ClientNetworkManager
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fc969da956
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f4d2bae54d
2 changed files with 31 additions and 9 deletions
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@ -22,7 +22,7 @@ namespace ZoFo.GameCore
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public void OnDataSend(string data)
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{
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List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
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// <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> switch
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// тут будет switch
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}
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public void GameEndedUnexpectedly(){ }
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@ -1,31 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Data.SqlTypes;
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using System.Net;
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using System.Net.Sockets;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
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namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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public class ClientNetworkManager
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{
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private IPAddress iPAddress = IPAddress.Any;
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private int port = 7632;
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private EndPoint endPoint;
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private Socket socket;
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List<IUpdateData> updates = new List<IUpdateData>();
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public delegate void OnDataSent(string Data);
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public event OnDataSent GetDataSent; // event
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public void Init() //create endPoint, socket
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{
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endPoint = new IPEndPoint(iPAddress, port);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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}
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public void SendData()
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{
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while(socket.Connected)
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{
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byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
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socket.Send(bytes);
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}
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}
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public void StopConnection()
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@ -34,23 +40,39 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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socket.Close();
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}
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public void JoinRoom() // multyplayer
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/// <summary>
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/// приложение пытается подключиться к комнате
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/// </summary>
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/// <param name="ip"></param>
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/// <param name="port"></param>
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public void JoinRoom(string ip) // multyplayer
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{
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endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
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socket.Connect(endPoint);
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SendData();
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StartListening();
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Thread listen = new Thread(StartListening);
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listen.Start();
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}
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/// <summary>
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/// создается
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/// </summary>
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public void JoinYourself() // single player
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{
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endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
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socket.Connect(endPoint);
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SendData();
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StartListening();
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Thread listen = new Thread(StartListening);
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listen.Start();
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}
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//поток 2
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public void StartListening()
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{
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socket.Connect(endPoint);
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while(socket.Connected)
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{
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byte[] bytes = new byte[2048];
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