Merge pull request #56 from progtime-net/GraphicsComponent-refactor
Graphics component refactor
This commit is contained in:
commit
f074cc04f9
21 changed files with 435 additions and 347 deletions
20
.run/ZoFo.run.xml
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20
.run/ZoFo.run.xml
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@ -0,0 +1,20 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="ZoFo" type="DotNetProject" factoryName=".NET Project">
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<option name="EXE_PATH" value="$PROJECT_DIR$/ZoFo/bin/Debug/net8.0/ZoFo" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/ZoFo/bin/Debug/net8.0" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="USE_EXTERNAL_CONSOLE" value="0" />
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<option name="USE_MONO" value="0" />
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<option name="RUNTIME_ARGUMENTS" value="" />
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<option name="PROJECT_PATH" value="$PROJECT_DIR$/ZoFo/ZoFo.csproj" />
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<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
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<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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<option name="PROJECT_KIND" value="DotNetCore" />
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<option name="PROJECT_TFM" value="net8.0" />
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<method v="2">
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<option name="Build" />
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</method>
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</configuration>
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</component>
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@ -12,7 +12,9 @@ namespace ZoFo.GameCore.GameObjects.Entities
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{
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//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
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public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "player_idle_top-right_noweapon" }, "player_idle_top-right_noweapon");
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public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_idle_rotate_weapon" }, "player_idle_rotate_weapon");
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public EntittyForAnimationTests(Vector2 position) : base(position)
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{
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*12, 16 * 16);
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@ -13,7 +13,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class Ammo:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new("Textures/icons/8");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("Textures/icons/8");
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public Ammo(Vector2 position) : base(position)
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{
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graphicsComponent.ObjectDrawRectangle.Width = 20;
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@ -13,7 +13,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class Antiradine:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Antiradine" }, "Antiradine");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("Antiradine");
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public Antiradine(Vector2 position) : base(position)
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{
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@ -14,7 +14,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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public class BottleOfWater : Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "BottleOfWater" }, "BottleOfWater");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("BottleOfWater");
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public BottleOfWater(Vector2 position) : base(position)
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{
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@ -14,7 +14,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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public class Peeble:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Peeble" }, "Peeble");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("Peeble");
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public Peeble(Vector2 position) : base(position)
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{
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@ -13,7 +13,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class PureBottleOfWater:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "PureBottleOfWater" }, "PureBottleOfWater");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("PureBottleOfWater");
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public PureBottleOfWater(Vector2 position) : base(position)
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{
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@ -13,7 +13,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class RottenFlesh:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "RottenFlesh" }, "RottenFlesh");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("RottenFlesh");
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public RottenFlesh(Vector2 position) : base(position)
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{
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@ -13,7 +13,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class Steel:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Steel" }, "Steel");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("Steel");
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public Steel(Vector2 position) : base(position)
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{
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@ -9,7 +9,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
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public class Wood : Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Wood" }, "Wood");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("Wood");
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public Wood(Vector2 position) : base(position)
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{
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@ -9,16 +9,16 @@ public class Door : Interactable
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{
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public bool isOpened;
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "DoorInteraction" }, "DoorInteraction");
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public override StaticGraphicsComponent graphicsComponent { get; } = new("DoorInteraction");
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public Door(Vector2 position) : base(position)
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{
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graphicsComponent.OnAnimationEnd += _ => { isOpened = !isOpened; };//ïðèêîëüêî, ÷òî ÷åðåç íèæíåå ïîä÷åðêèâàíèå - SD
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//graphicsComponent.OnAnimationEnd += _ => { isOpened = !isOpened; };//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - SD
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}
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public override void OnInteraction(object sender, CollisionComponent e)
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{
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graphicsComponent.AnimationSelect("DoorInteraction", isOpened);
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graphicsComponent.AnimationStep();
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//graphicsComponent.AnimationSelect("DoorInteraction", isOpened);
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//graphicsComponent.AnimationStep();
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}
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}
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@ -9,7 +9,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables;
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public class Interactable : Entity
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{
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public override GraphicsComponent graphicsComponent => throw new System.NotImplementedException();
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public override StaticGraphicsComponent graphicsComponent => throw new System.NotImplementedException();
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public Interactable(Vector2 position) : base(position)
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{
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@ -1,8 +1,8 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Input;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GameManagers.CollisionManager;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
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@ -21,15 +21,14 @@ public class Player : LivingEntity
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public bool IsTryingToShoot { get; set; }
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private float speed;
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private int health;
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public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
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private LootData lootData;
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public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
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public Player(Vector2 position) : base(position)
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{
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//InputWeaponRotation = new Vector2(0, 0);
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//InputPlayerRotation = new Vector2(0, 0);
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 100, 100);
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collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,100,100);
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}
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@ -13,7 +13,7 @@ public abstract class GameObject
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public Vector2 position;
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public Vector2 rotation; //вектор направления объекта
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public abstract GraphicsComponent graphicsComponent { get; }
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public virtual GraphicsComponent graphicsComponent { get; }
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#region ServerSide
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public GameObject(Vector2 position)
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@ -81,7 +81,7 @@ public abstract class GameObject
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/// </summary>
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
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graphicsComponent.Draw(graphicsComponent.ObjectDrawRectangle, spriteBatch);
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//debug
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DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
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@ -16,7 +16,8 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
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{
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public virtual bool IsColliderOn { get; protected set; } = true;//Who added that?
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public Rectangle sourceRectangle;
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public override GraphicsComponent graphicsComponent { get; } = new();
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public override GraphicsComponent graphicsComponent { get; }
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= new StaticGraphicsComponent();
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/// <summary>
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/// Создается простой объект на карте - no animations, только где, насколько крупно рисовать, по какой сорс ректанглу рисовать и из какой текстуры
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@ -27,17 +28,16 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
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/// <param name="textureName"></param>
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public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
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{
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(graphicsComponent as StaticGraphicsComponent)._textureName = textureName;
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(graphicsComponent as StaticGraphicsComponent).BuildComponent(textureName);
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(graphicsComponent as StaticGraphicsComponent).ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
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(graphicsComponent as StaticGraphicsComponent).LoadContent();
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this.sourceRectangle = sourceRectangle;
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graphicsComponent.ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
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graphicsComponent.BuildComponent(textureName);
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graphicsComponent.LoadContent();
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, sourceRectangle);
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graphicsComponent.Draw(graphicsComponent.ObjectDrawRectangle, spriteBatch, sourceRectangle);
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}
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}
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247
ZoFo/GameCore/Graphics/AnimatedGraphicsComponent.cs
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247
ZoFo/GameCore/Graphics/AnimatedGraphicsComponent.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GUI;
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namespace ZoFo.GameCore.Graphics
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{
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public class AnimatedGraphicsComponent : GraphicsComponent
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{
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public event Action<string> actionOfAnimationEnd;
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public List<AnimationContainer> animations;
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private List<Texture2D> textures;
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private List<string> texturesNames;
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private AnimationContainer currentAnimation;
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static public int Camera_XW=800;
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static public int Camera_YH = 400;
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static public Vector2 CameraSize = new Vector2(1800, 960);
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public int parentId;
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public AnimationContainer CurrentAnimation
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{
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get
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{
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return currentAnimation;
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}
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}
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public string LastAnimation { get; set; }
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public string GetCurrentAnimation
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{
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get { return currentAnimation.Id; }
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}
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private AnimationContainer neitralAnimation;
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//private SpriteBatch _spriteBatch;
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private int currentFrame;
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public int CurrentFrame
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{
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get
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{
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return currentFrame;
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}
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}
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// Needed to ckeck whether the frame has changed since last update call
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private int lastUpdateCallFrame;
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public int LastUpdateCallFrame
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{
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get
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{
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return lastUpdateCallFrame;
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}
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}
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public int CurrentFrameInterval { get => interval; }
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public void Force_Set_CurrentFrameInterval(int newFrameInterval) { }
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private int interval;
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private int lastInterval;
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private Rectangle sourceRectangle;
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public AnimatedGraphicsComponent(List<string> animationsId, string neitralAnimationId)
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{
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//this._spriteBatch = _spriteBatch;
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currentFrame = 0;
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lastInterval = 1;
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LoadAnimations(animationsId, neitralAnimationId);
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currentAnimation = neitralAnimation;
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SetInterval();
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buildSourceRectangle();
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}
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public AnimatedGraphicsComponent(string textureName)
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{
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animations = new List<AnimationContainer>();
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textures = new List<Texture2D>();
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var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
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textures.Add(texture);
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AnimationContainer animationContainer = new AnimationContainer();
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animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
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animationContainer.TextureFrameInterval = 0;
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animationContainer.TextureName = texture.Name;
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animationContainer.IsCycle = true;
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animationContainer.FramesCount = 1;
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animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
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animationContainer.Id = texture.Name;
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currentAnimation = animationContainer;
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neitralAnimation = animationContainer;
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animations.Add(animationContainer);
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}
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private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
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{
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animations = new List<AnimationContainer>();
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foreach (var id in animationsId)
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{
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animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
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if (id == neitralAnimationId)
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{
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neitralAnimation = animations.Last();
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}
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}
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}
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public override void LoadContent()
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{
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textures = new List<Texture2D>();
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texturesNames = new List<string>();
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foreach (var animation in animations)
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{
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if (!texturesNames.Contains(animation.TextureName))
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{
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texturesNames.Add(animation.TextureName);
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textures.Add(AppManager.Instance.Content.Load<Texture2D>(animation.TextureName));
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}
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}
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}
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public void StartAnimation(string startedanimationId)
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{
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currentFrame = 0;
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currentAnimation = animations.Find(x => x.Id == startedanimationId);
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buildSourceRectangle();
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SetInterval();
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}
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public void StopAnimation()
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{
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currentFrame = 0;
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interval = 0;
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currentAnimation = neitralAnimation;
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buildSourceRectangle();
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SetInterval();
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}
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public override void Update()
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{
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lastUpdateCallFrame = currentFrame;
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if (interval == 0)
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{
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currentFrame++;
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if (currentAnimation.FramesCount <= currentFrame)
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{
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if (!currentAnimation.IsCycle)
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{
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if (actionOfAnimationEnd != null)
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{
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actionOfAnimationEnd(currentAnimation.Id);
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}
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currentAnimation = neitralAnimation;
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}
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currentFrame = 0;
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}
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buildSourceRectangle();
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SetInterval();
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}
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interval--;
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}
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public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
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{
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Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
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float scale;
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if (currentAnimation.Offset.X != 0)
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{
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destinationRectangle.X -= (int)currentAnimation.Offset.X;
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scale = destinationRectangle.Height / sourceRectangle.Height;
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destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
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}
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else if (currentAnimation.Offset.Y != 0)
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{
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destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
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scale = destinationRectangle.Width / sourceRectangle.Width;
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destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
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}
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destinationRectangle.X -= CameraPosition.X;
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destinationRectangle.Y -= CameraPosition.Y;
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destinationRectangle = Scaling(destinationRectangle);
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_spriteBatch.Draw(texture,
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destinationRectangle, sourceRectangle, Color.White);
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}
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public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
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{
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Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
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float scale;
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if (currentAnimation.Offset.X != 0)
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{
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destinationRectangle.X -= (int)currentAnimation.Offset.X;
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scale = destinationRectangle.Height / sourceRectangle.Height;
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destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
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}
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else if (currentAnimation.Offset.Y != 0)
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{
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destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
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scale = destinationRectangle.Width / sourceRectangle.Width;
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destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
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}
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destinationRectangle.X -= CameraPosition.X;
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destinationRectangle.Y -= CameraPosition.Y;
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destinationRectangle = Scaling(destinationRectangle);
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_spriteBatch.Draw(texture,
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destinationRectangle, sourceRectangle, Color.White);
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}
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private void buildSourceRectangle()
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{
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sourceRectangle = new Rectangle();
|
||||
if (currentAnimation == null)
|
||||
{
|
||||
currentAnimation = neitralAnimation;
|
||||
}
|
||||
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame *
|
||||
(currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
|
||||
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
|
||||
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
|
||||
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
|
||||
}
|
||||
|
||||
private void SetInterval()
|
||||
{
|
||||
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
|
||||
if (i != null)
|
||||
{
|
||||
interval = i.Item2;
|
||||
lastInterval = interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
interval = lastInterval;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
namespace ZoFo.GameCore.Graphics;
|
||||
|
||||
public class AnimationComponent
|
||||
{
|
||||
|
||||
}
|
|
@ -1,318 +1,56 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
|
||||
namespace ZoFo.GameCore.Graphics
|
||||
namespace ZoFo.GameCore.Graphics;
|
||||
|
||||
public abstract class GraphicsComponent
|
||||
{
|
||||
public Rectangle ObjectDrawRectangle;
|
||||
public static int scaling = 1;
|
||||
public string mainTextureName;//TODO костыль - пофиксить
|
||||
|
||||
public class GraphicsComponent
|
||||
public abstract void LoadContent();
|
||||
public abstract void Update();
|
||||
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch);
|
||||
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle);
|
||||
|
||||
protected Rectangle Scaling(Rectangle destinationRectangle)
|
||||
{
|
||||
public Rectangle ObjectDrawRectangle;
|
||||
|
||||
|
||||
|
||||
public event Action<string> OnAnimationEnd;
|
||||
private List<AnimationContainer> animations;
|
||||
private List<Texture2D> textures;
|
||||
public List<string> texturesNames; //rethink public and following that errors
|
||||
private AnimationContainer currentAnimation;
|
||||
public static int scaling = 1;
|
||||
|
||||
public bool animating = true;
|
||||
private int step = 1;
|
||||
|
||||
public AnimationContainer CurrentAnimation
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentAnimation;
|
||||
}
|
||||
}
|
||||
public string LastAnimation { get; set; }
|
||||
public string GetCurrentAnimation
|
||||
{
|
||||
get { return currentAnimation.Id; }
|
||||
}
|
||||
|
||||
private AnimationContainer idleAnimation;
|
||||
//private SpriteBatch _spriteBatch;
|
||||
|
||||
private int currentFrame;
|
||||
public int CurrentFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentFrame;
|
||||
}
|
||||
}
|
||||
private int interval;
|
||||
private int lastInterval;
|
||||
private Rectangle sourceRectangle;
|
||||
public GraphicsComponent(List<string> animationsId, string neitralAnimationId)
|
||||
{
|
||||
//this._spriteBatch = _spriteBatch;
|
||||
currentFrame = 0;
|
||||
lastInterval = 1;
|
||||
LoadAnimations(animationsId, neitralAnimationId);
|
||||
currentAnimation = idleAnimation;
|
||||
SetInterval();
|
||||
buildSourceRectangle();
|
||||
}
|
||||
|
||||
public string mainTextureName;//TODO костыль - пофиксить
|
||||
public GraphicsComponent(string textureName)
|
||||
{
|
||||
BuildComponent(textureName);
|
||||
}
|
||||
public GraphicsComponent()
|
||||
{
|
||||
}
|
||||
public void BuildComponent(string textureName)
|
||||
{
|
||||
mainTextureName = textureName;
|
||||
//texturesNames.Add(textureName);//Added by SD
|
||||
animations = new List<AnimationContainer>();
|
||||
textures = new List<Texture2D>();
|
||||
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
|
||||
textures.Add(texture);
|
||||
AnimationContainer animationContainer = new AnimationContainer();
|
||||
animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
|
||||
animationContainer.TextureFrameInterval = 0;
|
||||
animationContainer.TextureName = texture.Name;
|
||||
animationContainer.IsCycle = true;
|
||||
animationContainer.FramesCount = 1;
|
||||
animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
|
||||
animationContainer.Id = texture.Name;
|
||||
currentAnimation = animationContainer;
|
||||
idleAnimation = animationContainer;
|
||||
animations.Add(animationContainer);
|
||||
}
|
||||
|
||||
private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
|
||||
{
|
||||
animations = new List<AnimationContainer>();
|
||||
foreach (var id in animationsId)
|
||||
{
|
||||
animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
|
||||
if (id == neitralAnimationId)
|
||||
{
|
||||
idleAnimation = animations.Last();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadContent()
|
||||
{
|
||||
textures = new List<Texture2D>();
|
||||
texturesNames = new List<string>();
|
||||
|
||||
if (animations is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var animation in animations)
|
||||
{
|
||||
if (!texturesNames.Contains(animation.TextureName))
|
||||
{
|
||||
texturesNames.Add(animation.TextureName);
|
||||
textures.Add(AppManager.Instance.Content.Load<Texture2D>(animation.TextureName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AnimationSelect(string animationId, bool reverse = false)
|
||||
{
|
||||
currentAnimation = animations.Find(x => x.Id == animationId);
|
||||
if (reverse)
|
||||
{
|
||||
currentFrame = currentAnimation.FramesCount;
|
||||
step = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
step = 1;
|
||||
currentFrame = 1;
|
||||
}
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
public void StartAnimation()
|
||||
{
|
||||
animating = true;
|
||||
}
|
||||
|
||||
public void AnimationStep()
|
||||
{
|
||||
currentFrame += step;
|
||||
}
|
||||
|
||||
public void SetFrame(int frame)
|
||||
{
|
||||
currentFrame = frame;
|
||||
}
|
||||
|
||||
public void StopAnimation()
|
||||
{
|
||||
currentFrame = 0;
|
||||
interval = 0;
|
||||
currentAnimation = idleAnimation;
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
private void AnimationEnd()
|
||||
{
|
||||
if (!currentAnimation.IsCycle)
|
||||
{
|
||||
if (OnAnimationEnd != null)
|
||||
{
|
||||
OnAnimationEnd(currentAnimation.Id);
|
||||
}
|
||||
currentAnimation = idleAnimation;
|
||||
animating = false;
|
||||
}
|
||||
currentFrame = 0;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (currentAnimation.FramesCount <= currentFrame || currentFrame < 0)
|
||||
{
|
||||
AnimationEnd();
|
||||
}
|
||||
|
||||
if (!animating)
|
||||
return;
|
||||
|
||||
if (interval == 0)
|
||||
{
|
||||
currentFrame += step;
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
interval--;
|
||||
}
|
||||
|
||||
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
|
||||
{
|
||||
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
|
||||
float scale;
|
||||
if (currentAnimation.Offset.X != 0)
|
||||
{
|
||||
destinationRectangle.X -= (int)currentAnimation.Offset.X;
|
||||
scale = destinationRectangle.Height / sourceRectangle.Height;
|
||||
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
|
||||
|
||||
}
|
||||
else if (currentAnimation.Offset.Y != 0)
|
||||
{
|
||||
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
|
||||
scale = destinationRectangle.Width / sourceRectangle.Width;
|
||||
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
|
||||
}
|
||||
|
||||
destinationRectangle.X -= CameraPosition.X;
|
||||
destinationRectangle.Y -= CameraPosition.Y;
|
||||
|
||||
destinationRectangle = Scaling(destinationRectangle);
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
|
||||
{
|
||||
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
|
||||
float scale;
|
||||
if (currentAnimation.Offset.X != 0)
|
||||
{
|
||||
destinationRectangle.X -= (int)currentAnimation.Offset.X;
|
||||
scale = destinationRectangle.Height / sourceRectangle.Height;
|
||||
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
|
||||
|
||||
}
|
||||
else if (currentAnimation.Offset.Y != 0)
|
||||
{
|
||||
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
|
||||
scale = destinationRectangle.Width / sourceRectangle.Width;
|
||||
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
|
||||
}
|
||||
|
||||
destinationRectangle.X -= CameraPosition.X;
|
||||
destinationRectangle.Y -= CameraPosition.Y;
|
||||
|
||||
destinationRectangle = Scaling(destinationRectangle);
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
private Rectangle Scaling(Rectangle destinationRectangle)
|
||||
{
|
||||
destinationRectangle.X *= scaling;
|
||||
destinationRectangle.Y *= scaling;
|
||||
destinationRectangle.Width *= scaling;
|
||||
destinationRectangle.Height *= scaling;
|
||||
return destinationRectangle;
|
||||
}
|
||||
private void buildSourceRectangle()
|
||||
{
|
||||
sourceRectangle = new Rectangle();
|
||||
if (currentAnimation == null)
|
||||
{
|
||||
currentAnimation = idleAnimation;
|
||||
}
|
||||
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame *
|
||||
(currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
|
||||
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
|
||||
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
|
||||
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
|
||||
}
|
||||
|
||||
private void SetInterval()
|
||||
{
|
||||
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
|
||||
if (i != null)
|
||||
{
|
||||
interval = i.Item2;
|
||||
lastInterval = interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
interval = lastInterval;
|
||||
}
|
||||
}
|
||||
public static void SetCameraPosition(Vector2 playerPosition)
|
||||
{
|
||||
CameraPosition = (playerPosition).ToPoint();
|
||||
CameraPosition.X -= 200;
|
||||
CameraPosition.Y -= 120;
|
||||
|
||||
// TODO
|
||||
/*
|
||||
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
|
||||
}
|
||||
|
||||
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
|
||||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
|
||||
}
|
||||
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
|
||||
}
|
||||
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 240)
|
||||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
|
||||
}
|
||||
|
||||
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
|
||||
*/
|
||||
}
|
||||
public static Point CameraPosition = new Point(0, 0);
|
||||
destinationRectangle.X *= scaling;
|
||||
destinationRectangle.Y *= scaling;
|
||||
destinationRectangle.Width *= scaling;
|
||||
destinationRectangle.Height *= scaling;
|
||||
return destinationRectangle;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetCameraPosition(Vector2 playerPosition)
|
||||
{
|
||||
CameraPosition = (playerPosition).ToPoint();
|
||||
CameraPosition.X -= 200;
|
||||
CameraPosition.Y -= 120;
|
||||
|
||||
// TODO
|
||||
/*
|
||||
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
|
||||
}
|
||||
|
||||
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
|
||||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
|
||||
}
|
||||
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
|
||||
}
|
||||
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 240)
|
||||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
|
||||
}
|
||||
|
||||
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
|
||||
*/
|
||||
}
|
||||
public static Point CameraPosition = new Point(0, 0);
|
||||
}
|
16
ZoFo/GameCore/Graphics/IGraphicsComponent.cs
Normal file
16
ZoFo/GameCore/Graphics/IGraphicsComponent.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.Graphics;
|
||||
|
||||
public interface IGraphicsComponent
|
||||
{
|
||||
public Rectangle ObjectDrawRectangle { get; set; }
|
||||
public static int scaling = 1;
|
||||
public string mainTextureName { get; set; }//TODO костыль - пофиксить
|
||||
|
||||
public abstract void LoadContent();
|
||||
public abstract void Update();
|
||||
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch);
|
||||
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle);
|
||||
}
|
71
ZoFo/GameCore/Graphics/StaticGraphicsComponent.cs
Normal file
71
ZoFo/GameCore/Graphics/StaticGraphicsComponent.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.Graphics
|
||||
{
|
||||
|
||||
public class StaticGraphicsComponent : GraphicsComponent
|
||||
{
|
||||
private Texture2D texture;
|
||||
public string _textureName;
|
||||
|
||||
public StaticGraphicsComponent()
|
||||
{
|
||||
LoadContent();
|
||||
}
|
||||
|
||||
public StaticGraphicsComponent(string textureName)
|
||||
{
|
||||
BuildComponent(textureName);
|
||||
LoadContent();
|
||||
}
|
||||
|
||||
public void BuildComponent(string textureName)
|
||||
{
|
||||
_textureName = textureName;
|
||||
}
|
||||
|
||||
|
||||
public override void LoadContent()
|
||||
{
|
||||
if (_textureName is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
texture = AppManager.Instance.Content.Load<Texture2D>(_textureName);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
|
||||
{
|
||||
DebugHUD.Instance.Log("draw ");
|
||||
|
||||
destinationRectangle.X -= CameraPosition.X;
|
||||
destinationRectangle.Y -= CameraPosition.Y;
|
||||
destinationRectangle = Scaling(destinationRectangle);
|
||||
_spriteBatch.Draw(texture, destinationRectangle, Color.White);
|
||||
}
|
||||
|
||||
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
|
||||
{
|
||||
DebugHUD.Instance.Log("draw ");
|
||||
|
||||
destinationRectangle.X -= CameraPosition.X;
|
||||
destinationRectangle.Y -= CameraPosition.Y;
|
||||
|
||||
destinationRectangle = Scaling(destinationRectangle);
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,6 +20,7 @@ using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
|||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore
|
||||
{
|
||||
|
@ -124,7 +125,7 @@ namespace ZoFo.GameCore
|
|||
entities = new List<Entity>();
|
||||
new MapManager().LoadMap();
|
||||
|
||||
AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(40, 40)));
|
||||
AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(740, 140)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
|
||||
|
@ -175,7 +176,7 @@ namespace ZoFo.GameCore
|
|||
sourceRectangle = (gameObject as StopObject).sourceRectangle,
|
||||
Size = (gameObject as StopObject).graphicsComponent.ObjectDrawRectangle.Size,
|
||||
collisions = (gameObject as StopObject).collisionComponents.Select(x=>x.stopRectangle).ToArray(),
|
||||
tileSetName = (gameObject as StopObject).graphicsComponent.mainTextureName
|
||||
tileSetName = ((gameObject as StopObject).graphicsComponent as StaticGraphicsComponent)._textureName
|
||||
});//TODO
|
||||
foreach (var item in (gameObject as StopObject).collisionComponents)
|
||||
{
|
||||
|
@ -191,7 +192,7 @@ namespace ZoFo.GameCore
|
|||
Position = (gameObject as MapObject).position,
|
||||
sourceRectangle = (gameObject as MapObject).sourceRectangle,
|
||||
Size = (gameObject as MapObject).graphicsComponent.ObjectDrawRectangle.Size,
|
||||
tileSetName = (gameObject as MapObject).graphicsComponent.mainTextureName
|
||||
tileSetName = ((gameObject as MapObject).graphicsComponent as StaticGraphicsComponent)._textureName
|
||||
});//TODO
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue