82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata;
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using System.Text;
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using System.Threading.Tasks;
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using AnimatorFileCreatorAdvanced.Core.GUI;
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namespace AnimatorFileCreatorAdvanced.Core
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{
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public class AppManager : Game
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{
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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public Point CurentScreenResolution = new Point(1000, 600);
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AbstractGUI GUI;
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public static AppManager Instance { get; private set; }
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public AppManager()
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{
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_graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
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Instance = this;
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GUI = new CreatingAnimationGUI();
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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GUI.Initialize();
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GUI.LoadContent();
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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GUI.Update(gameTime);
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.DarkSlateBlue);
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// TODO: Add your drawing code here
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GUI.Draw(_spriteBatch);
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base.Draw(gameTime);
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}
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public void SetResolution(int x, int y)
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{
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_graphics.PreferredBackBufferWidth = x;
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_graphics.PreferredBackBufferHeight = y;
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}
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public void FulscrreenSwitch()
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{
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_graphics.IsFullScreen = !_graphics.IsFullScreen;
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}
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}
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}
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