using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO; namespace ServerOverall.Server.Updates.ClientToServer { public class UpdateInput :UpdateData { // public int IdEntity { get; set; } public SerializableVector2 InputMovementDirection{get;set;} public SerializableVector2 InputAttackDirection {get;set;} public int PlayerId {get;set;} public UpdateInput() { UpdateType = "UpdateInput"; } } }