added reflection in mapobject creation and fixed Collisions
This commit is contained in:
parent
4a04bf7b7f
commit
f44ad37c1b
15 changed files with 72 additions and 47 deletions
|
@ -23,7 +23,6 @@ using System.Web;
|
||||||
using ZoFo.GameCore.GUI;
|
using ZoFo.GameCore.GUI;
|
||||||
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
@ -50,17 +49,17 @@ namespace ZoFo.GameCore
|
||||||
networkManager.AddData(new UpdateInput()
|
networkManager.AddData(new UpdateInput()
|
||||||
{
|
{
|
||||||
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
|
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
|
||||||
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
|
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
|
||||||
});
|
});
|
||||||
|
|
||||||
};
|
};
|
||||||
AppManager.Instance.InputManager.OnInteract += () =>
|
AppManager.Instance.InputManager.OnInteract += () =>
|
||||||
{
|
{
|
||||||
networkManager.AddData(new UpdateInputInteraction() { });
|
networkManager.AddData(new UpdateInputInteraction() { });
|
||||||
};
|
};
|
||||||
AppManager.Instance.InputManager.ShootEvent += () =>
|
AppManager.Instance.InputManager.ShootEvent += () =>
|
||||||
{
|
{
|
||||||
networkManager.AddData(new UpdateInputShoot() { });
|
networkManager.AddData(new UpdateInputShoot() { });
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -95,7 +94,7 @@ namespace ZoFo.GameCore
|
||||||
|
|
||||||
Player myPlayer;
|
Player myPlayer;
|
||||||
List<MapObject> mapObjects = new List<MapObject>();
|
List<MapObject> mapObjects = new List<MapObject>();
|
||||||
List<GameObject> gameObjects = new List<GameObject>();
|
List<GameObject> gameObjects = new List<GameObject>();
|
||||||
List<Player> players = new List<Player>();
|
List<Player> players = new List<Player>();
|
||||||
List<StopObject> stopObjects = new List<StopObject>();
|
List<StopObject> stopObjects = new List<StopObject>();
|
||||||
|
|
||||||
|
@ -112,8 +111,13 @@ namespace ZoFo.GameCore
|
||||||
}
|
}
|
||||||
|
|
||||||
networkManager.SendData();//set to ticks
|
networkManager.SendData();//set to ticks
|
||||||
if (myPlayer!=null)
|
if (myPlayer != null)
|
||||||
GraphicsComponent.CameraPosition = (myPlayer.position + myPlayer.graphicsComponent.ObjectDrawRectangle.Size.ToVector2()/2 - AppManager.Instance.CurentScreenResolution.ToVector2()/(2*GraphicsComponent.scaling)).ToPoint();
|
GraphicsComponent.CameraPosition =
|
||||||
|
((GraphicsComponent.CameraPosition.ToVector2() *0.9f +
|
||||||
|
(myPlayer.position + myPlayer.graphicsComponent.ObjectDrawRectangle.Size.ToVector2() / 2 - AppManager.Instance.CurentScreenResolution.ToVector2() / (2 * GraphicsComponent.scaling)
|
||||||
|
) * 0.1f
|
||||||
|
) )
|
||||||
|
.ToPoint();
|
||||||
}
|
}
|
||||||
internal void Draw(SpriteBatch spriteBatch)
|
internal void Draw(SpriteBatch spriteBatch)
|
||||||
{
|
{
|
||||||
|
@ -151,47 +155,47 @@ namespace ZoFo.GameCore
|
||||||
(update as UpdateStopObjectCreated).Size.GetPoint().ToVector2(),
|
(update as UpdateStopObjectCreated).Size.GetPoint().ToVector2(),
|
||||||
(update as UpdateStopObjectCreated).sourceRectangle.GetRectangle(),
|
(update as UpdateStopObjectCreated).sourceRectangle.GetRectangle(),
|
||||||
(update as UpdateStopObjectCreated).tileSetName,
|
(update as UpdateStopObjectCreated).tileSetName,
|
||||||
(update as UpdateStopObjectCreated).collisions.Select(x =>x.GetRectangle()).ToArray()
|
(update as UpdateStopObjectCreated).collisions.Select(x => x.GetRectangle()).ToArray()
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
else if (update is UpdateGameObjectCreated)
|
else if (update is UpdateGameObjectCreated)
|
||||||
{
|
{
|
||||||
GameObject created_gameObject;
|
GameObject created_gameObject;
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
|
if((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
||||||
gameObjects.Add(new EntittyForAnimationTests((update as UpdateGameObjectCreated).position));
|
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
|
||||||
{
|
{
|
||||||
created_gameObject = new Player((update as UpdateGameObjectCreated).position);
|
created_gameObject = new Player((update as UpdateGameObjectCreated).position);
|
||||||
players.Add(created_gameObject as Player);
|
players.Add(created_gameObject as Player);
|
||||||
myPlayer = players[0];
|
myPlayer = players[0];
|
||||||
gameObjects.Add(created_gameObject);
|
gameObjects.Add(created_gameObject);
|
||||||
}
|
}
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
else if((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
||||||
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
|
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
else if((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
||||||
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
|
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Type t = Type.GetType("ZoFo.GameCore.GameObjects." + (update as UpdateGameObjectCreated).GameObjectType);
|
||||||
|
GameObject gameObject = Activator.CreateInstance(t, (update as UpdateGameObjectCreated).position) as GameObject;
|
||||||
|
if (gameObject is Entity)
|
||||||
|
(gameObject as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
|
||||||
|
gameObjects.Add(gameObject);
|
||||||
|
}
|
||||||
|
(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
|
||||||
|
|
||||||
|
|
||||||
(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
|
|
||||||
//var a = Assembly.GetAssembly(typeof(GameObject));
|
|
||||||
//gameObjects.Add( TODO reflection
|
|
||||||
//Activator.CreateInstance(Type.GetType("ZoFo.GameCore.GameObjects.Entities.EntittyForAnimationTests")
|
|
||||||
///*(update as UpdateGameObjectCreated).GameObjectType*/, new []{ new Vector2(100, 100) })
|
|
||||||
//as GameObject
|
|
||||||
//);
|
|
||||||
}
|
}
|
||||||
else if (update is UpdatePosition)
|
else if (update is UpdatePosition)
|
||||||
{
|
{
|
||||||
var ent = FindEntityById(update.IdEntity);
|
var ent = FindEntityById(update.IdEntity);
|
||||||
|
|
||||||
ent.position = (update as UpdatePosition).NewPosition;
|
if (ent != null)
|
||||||
|
ent.position = (update as UpdatePosition).NewPosition;
|
||||||
}
|
}
|
||||||
else if (update is UpdateAnimation)
|
else if (update is UpdateAnimation)
|
||||||
{
|
{
|
||||||
var ent = FindEntityById(update.IdEntity);
|
var ent = FindEntityById(update.IdEntity);
|
||||||
if (ent != null)
|
if (ent != null)
|
||||||
((ent as Entity).graphicsComponent as AnimatedGraphicsComponent).StartAnimation((update as UpdateAnimation).animationId);
|
((ent as Entity).graphicsComponent as AnimatedGraphicsComponent).StartAnimation((update as UpdateAnimation).animationId);
|
||||||
//DebugHUD.Instance.Log("new Animation " + ent.position);
|
//DebugHUD.Instance.Log("new Animation " + ent.position);
|
||||||
}
|
}
|
||||||
else if (update is UpdateGameObjectDeleted)
|
else if (update is UpdateGameObjectDeleted)
|
||||||
{
|
{
|
||||||
|
|
|
@ -105,7 +105,7 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
protected override void Update(GameTime gameTime)
|
protected override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server.CloseConnection(); Exit(); }
|
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server?.CloseConnection(); Exit(); }
|
||||||
|
|
||||||
|
|
||||||
// debugHud.Set("key", "value");
|
// debugHud.Set("key", "value");
|
||||||
|
|
|
@ -30,9 +30,10 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// минимальный накоп изменения перед перевдижением
|
/// минимальный накоп изменения перед перевдижением
|
||||||
/// </summary>
|
/// </summary>
|
||||||
const float minimalValueToChange = 4;
|
const float minimalValueToChange = 0;
|
||||||
public void CheckComponentCollision(CollisionComponent componentOfEntity)
|
public void CheckComponentCollision(CollisionComponent componentOfEntity)
|
||||||
{
|
{
|
||||||
|
//ADD CHECKSPEED TODO
|
||||||
var entity = componentOfEntity.gameObject as LivingEntity;
|
var entity = componentOfEntity.gameObject as LivingEntity;
|
||||||
//for (int i = 0; i < ObjectsWithCollisions.Count; i++)
|
//for (int i = 0; i < ObjectsWithCollisions.Count; i++)
|
||||||
//{
|
//{
|
||||||
|
@ -74,7 +75,8 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entity.position.X += entity.velocity.X; //update player position
|
entity.position.X += (int)entity.velocity.X; //update player position
|
||||||
|
//entity.position.X = (float)Math.Round(entity.position.X, 2);
|
||||||
newRect.X = tryingRectX.X;//значение по X для нового РЕК приравниваем к значению испытуемого РЕК
|
newRect.X = tryingRectX.X;//значение по X для нового РЕК приравниваем к значению испытуемого РЕК
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,7 +114,8 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entity.position.Y += entity.velocity.Y;
|
entity.position.Y += (int)entity.velocity.Y;
|
||||||
|
//entity.position.Y = (float)Math.Round(entity.position.Y, 2);
|
||||||
newRect.Y = tryingRectY.Y;//значение по X для нового РЕК приравниваем к значению испытуемого РЕК
|
newRect.Y = tryingRectY.Y;//значение по X для нового РЕК приравниваем к значению испытуемого РЕК
|
||||||
}
|
}
|
||||||
entity.velocity.Y = 0;
|
entity.velocity.Y = 0;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities
|
namespace ZoFo.GameCore.GameObjects
|
||||||
{
|
{
|
||||||
internal class EntittyForAnimationTests : Entity
|
internal class EntittyForAnimationTests : Entity
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,14 +6,14 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using ZoFo.GameCore.GameManagers;
|
using ZoFo.GameCore.GameManagers;
|
||||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities
|
namespace ZoFo.GameCore.GameObjects
|
||||||
{
|
{
|
||||||
public abstract class Entity : GameObject
|
public abstract class Entity : GameObject
|
||||||
{
|
{
|
||||||
//public override GraphicsComponent graphicsComponent => null;
|
//public override GraphicsComponent graphicsComponent => null;
|
||||||
public CollisionComponent collisionComponent { get; protected set; }
|
public CollisionComponent collisionComponent { get; protected set; }
|
||||||
public int Id { get; set; }
|
public int Id { get; set; }
|
||||||
static int totalEntitiesCreated = 0;
|
static int totalEntitiesCreated = 1;
|
||||||
protected Entity(Vector2 position) : base(position)
|
protected Entity(Vector2 position) : base(position)
|
||||||
{
|
{
|
||||||
Id = totalEntitiesCreated;
|
Id = totalEntitiesCreated;
|
||||||
|
|
|
@ -11,7 +11,7 @@ using ZoFo.GameCore.Graphics;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using ZoFo.GameCore.GUI;
|
using ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
|
namespace ZoFo.GameCore.GameObjects
|
||||||
{
|
{
|
||||||
class Ammo:Collectable
|
class Ammo:Collectable
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using ZoFo.GameCore.GameManagers;
|
||||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
namespace ZoFo.GameCore.GameObjects;
|
||||||
public class Collectable : Interactable
|
public class Collectable : Interactable
|
||||||
{
|
{
|
||||||
protected static readonly string _path = "Textures/icons/Collectables/";
|
protected static readonly string _path = "Textures/icons/Collectables/";
|
||||||
|
|
|
@ -5,7 +5,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables;
|
namespace ZoFo.GameCore.GameObjects;
|
||||||
|
|
||||||
public class Interactable : Entity
|
public class Interactable : Entity
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using System.Reflection;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
namespace ZoFo.GameCore.GameObjects;
|
||||||
public class Enemy : LivingEntity
|
public class Enemy : LivingEntity
|
||||||
{
|
{
|
||||||
protected float speed;
|
protected float speed;
|
||||||
|
|
|
@ -8,7 +8,7 @@ using ZoFo.GameCore.GameManagers;
|
||||||
using ZoFo.GameCore.GameManagers.AssetsManager;
|
using ZoFo.GameCore.GameManagers.AssetsManager;
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
|
namespace ZoFo.GameCore.GameObjects
|
||||||
{
|
{
|
||||||
class Zombie : Enemy
|
class Zombie : Enemy
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using ZoFo.GameCore.GameManagers;
|
||||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
namespace ZoFo.GameCore.GameObjects;
|
||||||
public class LivingEntity : Entity
|
public class LivingEntity : Entity
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player
|
namespace ZoFo.GameCore.GameObjects
|
||||||
{
|
{
|
||||||
class LootData
|
class LootData
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,7 +10,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
|
||||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
namespace ZoFo.GameCore.GameObjects;
|
||||||
|
|
||||||
public class Player : LivingEntity
|
public class Player : LivingEntity
|
||||||
{
|
{
|
||||||
|
@ -29,7 +29,7 @@ public class Player : LivingEntity
|
||||||
{
|
{
|
||||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
|
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
|
||||||
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
|
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
|
||||||
speed = 10;
|
speed = 5;
|
||||||
//isTryingToInteract = false;
|
//isTryingToInteract = false;
|
||||||
//IsTryingToShoot = false;
|
//IsTryingToShoot = false;
|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ public class Player : LivingEntity
|
||||||
}
|
}
|
||||||
public void MovementLogic()
|
public void MovementLogic()
|
||||||
{
|
{
|
||||||
velocity = InputPlayerRotation * speed;
|
velocity += InputPlayerRotation * speed;
|
||||||
}
|
}
|
||||||
public void HandleNewInput(UpdateInput updateInput)
|
public void HandleNewInput(UpdateInput updateInput)
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,7 +10,7 @@ using ZoFo.GameCore.GameManagers;
|
||||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
using ZoFo.GameCore.Graphics;
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameObjects.MapObjects
|
namespace ZoFo.GameCore.GameObjects
|
||||||
{
|
{
|
||||||
public class MapObject : GameObject
|
public class MapObject : GameObject
|
||||||
{
|
{
|
||||||
|
@ -34,6 +34,25 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
|
||||||
(graphicsComponent as StaticGraphicsComponent).LoadContent();
|
(graphicsComponent as StaticGraphicsComponent).LoadContent();
|
||||||
this.sourceRectangle = sourceRectangle;
|
this.sourceRectangle = sourceRectangle;
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для объектов с карты с анимациями, REDO
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <param name="size"></param>
|
||||||
|
/// <param name="sourceRectangle"></param>
|
||||||
|
/// <param name="textureName"></param>
|
||||||
|
/// <param name="sourceRectangles"></param>
|
||||||
|
/// <param name="frameSize"></param>
|
||||||
|
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName, Rectangle sourceRectangles, int frameSize) : base(position)
|
||||||
|
{
|
||||||
|
//graphicsComponent for source
|
||||||
|
(graphicsComponent as StaticGraphicsComponent)._textureName = textureName;
|
||||||
|
(graphicsComponent as StaticGraphicsComponent).BuildComponent(textureName);
|
||||||
|
(graphicsComponent as StaticGraphicsComponent).ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
|
||||||
|
(graphicsComponent as StaticGraphicsComponent).LoadContent();
|
||||||
|
this.sourceRectangle = sourceRectangle;
|
||||||
|
|
||||||
}
|
}
|
||||||
public override void Draw(SpriteBatch spriteBatch)
|
public override void Draw(SpriteBatch spriteBatch)
|
||||||
{
|
{
|
||||||
|
|
|
@ -16,8 +16,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
|
||||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
using ZoFo.GameCore.GameObjects;
|
using ZoFo.GameCore.GameObjects;
|
||||||
using ZoFo.GameCore.GameObjects.Entities;
|
using ZoFo.GameCore.GameObjects.Entities;
|
||||||
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
|
||||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||||
using ZoFo.GameCore.GameObjects.MapObjects;
|
using ZoFo.GameCore.GameObjects.MapObjects;
|
||||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||||
|
|
Loading…
Add table
Reference in a new issue