74 lines
No EOL
2.1 KiB
C#
74 lines
No EOL
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GUI;
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namespace ZoFo.GameCore.Graphics
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{
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public class StaticGraphicsComponent : GraphicsComponent
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{
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private Texture2D texture;
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public string _textureName;
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public StaticGraphicsComponent()
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{
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LoadContent();
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}
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public StaticGraphicsComponent(string textureName)
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{
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BuildComponent(textureName);
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LoadContent();
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}
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public void BuildComponent(string textureName)
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{
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_textureName = textureName;
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}
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public override void LoadContent()
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{
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if (_textureName is null)
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{
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return;
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}
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texture = AppManager.Instance.Content.Load<Texture2D>(_textureName);
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}
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public override void Update()
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{
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}
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public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
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{
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DebugHUD.Instance.Log("draw ");
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destinationRectangle.X -= CameraPosition.X;
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destinationRectangle.Y -= CameraPosition.Y;
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destinationRectangle = Scaling(destinationRectangle);
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_spriteBatch.Draw(texture, destinationRectangle, texture.Bounds, Color.White, Rotation,
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Vector2.Zero, Flip, 0);
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}
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public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch, Rectangle sourceRectangle)
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{
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// Uncomment to go brrrr
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//Rotation = new Random().Next(1, 365);
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DebugHUD.Instance.Log("draw ");
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destinationRectangle.X -= CameraPosition.X;
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destinationRectangle.Y -= CameraPosition.Y;
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destinationRectangle = Scaling(destinationRectangle);
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_spriteBatch.Draw(texture,
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destinationRectangle, sourceRectangle, Color.White, Rotation,
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Vector2.Zero, Flip, 0);
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}
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}
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} |