Merge branch 'DevelopmentX' into UpdateZombie
This commit is contained in:
commit
f9aeb1319c
29 changed files with 526 additions and 105 deletions
91
MonogameLibrary/UI/Elements/HoverWindow.cs
Normal file
91
MonogameLibrary/UI/Elements/HoverWindow.cs
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|
@ -0,0 +1,91 @@
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography.X509Certificates;
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||||
using System.Text;
|
||||
using System.Threading;
|
||||
using Microsoft.Xna.Framework.Content;
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||||
|
||||
namespace MonogameLibrary.UI.Elements;
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||||
|
||||
public class HoverWindow : DrawableUIElement
|
||||
{
|
||||
public string tagItem;
|
||||
public string discriptions;
|
||||
public Dictionary<string, int> resourcesNeededToCraft;
|
||||
private List<Label> Labels = new List<Label>();
|
||||
public float scale2;
|
||||
public string fontName2;
|
||||
public Color fontColor2;
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||||
public string itemTextureName1;
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||||
private DrawableUIElement icon;
|
||||
private Label itemName;
|
||||
private Label discription;
|
||||
private int labelIndex = 0;
|
||||
|
||||
|
||||
public HoverWindow(UIManager manager, int layerIndex = 0, string textureName = "") : base(manager, layerIndex, textureName)
|
||||
{
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||||
}
|
||||
|
||||
public void Initialize(ContentManager content)
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||||
{
|
||||
icon = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(rectangle.X + rectangle.Width / 20, rectangle.Y + rectangle.Width / 20, rectangle.Width / 5, rectangle.Width / 5),
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||||
mainColor = Color.White, textureName = itemTextureName1
|
||||
};
|
||||
icon.LoadTexture(content);
|
||||
itemName = new Label(Manager)
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||||
{
|
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rectangle = new Rectangle(rectangle.X + rectangle.Width / 20 + rectangle.Width / 5 + rectangle.Width / 20, rectangle.Y + rectangle.Width / 10, rectangle.Width / 3 * 2, rectangle.Width / 5 ),
|
||||
fontColor = fontColor2, text = tagItem, scale = scale2, fontName = fontName2, mainColor = Color.Transparent, textAligment = TextAligment.Left
|
||||
};
|
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itemName.LoadTexture(content);
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||||
discription = new Label(Manager)
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{
|
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rectangle = new Rectangle(rectangle.X + rectangle.Width / 20, rectangle.Y + rectangle.Width / 20 + rectangle.Width / 5 + rectangle.Width / 20, rectangle.Width / 5, rectangle.Width / 5),
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fontColor = fontColor2, text = discriptions, scale = scale2 / 1.5f, fontName = fontName2, mainColor = Color.Transparent, textAligment = TextAligment.Left
|
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};
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discription.LoadTexture(content);
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foreach (var resource in resourcesNeededToCraft)
|
||||
{
|
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Label res = new Label(Manager)
|
||||
{
|
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rectangle = new Rectangle(rectangle.X + rectangle.Width / 2 - rectangle.Width / 3 / 2, rectangle.Y + rectangle.Width / 20 + rectangle.Width / 5 + rectangle.Width / 5 + rectangle.Width / 20 + (rectangle.Width / 10 + rectangle.Width / 40) * labelIndex, rectangle.Width / 3, rectangle.Width / 10),
|
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fontColor = fontColor2, text = resource.Key + " " + resource.Value, scale = scale2, fontName = fontName2, mainColor = Color.Transparent
|
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};
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res.LoadTexture(content);
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Labels.Add(res);
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labelIndex++;
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}
|
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}
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|
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public override void LoadTexture(ContentManager content)
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{
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base.LoadTexture(content);
|
||||
}
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|
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public void Update(GameTime gameTime)
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{
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labelIndex = 0;
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icon.rectangle = new Rectangle(rectangle.X + rectangle.Width / 20, rectangle.Y + rectangle.Width / 20, rectangle.Width / 5, rectangle.Width / 5);
|
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itemName.rectangle = new Rectangle(rectangle.X + rectangle.Width / 20 + rectangle.Width / 5 + rectangle.Width / 20,
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rectangle.Y + rectangle.Width / 10, rectangle.Width / 3 * 2, rectangle.Width / 5);
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discription.rectangle = new Rectangle(rectangle.X + rectangle.Width / 20,
|
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rectangle.Y + rectangle.Width / 20 + rectangle.Width / 5 + rectangle.Width / 20, rectangle.Width / 5,
|
||||
rectangle.Width / 5);
|
||||
foreach (var label in Labels)
|
||||
{
|
||||
label.rectangle = new Rectangle(rectangle.X + rectangle.Width / 2 - rectangle.Width / 3 / 2,
|
||||
rectangle.Y + rectangle.Width / 20 + rectangle.Width / 5 + rectangle.Width / 5 + rectangle.Width / 20 +
|
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(rectangle.Width / 10 + rectangle.Width / 40) * labelIndex, rectangle.Width / 3, rectangle.Width / 10);
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labelIndex++;
|
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}
|
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|
||||
}
|
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}
|
|
@ -9,10 +9,11 @@ using System.Security.Cryptography.X509Certificates;
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using System.Text;
|
||||
using System.Threading;
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||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
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namespace MonogameLibrary.UI.Elements;
|
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|
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public class ItemDisplayButton : DrawableUIElement
|
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public class ItemDisplayButton : Button
|
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{
|
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public int count;
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public string itemTextureName;
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|
@ -23,6 +24,11 @@ public class ItemDisplayButton : DrawableUIElement
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public string text1;
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public float scale1;
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private DrawableUIElement icon;
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private HoverState presentState = HoverState.None;
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private HoverWindow hoverWindow = null;
|
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private ContentManager content;
|
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public string discriptions1;
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||||
public Dictionary<string, int> resourcesNeededToCraft1;
|
||||
|
||||
|
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public ItemDisplayButton(UIManager manager) : base(manager)
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|
@ -51,6 +57,7 @@ public class ItemDisplayButton : DrawableUIElement
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|||
|
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public override void LoadTexture(ContentManager content)
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{
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this.content = content;
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icon.LoadTexture(content);
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base.LoadTexture(content);
|
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if (itemTextureName == "")
|
||||
|
@ -72,6 +79,47 @@ public class ItemDisplayButton : DrawableUIElement
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}
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}
|
||||
|
||||
|
||||
public bool Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
if (hoverState == HoverState.Hovering)
|
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{
|
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if (presentState != hoverState)
|
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{
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hoverWindow = new HoverWindow(Manager)
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{
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rectangle = new Rectangle(Mouse.GetState().Position.X, Mouse.GetState().Position.Y, rectangle.Width, rectangle.Height * 10),
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mainColor = Color.Gray,
|
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tagItem = text1,
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discriptions = discriptions1,
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||||
resourcesNeededToCraft = resourcesNeededToCraft1,
|
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fontColor2 = fontColor1,
|
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fontName2 = fontName1,
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||||
scale2 = scale1,
|
||||
itemTextureName1 = itemTextureName
|
||||
};
|
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hoverWindow.Initialize(content);
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hoverWindow.LoadTexture(content);
|
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}
|
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|
||||
hoverWindow.rectangle.X = Mouse.GetState().Position.X;
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hoverWindow.rectangle.Y = Mouse.GetState().Position.Y;
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hoverWindow.Update(gameTime);
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}
|
||||
else if (hoverState == HoverState.None)
|
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{
|
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if (presentState != hoverState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
presentState = hoverState;
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||||
return false;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
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{
|
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base.Draw(_spriteBatch);
|
|
@ -9,6 +9,7 @@ using System.Security.Cryptography.X509Certificates;
|
|||
using System.Text;
|
||||
using System.Threading;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements;
|
||||
|
||||
|
@ -23,6 +24,12 @@ public class ItemDisplayLabel : DrawableUIElement
|
|||
public string text1;
|
||||
public float scale1;
|
||||
private DrawableUIElement icon;
|
||||
private HoverState presentState = HoverState.None;
|
||||
private HoverWindow hoverWindow = null;
|
||||
public string discriptions1;
|
||||
public Dictionary<string, int> resourcesNeededToCraft1;
|
||||
public HoverState hoverState = HoverState.None;
|
||||
private ContentManager content;
|
||||
|
||||
|
||||
public ItemDisplayLabel(UIManager manager) : base(manager)
|
||||
|
@ -51,6 +58,7 @@ public class ItemDisplayLabel : DrawableUIElement
|
|||
|
||||
public override void LoadTexture(ContentManager content)
|
||||
{
|
||||
this.content = content;
|
||||
icon.LoadTexture(content);
|
||||
base.LoadTexture(content);
|
||||
if (itemTextureName == "")
|
||||
|
@ -72,8 +80,71 @@ public class ItemDisplayLabel : DrawableUIElement
|
|||
}
|
||||
}
|
||||
|
||||
public bool Update(GameTime gameTime)
|
||||
{
|
||||
if (rectangle.Intersects(new Rectangle(Mouse.GetState().Position, Point.Zero)))
|
||||
{
|
||||
hoverState = HoverState.Hovering;
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.None;
|
||||
}
|
||||
|
||||
if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
if (presentState != hoverState)
|
||||
{
|
||||
if (resourcesNeededToCraft1 == null)
|
||||
{
|
||||
resourcesNeededToCraft1 = new Dictionary<string, int>();
|
||||
}
|
||||
|
||||
hoverWindow = new HoverWindow(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(Mouse.GetState().Position.X, Mouse.GetState().Position.Y, rectangle.Width, rectangle.Height * 10),
|
||||
mainColor = Color.Gray,
|
||||
tagItem = text1,
|
||||
discriptions = discriptions1,
|
||||
resourcesNeededToCraft = resourcesNeededToCraft1,
|
||||
fontColor2 = fontColor1,
|
||||
fontName2 = fontName1,
|
||||
scale2 = scale1,
|
||||
itemTextureName1 = itemTextureName
|
||||
};
|
||||
hoverWindow.Initialize(content);
|
||||
hoverWindow.LoadTexture(content);
|
||||
}
|
||||
|
||||
hoverWindow.rectangle.X = Mouse.GetState().Position.X;
|
||||
hoverWindow.rectangle.Y = Mouse.GetState().Position.Y;
|
||||
hoverWindow.Update(gameTime);
|
||||
}
|
||||
else if (hoverState == HoverState.None)
|
||||
{
|
||||
if (presentState != hoverState)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
presentState = hoverState;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
}
|
||||
base.Draw(_spriteBatch);
|
||||
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||
}
|
||||
}
|
|
@ -34,6 +34,13 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Font3.spritefont
|
||||
|
||||
#begin Fonts/Font4.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Font4.spritefont
|
||||
|
||||
#begin MapData/TileMaps/main.tmj
|
||||
/copy:MapData/TileMaps/main.tmj
|
||||
|
||||
|
|
64
ZoFo/Content/Fonts/Font4.spritefont
Normal file
64
ZoFo/Content/Fonts/Font4.spritefont
Normal file
|
@ -0,0 +1,64 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Troubleside-lgjxX.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>50</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start>32</Start>
|
||||
<End>127</End>
|
||||
</CharacterRegion>
|
||||
<CharacterRegion>
|
||||
<Start>А</Start>
|
||||
<End>ј</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
ZoFo/Content/Fonts/Troubleside-lgjxX.ttf
Normal file
BIN
ZoFo/Content/Fonts/Troubleside-lgjxX.ttf
Normal file
Binary file not shown.
|
@ -23,7 +23,6 @@ using System.Web;
|
|||
using ZoFo.GameCore.GUI;
|
||||
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
|
@ -112,8 +111,13 @@ namespace ZoFo.GameCore
|
|||
}
|
||||
|
||||
networkManager.SendData();//set to ticks
|
||||
if (myPlayer!=null)
|
||||
GraphicsComponent.CameraPosition = (myPlayer.position + myPlayer.graphicsComponent.ObjectDrawRectangle.Size.ToVector2()/2 - AppManager.Instance.CurentScreenResolution.ToVector2()/(2*GraphicsComponent.scaling)).ToPoint();
|
||||
if (myPlayer != null)
|
||||
GraphicsComponent.CameraPosition =
|
||||
((GraphicsComponent.CameraPosition.ToVector2() *0.9f +
|
||||
(myPlayer.position + myPlayer.graphicsComponent.ObjectDrawRectangle.Size.ToVector2() / 2 - AppManager.Instance.CurentScreenResolution.ToVector2() / (2 * GraphicsComponent.scaling)
|
||||
) * 0.1f
|
||||
) )
|
||||
.ToPoint();
|
||||
}
|
||||
internal void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
@ -151,34 +155,33 @@ namespace ZoFo.GameCore
|
|||
(update as UpdateStopObjectCreated).Size.GetPoint().ToVector2(),
|
||||
(update as UpdateStopObjectCreated).sourceRectangle.GetRectangle(),
|
||||
(update as UpdateStopObjectCreated).tileSetName,
|
||||
(update as UpdateStopObjectCreated).collisions.Select(x =>x.GetRectangle()).ToArray()
|
||||
(update as UpdateStopObjectCreated).collisions.Select(x => x.GetRectangle()).ToArray()
|
||||
));
|
||||
}
|
||||
else if (update is UpdateGameObjectCreated)
|
||||
{
|
||||
GameObject created_gameObject;
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
|
||||
gameObjects.Add(new EntittyForAnimationTests((update as UpdateGameObjectCreated).position));
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
||||
if((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
||||
{
|
||||
created_gameObject = new Player((update as UpdateGameObjectCreated).position);
|
||||
players.Add(created_gameObject as Player);
|
||||
myPlayer = players[0];
|
||||
gameObjects.Add(created_gameObject);
|
||||
}
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
||||
else if((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
||||
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
||||
else if((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
||||
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
|
||||
|
||||
|
||||
else
|
||||
{
|
||||
Type t = Type.GetType("ZoFo.GameCore.GameObjects." + (update as UpdateGameObjectCreated).GameObjectType);
|
||||
GameObject gameObject = Activator.CreateInstance(t, (update as UpdateGameObjectCreated).position) as GameObject;
|
||||
if (gameObject is Entity)
|
||||
(gameObject as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
|
||||
gameObjects.Add(gameObject);
|
||||
}
|
||||
(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
|
||||
//var a = Assembly.GetAssembly(typeof(GameObject));
|
||||
//gameObjects.Add( TODO reflection
|
||||
//Activator.CreateInstance(Type.GetType("ZoFo.GameCore.GameObjects.Entities.EntittyForAnimationTests")
|
||||
///*(update as UpdateGameObjectCreated).GameObjectType*/, new []{ new Vector2(100, 100) })
|
||||
//as GameObject
|
||||
//);
|
||||
|
||||
}
|
||||
else if (update is UpdatePosition)
|
||||
{
|
||||
|
|
|
@ -19,17 +19,20 @@ namespace ZoFo.GameCore.GUI;
|
|||
public class BaseGUI : AbstractGUI
|
||||
{
|
||||
private DrawableUIElement menuBackground;
|
||||
private List<ItemDisplayLabel> ItemDisplayButtonsList;
|
||||
private List<ItemDisplayLabel> ItemDisplayLabelsList;
|
||||
private List<ItemDisplayButton> ItemDisplayButtonsList;
|
||||
private int buttonIndex = 0;
|
||||
private string textureName;
|
||||
|
||||
protected override void CreateUI()
|
||||
{
|
||||
ItemDisplayButtonsList = new List<ItemDisplayLabel>();
|
||||
ItemDisplayLabelsList = new List<ItemDisplayLabel>();
|
||||
ItemDisplayButtonsList = new List<ItemDisplayButton>();
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
Dictionary<string, int> playerItems = AppManager.Instance.playerData.items;
|
||||
Dictionary<string, ItemInfo> items = AppManager.Instance.ItemManager.tagItemPairs;
|
||||
int numberCraftItem = 0;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager)
|
||||
{
|
||||
|
@ -46,69 +49,112 @@ public class BaseGUI : AbstractGUI
|
|||
fontName = "Fonts\\Font"
|
||||
});
|
||||
|
||||
DrawableUIElement baseHudBack = new DrawableUIElement(Manager)
|
||||
DrawableUIElement baseItemBack = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (int)(width / 1.5) / 2, height / 2 - (int)(height / 1.5) / 2,
|
||||
(int)(width / 1.5), (int)(height / 1.5)),
|
||||
rectangle = new Rectangle(width / 2 - (height / 16 + (int)(width / 2.5)) / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
};
|
||||
Elements.Add(baseHudBack);
|
||||
Elements.Add(baseItemBack);
|
||||
DrawableUIElement baseCraftBack = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 + height / 160, height / 2 - (int)(height / 1.5) / 2,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
};
|
||||
Elements.Add(baseCraftBack);
|
||||
|
||||
//player itams
|
||||
foreach (var item in playerItems)
|
||||
{
|
||||
textureName = AppManager.Instance.ItemManager.GetItemInfo(item.Key).textureName;
|
||||
if (item.Value > 0)
|
||||
{
|
||||
ItemInfo itemInfo = AppManager.Instance.ItemManager.GetItemInfo(item.Key);
|
||||
var temp = new ItemDisplayLabel(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (int)(width / 1.5) / 2 + height / 80,
|
||||
height / 2 - (int)(height / 1.5) / 2 + height / 80 + (height / 20 + height / 80) * (buttonIndex),
|
||||
rectangle = new Rectangle(width / 2 - (height / 16 + (int)(width / 2.5)) / 2 + height / 80,
|
||||
height / 2 - (int)(height / 1.5) / 2 + height / 80 +
|
||||
(height / 20 + height / 80) * (buttonIndex),
|
||||
(int)(width / 5), (int)(height / 20)),
|
||||
text1 = item.Key,
|
||||
scale1 = 0.4f,
|
||||
count = item.Value,
|
||||
itemTextureName = textureName,
|
||||
itemTextureName = itemInfo.textureName,
|
||||
fontColor1 = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font3"
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
temp.LoadTexture(AppManager.Instance.Content);
|
||||
ItemDisplayButtonsList.Add(temp);
|
||||
ItemDisplayLabelsList.Add(temp);
|
||||
|
||||
buttonIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
// craftable items
|
||||
buttonIndex = 0;
|
||||
foreach (var item in items)
|
||||
{
|
||||
try
|
||||
{
|
||||
ItemInfo itemInfo = AppManager.Instance.ItemManager.GetItemInfo(item.Key);
|
||||
|
||||
if (itemInfo.isCraftable)
|
||||
{
|
||||
var temp = new ItemDisplayLabel(Manager)
|
||||
Dictionary<string, int> needToCraft =
|
||||
AppManager.Instance.ItemManager.GetItemInfo(item.Key).resourcesNeededToCraft;
|
||||
numberCraftItem = playerItems[needToCraft.Keys.First()] / needToCraft.Values.First();
|
||||
foreach (var itemNeedToCraft in needToCraft)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (int)(width / 1.5) / 2 + height / 40 + width / 5,
|
||||
int xValue = playerItems[itemNeedToCraft.Key] / itemNeedToCraft.Value;
|
||||
if (numberCraftItem > xValue)
|
||||
{
|
||||
numberCraftItem = xValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (numberCraftItem > 0)
|
||||
{
|
||||
var temp = new ItemDisplayButton(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(
|
||||
width / 2 - (height / 16 + (int)(width / 2.5)) / 2 + height / 20 + width / 5,
|
||||
height / 2 - (int)(height / 1.5) / 2 + height / 80 +
|
||||
(height / 20 + height / 80) * (buttonIndex),
|
||||
(int)(width / 5), (int)(height / 20)),
|
||||
text1 = item.Key,
|
||||
scale1 = 0.4f,
|
||||
count = 0,
|
||||
count = numberCraftItem,
|
||||
itemTextureName = itemInfo.textureName,
|
||||
fontColor1 = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font3"
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
temp.LoadTexture(AppManager.Instance.Content);
|
||||
ItemDisplayButtonsList.Add(temp);
|
||||
temp.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.playerData.CraftItem(item.Key);
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
};
|
||||
|
||||
buttonIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{
|
||||
|
@ -123,5 +169,19 @@ public class BaseGUI : AbstractGUI
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
foreach (var item in ItemDisplayButtonsList)
|
||||
{
|
||||
if (item.Update(gameTime))
|
||||
{
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
}
|
||||
}
|
||||
foreach (var item in ItemDisplayLabelsList)
|
||||
{
|
||||
if (item.Update(gameTime))
|
||||
{
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,6 +12,7 @@ using ZoFo.GameCore.GameManagers.ItemManager;
|
|||
using ZoFo.GameCore.GUI;
|
||||
using static System.Collections.Specialized.BitVector32;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using ZoFo.GameCore.GameManagers.AssetsManager;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
|
@ -40,6 +41,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
public ItemManager.ItemManager ItemManager;
|
||||
public SettingsManager SettingsManager;
|
||||
public SoundManager SoundManager;
|
||||
public AssetManager AssetManager;
|
||||
|
||||
public AnimationBuilder animationBuilder { get; set; }
|
||||
|
||||
|
@ -56,6 +58,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
|
||||
server = new Server();
|
||||
playerData = new PlayerData();
|
||||
ItemManager = new ItemManager.ItemManager();
|
||||
Instance = this;
|
||||
|
@ -63,6 +66,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
SettingsManager = new SettingsManager();
|
||||
SettingsManager.LoadSettings();
|
||||
SoundManager = new SoundManager();
|
||||
AssetManager = new AssetManager();
|
||||
SoundManager.LoadSounds();
|
||||
|
||||
|
||||
|
@ -101,7 +105,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server.CloseConnection(); Exit(); }
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server?.CloseConnection(); Exit(); }
|
||||
|
||||
|
||||
// debugHud.Set("key", "value");
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.AssetsManager;
|
||||
|
||||
public class AssetContainer
|
||||
{
|
||||
public List<string> Animations;
|
||||
public string IdleAnimation;
|
||||
}
|
18
ZoFo/GameCore/GameManagers/AssetsManager/AssetManager.cs
Normal file
18
ZoFo/GameCore/GameManagers/AssetsManager/AssetManager.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.AssetsManager;
|
||||
|
||||
public class AssetManager
|
||||
{
|
||||
public AssetContainer Zombie = new()
|
||||
{
|
||||
Animations = ["zombie_damaged", "zombie_walk", "zombie_idle", "zombie_attack", "zombie_death"],
|
||||
IdleAnimation = "zombie_walk"
|
||||
};
|
||||
|
||||
public AssetContainer Player = new()
|
||||
{
|
||||
Animations = [ "player_look_down" ],
|
||||
IdleAnimation = "player_look_down"
|
||||
};
|
||||
}
|
|
@ -30,9 +30,10 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
/// <summary>
|
||||
/// минимальный накоп изменения перед перевдижением
|
||||
/// </summary>
|
||||
const float minimalValueToChange = 4;
|
||||
const float minimalValueToChange = 0;
|
||||
public void CheckComponentCollision(CollisionComponent componentOfEntity)
|
||||
{
|
||||
//ADD CHECKSPEED TODO
|
||||
var entity = componentOfEntity.gameObject as LivingEntity;
|
||||
//for (int i = 0; i < ObjectsWithCollisions.Count; i++)
|
||||
//{
|
||||
|
@ -74,7 +75,8 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
}
|
||||
else
|
||||
{
|
||||
entity.position.X += entity.velocity.X; //update player position
|
||||
entity.position.X += (int)entity.velocity.X; //update player position
|
||||
//entity.position.X = (float)Math.Round(entity.position.X, 2);
|
||||
newRect.X = tryingRectX.X;//значение по X для нового РЕК приравниваем к значению испытуемого РЕК
|
||||
}
|
||||
|
||||
|
@ -112,7 +114,8 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
}
|
||||
else
|
||||
{
|
||||
entity.position.Y += entity.velocity.Y;
|
||||
entity.position.Y += (int)entity.velocity.Y;
|
||||
//entity.position.Y = (float)Math.Round(entity.position.Y, 2);
|
||||
newRect.Y = tryingRectY.Y;//значение по X для нового РЕК приравниваем к значению испытуемого РЕК
|
||||
}
|
||||
entity.velocity.Y = 0;
|
||||
|
|
|
@ -14,16 +14,18 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
public string textureName;
|
||||
Texture2D itemTexture;
|
||||
public bool isCraftable;
|
||||
public string description;
|
||||
public Dictionary<string, int> resourcesNeededToCraft;
|
||||
public ItemInfo (string tag)
|
||||
{
|
||||
this.tag = tag;
|
||||
}
|
||||
public ItemInfo(string tag,string textureName,bool isCraftable, Dictionary<string, int> resourcesNeededToCraft)
|
||||
public ItemInfo(string tag, string description, string textureName, bool isCraftable, Dictionary<string, int> resourcesNeededToCraft)
|
||||
{
|
||||
this.tag = tag;
|
||||
this.textureName = textureName;
|
||||
|
||||
this.description = description;
|
||||
this.isCraftable = isCraftable;
|
||||
this.resourcesNeededToCraft = resourcesNeededToCraft;
|
||||
}
|
||||
|
|
|
@ -25,13 +25,13 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
public void Initialize()
|
||||
{
|
||||
tagItemPairs = new Dictionary<string, ItemInfo>();
|
||||
tagItemPairs.Add("wood", new ItemInfo("wood","Textures\\Test\\wood",false,null));
|
||||
tagItemPairs.Add("rock", new ItemInfo("rock", "Textures\\Test\\rock", false, null));
|
||||
tagItemPairs.Add("steel", new ItemInfo("steel", "Textures\\Test\\steel", false, null));
|
||||
tagItemPairs.Add("pickaxe", new ItemInfo("steel", "Textures\\Test\\pickaxe", true, new Dictionary<string, int>()
|
||||
tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures\\Test\\wood",false,null));
|
||||
tagItemPairs.Add("rock", new ItemInfo("rock", "пять галек", "Textures\\Test\\rock", false, null));
|
||||
tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures\\Test\\steel", false, null));
|
||||
tagItemPairs.Add("pickaxe", new ItemInfo("steel", "прямой путь к \nстановлению каменьщиком", "Textures\\Test\\pickaxe", true, new Dictionary<string, int>()
|
||||
{
|
||||
{"wood", 2},
|
||||
{"Steel", 3}
|
||||
{"steel", 3}
|
||||
}));
|
||||
}
|
||||
|
||||
|
|
|
@ -35,14 +35,24 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
{
|
||||
items[item.Key] -= item.Value;
|
||||
}
|
||||
|
||||
if (items.Keys.Contains(itemTag))
|
||||
{
|
||||
items[itemTag] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
items.Add(itemTag, 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void LoadPlayerData()
|
||||
{
|
||||
//TODO
|
||||
items = new Dictionary<string, int>();
|
||||
items.Add("wood", 2);
|
||||
items.Add("wood", 5);
|
||||
items.Add("steel", 110);
|
||||
items.Add("rock", 6);
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
var databytes = Encoding.UTF8.GetBytes(data);
|
||||
foreach (Socket socket in clients)
|
||||
{
|
||||
clients[0].SendAsync(databytes, SocketFlags.Partial);
|
||||
clients[0].SendAsync(databytes);
|
||||
}
|
||||
for (int i = 0; i < 200 && i< datasToSend.Count; i++)
|
||||
updates.RemoveAt(0);
|
||||
|
|
|
@ -6,7 +6,7 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
internal class EntittyForAnimationTests : Entity
|
||||
{
|
||||
|
|
|
@ -6,14 +6,14 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
public abstract class Entity : GameObject
|
||||
{
|
||||
//public override GraphicsComponent graphicsComponent => null;
|
||||
public CollisionComponent collisionComponent { get; protected set; }
|
||||
public int Id { get; set; }
|
||||
static int totalEntitiesCreated = 0;
|
||||
static int totalEntitiesCreated = 1;
|
||||
protected Entity(Vector2 position) : base(position)
|
||||
{
|
||||
Id = totalEntitiesCreated;
|
||||
|
|
|
@ -11,7 +11,7 @@ using ZoFo.GameCore.Graphics;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
class Ammo:Collectable
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using ZoFo.GameCore.GameManagers;
|
|||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Collectable : Interactable
|
||||
{
|
||||
protected static readonly string _path = "Textures/icons/Collectables/";
|
||||
|
|
|
@ -5,7 +5,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
|||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables;
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
public class Interactable : Entity
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Reflection;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Enemy : LivingEntity
|
||||
{
|
||||
protected float speed;
|
||||
|
|
|
@ -9,10 +9,11 @@ using System.Threading.Tasks;
|
|||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GameManagers.AssetsManager;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
class Zombie : Enemy
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ using ZoFo.GameCore.GameManagers;
|
|||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class LivingEntity : Entity
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
class LootData
|
||||
{
|
||||
|
|
|
@ -4,12 +4,13 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.AssetsManager;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
public class Player : LivingEntity
|
||||
{
|
||||
|
@ -21,14 +22,14 @@ public class Player : LivingEntity
|
|||
//public bool IsTryingToShoot { get; set; }
|
||||
private float speed;
|
||||
private int health;
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_look_down" }, "player_look_down");
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player);
|
||||
private LootData lootData;
|
||||
//public bool isTryingToInteract { get; set; }
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
|
||||
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
|
||||
speed = 10;
|
||||
speed = 5;
|
||||
//isTryingToInteract = false;
|
||||
//IsTryingToShoot = false;
|
||||
|
||||
|
@ -43,7 +44,7 @@ public class Player : LivingEntity
|
|||
}
|
||||
public void MovementLogic()
|
||||
{
|
||||
velocity = InputPlayerRotation * speed;
|
||||
velocity += InputPlayerRotation * speed;
|
||||
}
|
||||
public void HandleNewInput(UpdateInput updateInput)
|
||||
{
|
||||
|
|
|
@ -10,7 +10,7 @@ using ZoFo.GameCore.GameManagers;
|
|||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
public class MapObject : GameObject
|
||||
{
|
||||
|
@ -34,6 +34,25 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
|
|||
(graphicsComponent as StaticGraphicsComponent).LoadContent();
|
||||
this.sourceRectangle = sourceRectangle;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для объектов с карты с анимациями, REDO
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="sourceRectangle"></param>
|
||||
/// <param name="textureName"></param>
|
||||
/// <param name="sourceRectangles"></param>
|
||||
/// <param name="frameSize"></param>
|
||||
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName, Rectangle sourceRectangles, int frameSize) : base(position)
|
||||
{
|
||||
//graphicsComponent for source
|
||||
(graphicsComponent as StaticGraphicsComponent)._textureName = textureName;
|
||||
(graphicsComponent as StaticGraphicsComponent).BuildComponent(textureName);
|
||||
(graphicsComponent as StaticGraphicsComponent).ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
|
||||
(graphicsComponent as StaticGraphicsComponent).LoadContent();
|
||||
this.sourceRectangle = sourceRectangle;
|
||||
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Linq;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.AssetsManager;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.Graphics
|
||||
|
@ -60,7 +61,17 @@ namespace ZoFo.GameCore.Graphics
|
|||
private int interval;
|
||||
private int lastInterval;
|
||||
private Rectangle sourceRectangle;
|
||||
public AnimatedGraphicsComponent(AssetContainer asset)
|
||||
{
|
||||
Build(asset.Animations, asset.IdleAnimation);
|
||||
}
|
||||
|
||||
public AnimatedGraphicsComponent(List<string> animationsId, string neitralAnimationId)
|
||||
{
|
||||
Build(animationsId, neitralAnimationId);
|
||||
}
|
||||
|
||||
private void Build(List<string> animationsId, string neitralAnimationId)
|
||||
{
|
||||
//this._spriteBatch = _spriteBatch;
|
||||
currentFrame = 0;
|
||||
|
|
|
@ -17,7 +17,6 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
|||
using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
|
|
Loading…
Add table
Reference in a new issue