Merge pull request #91 from progtime-net/Collision
Add GetEntitiesToUpdate
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commit
fe0a420aeb
4 changed files with 26 additions and 4 deletions
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@ -10,6 +10,7 @@ using Microsoft.Xna.Framework;
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using ZoFo.GameCore.GameManagers.MapManager.MapElements;
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using ZoFo.GameCore.GameObjects.Entities;
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using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
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using ZoFo.GameCore.Graphics;
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using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
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@ -24,8 +25,27 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
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public List<CollisionComponent> ObjectsWithCollisions;
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public List<CollisionComponent> EntitiesWithMovements;
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public List<CollisionComponent> ObjectsWithTriggers;
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public List<CollisionComponent> GetEntitiesToUpdate(Player player)
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{
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float ViewDistance = 500;
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List<CollisionComponent> EntitiesInPlayerArea = new List<CollisionComponent>();
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Rectangle ViewArea = new Rectangle((int)(player.position.X), (int)(player.position.Y),
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(int)(ViewDistance), (int)(ViewDistance));
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for (int i = 0; i < ObjectsWithCollisions.Count; i++)
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{
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if (ViewArea.Contains((float)ObjectsWithCollisions[i].gameObject.position.X, (float)ObjectsWithCollisions[i].gameObject.position.Y));
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{
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EntitiesInPlayerArea.Add(ObjectsWithCollisions[i]);
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}
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}
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return EntitiesInPlayerArea;
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}
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//чекаем коллизии в листе
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/// <summary>
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@ -12,6 +12,7 @@ namespace ZoFo.GameCore.GameObjects
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{
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//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
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public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "zombie_idle" }, "zombie_idle");
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@ -19,6 +20,7 @@ namespace ZoFo.GameCore.GameObjects
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public EntittyForAnimationTests(Vector2 position) : base(position)
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{
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*20, 16 * 20);
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position = new Vector2(10, 10);
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}
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@ -15,7 +15,7 @@ using ZoFo.GameCore.GUI;
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namespace ZoFo.GameCore.GameObjects;
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public class Player : LivingEntity
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{
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{
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public Vector2 InputWeaponRotation { get; set; }
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public Vector2 InputPlayerRotation { get; set; }
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@ -36,7 +36,7 @@ public class Player : LivingEntity
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/// <summary>
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/// Факт того, что плеер в этом апдейте пытается стрелять
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/// </summary>
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public bool IsTryingToShoot { get; set; }
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public bool IsTryingToShoot { get; set; }
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public Player(Vector2 position) : base(position)
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{
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lootData = new LootData();
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@ -35,8 +35,8 @@
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<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\sounds\Zombie\" />
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<Folder Include="Content\Textures\Animations\PlayerAFK\" />
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<Folder Include="Content\sounds\Zombie\" />
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<Folder Include="Content\Textures\Animations\PlayerAFK\" />
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<Folder Include="Content\Textures\GUI\" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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