using System; using System.Collections.Generic; using System.Net.Sockets; using Newtonsoft.Json; namespace Bowling_Server.Classes { internal class Player { [JsonProperty("name")] public string name { get; set; } [JsonProperty("score")] public List score { get; set; } public Socket socket; public Player(string name) { this.name = name; score = new List(); } public Player() { } public string Serialize() { return JsonConvert.SerializeObject(this); } public void Deserialize(string json) { Player player = JsonConvert.DeserializeObject(json); name = player.name; score = player.score; } } }