68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Enums;
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using MonogameLibrary.UI.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using static MonogameLibrary.UI.Elements.Button;
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namespace MonogameLibrary.UI.Elements
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{
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public class Rect : DrawableTextedUiElement, IInteractable
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{
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public delegate void OnButtonPressed();
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public event OnButtonPressed? RightButtonPressed;
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public event OnButtonPressed? LeftButtonPressed;
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protected HoverState hoverState = HoverState.None;
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public Rect(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
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{
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}
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public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
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{
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//if (Manager.)
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if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
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{
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if (mouseState.LeftButton == ButtonState.Pressed || mouseState.RightButton == ButtonState.Pressed)
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{
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hoverState = HoverState.Pressing;
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}
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else
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{
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hoverState = HoverState.Hovering;
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}
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if (prevmouseState.LeftButton == ButtonState.Pressed)
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{
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if (mouseState.LeftButton != prevmouseState.LeftButton)
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{
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hoverState = HoverState.Pressing;
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LeftButtonPressed?.Invoke();
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return true;
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}
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}
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else if(prevmouseState.RightButton == ButtonState.Pressed)
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{
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if (mouseState.RightButton != prevmouseState.RightButton)
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{
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RightButtonPressed?.Invoke();
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return true;
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}
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}
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}
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else
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{
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hoverState = HoverState.None;
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}
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return false;
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}
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public override void Draw(SpriteBatch _spriteBatch)
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{
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_spriteBatch.Draw(texture, rectangle, Color.White);
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DrawText(_spriteBatch);
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}
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}
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}
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