ZoFo/MonogameLibrary/UI/Elements/Label.cs
2024-08-15 00:55:16 +03:00

56 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MonogameLibrary.UI.Elements
{
public class Label : DrawableTextedUiElement
{
public Label(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
{
}
protected HoverState hoverState = HoverState.None;
float gameTime = 0;
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
{
if (mouseState.LeftButton == ButtonState.Pressed)
{
hoverState = HoverState.Pressing;
}
else
{
hoverState = HoverState.Hovering;
}
}
else
{
hoverState = HoverState.None;
}
return false;
}
public override void Draw(SpriteBatch _spriteBatch)
{
if (hoverState == HoverState.None)
{
_spriteBatch.Draw(texture, rectangle, new Color(235, 235, 235));
}
else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
else
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
DrawText(_spriteBatch);
}
}
}