bowling/Bowling/Content/obj/Windows/gameFont2.mgcontent
2022-04-23 23:27:37 +03:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/ProgtimeHack2022_Bowling/Bowling/Content/gameFont2.spritefont</SourceFile>
<SourceTime>2022-04-23T14:47:06+03:00</SourceTime>
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/ProgtimeHack2022_Bowling/Bowling/Content/bin/Windows/gameFont2.xnb</DestFile>
<DestTime>2022-04-23T23:12:15.4534544+03:00</DestTime>
<Importer>FontDescriptionImporter</Importer>
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
<Processor>FontDescriptionProcessor</Processor>
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
<Parameters>
<Key>PremultiplyAlpha</Key>
<Value>True</Value>
</Parameters>
<Parameters>
<Key>TextureFormat</Key>
<Value>Compressed</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>