Start commit. All gameplay. Textbox lib by my friend was broken(not fatal for gameplay).
This commit is contained in:
Mootfrost777 2021-12-21 19:57:41 +03:00
parent 18d7144929
commit 79260807c7
240 changed files with 15555 additions and 0 deletions

25
Arkanoidv3.0.sln Normal file
View file

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30804.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Arkanoidv3.0", "Arkanoidv3.0\Arkanoidv3.0.csproj", "{C25DD048-0BCD-4892-822E-4FC29D56E60E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C25DD048-0BCD-4892-822E-4FC29D56E60E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C25DD048-0BCD-4892-822E-4FC29D56E60E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C25DD048-0BCD-4892-822E-4FC29D56E60E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C25DD048-0BCD-4892-822E-4FC29D56E60E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3429E7F4-B6AB-4CFD-AD01-E0DA20829A90}
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<Reference Include="Textbox_2019">
<HintPath>..\..\Textbox_2019\Textbox_2019\bin\Debug\netstandard2.0\Textbox_2019.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

View file

@ -0,0 +1,44 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Arkanoid.Classes
{
class Background
{
private Texture2D texture;
private Vector2 position1;
private Vector2 position2;
private int speed;
public Background()
{
texture = null;
position1 = new Vector2(0, 0);
position2 = new Vector2(0, -995);
speed = 1;
}
public void LoadContent(ContentManager dr)
{
texture = dr.Load<Texture2D>("newfon3");
}
public void Draw(SpriteBatch spr)
{
spr.Draw(texture, position1, Color.White);
spr.Draw(texture, position2, Color.White);
}
public void Update()
{
position1.Y += speed;
position2.Y += speed;
if (position1.Y >= 995)
{
position1.Y = 0;
position2.Y = -995;
}
}
}
}

View file

@ -0,0 +1,162 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Content;
using Arkanoid.Classes;
using System.IO;
using System;
using System.Linq;
using MonoGame_Textbox;
using MonoGame_Test;
namespace Arkanoid.Classes
{
class Ball
{
private GameObj ball;
Random random = new Random();
SoundEffect GameOverSong;
SoundEffect PlatformCollideSong;
public int speed1 = -3;
public int speed2 = -3;
Vector2 pos2 = new Vector2();
public void LoadContent(ContentManager Content, Vector2 cpos)
{
ball = new GameObj(Content.Load<Texture2D>("Ball"));
ball.Position = new Vector2(cpos.X, cpos.Y - 100);
ball.Speed = new Vector2(speed1, speed2);
GameOverSong = Content.Load<SoundEffect>("GameOver");
PlatformCollideSong = Content.Load<SoundEffect>("PlatformCollide");
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(ball.texture, ball.Position, Color.White);
}
public void UpdateBall(Platform p, Vector2 cpos, string f, Bricks bricks, SoundEffect Explosion, SoundEffect Explosion2, SoundEffect Explosion3, int levels, Cube cub)
{
Rectangle Next = new Rectangle((int)(ball.Position.X + ball.Speed.X),
(int)(ball.Position.Y + ball.Speed.Y),
ball.Width, ball.Height);
if (Next.Y <= 0)
{
ball.HorizontalRepulsion();
}
if (Next.Y >= 700 - Next.Height)
{
p.position = new Vector2(400, 500);
ball.Position = new Vector2(cpos.X, cpos.Y - 100);
ball.HorizontalRepulsion();
Game1.SaveHistory();
Game1.SaveBestScore();
Game1.score = 0;
speed1 = -3;
speed2 = -3;
p.speed = 6;
Game1.newFlag = false;
bricks.ResetBricks(levels);
ball.IsAlive = false;
Game1.gameState = GameState.GameOver;
GameOverSong.Play();
MediaPlayer.Stop();
}
if ((Next.X >= 800 - Next.Width) || Next.X <= 0)
{
ball.VerticalRepulsion();
}
foreach (var brick in Bricks.bricksArray)
{
if (Next.Intersects(brick.boundingBox) && brick.IsAlive)
{
if (random.Next(0, 2) == 1)
{
if (Game1.levels == 10)
{
if (random.Next(0, 2) == 1)
{
Game1.isBoss = true;
Game1.xforboss = brick.Position.X;
Game1.yforboss = brick.Position.Y;
if (Game1.isBoss == true)
{
// cub = new cuber(Game1.xforboss,Game1.yforboss);
cub.position = new Vector2(Game1.xforboss, Game1.yforboss);
if (p.destinationRectangle.Intersects(cub.dest))
{
Game1.isBoss = false;
}
}
}
int a = random.Next(0, 5);
if (a == 0) Explosion.Play();
else if (a == 1) Explosion2.Play();
else Explosion3.Play();
brick.IsAlive = false;
//int u = random.Next(0, 5);
//if (u==0)
//{
//}
Game1.score++;
}
else
{
int a = random.Next(0, 3);
if (a == 0) Explosion.Play();
else if (a == 1) Explosion2.Play();
else Explosion3.Play();
brick.IsAlive = false;
Game1.score++;
}
}
Collide(ball, brick.boundingBox);
}
}
ball.Position += ball.Speed;
if (Next.Intersects(p.destinationRectangle))
{
PlatformCollideSong.Play();
Collide(ball, p.destinationRectangle);
}
}
public void Collide(GameObj gameObj, Rectangle rectangle)//отбиться от стенок
{
if (rectangle.Left <= gameObj.boundingBox.Center.X && gameObj.boundingBox.Center.X <= rectangle.Right)
{
gameObj.HorizontalRepulsion();
}
else if (rectangle.Top <= gameObj.boundingBox.Center.Y && gameObj.boundingBox.Center.Y <= rectangle.Bottom)
{
gameObj.HorizontalRepulsion();
}
}
}
}

View file

@ -0,0 +1,185 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
namespace Arkanoid.Classes
{
class Bricks
{
Random random = new Random();
private int bricksCountWidth = 10;
private int bricksCountHeight = 5;
private Texture2D texture;
Color t = Color.White;
public static GameObj[,] bricksArray;
public void LoadContent(ContentManager Content)
{
texture = Content.Load<Texture2D>("Brick");
}
public void ResetBricks(int lvl)
{
bricksArray = new GameObj[bricksCountWidth, bricksCountHeight];
for (int i = 0; i < bricksCountWidth; i++)
{
for (int j = 0; j < bricksCountHeight; j++)
{
bricksArray[i, j] = new GameObj(texture)
{
Position = new Vector2(i * 82, j * 31 + 100)
};
}
}
if (Game1.levels == 1)
{
for (int i = 0; i < 20; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
if (Game1.levels == 0)
{
for (int i = 0; i < 100; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
if (Game1.levels == 1)
{
for (int i = 0; i < 27; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
if (Game1.levels >= 2 && lvl <= 6)
{
for (int i = 0; i < 20; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
if (Game1.levels == 7)
{
for (int i = 0; i < 15; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
if (Game1.levels == 8 || lvl == 9)
{
for (int i = 0; i < 10; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
if (Game1.levels == 10)
{
for (int i = 0; i < 0; i++)
{
int xx = random.Next(0, 9);
int yy = random.Next(0, 5);
bricksArray[xx, yy].IsAlive = false;
}
}
}
public void Update(int lvl)
{
bool flag = false;
for (int i = 0; i < bricksCountWidth; i++)
{
for (int j = 0; j < bricksCountHeight; j++)
{
if (bricksArray[i, j].IsAlive)
{
flag = true;
}
}
}
if (flag == false)
{
Game1.gameState = GameState.Win;
Game1.levels++;
ResetBricks(lvl);
}
}
public void Draw(SpriteBatch spriteBatch, int lvl)
{
for (int i = 0; i < bricksCountWidth; i++)
{
for (int j = 0; j < bricksCountHeight; j++)
{
if (bricksArray[i, j].IsAlive) //Невыбит ли кирпичик
{
if (i > -1 && i < 10 && j == 0)
{
t = Color.Yellow;
}
if (i > -1 && i < 10 && j == 1)
{
t = Color.LightCoral;
}
if (i > -1 && i < 10 && j == 2)
{
t = Color.Pink;
}
if (i > -1 && i < 10 && j == 3)
{
t = Color.Lavender;
}
if (i > -1 && i < 10 && j == 4)
{
t = Color.LightSkyBlue;
}
spriteBatch.Draw(bricksArray[i, j].texture, bricksArray[i, j].Position, t);
}
}
}
}
}
}

View file

@ -0,0 +1,59 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Arkanoid.Classes
{
class Cube
{
public Texture2D texture;
public Vector2 position;
public int Width { get { return texture.Width; } }
public int Height { get { return texture.Height; } }
public Rectangle dest;
public int speed = 1;
public Cube(float x, float y)
{
position = new Vector2(x, y);
}
public Cube()
{
}
public void LoadContent(ContentManager dr)
{
texture = dr.Load<Texture2D>("cube2");
}
public void Update()
{
position.Y += speed;
dest.Y += speed;
dest = new Rectangle((int)position.X,
(int)position.Y, texture.Width, texture.Height);
}
public void Draw(SpriteBatch srt)
{
srt.Draw(texture, dest, Color.White);
}
}
}

View file

@ -0,0 +1,41 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Arkanoid.Classes
{
public class GameObj
{
public Color Color;
public Texture2D texture { get; set; }
public Vector2 Position;
public Vector2 Speed;
public int Width { get { return texture.Width; } }
public int Height { get { return texture.Height; } }
public bool IsAlive { get; set; }
public Rectangle boundingBox
{
get
{
return new Rectangle((int)Position.X, (int)Position.Y, Width, Height);
}
}
public GameObj(Texture2D texture)
{
this.texture = texture;
IsAlive = true;
Position = Vector2.Zero;
Speed = Vector2.Zero;
}
public void HorizontalRepulsion()
{
Speed.Y = -Speed.Y;
}
public void VerticalRepulsion()
{
Speed.X = -Speed.X;
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using System.Text;
namespace Arkanoid.Classes
{
class GameOver
{
private SpriteFont spriteFont;
private Color defaultColor;
public Vector2 Position { get; set; }
public string Text { get; set; }
public Color Color { get; set; }
private bool isReset = false;
private KeyboardState keyboard;
private KeyboardState prevKeyboard;
public GameOver()
{
Position = new Vector2(270, 300);
Text = "GAME OVER!";
Color = Color.Red;
defaultColor = Color;
}
public void LoadContent(ContentManager manager)
{
spriteFont = manager.Load<SpriteFont>("GameOverFont");
}
public void Draw(SpriteBatch brush)
{
brush.DrawString(spriteFont, Text, Position, Color);
}
public void Update()
{
keyboard = Keyboard.GetState();
if (prevKeyboard.IsKeyDown(Keys.Enter) && (keyboard != prevKeyboard))
{
if (keyboard.IsKeyUp(Keys.Enter))
{
Game1.gameState = GameState.Menu;
isReset = true;
}
}
prevKeyboard = keyboard;
}
}
}

View file

@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Content;
using System.IO;
using System.Linq;
namespace Arkanoid.Classes
{
class History
{
private SpriteFont spriteFont;
private Color defaultColor;
Vector2 Position = new Vector2(0, 0);
public string Text { get; set; } = "";
public Color Color { get; set; }
public History()
{
Color = Color.Black;
defaultColor = Color;
}
public void LoadContent(ContentManager Content)
{
spriteFont = Content.Load<SpriteFont>("GameFont");
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.DrawString(spriteFont, "Game history:", Position, Color);
Position.Y += 26;
int count = File.ReadAllLines("GameHistory.txt").Length;
int c2 = count;
if (count >= 22) count = 22;
for (int i = 0; i < count; i++)
{
spriteBatch.DrawString(spriteFont, File.ReadLines("GameHistory.txt").ElementAt(c2 - i - 1), Position, Color);
Position.Y += 26;
}
Position.Y = 0;
}
}
}

View file

@ -0,0 +1,49 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Arkanoid.Classes
{
class Label
{
private SpriteFont spriteFont;
private Color color_default;
public Vector2 Position { get; set; }
public string Text { get; set; }
public Color Color { get; set; }
public Label()
{
Position = new Vector2(100, 100);
Text = "Label";
Color = Color.Yellow;
color_default = Color;
}
public Label(string Text, Vector2 Position, Color Color)
{
this.Text = Text;
this.Position = Position;
this.Color = Color;
color_default = Color;
}
public void ResetColor()
{
Color = color_default;
}
public void LoadContent(ContentManager Content)
{
spriteFont = Content.Load<SpriteFont>("GameOverFont");
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.DrawString(spriteFont, Text, Position, Color);
}
}
}

View file

@ -0,0 +1,122 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; // для ContentManager
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
namespace Arkanoid.Classes
{
class Menu
{
private List<Label> items;
private string[] texts = { "Play", "Info", "History", "Exit" };
private int selected = 0;
private KeyboardState keyboard;
public KeyboardState prevKeyboard;
SoundEffect MenuSound;
SoundEffect SelectSound;
public Vector2 Position { get; set; }
public Menu()
{
items = new List<Label>();
Vector2 position = new Vector2(350, 300);
for (int i = 0; i < texts.Length; i++)
{
Label label = new Label(texts[i], position, Color.Yellow);
items.Add(label);
position.Y += 40;
}
}
public void SetMenuPosition(Vector2 Position)
{
this.Position = Position;
for (int i = 0; i < items.Count; i++)
{
items[i].Position = Position;
Position.Y += 30;
}
}
public void LoadContent(ContentManager Content)
{
foreach (Label item in items)
{
item.LoadContent(Content);
}
MenuSound = Content.Load<SoundEffect>("MenuSong");
SelectSound = Content.Load<SoundEffect>("Select");
}
public void Update(Song song)
{
keyboard = Keyboard.GetState();
// Down
if ((keyboard.IsKeyDown(Keys.S) || keyboard.IsKeyDown(Keys.Down)) && (keyboard != prevKeyboard))
{
if (selected < items.Count - 1)
{
SelectSound.Play();
items[selected].ResetColor();
selected++;
}
}
if ((keyboard.IsKeyDown(Keys.W) || keyboard.IsKeyDown(Keys.Up)) && (keyboard != prevKeyboard))
{
if (selected > 0)
{
SelectSound.Play();
items[selected].ResetColor();
selected--;
}
}
// Enter - выбор в меню
if (keyboard.IsKeyDown(Keys.Enter) && (keyboard != prevKeyboard))
{
MenuSound.Play();
switch (selected)
{
case 0:
Game1.gameState = GameState.Game;
MediaPlayer.Play(song);
break;
case 1:
Game1.gameState = GameState.Info;
//Game1.gameState = GameState.Win;
break;
case 3:
Game1.gameState = GameState.Exit;
break;
case 2:
Game1.gameState = GameState.History;
break;
default:
break;
}
}
prevKeyboard = keyboard;
}
public void Draw(SpriteBatch spriteBatch)
{
items[selected].Color = Color.Green;
foreach (var item in items)
{
item.Draw(spriteBatch);
}
}
}
}

View file

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Media;
using MonoGame_Textbox;
using MonoGame_Test;
using Microsoft.Xna.Framework.Content;
namespace Arkanoid.Classes
{
class NameEnter
{
public NameEnter()
{
}
public void LoadContent(ContentManager Content)
{
}
}
}

View file

@ -0,0 +1,100 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; // для ContentManager
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
namespace Arkanoid.Classes
{
class Platform
{
// поля
public Texture2D texture;
public Vector2 position;
public int speed;
public Rectangle destinationRectangle;
// данные
public Platform()
{
position = new Vector2(400, 500);
texture = null;
speed = 6;
}
public void LoadContent(ContentManager manager)
{
texture = manager.Load<Texture2D>("Platform");
}
// прорисовка
public void Draw(SpriteBatch brush)
{
brush.Draw(texture, destinationRectangle, Color.White);
}
// логика
public void Update()
{
// Считывание статуса клавиатуры
KeyboardState keyState = Keyboard.GetState();
if (keyState.IsKeyDown(Keys.A) || keyState.IsKeyDown(Keys.Left))
{
position.X -= speed;
}
if (keyState.IsKeyDown(Keys.D) || keyState.IsKeyDown(Keys.Right))
{
position.X += speed;
}
if (position.X <= 0)
{
position.X = 0;
}
if (position.Y <= 0)
{
position.Y = 0;
}
if (position.X + destinationRectangle.Width >= 800)
{
position.X = 800 - destinationRectangle.Width;
}
if (position.Y + destinationRectangle.Height >= 600)
{
position.Y = 600 - destinationRectangle.Height;
}
if (Game1.newFlag)
{
destinationRectangle = new Rectangle((int)position.X,
(int)position.Y, texture.Width - 120, texture.Height - 90);
}
else
{
destinationRectangle = new Rectangle((int)position.X,
(int)position.Y, texture.Width - 220, texture.Height - 90);
}
}
}
}

View file

@ -0,0 +1,23 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; // для ContentManager
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
namespace Arkanoid.Classes
{
class Win
{
private KeyboardState keyboard;
private KeyboardState prevKeyboard;
public void Update()
{
keyboard = Keyboard.GetState();
if ((keyboard.IsKeyDown(Keys.Enter) && (keyboard != prevKeyboard)))
{
Game1.gameState = GameState.Game;
}
}
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 489 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 337 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 196 B

View file

@ -0,0 +1,161 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:Windows
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Background.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Background.jpg
#begin Ball.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Ball.png
#begin Brick.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Brick.png
#begin cube2.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:cube2.png
#begin Explosion.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Explosion.wav
#begin Explosion2.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Explosion2.wav
#begin Explosion3.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Explosion3.wav
#begin GameFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:GameFont.spritefont
#begin GameOver.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:GameOver.wav
#begin GameOverFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:GameOverFont.spritefont
#begin MainSong.mp3
/importer:Mp3Importer
/processor:SongProcessor
/processorParam:Quality=Best
/build:MainSong.mp3
#begin MenuSong.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:MenuSong.wav
#begin newfon3.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:newfon3.jpg
#begin Platform.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Platform.jpg
#begin PlatformCollide.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:PlatformCollide.wav
#begin Select.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Select.wav
#begin sky.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:sky.jpg

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>20</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Bold</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

Binary file not shown.

View file

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>32</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Bold</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 374 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 159 KiB

View file

@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<SourceFileCollection xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Profile>Reach</Profile>
<Platform>Windows</Platform>
<Config />
<SourceFiles>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Background.jpg</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Ball.png</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Brick.png</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/cube2.png</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion2.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion3.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/GameFont.spritefont</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/GameOver.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/GameOverFont.spritefont</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/MainSong.mp3</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/MenuSong.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/newfon3.jpg</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Platform.jpg</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/PlatformCollide.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Select.wav</File>
<File>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/sky.jpg</File>
</SourceFiles>
<DestFiles>
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
</DestFiles>
</SourceFileCollection>

View file

@ -0,0 +1,2 @@
Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds
"C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/MainSong.mp3","C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/MainSong.xnb","SongProcessor","SongContent",731896,126,1,1969022

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Background.jpg</SourceFile>
<SourceTime>2021-06-23T17:18:03.4743057+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Background.xnb</DestFile>
<DestTime>2021-06-26T15:58:45.105283+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Ball.png</SourceFile>
<SourceTime>2021-06-23T16:14:18.4372891+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Ball.xnb</DestFile>
<DestTime>2021-06-26T15:58:45.135296+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Brick.png</SourceFile>
<SourceTime>2021-06-25T11:42:58.7430092+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Brick.xnb</DestFile>
<DestTime>2021-06-26T15:58:45.1432741+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<SourceFileCollection xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Profile>Reach</Profile>
<Platform>Windows</Platform>
<Config />
<SourceFiles>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Background.jpg</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Ball.png</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Brick.png</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/cube2.png</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion2.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion3.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/GameFont.spritefont</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/GameOver.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/GameOverFont.spritefont</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/MainSong.mp3</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/MenuSong.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/newfon3.jpg</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Platform.jpg</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/PlatformCollide.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Select.wav</File>
<File>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/sky.jpg</File>
</SourceFiles>
<DestFiles>
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
<File xsi:nil="true" />
</DestFiles>
</SourceFileCollection>

View file

@ -0,0 +1 @@
Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Background.jpg</SourceFile>
<SourceTime>2021-06-23T17:18:03.4743057+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Background.xnb</DestFile>
<DestTime>2021-12-21T19:52:33.6799339+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Ball.png</SourceFile>
<SourceTime>2021-06-23T16:14:18.4372891+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Ball.xnb</DestFile>
<DestTime>2021-12-21T19:52:33.6965952+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Brick.png</SourceFile>
<SourceTime>2021-06-25T11:42:58.7430092+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Brick.xnb</DestFile>
<DestTime>2021-12-21T19:52:33.7011656+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion.wav</SourceFile>
<SourceTime>2021-06-25T12:29:58.2060844+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Explosion.xnb</DestFile>
<DestTime>2021-12-21T19:52:34.4502299+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion2.wav</SourceFile>
<SourceTime>2021-06-25T12:50:43.9254093+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Explosion2.xnb</DestFile>
<DestTime>2021-12-21T19:52:34.8904578+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion3.wav</SourceFile>
<SourceTime>2021-06-25T12:50:59.1766218+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Explosion3.xnb</DestFile>
<DestTime>2021-12-21T19:52:35.2525002+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/GameFont.spritefont</SourceFile>
<SourceTime>2021-06-25T12:06:54.9735407+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/GameFont.xnb</DestFile>
<DestTime>2021-12-21T19:52:35.6789087+03:00</DestTime>
<Importer>FontDescriptionImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>FontDescriptionProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Compressed</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/GameOver.wav</SourceFile>
<SourceTime>2021-06-25T15:36:55.6283968+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/GameOver.xnb</DestFile>
<DestTime>2021-12-21T19:52:36.0964276+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/GameOverFont.spritefont</SourceFile>
<SourceTime>2021-06-24T14:44:17.8125911+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/GameOverFont.xnb</DestFile>
<DestTime>2021-12-21T19:52:36.1433016+03:00</DestTime>
<Importer>FontDescriptionImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>FontDescriptionProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Compressed</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/MainSong.mp3</SourceFile>
<SourceTime>2021-06-27T13:07:03.6315477+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/MainSong.xnb</DestFile>
<DestTime>2021-12-21T19:52:36.8893594+03:00</DestTime>
<Importer>Mp3Importer</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SongProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput>
<string>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/MainSong.wma</string>
</BuildOutput>
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/MenuSong.wav</SourceFile>
<SourceTime>2021-06-25T15:09:05.3602954+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/MenuSong.xnb</DestFile>
<DestTime>2021-12-21T19:52:37.5257045+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Platform.jpg</SourceFile>
<SourceTime>2021-06-23T17:17:35.9506155+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Platform.xnb</DestFile>
<DestTime>2021-12-21T19:52:37.9895006+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/PlatformCollide.wav</SourceFile>
<SourceTime>2021-06-25T17:51:32.586786+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/PlatformCollide.xnb</DestFile>
<DestTime>2021-12-21T19:52:38.3587003+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/Select.wav</SourceFile>
<SourceTime>2021-06-25T15:20:21.0860916+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/Select.xnb</DestFile>
<DestTime>2021-12-21T19:52:38.6978754+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/cube2.png</SourceFile>
<SourceTime>2021-06-27T10:39:26+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/cube2.xnb</DestFile>
<DestTime>2021-12-21T19:52:33.7051485+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/newfon3.jpg</SourceFile>
<SourceTime>2021-06-26T17:25:50+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/newfon3.xnb</DestFile>
<DestTime>2021-12-21T19:52:37.9815204+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/sky.jpg</SourceFile>
<SourceTime>2021-06-24T18:41:34.6049197+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Downloads/Arkanoidv3.0/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Content/sky.xnb</DestFile>
<DestTime>2021-12-21T19:52:38.8703012+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion.wav</SourceFile>
<SourceTime>2021-06-25T12:29:58.2060844+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Explosion.xnb</DestFile>
<DestTime>2021-06-26T15:58:46.3181348+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion2.wav</SourceFile>
<SourceTime>2021-06-25T12:50:43.9254093+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Explosion2.xnb</DestFile>
<DestTime>2021-06-26T15:58:46.9281633+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Explosion3.wav</SourceFile>
<SourceTime>2021-06-25T12:50:59.1766218+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Explosion3.xnb</DestFile>
<DestTime>2021-06-26T15:58:47.4946485+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/GameFont.spritefont</SourceFile>
<SourceTime>2021-06-25T12:06:54.9735407+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/GameFont.xnb</DestFile>
<DestTime>2021-06-26T15:58:47.7519612+03:00</DestTime>
<Importer>FontDescriptionImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>FontDescriptionProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Compressed</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/GameOver.wav</SourceFile>
<SourceTime>2021-06-25T15:36:55.6283968+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/GameOver.xnb</DestFile>
<DestTime>2021-06-26T15:58:48.4377875+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/GameOverFont.spritefont</SourceFile>
<SourceTime>2021-06-24T14:44:17.8125911+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/GameOverFont.xnb</DestFile>
<DestTime>2021-06-26T15:58:48.5445017+03:00</DestTime>
<Importer>FontDescriptionImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>FontDescriptionProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Compressed</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/MainSong.mp3</SourceFile>
<SourceTime>2021-06-27T13:07:03.6315477+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/MainSong.xnb</DestFile>
<DestTime>2021-06-27T13:07:56.2088467+03:00</DestTime>
<Importer>Mp3Importer</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SongProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput>
<string>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/MainSong.wma</string>
</BuildOutput>
</PipelineBuildEvent>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/MenuSong.wav</SourceFile>
<SourceTime>2021-06-25T15:09:05.3602954+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/MenuSong.xnb</DestFile>
<DestTime>2021-06-26T15:58:56.7221662+03:00</DestTime>
<Importer>WavImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>SoundEffectProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>Quality</Key>
<Value>Best</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/Platform.jpg</SourceFile>
<SourceTime>2021-06-23T17:17:35.9506155+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Desktop/Projects/Arkanoidv3.0/Arkanoidv3.0/Content/bin/Windows/Platform.xnb</DestFile>
<DestTime>2021-06-26T15:58:56.7650538+03:00</DestTime>
<Importer>TextureImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>TextureProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>ColorKeyColor</Key>
<Value>255,0,255,255</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>GenerateMipmaps</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>ResizeToPowerOfTwo</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>MakeSquare</Key>
<Value>False</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Color</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

Some files were not shown because too many files have changed in this diff Show more