tu
This commit is contained in:
commit
fc969da956
16 changed files with 268 additions and 24 deletions
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@ -13,3 +13,22 @@
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||||||
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|
||||||
#---------------------------------- Content ---------------------------------#
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#---------------------------------- Content ---------------------------------#
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||||||
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|
||||||
|
#begin Font/Font.spritefont
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||||||
|
/importer:FontDescriptionImporter
|
||||||
|
/processor:FontDescriptionProcessor
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:TextureFormat=Compressed
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||||||
|
/build:Font/Font.spritefont
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||||||
|
|
||||||
|
#begin Texture/GUI/MenuBackground.jpg
|
||||||
|
/importer:TextureImporter
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||||||
|
/processor:TextureProcessor
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||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
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||||||
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/processorParam:TextureFormat=Color
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||||||
|
/build:Texture/GUI/MenuBackground.jpg
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||||||
|
|
||||||
|
|
BIN
ZoFo/Content/Font/Debrosee-ALPnL.ttf
Normal file
BIN
ZoFo/Content/Font/Debrosee-ALPnL.ttf
Normal file
Binary file not shown.
60
ZoFo/Content/Font/Font.spritefont
Normal file
60
ZoFo/Content/Font/Font.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!--
|
||||||
|
This file contains an xml description of a font, and will be read by the XNA
|
||||||
|
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||||
|
of the font in your game, and to change the characters which are available to draw
|
||||||
|
with.
|
||||||
|
-->
|
||||||
|
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||||
|
<Asset Type="Graphics:FontDescription">
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Modify this string to change the font that will be imported.
|
||||||
|
-->
|
||||||
|
<FontName>Debrosee-ALPnL.ttf</FontName>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Size is a float value, measured in points. Modify this value to change
|
||||||
|
the size of the font.
|
||||||
|
-->
|
||||||
|
<Size>12</Size>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Spacing is a float value, measured in pixels. Modify this value to change
|
||||||
|
the amount of spacing in between characters.
|
||||||
|
-->
|
||||||
|
<Spacing>0</Spacing>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||||
|
will be used when placing characters.
|
||||||
|
-->
|
||||||
|
<UseKerning>true</UseKerning>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||||
|
and "Bold, Italic", and are case sensitive.
|
||||||
|
-->
|
||||||
|
<Style>Regular</Style>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
If you uncomment this line, the default character will be substituted if you draw
|
||||||
|
or measure text that contains characters which were not included in the font.
|
||||||
|
-->
|
||||||
|
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
CharacterRegions control what letters are available in the font. Every
|
||||||
|
character from Start to End will be built and made available for drawing. The
|
||||||
|
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||||
|
character set. The characters are ordered according to the Unicode standard.
|
||||||
|
See the documentation for more information.
|
||||||
|
-->
|
||||||
|
<CharacterRegions>
|
||||||
|
<CharacterRegion>
|
||||||
|
<Start> </Start>
|
||||||
|
<End>~</End>
|
||||||
|
</CharacterRegion>
|
||||||
|
</CharacterRegions>
|
||||||
|
</Asset>
|
||||||
|
</XnaContent>
|
BIN
ZoFo/Content/Texture/GUI/MenuBackground.jpg
Normal file
BIN
ZoFo/Content/Texture/GUI/MenuBackground.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 592 KiB |
|
@ -4,6 +4,10 @@ using System.Text.Json;
|
||||||
using ZoFo.GameCore.GameManagers.NetworkManager;
|
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace ZoFo.GameCore
|
namespace ZoFo.GameCore
|
||||||
{
|
{
|
||||||
public class Client
|
public class Client
|
||||||
|
@ -18,7 +22,7 @@ namespace ZoFo.GameCore
|
||||||
public void OnDataSend(string data)
|
public void OnDataSend(string data)
|
||||||
{
|
{
|
||||||
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||||
// Тут будет switch
|
// <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> switch
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GameEndedUnexpectedly(){ }
|
public void GameEndedUnexpectedly(){ }
|
||||||
|
@ -26,5 +30,13 @@ namespace ZoFo.GameCore
|
||||||
public void JoinRoom(){ }
|
public void JoinRoom(){ }
|
||||||
|
|
||||||
public void JoinYourself(){ }
|
public void JoinYourself(){ }
|
||||||
|
|
||||||
|
internal void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MonogameLibrary.UI.Base;
|
using MonogameLibrary.UI.Base;
|
||||||
using MonogameLibrary.UI.Elements;
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GUI;
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
|
@ -29,13 +30,13 @@ public abstract class AbstractGUI
|
||||||
private GraphicsDevice graphicsDevice;
|
private GraphicsDevice graphicsDevice;
|
||||||
public virtual void Initialize()
|
public virtual void Initialize()
|
||||||
{
|
{
|
||||||
// Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||||
CreateUI();
|
CreateUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void LoadContent()
|
public virtual void LoadContent()
|
||||||
{
|
{
|
||||||
|
Manager.LoadContent(AppManager.Instance.Content, "Font");
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Update(GameTime gameTime)
|
public virtual void Update(GameTime gameTime)
|
||||||
|
@ -47,4 +48,9 @@ public abstract class AbstractGUI
|
||||||
{
|
{
|
||||||
Manager.Draw(spriteBatch);
|
Manager.Draw(spriteBatch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void ResolutioChenges()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
6
ZoFo/GameCore/GUI/DebugHUD.cs
Normal file
6
ZoFo/GameCore/GUI/DebugHUD.cs
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
|
public class DebugHUD
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
|
@ -9,15 +9,21 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MonogameLibrary.UI.Base;
|
using MonogameLibrary.UI.Base;
|
||||||
using MonogameLibrary.UI.Elements;
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GUI;
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
public class MainMenuGUI : AbstractGUI
|
public class MainMenuGUI : AbstractGUI
|
||||||
{
|
{
|
||||||
|
DrawableUIElement menuBackground;
|
||||||
protected override void CreateUI()
|
protected override void CreateUI()
|
||||||
{
|
{
|
||||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), textureName = "Texture\\GUI\\MenuBackground" };
|
||||||
|
Elements.Add(menuBackground);
|
||||||
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
|
|
|
@ -8,6 +8,7 @@ using DangerousD.GameCore.Graphics;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||||
using ZoFo.GameCore.GUI;
|
using ZoFo.GameCore.GUI;
|
||||||
using static System.Collections.Specialized.BitVector32;
|
using static System.Collections.Specialized.BitVector32;
|
||||||
|
|
||||||
|
@ -23,13 +24,15 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
public static AppManager Instance { get; private set; }
|
public static AppManager Instance { get; private set; }
|
||||||
public GameState gamestate;
|
public GameState gamestate;
|
||||||
public AbstractGUI currentGUI;
|
public AbstractGUI currentGUI;
|
||||||
//public Client client;
|
public Point CurentScreenResolution = new Point(1920, 1080);
|
||||||
//public Server server;
|
public Client client;
|
||||||
|
public Server server;
|
||||||
|
|
||||||
|
|
||||||
#region Managers
|
#region Managers
|
||||||
|
|
||||||
public InputManager InputManager;
|
public InputManager InputManager;
|
||||||
|
public ItemManager.ItemManager ItemManager;
|
||||||
|
|
||||||
public AnimationBuilder animationBuilder{get;set; }
|
public AnimationBuilder animationBuilder{get;set; }
|
||||||
|
|
||||||
|
@ -44,14 +47,14 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
Instance = this;
|
Instance = this;
|
||||||
InputManager = new InputManager();
|
InputManager = new InputManager();
|
||||||
|
|
||||||
|
currentGUI = new MainMenuGUI();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
|
currentGUI.Initialize();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
@ -73,17 +76,17 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
Exit();
|
Exit();
|
||||||
|
|
||||||
InputManager.Update();
|
InputManager.Update();
|
||||||
//currentGUI.Update();
|
currentGUI.Update(gameTime);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
{
|
{
|
||||||
case GameState.NotPlaying:
|
case GameState.NotPlaying:
|
||||||
break;
|
break;
|
||||||
case GameState.HostPlaying:
|
case GameState.HostPlaying:
|
||||||
//server.Update(GameTime gameTime);
|
server.Update(gameTime);
|
||||||
//client.Update(GameTime gameTime);
|
client.Update(gameTime);
|
||||||
break;
|
break;
|
||||||
case GameState.ClientPlaying:
|
case GameState.ClientPlaying:
|
||||||
//server.Update(GameTime gameTime);
|
server.Update(gameTime);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -97,12 +100,12 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
|
||||||
//currentGUI.Draw(_spriteBatch);
|
currentGUI.Draw(_spriteBatch);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
{
|
{
|
||||||
case GameState.ClientPlaying:
|
case GameState.ClientPlaying:
|
||||||
case GameState.HostPlaying:
|
case GameState.HostPlaying:
|
||||||
//client.Draw(_spriteBatch);
|
client.Draw(_spriteBatch);
|
||||||
break;
|
break;
|
||||||
case GameState.NotPlaying:
|
case GameState.NotPlaying:
|
||||||
default:
|
default:
|
||||||
|
@ -118,8 +121,6 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
public void SetGUI(AbstractGUI gui)
|
public void SetGUI(AbstractGUI gui)
|
||||||
{
|
{
|
||||||
currentGUI = gui;
|
currentGUI = gui;
|
||||||
|
|
||||||
//TODO
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GameEnded(Dictionary<string, int> lootIGot)
|
public void GameEnded(Dictionary<string, int> lootIGot)
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection.Metadata;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
|
{
|
||||||
|
public class CollisionComponent
|
||||||
|
{
|
||||||
|
//остановлен ли перс
|
||||||
|
bool doesStop;
|
||||||
|
Rectangle stopRectangle;
|
||||||
|
|
||||||
|
// triggers for rectangle
|
||||||
|
bool isTrigger;
|
||||||
|
Rectangle triggerRectangle;
|
||||||
|
|
||||||
|
//delegate
|
||||||
|
public delegate void EventHandler(object sender, EventArgs e);
|
||||||
|
|
||||||
|
|
||||||
|
//events
|
||||||
|
public event EventHandler<CollisionComponent> OnTriggerEnter;
|
||||||
|
public event EventHandler<CollisionComponent> OnTriggerZone;
|
||||||
|
public event EventHandler<CollisionComponent> OnTriggerExit;
|
||||||
|
|
||||||
|
// methods-event
|
||||||
|
public void TriggerEnter(object component, ///<Player player>,
|
||||||
|
EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void TriggerZone(object component,///<Player player>,
|
||||||
|
EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void TriggerExit(object component,///<Player player>,
|
||||||
|
EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,33 @@
|
||||||
|
using Microsoft.VisualBasic;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
|
{
|
||||||
|
public class CollisionManager
|
||||||
|
{
|
||||||
|
public List<CollisionComponent> CollisionComponent;
|
||||||
|
public List<CollisionComponent> TriggerComponent;
|
||||||
|
|
||||||
|
public void UpdatePositions()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetObjectInArea(Rectangle area)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Register(Rectangle rectangle)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -15,10 +15,23 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
Texture2D itemTexture;
|
Texture2D itemTexture;
|
||||||
bool isCraftable;
|
bool isCraftable;
|
||||||
Dictionary<string, int> resourcesNeededToCraft;
|
Dictionary<string, int> resourcesNeededToCraft;
|
||||||
|
public ItemInfo (string tag)
|
||||||
|
{
|
||||||
|
this.tag = tag;
|
||||||
|
}
|
||||||
|
public ItemInfo(string tag,string textureName,bool isCraftable, Dictionary<string, int> resourcesNeededToCraft)
|
||||||
|
{
|
||||||
|
this.tag = tag;
|
||||||
|
this.textureName = textureName;
|
||||||
|
|
||||||
|
this.isCraftable = isCraftable;
|
||||||
|
this.resourcesNeededToCraft = resourcesNeededToCraft;
|
||||||
|
}
|
||||||
//методы
|
//методы
|
||||||
private void LoadTexture()
|
public void LoadTexture()
|
||||||
{
|
{
|
||||||
//я что-то хз как это
|
//я что-то хз как это
|
||||||
|
itemTexture=AppManager.Instance.Content.Load<Texture2D>(textureName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
{
|
{
|
||||||
class ItemManager
|
public class ItemManager
|
||||||
{
|
{
|
||||||
//поля
|
//поля
|
||||||
Dictionary<string, ItemInfo> tagItemPairs;
|
Dictionary<string, ItemInfo> tagItemPairs;
|
||||||
|
@ -15,9 +15,18 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
{
|
{
|
||||||
return tagItemPairs.GetValueOrDefault(tag);
|
return tagItemPairs.GetValueOrDefault(tag);
|
||||||
}
|
}
|
||||||
void LoadItemTexture()
|
void LoadItemTextures()
|
||||||
{
|
{
|
||||||
|
foreach (var item in tagItemPairs)
|
||||||
|
{
|
||||||
|
item.Value.LoadTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Initialize()
|
||||||
|
{
|
||||||
|
tagItemPairs.Add("wood", new ItemInfo("wood","wood",false,null));
|
||||||
|
tagItemPairs.Add("rock", new ItemInfo("rock", "rock", false, null));
|
||||||
|
tagItemPairs.Add("steel", new ItemInfo("steel", "steel", false, null));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
24
ZoFo/GameCore/GameManagers/ItemManager/PlayerData.cs
Normal file
24
ZoFo/GameCore/GameManagers/ItemManager/PlayerData.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс хранит информацю о количестве ресурсов у игрока
|
||||||
|
/// </summary>
|
||||||
|
internal class PlayerData
|
||||||
|
{
|
||||||
|
Dictionary<string, int> items;
|
||||||
|
/// <summary>
|
||||||
|
/// Принимает тэг и крафтит этот объект
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemTag"></param>
|
||||||
|
public void CraftItem(string itemTag)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -36,6 +37,8 @@ namespace ZoFo.GameCore
|
||||||
networkManager.AddData(gameEnded);
|
networkManager.AddData(gameEnded);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,9 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Content\Texture\GUI\" />
|
||||||
|
</ItemGroup>
|
||||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||||
<Exec Command="dotnet tool restore" />
|
<Exec Command="dotnet tool restore" />
|
||||||
|
|
Loading…
Add table
Reference in a new issue