ZoFo/ZoFo/GameCore/Client.cs

56 lines
No EOL
1.6 KiB
C#

using System.Collections.Generic;
using System.Text.Json;
using ZoFo.GameCore.GameManagers.NetworkManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.GameObjects.MapObjects;
namespace ZoFo.GameCore
{
public class Client
{
ClientNetworkManager networkManager;
public bool IsConnected { get { return networkManager.IsConnected; } }
public Client()
{
networkManager = new ClientNetworkManager();
networkManager.GetDataSent += OnDataSend;
}
public void OnDataSend(string data)
{
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
// тут будет switch
foreach (var item in updateDatas)
{
/* switch (item.UpdateType) Здесь нужно отлавливать и регистрировать
{
case "Tile":
MapObject map = new MapObject();
break;
}*/
}
}
public void GameEndedUnexpectedly() { }
public void JoinRoom(string ip)
{
networkManager.JoinRoom(ip);
}
public void JoinYourself() { networkManager.JoinYourself(); }
internal void Update(GameTime gameTime)
{
}
internal void Draw(SpriteBatch spriteBatch)
{
}
}
}