ZoFo/ZoFo/GameCore/Graphics/GraphicsComponent.cs

59 lines
No EOL
2.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ZoFo.GameCore.Graphics;
public abstract class GraphicsComponent
{
public Rectangle ObjectDrawRectangle;
public static int scaling = 1;
public string mainTextureName;//TODO костыль - пофиксить
public SpriteEffects Flip = SpriteEffects.None;
public float Rotation;
public abstract void LoadContent();
public abstract void Update();
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch);
public abstract void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle);
protected Rectangle Scaling(Rectangle destinationRectangle)
{
destinationRectangle.X *= scaling;
destinationRectangle.Y *= scaling;
destinationRectangle.Width *= scaling;
destinationRectangle.Height *= scaling;
return destinationRectangle;
}
public static void SetCameraPosition(Vector2 playerPosition)
{
CameraPosition = (playerPosition).ToPoint();
CameraPosition.X -= 200;
CameraPosition.Y -= 120;
// TODO
/*
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
}
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
}
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
{
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
}
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 240)
{
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
}
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
*/
}
public static Point CameraPosition = new Point(0, 0);
}