using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using Newtonsoft.Json; using NetLib; namespace Bowling.Classes { internal class Player { [JsonProperty("name")] private string name { get; set; } [JsonProperty("score")] private List score { get; set; } public Player(string name) { this.name = name; score = new List(); } public string Serialize() { return JsonConvert.SerializeObject(this); } public void Deserialize(string json) { Player player = JsonConvert.DeserializeObject(json); name = player.name; score = player.score; } } }