ZoFo/ZoFo/GameCore/GameObjects/MapObjects/StopObjects/StopObject.cs
2024-08-16 16:23:42 +03:00

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using Microsoft.Xna.Framework;
using System;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
public class StopObject : MapObject
{
CollisionComponent collisionComponent;
protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName)
{
// TODO: Написать коллизию, пусть тразмер будет чисто таким же как и текстурка.
// Поменяйте уровень защиты конструктора, после снимите в MapManager комментарий в методе LoadMap с создания StopObject-а
}
}