tiles":[
{
"id":27,
"probability":0.5
},
{
"id":28,
"probability":0.5
},
{
"id":49,
"probability":0.5
},
{
"id":50,
"probability":0.5
},
{
"id":88,
"probability":0.100000001490116
},
{
"id":89,
"probability":0.100000001490116
},
{
"id":110,
"probability":2
},
{
"id":111,
"probability":0.100000001490116
},
{
"id":112,
"probability":0.100000001490116
}],
"tilewidth":16,
"type":"tileset",
"version":"1.10",
"wangsets":[
{
"colors":[
{
"color":"#ff0000",
"name":"Sand",
"probability":1,
"tile":23
},
{
"color":"#00ff00",
"name":"SandStone",
"probability":0.3,
"tile":110
}],
"name":"\u041f\u0435\u0441\u0447\u0430\u043d\u044b\u0439",
"tile":-1,
"type":"corner",
"wangtiles":[
{
"tileid":0,
"wangid":[0, 2, 0, 1, 0, 2, 0, 2]
},
{
"tileid":1,
"wangid":[0, 2, 0, 1, 0, 1, 0, 2]
},
{
"tileid":2,
"wangid":[0, 2, 0, 2, 0, 1, 0, 2]
},
{
"tileid":9,
"wangid":[0, 2, 0, 1, 0, 2, 0, 1]
},
{
"tileid":22,
"wangid":[0, 1, 0, 1, 0, 2, 0, 2]
},
{
"tileid":23,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":24,
"wangid":[0, 2, 0, 2, 0, 1, 0, 1]
},
{
"tileid":27,
"wangid":[0, 1, 0, 2, 0, 1, 0, 1]
},
{
"tileid":28,
"wangid":[0, 1, 0, 1, 0, 2, 0, 1]
},
{
"tileid":31,
"wangid":[0, 1, 0, 2, 0, 1, 0, 2]
},
{
"tileid":44,
"wangid":[0, 1, 0, 2, 0, 2, 0, 2]
},
{
"tileid":45,
"wangid":[0, 1, 0, 2, 0, 2, 0, 1]
},
{
"tileid":46,
"wangid":[0, 2, 0, 2, 0, 2, 0, 1]
},
{
"tileid":49,
"wangid":[0, 2, 0, 1, 0, 1, 0, 1]
},
{
"tileid":50,
"wangid":[0, 1, 0, 1, 0, 1, 0, 2]
},
{
"tileid":88,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":89,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":110,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":111,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":112,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":113,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":114,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
}]
}]
}

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View file

@ -9,6 +9,9 @@ using Microsoft.Xna.Framework.Graphics;
using System; using System;
using ZoFo.GameCore.GameObjects; using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.GameObjects.MapObjects; using ZoFo.GameCore.GameObjects.MapObjects;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
using System.Drawing;
namespace ZoFo.GameCore namespace ZoFo.GameCore
{ {
@ -45,11 +48,36 @@ namespace ZoFo.GameCore
networkManager.JoinRoom(ip); networkManager.JoinRoom(ip);
} }
public void JoinYourself() { networkManager.JoinYourself(); } public void JoinYourself() { networkManager.JoinYourself(); }
List<MapObject> mapObjects = new List<MapObject>();
/// <summary>
/// Клиент должен обнговлять игру анимаций
/// </summary>
/// <param name="gameTime"></param>
internal void Update(GameTime gameTime) internal void Update(GameTime gameTime)
{ {
} }
internal void Draw(SpriteBatch spriteBatch) internal void Draw(SpriteBatch spriteBatch)
{ {
for (int i = 0; i < mapObjects.Count; i++)
{
mapObjects[i].Draw(spriteBatch);
}
}
internal void GotData(IUpdateData update)
{
if (update is UpdateTileCreated)
{
mapObjects.Add(
new MapObject(
(update as UpdateTileCreated).Position,
(update as UpdateTileCreated).Size.ToVector2(),
(update as UpdateTileCreated).sourceRectangle,
(update as UpdateTileCreated).tileSetName
));
}
} }
} }
} }

View file

@ -12,7 +12,7 @@ using MonogameLibrary.UI.Elements;
namespace ZoFo.GameCore.GUI; namespace ZoFo.GameCore.GUI;
public class HUD public class HUD : AbstractGUI
{ {
protected UIManager Manager = new(); protected UIManager Manager = new();
protected List<DrawableUIElement> Elements = new(); protected List<DrawableUIElement> Elements = new();
@ -39,6 +39,10 @@ public class HUD
public virtual void Draw(SpriteBatch spriteBatch) public virtual void Draw(SpriteBatch spriteBatch)
{ {
Manager.Draw(spriteBatch); //Manager.Draw(spriteBatch);
}
protected override void CreateUI()
{
} }
} }

View file

@ -35,9 +35,10 @@ public class OptionsGUI : AbstractGUI
var slider_OverallVolume = new Slider(Manager) var slider_OverallVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 }; { rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_OverallVolume.SetValue(AppManager.Instance.SettingsManager.MainVolume);
slider_OverallVolume.SliderChanged += (newVal) => slider_OverallVolume.SliderChanged += (newVal) =>
{ {
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
}; };
Elements.Add(slider_OverallVolume); Elements.Add(slider_OverallVolume);
@ -47,9 +48,10 @@ public class OptionsGUI : AbstractGUI
var slider_MusicVolume = new Slider(Manager) var slider_MusicVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 }; { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_MusicVolume.SetValue(AppManager.Instance.SettingsManager.MusicVolume);
slider_MusicVolume.SliderChanged += (newVal) => slider_MusicVolume.SliderChanged += (newVal) =>
{ {
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
}; };
Elements.Add(slider_MusicVolume); Elements.Add(slider_MusicVolume);
@ -60,9 +62,10 @@ public class OptionsGUI : AbstractGUI
var slider_EffectsVolume = new Slider(Manager) var slider_EffectsVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 }; { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_EffectsVolume.SetValue(AppManager.Instance.SettingsManager.SoundEffectsVolume);
slider_EffectsVolume.SliderChanged += (newVal) => slider_EffectsVolume.SliderChanged += (newVal) =>
{ {
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
}; };
Elements.Add(slider_EffectsVolume); Elements.Add(slider_EffectsVolume);
@ -80,9 +83,10 @@ public class OptionsGUI : AbstractGUI
Elements.Add(label_IsFullScreen); Elements.Add(label_IsFullScreen);
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) }; var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
button_FullScreen.SetIsChecked(AppManager.Instance.SettingsManager.IsFullScreen);
button_FullScreen.Checked += (newCheckState) => button_FullScreen.Checked += (newCheckState) =>
{ {
AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
}; };
Elements.Add(button_FullScreen); Elements.Add(button_FullScreen);

View file

@ -39,13 +39,22 @@ public class SelectModeMenu : AbstractGUI
singleButton.LeftButtonPressed += () => singleButton.LeftButtonPressed += () =>
{ {
// single // single
Server server = new Server(); //Server Logic SinglePlayer Server server = new Server();
Client client = new Client(); Client client = new Client();
<<<<<<< HEAD
server.CreateRoom(1); server.CreateRoom(1);
client.JoinYourself(); client.JoinYourself();
=======
>>>>>>> e9698a8669e52b8738987a7a6ccb79c6726f91ac
AppManager.Instance.SetServer(server); AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client); AppManager.Instance.SetClient(client);
AppManager.Instance.ChangeState(GameState.HostPlaying); AppManager.Instance.ChangeState(GameState.HostPlaying);
AppManager.Instance.SetGUI(new HUD());
//server.CreateRoom(1);
//client.JoinYourself();
server.StartGame();
string key = client.IsConnected.ToString(); string key = client.IsConnected.ToString();
AppManager.Instance.debugHud.Set(key,"SinglePlayer"); AppManager.Instance.debugHud.Set(key,"SinglePlayer");

View file

@ -36,6 +36,8 @@ namespace ZoFo.GameCore.GameManagers
public InputManager InputManager; public InputManager InputManager;
public ItemManager.ItemManager ItemManager; public ItemManager.ItemManager ItemManager;
public SettingsManager SettingsManager;
public SoundManager SoundManager;
public AnimationBuilder animationBuilder { get; set; } public AnimationBuilder animationBuilder { get; set; }
@ -53,7 +55,10 @@ namespace ZoFo.GameCore.GameManagers
Instance = this; Instance = this;
InputManager = new InputManager(); InputManager = new InputManager();
SettingsManager = new SettingsManager();
SettingsManager.LoadSettings();
SoundManager = new SoundManager();
SoundManager.LoadSounds();
currentGUI = new MainMenuGUI(); currentGUI = new MainMenuGUI();
@ -115,6 +120,7 @@ namespace ZoFo.GameCore.GameManagers
currentGUI.Draw(_spriteBatch); currentGUI.Draw(_spriteBatch);
debugHud.Draw(_spriteBatch); debugHud.Draw(_spriteBatch);
_spriteBatch.Begin();
switch (gamestate) switch (gamestate)
{ {
case GameState.ClientPlaying: case GameState.ClientPlaying:
@ -125,6 +131,7 @@ namespace ZoFo.GameCore.GameManagers
default: default:
break; break;
} }
_spriteBatch.End();
base.Draw(gameTime); base.Draw(gameTime);
} }

View file

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
@ -13,5 +14,6 @@ namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
public int Width { get; set; } public int Width { get; set; }
public int Id { get; set; } public int Id { get; set; }
public bool Visibility { get; set; } public bool Visibility { get; set; }
public string Class { get; set; }
} }
} }

View file

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements namespace ZoFo.GameCore.GameManagers.MapManager.MapElements

View file

@ -8,65 +8,96 @@ using System.Text;
using System.Text.Json; using System.Text.Json;
using System.Threading.Tasks; using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.MapManager.MapElements; using ZoFo.GameCore.GameManagers.MapManager.MapElements;
using ZoFo.GameCore.GameObjects.MapObjects;
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
namespace ZoFo.GameCore.GameManagers.MapManager namespace ZoFo.GameCore.GameManagers.MapManager
{ {
public class MapManager public class MapManager
{ {
private static readonly string _path = "/{0}.tmj";
private static readonly string _templatePath = "Content/MapData/TileMaps/{0}.tmj";
private static readonly float _scale = 1.0f;
private List<TileSet> _tileSets = new List<TileSet>(); private List<TileSet> _tileSets = new List<TileSet>();
/// <summary>
/// Загрузка карты. Передаётся название файла карты. По умолчанию main.
/// </summary>
/// <param name="mapName"></param>
public void LoadMap(string mapName = "main") public void LoadMap(string mapName = "main")
{ {
TileMap tileMap; // Загрузка TileMap
using (StreamReader reader = new StreamReader(string.Format(_path, mapName))) var options = new JsonSerializerOptions
{ {
string data = reader.ReadToEnd(); PropertyNameCaseInsensitive = true
tileMap = JsonSerializer.Deserialize<TileMap>(data); };
} TileMap tileMap = JsonSerializer.Deserialize<TileMap>(File.ReadAllText(string.Format(_templatePath, mapName)), options);
// Загрузка TileSet-ов по TileSetInfo
List<TileSet> tileSets = new List<TileSet>(); List<TileSet> tileSets = new List<TileSet>();
foreach (TileSetInfo tileSetInfo in tileMap.TileSets) foreach (TileSetInfo tileSetInfo in tileMap.TileSets)
{ {
TileSet tileSet = LoadTileSet(tileSetInfo.Source); TileSet tileSet = LoadTileSet("Content/MapData/"+tileSetInfo.Source);
tileSet.FirstGid = tileSetInfo.FirstGid; tileSet.FirstGid = tileSetInfo.FirstGid;
tileSets.Add(tileSet); tileSets.Add(tileSet);
} }
foreach (var chunk in tileMap.Layers[0].Chunks) foreach (var layer in tileMap.Layers)
{ {
int i = 0; foreach (var chunk in layer.Chunks)
foreach (var id in chunk.Data) {
for (int i = 0; i < chunk.Data.Length; i++)
{ {
foreach (var tileSet in tileSets) foreach (var tileSet in tileSets)
{ {
if (tileSet.FirstGid - id < 0) if (tileSet.FirstGid - chunk.Data[i] < 0)
{ {
int number = id - tileSet.FirstGid; int number = chunk.Data[i] - tileSet.FirstGid;
int relativeColumn = number % tileSet.Columns * tileSet.TileWidth; int relativeColumn = (number % tileSet.Columns) * tileSet.TileWidth;
int relativeRow = number / tileSet.Columns * tileSet.TileHeight; int relativeRow = (number / tileSet.Columns) * tileSet.TileHeight;
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight, Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
relativeColumn * tileSet.TileWidth + tileSet.TileWidth, relativeRow * tileSet.TileHeight + tileSet.TileHeight); /* relativeColumn * tileSet.TileWidth +*/ tileSet.TileWidth, /*relativeRow * tileSet.TileHeight +*/ tileSet.TileHeight);
Vector2 position = new Vector2(i % chunk.Width, i / chunk.Height); Vector2 position = new Vector2((i % chunk.Width) * tileSet.TileWidth + chunk.X * chunk.Width, (i / chunk.Height)*tileSet.TileHeight + chunk.Y * chunk.Height) ;
}
} switch (layer.Class)
i++; {
} case "Tile":
AppManager.Instance.server.RegisterGameObject(new MapObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, "Textures\\TileSets\\"+tileSet.Name)); //fix naming
break;
case "StopObject":
// new StopObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, tileSet.Name);
break;
default:
break;
} }
} }
}
}
}
}
}
/// <summary>
/// Загружает и парсит TileSet по его пути.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
private TileSet LoadTileSet(string path) private TileSet LoadTileSet(string path)
{ {
using (StreamReader reader = new StreamReader(path)) using (StreamReader reader = new StreamReader(path))
{ {
var options = new JsonSerializerOptions //TODO Remove
{
PropertyNameCaseInsensitive = true
};
string data = reader.ReadToEnd(); string data = reader.ReadToEnd();
return JsonSerializer.Deserialize<TileSet>(data); return JsonSerializer.Deserialize<TileSet>(data, options);
} }
} }
} }
} }

View file

@ -0,0 +1,17 @@
{
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
"TileSets/TileSet 1.tsj": {
"scaleInDock": 1,
"scaleInEditor": 1
}
},
"openFiles": [
],
"project": "",
"recentFiles": [
"TileSets/TileSet 1.tsj"
]
}

View file

@ -0,0 +1,14 @@
{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}

View file

@ -0,0 +1,21 @@
{
"Map/SizeTest": {
"height": 4300,
"width": 2
},
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
},
"last.imagePath": "D:/C#/Я смотрел ваши ХАКАТОНЫ/ZoFo/ZoFo/Content/Textures/Background",
"map.fixedSize": false,
"map.lastUsedFormat": "json",
"map.tileHeight": 16,
"map.tileWidth": 16,
"openFiles": [
],
"project": "MapSession.tiled-project",
"recentFiles": [
]
}

View file

@ -0,0 +1,167 @@
{ "compressionlevel":-1,
"height":20,
"infinite":true,
"layers":[
{
"chunks":[
{
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24, 24, 24, 50, 32, 29, 24, 24, 24, 24, 24, 24, 24, 24, 24, 28,
28, 29, 24, 28, 10, 32, 29, 24, 24, 28, 46, 29, 24, 24, 24, 50,
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View file

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View file

@ -0,0 +1,166 @@
{ "class":"Tile",
"columns":22,
"grid":
{
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"orientation":"orthogonal",
"width":24
},
"image":"..\/..\/..\/..\/Content\/Textures\/Background\/TilesetFloor.png",
"imageheight":417,
"imagewidth":352,
"margin":0,
"name":"TileSet 1",
"spacing":0,
"tilecount":572,
"tiledversion":"1.10.2",
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"tiles":[
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},
{
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}],
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"type":"tileset",
"version":"1.10",
"wangsets":[
{
"colors":[
{
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"name":"Sand",
"probability":1,
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},
{
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"name":"SandStone",
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}],
"name":"\u041f\u0435\u0441\u0447\u0430\u043d\u044b\u0439",
"tile":-1,
"type":"corner",
"wangtiles":[
{
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"wangid":[0, 2, 0, 1, 0, 2, 0, 2]
},
{
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"wangid":[0, 2, 0, 1, 0, 1, 0, 2]
},
{
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"wangid":[0, 2, 0, 2, 0, 1, 0, 2]
},
{
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"wangid":[0, 2, 0, 1, 0, 2, 0, 1]
},
{
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"wangid":[0, 1, 0, 1, 0, 2, 0, 2]
},
{
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"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
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"wangid":[0, 2, 0, 2, 0, 1, 0, 1]
},
{
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"wangid":[0, 1, 0, 2, 0, 1, 0, 1]
},
{
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"wangid":[0, 1, 0, 1, 0, 2, 0, 1]
},
{
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"wangid":[0, 1, 0, 2, 0, 1, 0, 2]
},
{
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"wangid":[0, 1, 0, 2, 0, 2, 0, 2]
},
{
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"wangid":[0, 1, 0, 2, 0, 2, 0, 1]
},
{
"tileid":46,
"wangid":[0, 2, 0, 2, 0, 2, 0, 1]
},
{
"tileid":49,
"wangid":[0, 2, 0, 1, 0, 1, 0, 1]
},
{
"tileid":50,
"wangid":[0, 1, 0, 1, 0, 1, 0, 2]
},
{
"tileid":88,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":89,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":110,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":111,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":112,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":113,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":114,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
}]
}]
}

View file

@ -28,6 +28,11 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
Init(); Init();
} }
public bool SocketConnected()
{
return socket.Connected;
}
public void Init() //create endPoint, socket public void Init() //create endPoint, socket
{ {
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

View file

@ -21,7 +21,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
private IPEndPoint endPoint; private IPEndPoint endPoint;
private Socket socket; private Socket socket;
private List<Socket> clients; private List<Socket> clients;
private List<UpdateData> updates; public List<IUpdateData> updates;
public delegate void OnDataSend(string data); public delegate void OnDataSend(string data);
public event OnDataSend GetDataSend; // event public event OnDataSend GetDataSend; // event
Dictionary<Socket, Thread> managerThread; Dictionary<Socket, Thread> managerThread;
@ -48,6 +48,14 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// </summary> /// </summary>
public void SendData() public void SendData()
{ {
for (int i = 0; i < updates.Count; i++)
{
AppManager.Instance.client.GotData(updates[i]);
}
updates.Clear();
return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
string data = JsonSerializer.Serialize(updates); string data = JsonSerializer.Serialize(updates);
var databytes = Encoding.UTF8.GetBytes(data); var databytes = Encoding.UTF8.GetBytes(data);
foreach (var item in clients) foreach (var item in clients)

View file

@ -16,5 +16,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; } public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; }
public Texture2D TextureTile { get; set; } public Texture2D TextureTile { get; set; }
public Vector2 Position { get; set; } public Vector2 Position { get; set; }
public Point Size { get; set; }
public Rectangle sourceRectangle { get; set; }
public string tileSetName { get; set; }
} }
} }

View file

@ -20,12 +20,12 @@ namespace ZoFo.GameCore.GameManagers
public void LoadSounds() // метод для загрузки звуков из папки public void LoadSounds() // метод для загрузки звуков из папки
{ {
var k = Directory.GetFiles("../../..//Content//sounds").Where(x => x.EndsWith("mp3")); var k = Directory.GetFiles("../../..//Content//sounds").Where(x => x.EndsWith("wav"));
if (k.Count() > 0) if (k.Count() > 0)
{ {
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".wav", "")).ToArray();// папка со звуками там где exe
foreach (var soundFile in soundFiles) foreach (var soundFile in soundFiles)
{ {
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile)); Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
@ -42,7 +42,7 @@ namespace ZoFo.GameCore.GameManagers
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
{ {
var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true); var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true);
// ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume; sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
sound.SoundEffect.IsLooped = false; sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Play(); sound.SoundEffect.Play();
@ -57,7 +57,7 @@ namespace ZoFo.GameCore.GameManagers
{ {
var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch }; var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch };
sound.SoundEffect.IsLooped = false; sound.SoundEffect.IsLooped = false;
//ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume; sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;
sound.SoundEffect.Pitch = pitch; sound.SoundEffect.Pitch = pitch;
sound.SoundEffect.Play(); sound.SoundEffect.Play();
PlayingSounds.Add(sound); PlayingSounds.Add(sound);
@ -78,7 +78,7 @@ namespace ZoFo.GameCore.GameManagers
{ {
for (int i = 0; i < PlayingSounds.Count; i++) for (int i = 0; i < PlayingSounds.Count; i++)
{ {
//PlayingSounds[i].UpdateVolume(Vector2.Zero); PlayingSounds[i].UpdateVolume(Vector2.Zero);
if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped) if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped)
{ {
PlayingSounds.Remove(PlayingSounds[i]); PlayingSounds.Remove(PlayingSounds[i]);
@ -114,14 +114,14 @@ namespace ZoFo.GameCore.GameManagers
SoundEffect = soundEffect; SoundEffect = soundEffect;
Position = position; Position = position;
} }
/*/public void UpdateVolume(Vector2 playerPos) public void UpdateVolume(Vector2 playerPos)
{ {
if (isAmbient) if (isAmbient)
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume; SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
else else
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1); SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1);
}/*/ }
public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока
{ {

View file

@ -10,7 +10,7 @@ namespace ZoFo.GameCore.GameObjects.Entities
{ {
public abstract class Entity : GameObject public abstract class Entity : GameObject
{ {
protected override GraphicsComponent graphicsComponent => null; public override GraphicsComponent graphicsComponent => null;
public CollisionComponent collisionComponent { get; protected set; } public CollisionComponent collisionComponent { get; protected set; }
public int Id { get; set; } public int Id { get; set; }
protected Entity(Vector2 position) : base(position) protected Entity(Vector2 position) : base(position)

View file

@ -11,12 +11,14 @@ public abstract class GameObject
{ {
public Vector2 position; public Vector2 position;
public Vector2 rotation; //вектор направления объекта public Vector2 rotation; //вектор направления объекта
protected abstract GraphicsComponent graphicsComponent { get; } public abstract GraphicsComponent graphicsComponent { get; }
#region ServerSide #region ServerSide
public GameObject(Vector2 position) public GameObject(Vector2 position)
{ {
this.position = position; this.position = position;
graphicsComponent.LoadContent();
} }
public virtual void UpdateLogic(GameTime gameTime) public virtual void UpdateLogic(GameTime gameTime)
{ {

View file

@ -6,20 +6,25 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers; using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.ZoFo_graphics; using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects namespace ZoFo.GameCore.GameObjects.MapObjects
{ {
public class MapObject : GameObject public class MapObject : GameObject
{ {
public virtual bool IsColliderOn { get; protected set; } = true; public virtual bool IsColliderOn { get; protected set; } = true;//Who added that?
private Rectangle _sourceRectangle; public Rectangle _sourceRectangle;
protected override GraphicsComponent graphicsComponent => new("tiles"); public override GraphicsComponent graphicsComponent { get; } = new();
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position) public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
{ {
_sourceRectangle = sourceRectangle; _sourceRectangle = sourceRectangle;
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0, (int)size.X, (int)size.Y); graphicsComponent.ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
graphicsComponent.BuildComponent(textureName);
graphicsComponent.LoadContent();
} }
public override void Draw(SpriteBatch spriteBatch) public override void Draw(SpriteBatch spriteBatch)
{ {

View file

@ -11,5 +11,7 @@ public class StopObject : MapObject
protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName) protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName)
{ {
// TODO: Написать коллизию, пусть тразмер будет чисто таким же как и текстурка.
// Поменяйте уровень защиты конструктора, после снимите в MapManager комментарий в методе LoadMap с создания StopObject-а
} }
} }

View file

@ -1,8 +0,0 @@
using System;
namespace ZoFo.GameCore.GameObjects.StopObjects;
public class StopObject
{
}

View file

@ -1,8 +0,0 @@
using System;
namespace ZoFo.GameCore.GameObjects;
public class Tile
{
}

View file

@ -5,11 +5,13 @@ using System.Linq;
using System.Text; using System.Text;
using System.Text.Json; using System.Text.Json;
using System.Threading.Tasks; using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.MapManager;
using ZoFo.GameCore.GameManagers.NetworkManager; using ZoFo.GameCore.GameManagers.NetworkManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates; using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient; using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameObjects; using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.GameObjects.Entities; using ZoFo.GameCore.GameObjects.Entities;
using ZoFo.GameCore.GameObjects.MapObjects;
namespace ZoFo.GameCore namespace ZoFo.GameCore
{ {
@ -21,15 +23,31 @@ namespace ZoFo.GameCore
{ {
networkManager = new ServerNetworkManager(); networkManager = new ServerNetworkManager();
networkManager.GetDataSend += OnDataSend; networkManager.GetDataSend += OnDataSend;
} }
#region server logic as App
//TODO Comment pls
public void OnDataSend(string data) public void OnDataSend(string data)
{ {
List<UpdateData> updateDatas = JsonSerializer.Deserialize<List<UpdateData>>(data); List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
for (int i = 0; i < updateDatas.Count; i++)
{
ProcessIUpdateData(updateDatas[i]);
}
}
/// <summary>
/// Обработка апдейтсов, которые нам прислал клиент
/// </summary>
/// <param name="updateData"></param>
public void ProcessIUpdateData(IUpdateData updateData)
{
//ТУТ Switch case будет честное слово //ТУТ Switch case будет честное слово
} }
/// <summary> /// <summary>
/// Для красоты) Отдел Серверов /// Для красоты) Отдел Серверов
/// добавляет в лист updates новую data
/// </summary> /// </summary>
/// <param name="data"></param> /// <param name="data"></param>
public void AddData(UpdateData data)//добавляет в лист updates новую data public void AddData(UpdateData data)//добавляет в лист updates новую data
@ -46,7 +64,19 @@ namespace ZoFo.GameCore
networkManager.Start(players); networkManager.Start(players);
} }
// public void StartGame() { } принудительный запуск /// <summary>
/// Запуск игры в комнате
/// </summary>
public void StartGame()
{
//TODO начинает рассылку и обмен пакетами игры
//Грузит карту
gameObjects = new List<GameObject>();
entities = new List<Entity>();
new MapManager().LoadMap();
}
/// <summary> /// <summary>
/// Добавляет UpdateGameEnded и отключает игроков /// Добавляет UpdateGameEnded и отключает игроков
@ -57,7 +87,7 @@ namespace ZoFo.GameCore
networkManager.AddData(gameEnded); networkManager.AddData(gameEnded);
networkManager.CloseConnection(); networkManager.CloseConnection();
} }
#endregion
private List<GameObject> gameObjects; private List<GameObject> gameObjects;
private List<Entity> entities; //entity private List<Entity> entities; //entity
public void Update(GameTime gameTime) public void Update(GameTime gameTime)
@ -80,9 +110,19 @@ namespace ZoFo.GameCore
/// Регистрирует игровой объект /// Регистрирует игровой объект
/// </summary> /// </summary>
/// <param name="gameObject"></param> /// <param name="gameObject"></param>
public void RegisterEntity(GameObject gameObject) public void RegisterGameObject(GameObject gameObject)
{ {
gameObjects.Add(gameObject); gameObjects.Add(gameObject);
if (gameObject is MapObject)
{
AddData(new UpdateTileCreated()
{
Position = (gameObject as MapObject).position,
sourceRectangle = (gameObject as MapObject)._sourceRectangle,
Size = (gameObject as MapObject).graphicsComponent.ObjectDrawRectangle.Size,
tileSetName = (gameObject as MapObject).graphicsComponent.mainTextureName
});//TODO
}
} }
} }
} }

View file

@ -22,9 +22,9 @@ namespace ZoFo.GameCore.ZoFo_graphics
public event Action<string> actionOfAnimationEnd; public event Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations; private List<AnimationContainer> animations;
private List<Texture2D> textures; private List<Texture2D> textures;
private List<string> texturesNames; public List<string> texturesNames; //rethink public and following that errors
private AnimationContainer currentAnimation; private AnimationContainer currentAnimation;
static public int scaling = 4; static public int scaling = 5;
public int parentId; public int parentId;
public AnimationContainer CurrentAnimation public AnimationContainer CurrentAnimation
{ {
@ -64,8 +64,18 @@ namespace ZoFo.GameCore.ZoFo_graphics
buildSourceRectangle(); buildSourceRectangle();
} }
public string mainTextureName;//TODO костыль - пофиксить
public GraphicsComponent(string textureName) public GraphicsComponent(string textureName)
{ {
BuildComponent(textureName);
}
public GraphicsComponent()
{
}
public void BuildComponent(string textureName)
{
mainTextureName = textureName;
//texturesNames.Add(textureName);//Added by SD
animations = new List<AnimationContainer>(); animations = new List<AnimationContainer>();
textures = new List<Texture2D>(); textures = new List<Texture2D>();
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName); var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
@ -101,6 +111,11 @@ namespace ZoFo.GameCore.ZoFo_graphics
textures = new List<Texture2D>(); textures = new List<Texture2D>();
texturesNames = new List<string>(); texturesNames = new List<string>();
if (animations is null)
{
return;
}
foreach (var animation in animations) foreach (var animation in animations)
{ {
if (!texturesNames.Contains(animation.TextureName)) if (!texturesNames.Contains(animation.TextureName))
@ -141,6 +156,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
public void Update() public void Update()
{ {
if (currentAnimation is null)
{
return;
}
if (interval == 0) if (interval == 0)
{ {
currentFrame++; currentFrame++;
@ -281,6 +300,6 @@ namespace ZoFo.GameCore.ZoFo_graphics
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}"); AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
*/ */
} }
public static Point CameraPosition = new Point(-700, 300); public static Point CameraPosition = new Point(0, 0);
} }
} }

View file

@ -32,6 +32,7 @@
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" /> <ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="Content\sounds\Zombie\" />
<Folder Include="Content\Textures\GUI\" /> <Folder Include="Content\Textures\GUI\" />
</ItemGroup> </ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore"> <Target Name="RestoreDotnetTools" BeforeTargets="Restore">