using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using ZoFo.GameCore.GameObjects.Entities; using ZoFo.GameCore.ZoFo_graphics; using ZoFo.GameCore.GameManagers; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities; public class LivingEntity : Entity { public Vector2 velocity; private InputManager inputManager; public LivingEntity(Vector2 position) : base(position) { inputManager = new InputManager(); } #region Server side /*public override void Update() { }*/ #endregion }