Split GraphicsComponent.cs to animated and static

This commit is contained in:
Mootfrost777 2024-08-17 23:45:08 +03:00
parent 89978f0fc3
commit fd3c8305f2
11 changed files with 432 additions and 323 deletions

View file

@ -12,7 +12,7 @@ namespace ZoFo.GameCore.GameObjects.Entities
{
//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public override AnimatedGraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public EntittyForAnimationTests(Vector2 position) : base(position)
{
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*12, 16 * 16);

View file

@ -6,7 +6,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
public class Wood : Collectable
{
public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Wood" }, "Wood");
public override StaticGraphicsComponent graphicsComponent { get; } = new("Wood");
public Wood(Vector2 position) : base(position)
{

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@ -9,16 +9,16 @@ public class Door : Interactable
{
public bool isOpened;
public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "DoorInteraction" }, "DoorInteraction");
public override StaticGraphicsComponent graphicsComponent { get; } = new("DoorClosed");
public Door(Vector2 position) : base(position)
{
graphicsComponent.OnAnimationEnd += _ => { isOpened = !isOpened; };
//graphicsComponent.OnAnimationEnd += _ => { isOpened = !isOpened; };
}
public override void OnInteraction(object sender, CollisionComponent e)
{
graphicsComponent.AnimationSelect("DoorInteraction", isOpened);
graphicsComponent.AnimationStep();
//graphicsComponent.AnimationSelect("DoorInteraction", isOpened);
//graphicsComponent.AnimationStep();
}
}

View file

@ -9,7 +9,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables;
public class Interactable : Entity
{
public override GraphicsComponent graphicsComponent => throw new System.NotImplementedException();
public override StaticGraphicsComponent graphicsComponent => throw new System.NotImplementedException();
public Interactable(Vector2 position) : base(position)
{

View file

@ -21,7 +21,7 @@ public class LivingEntity : Entity
inputManager = new InputManager();
}
public override GraphicsComponent graphicsComponent { get; } = null;
public override AnimatedGraphicsComponent graphicsComponent { get; } = null;
#region Server side
/*public override void Update()

View file

@ -20,7 +20,7 @@ public class Player : LivingEntity
public bool IsTryingToShoot { get; set; }
private float speed;
private int health;
public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public override AnimatedGraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public Player(Vector2 position) : base(position)
{
//InputWeaponRotation = new Vector2(0, 0);

View file

@ -80,7 +80,7 @@ public abstract class GameObject
/// </summary>
public virtual void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
graphicsComponent.Draw(graphicsComponent.ObjectDrawRectangle, spriteBatch);
//debug
if (AppManager.Instance.InputManager.CollisionsCheat)
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);

View file

@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
{
public virtual bool IsColliderOn { get; protected set; } = true;//Who added that?
public Rectangle sourceRectangle;
public override GraphicsComponent graphicsComponent { get; } = new();
public override StaticGraphicsComponent graphicsComponent { get; } = new();
/// <summary>
/// Создается простой объект на карте - no animations, только где, насколько крупно рисовать, по какой сорс ректанглу рисовать и из какой текстуры
@ -35,7 +35,7 @@ namespace ZoFo.GameCore.GameObjects.MapObjects
}
public override void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, sourceRectangle);
graphicsComponent.Draw(graphicsComponent.ObjectDrawRectangle, spriteBatch, sourceRectangle);
}
}

View file

@ -0,0 +1,310 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.Graphics
{
public class AnimatedGraphicsComponent : GraphicsComponent
{
public Rectangle ObjectDrawRectangle;
public event Action<string> OnAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;
public List<string> texturesNames; //rethink public and following that errors
private AnimationContainer currentAnimation;
public bool animating = true;
private int step = 1;
public AnimationContainer CurrentAnimation
{
get
{
return currentAnimation;
}
}
public string LastAnimation { get; set; }
public string GetCurrentAnimation
{
get { return currentAnimation.Id; }
}
private AnimationContainer idleAnimation;
//private SpriteBatch _spriteBatch;
private int currentFrame;
public int CurrentFrame
{
get
{
return currentFrame;
}
}
private int interval;
private int lastInterval;
private Rectangle sourceRectangle;
public AnimatedGraphicsComponent(List<string> animationsId, string neitralAnimationId)
{
//this._spriteBatch = _spriteBatch;
currentFrame = 0;
lastInterval = 1;
LoadAnimations(animationsId, neitralAnimationId);
currentAnimation = idleAnimation;
SetInterval();
buildSourceRectangle();
}
public AnimatedGraphicsComponent(string textureName)
{
BuildComponent(textureName);
}
public AnimatedGraphicsComponent()
{
}
public void BuildComponent(string textureName)
{
mainTextureName = textureName;
//texturesNames.Add(textureName);//Added by SD
animations = new List<AnimationContainer>();
textures = new List<Texture2D>();
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
textures.Add(texture);
AnimationContainer animationContainer = new AnimationContainer();
animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
animationContainer.TextureFrameInterval = 0;
animationContainer.TextureName = texture.Name;
animationContainer.IsCycle = true;
animationContainer.FramesCount = 1;
animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
animationContainer.Id = texture.Name;
currentAnimation = animationContainer;
idleAnimation = animationContainer;
animations.Add(animationContainer);
}
private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
{
animations = new List<AnimationContainer>();
foreach (var id in animationsId)
{
animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
if (id == neitralAnimationId)
{
idleAnimation = animations.Last();
}
}
}
public override void LoadContent()
{
textures = new List<Texture2D>();
texturesNames = new List<string>();
if (animations is null)
{
return;
}
foreach (var animation in animations)
{
if (!texturesNames.Contains(animation.TextureName))
{
texturesNames.Add(animation.TextureName);
textures.Add(AppManager.Instance.Content.Load<Texture2D>(animation.TextureName));
}
}
}
public void AnimationSelect(string animationId, bool reverse = false)
{
currentAnimation = animations.Find(x => x.Id == animationId);
if (reverse)
{
currentFrame = currentAnimation.FramesCount;
step = -1;
}
else
{
step = 1;
currentFrame = 1;
}
buildSourceRectangle();
SetInterval();
}
public void StartAnimation()
{
animating = true;
}
public void AnimationStep()
{
currentFrame += step;
}
public void SetFrame(int frame)
{
currentFrame = frame;
}
public void StopAnimation()
{
currentFrame = 0;
interval = 0;
currentAnimation = idleAnimation;
buildSourceRectangle();
SetInterval();
}
private void AnimationEnd()
{
if (!currentAnimation.IsCycle)
{
if (OnAnimationEnd != null)
{
OnAnimationEnd(currentAnimation.Id);
}
currentAnimation = idleAnimation;
animating = false;
}
currentFrame = 0;
}
public override void Update()
{
if (currentAnimation.FramesCount <= currentFrame || currentFrame < 0)
{
AnimationEnd();
}
if (!animating)
return;
if (interval == 0)
{
currentFrame += step;
buildSourceRectangle();
SetInterval();
}
interval--;
}
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
private void buildSourceRectangle()
{
sourceRectangle = new Rectangle();
if (currentAnimation == null)
{
currentAnimation = idleAnimation;
}
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame *
(currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
}
private void SetInterval()
{
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
if (i != null)
{
interval = i.Item2;
lastInterval = interval;
}
else
{
interval = lastInterval;
}
}
public static void SetCameraPosition(Vector2 playerPosition)
{
CameraPosition = (playerPosition).ToPoint();
CameraPosition.X -= 200;
CameraPosition.Y -= 120;
// TODO
/*
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
}
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
}
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
}
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 240)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
}
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
*/
}
public static Point CameraPosition = new Point(0, 0);
}
}

View file

@ -1,318 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.Graphics
namespace ZoFo.GameCore.Graphics;
public abstract class GraphicsComponent
{
public Rectangle ObjectDrawRectangle;
public static int scaling = 1;
public string mainTextureName;//TODO костыль - пофиксить
public class GraphicsComponent
public abstract void LoadContent();
public abstract void Update();
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch);
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle);
protected Rectangle Scaling(Rectangle destinationRectangle)
{
public Rectangle ObjectDrawRectangle;
public event Action<string> OnAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;
public List<string> texturesNames; //rethink public and following that errors
private AnimationContainer currentAnimation;
public static int scaling = 1;
public bool animating = true;
private int step = 1;
public AnimationContainer CurrentAnimation
{
get
{
return currentAnimation;
}
}
public string LastAnimation { get; set; }
public string GetCurrentAnimation
{
get { return currentAnimation.Id; }
}
private AnimationContainer idleAnimation;
//private SpriteBatch _spriteBatch;
private int currentFrame;
public int CurrentFrame
{
get
{
return currentFrame;
}
}
private int interval;
private int lastInterval;
private Rectangle sourceRectangle;
public GraphicsComponent(List<string> animationsId, string neitralAnimationId)
{
//this._spriteBatch = _spriteBatch;
currentFrame = 0;
lastInterval = 1;
LoadAnimations(animationsId, neitralAnimationId);
currentAnimation = idleAnimation;
SetInterval();
buildSourceRectangle();
}
public string mainTextureName;//TODO костыль - пофиксить
public GraphicsComponent(string textureName)
{
BuildComponent(textureName);
}
public GraphicsComponent()
{
}
public void BuildComponent(string textureName)
{
mainTextureName = textureName;
//texturesNames.Add(textureName);//Added by SD
animations = new List<AnimationContainer>();
textures = new List<Texture2D>();
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
textures.Add(texture);
AnimationContainer animationContainer = new AnimationContainer();
animationContainer.StartSpriteRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
animationContainer.TextureFrameInterval = 0;
animationContainer.TextureName = texture.Name;
animationContainer.IsCycle = true;
animationContainer.FramesCount = 1;
animationContainer.FrameTime = new List<Tuple<int, int>>() { new Tuple<int, int>(0, 10) };
animationContainer.Id = texture.Name;
currentAnimation = animationContainer;
idleAnimation = animationContainer;
animations.Add(animationContainer);
}
private void LoadAnimations(List<string> animationsId, string neitralAnimationId)
{
animations = new List<AnimationContainer>();
foreach (var id in animationsId)
{
animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
if (id == neitralAnimationId)
{
idleAnimation = animations.Last();
}
}
}
public void LoadContent()
{
textures = new List<Texture2D>();
texturesNames = new List<string>();
if (animations is null)
{
return;
}
foreach (var animation in animations)
{
if (!texturesNames.Contains(animation.TextureName))
{
texturesNames.Add(animation.TextureName);
textures.Add(AppManager.Instance.Content.Load<Texture2D>(animation.TextureName));
}
}
}
public void AnimationSelect(string animationId, bool reverse = false)
{
currentAnimation = animations.Find(x => x.Id == animationId);
if (reverse)
{
currentFrame = currentAnimation.FramesCount;
step = -1;
}
else
{
step = 1;
currentFrame = 1;
}
buildSourceRectangle();
SetInterval();
}
public void StartAnimation()
{
animating = true;
}
public void AnimationStep()
{
currentFrame += step;
}
public void SetFrame(int frame)
{
currentFrame = frame;
}
public void StopAnimation()
{
currentFrame = 0;
interval = 0;
currentAnimation = idleAnimation;
buildSourceRectangle();
SetInterval();
}
private void AnimationEnd()
{
if (!currentAnimation.IsCycle)
{
if (OnAnimationEnd != null)
{
OnAnimationEnd(currentAnimation.Id);
}
currentAnimation = idleAnimation;
animating = false;
}
currentFrame = 0;
}
public void Update()
{
if (currentAnimation.FramesCount <= currentFrame || currentFrame < 0)
{
AnimationEnd();
}
if (!animating)
return;
if (interval == 0)
{
currentFrame += step;
buildSourceRectangle();
SetInterval();
}
interval--;
}
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
public void DrawAnimation(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
{
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;
if (currentAnimation.Offset.X != 0)
{
destinationRectangle.X -= (int)currentAnimation.Offset.X;
scale = destinationRectangle.Height / sourceRectangle.Height;
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
}
else if (currentAnimation.Offset.Y != 0)
{
destinationRectangle.Y -= (int)currentAnimation.Offset.Y;
scale = destinationRectangle.Width / sourceRectangle.Width;
destinationRectangle.Height = (int)(sourceRectangle.Height * scale);
}
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
private Rectangle Scaling(Rectangle destinationRectangle)
{
destinationRectangle.X *= scaling;
destinationRectangle.Y *= scaling;
destinationRectangle.Width *= scaling;
destinationRectangle.Height *= scaling;
return destinationRectangle;
}
private void buildSourceRectangle()
{
sourceRectangle = new Rectangle();
if (currentAnimation == null)
{
currentAnimation = idleAnimation;
}
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame *
(currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
}
private void SetInterval()
{
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
if (i != null)
{
interval = i.Item2;
lastInterval = interval;
}
else
{
interval = lastInterval;
}
}
public static void SetCameraPosition(Vector2 playerPosition)
{
CameraPosition = (playerPosition).ToPoint();
CameraPosition.X -= 200;
CameraPosition.Y -= 120;
// TODO
/*
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
}
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
}
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
}
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 240)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
}
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
*/
}
public static Point CameraPosition = new Point(0, 0);
destinationRectangle.X *= scaling;
destinationRectangle.Y *= scaling;
destinationRectangle.Width *= scaling;
destinationRectangle.Height *= scaling;
return destinationRectangle;
}
public static void SetCameraPosition(Vector2 playerPosition)
{
CameraPosition = (playerPosition).ToPoint();
CameraPosition.X -= 200;
CameraPosition.Y -= 120;
// TODO
/*
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
}
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
}
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
}
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 240)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
}
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
*/
}
public static Point CameraPosition = new Point(0, 0);
}

View file

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.Graphics
{
public class StaticGraphicsComponent : GraphicsComponent
{
private Texture2D texture;
private string textureName;
public StaticGraphicsComponent()
{
}
public StaticGraphicsComponent(string textureName)
{
BuildComponent(textureName);
}
public void BuildComponent(string textureName)
{
this.textureName = textureName;
}
public override void LoadContent()
{
texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
}
public override void Update()
{
throw new NotImplementedException();
}
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
{
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture, destinationRectangle, Color.White);
}
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
{
destinationRectangle.X -= CameraPosition.X;
destinationRectangle.Y -= CameraPosition.Y;
destinationRectangle = Scaling(destinationRectangle);
_spriteBatch.Draw(texture,
destinationRectangle, sourceRectangle, Color.White);
}
}
}