Hardcode! Gamepad support.
This commit is contained in:
parent
391e5e25ff
commit
d1db6d431e
54 changed files with 388 additions and 83 deletions
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@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Input;
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using System.IO;
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using System.Linq;
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using System.Diagnostics;
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using System.Threading;
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namespace Pacman.Classes
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{
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@ -227,11 +228,29 @@ namespace Pacman.Classes
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// Pacman died
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if (Game1.pacman.ExtraLives > 0)
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{
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Thread vibrateThread = new Thread(time =>
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{
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int vibrationTime = (int)time;
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GamePad.SetVibration(0, 1, 1);
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Thread.Sleep(vibrationTime);
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GamePad.SetVibration(0, 0, 0);
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});
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vibrateThread.Start(400);
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Game1.deathSong.Play();
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Game1.RestartGame(false);
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}
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else
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{
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Thread vibrateThread = new Thread(time =>
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{
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int vibrationTime = (int)time;
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GamePad.SetVibration(0, 1, 1);
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Thread.Sleep(vibrationTime);
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GamePad.SetVibration(0, 0, 0);
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});
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vibrateThread.Start(1000);
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Game1.UpdateHighScore(Game1.pacman.highScore);
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Game1.gameState = GameState.GameOver;
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Game1.deathSong.Play();
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@ -239,6 +258,15 @@ namespace Pacman.Classes
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}
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else if (GhostRectangle.Intersects(Game1.pacman.PacmanRectangle) && IsAfraidEffectOn && IsAlive)
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{
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Thread vibrateThread = new Thread(time =>
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{
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int vibrationTime = (int)time;
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GamePad.SetVibration(0, 1, 1);
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Thread.Sleep(vibrationTime);
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GamePad.SetVibration(0, 0, 0);
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});
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vibrateThread.Start(200);
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Speed *= 4;
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Debug.WriteLine(200 * Game1.pacman.ghostsEaten);
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Game1.pacman.highScore += 200 * Game1.pacman.ghostsEaten;
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@ -55,14 +55,38 @@ namespace Pacman
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public void Update()
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{
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GamePadState gamePadState = GamePad.GetState(0);
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KeyboardState state = Keyboard.GetState();
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if ((PressedKey == Keys.None || Direction == null) && state.GetPressedKeyCount() != 0)
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bool stickUp = false;
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bool stickDown = false;
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bool stickLeft = false;
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bool stickRight = false;
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if (Math.Abs(gamePadState.ThumbSticks.Left.Y) > Math.Abs(gamePadState.ThumbSticks.Left.X) &&
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Math.Abs(gamePadState.ThumbSticks.Left.Y) > 0.25f)
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{
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if (gamePadState.ThumbSticks.Left.Y > 0) stickUp = true;
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else stickDown = true;
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}
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else if (Math.Abs(gamePadState.ThumbSticks.Left.X) > Math.Abs(gamePadState.ThumbSticks.Left.Y) &&
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Math.Abs(gamePadState.ThumbSticks.Left.X) > 0.25f)
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{
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if (gamePadState.ThumbSticks.Left.X > 0) stickRight = true;
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else stickLeft = true;
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}
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if ((PressedKey == Keys.None || Direction == null) && state.GetPressedKeyCount() != 0)
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{
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PressedKey = state.GetPressedKeys()[0];
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}
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if ((Position.Y - 12) % 24 == 0 && (Position.X - 12) % 24 == 0)
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{
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if (PressedKey == Keys.W && !Obstackles.Contains(file[(int)(Position.Y / 24 - 1)][(int)Position.X / 24]))
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if ((PressedKey == Keys.W ||
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stickUp ||
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gamePadState.DPad.Up == ButtonState.Pressed) &&
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!Obstackles.Contains(file[(int)(Position.Y / 24 - 1)][(int)Position.X / 24]))
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{
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Rotation = 0;
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PressedKey = Keys.None;
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@ -71,7 +95,10 @@ namespace Pacman
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Direction = "Up";
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}
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}
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else if (PressedKey == Keys.D && !Obstackles.Contains(file[(int)Position.Y / 24][(int)(Position.X / 24 + 1)]))
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else if ((PressedKey == Keys.D ||
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stickRight ||
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gamePadState.DPad.Right == ButtonState.Pressed) &&
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!Obstackles.Contains(file[(int)Position.Y / 24][(int)(Position.X / 24 + 1)]))
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{
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Rotation = (float)(0.5 * Math.PI);
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PressedKey = Keys.None;
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@ -80,7 +107,10 @@ namespace Pacman
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Direction = "Right";
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}
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}
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else if (PressedKey == Keys.S && !Obstackles.Contains(file[(int)(Position.Y / 24 + 1)][(int)Position.X / 24]))
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else if ((PressedKey == Keys.S ||
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stickDown ||
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gamePadState.DPad.Down == ButtonState.Pressed) &&
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!Obstackles.Contains(file[(int)(Position.Y / 24 + 1)][(int)Position.X / 24]))
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{
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Rotation = (float)(Math.PI);
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PressedKey = Keys.None;
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@ -89,7 +119,10 @@ namespace Pacman
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Direction = "Down";
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}
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}
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else if (PressedKey == Keys.A && !Obstackles.Contains(file[(int)Position.Y / 24][(int)(Position.X / 24 - 1)]))
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else if ((PressedKey == Keys.A ||
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stickLeft ||
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gamePadState.DPad.Left == ButtonState.Pressed) &&
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!Obstackles.Contains(file[(int)Position.Y / 24][(int)(Position.X / 24 - 1)]))
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{
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Rotation = (float)(1.5 * Math.PI);
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PressedKey = Keys.None;
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@ -14,26 +14,53 @@ namespace Pacman.Classes.UI
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private KeyboardState keyboardState;
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private KeyboardState prevKeyboardState;
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private int selectedItem = 0;
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private Label label = new Label();
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private Label menuLabel = new Label();
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private GamePadState gamePadState;
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private GamePadState prevGamePadState;
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private string[] menuElements
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= { "play again", "main menu", "quit" };
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public void LoadContent(ContentManager Content, string fontName)
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{
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label.LoadContent(Content, fontName);
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menuLabel.LoadContent(Content, "gameFont");
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}
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public void Update()
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{
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keyboardState = Keyboard.GetState();
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gamePadState = GamePad.GetState(0);
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// Move in the menu
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if (keyboardState.IsKeyDown(Keys.W) && selectedItem > 0 && keyboardState != prevKeyboardState)
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bool stickUp = false;
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bool stickDown = false;
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if (Math.Abs(gamePadState.ThumbSticks.Left.Y) > Math.Abs(gamePadState.ThumbSticks.Left.X) &&
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Math.Abs(gamePadState.ThumbSticks.Left.Y) > 0.5f)
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{
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if (gamePadState.ThumbSticks.Left.Y > 0) stickUp = true;
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else stickDown = true;
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}
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if (((keyboardState.IsKeyDown(Keys.W) && keyboardState != prevKeyboardState) ||
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(stickUp && prevGamePadState.ThumbSticks.Left.Y <= 0.5f) ||
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((gamePadState.DPad.Up == ButtonState.Pressed) && (prevGamePadState.DPad.Up == ButtonState.Released)))
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&& selectedItem > 0)
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{
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selectedItem--;
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}
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if (keyboardState.IsKeyDown(Keys.S) && selectedItem < menuElements.Length - 1 && keyboardState != prevKeyboardState)
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if (((keyboardState.IsKeyDown(Keys.S) && keyboardState != prevKeyboardState) ||
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(stickDown && prevGamePadState.ThumbSticks.Left.Y >= -0.5f) ||
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((gamePadState.DPad.Down == ButtonState.Pressed) && (prevGamePadState.DPad.Down == ButtonState.Released)))
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&& selectedItem < menuElements.Length - 1)
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{
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selectedItem++;
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}
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// Select menu item
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if (keyboardState.IsKeyDown(Keys.Enter) && keyboardState != prevKeyboardState)
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if ((keyboardState.IsKeyDown(Keys.Enter) || gamePadState.Buttons.A == ButtonState.Pressed))
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{
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if (selectedItem == 0)
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{
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@ -52,16 +79,17 @@ namespace Pacman.Classes.UI
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}
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}
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prevKeyboardState = keyboardState;
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prevGamePadState = gamePadState;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (counter <= 30)
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{
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Label label = new Label("GAME OVER", new Vector2(0, 150), Color.Red);
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label.HorizontalCenterGameOver((int)Game1.screenSize.X);
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label.SetData("GAME OVER", new Vector2(0, 150), Color.Red);
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label.HorizontalCenter((int)Game1.screenSize.X);
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label.DrawGameOver(spriteBatch);
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label.Draw(spriteBatch);
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}
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else if (counter >= 60)
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{
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@ -76,12 +104,12 @@ namespace Pacman.Classes.UI
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{
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element = "> " + element + " <";
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}
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Label label = new Label(element,
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new Vector2(0, 500 + i * 35),
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menuLabel.SetData(element,
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new Vector2(0, 600 + i * 35),
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Color.White);
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label.HorizontalCenter((int)Game1.screenSize.X);
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menuLabel.HorizontalCenter((int)Game1.screenSize.X);
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label.Draw(spriteBatch);
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menuLabel.Draw(spriteBatch);
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}
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}
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}
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@ -1,27 +1,35 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Pacman.Classes.UI
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{
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public class HUD
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{
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private Vector2 position;
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private Label label = new Label();
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public HUD(Vector2 position)
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{
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this.position = position;
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}
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public void LoadContent(ContentManager Content, string fontName)
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{
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label.LoadContent(Content, fontName);
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}
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public void Draw(SpriteBatch spriteBatch, int score, int lives)
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{
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Label label = new Label($"Score:{score}", position, Color.DarkRed);
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label.SetData($"Score:{score}", position, Color.DarkRed);
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label.Draw(spriteBatch);
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label = new Label($"Hi-score:{Game1.pacman.highScore}", position, Color.DarkRed);
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label.SetData($"Hi-score:{Game1.pacman.highScore}", position, Color.DarkRed);
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label.HorizontalRight((int)Game1.screenSize.X);
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label.Draw(spriteBatch);
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label = new Label($"Level:{Game1.pacman.Level + 1}", position + new Vector2(0, 40), Color.White);
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label.SetData($"Level:{Game1.pacman.Level + 1}", position + new Vector2(0, 40), Color.White);
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label.HorizontalRight((int)Game1.screenSize.X);
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label.Draw(spriteBatch);
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52
Pacman/Classes/UI/HowToPlay.cs
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52
Pacman/Classes/UI/HowToPlay.cs
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@ -0,0 +1,52 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Pacman.Classes.UI
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{
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public class HowToPlay
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{
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private Label label = new Label();
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private static string rules =
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@"
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Your task is to eat all -
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food(dots) and not to be eaten by ghosts.
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Use this keys to navigate through the map:
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W - Up
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A - Left
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S - Down
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D - Right
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If you ate big dot(energizer), ghosts will run -
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away rom you and you can eat them.
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Press Escape to retutn to main menu.
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";
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public void LoadContent(ContentManager Content, string fontName)
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{
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label.LoadContent(Content, fontName);
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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label.SetData(rules,
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new Vector2(0, 50),
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Color.White);
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label.Draw(spriteBatch);
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}
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public void Update()
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{
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KeyboardState keyboardState = Keyboard.GetState();
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if (keyboardState.IsKeyDown(Keys.Escape))
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{
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Game1.gameState = GameState.Menu;
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}
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}
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}
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}
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@ -7,15 +7,11 @@ namespace Pacman.Classes.UI
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{
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class Label
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{
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public static SpriteFont spriteFont;
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public static SpriteFont gameOverFont;
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public SpriteFont spriteFont;
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private Color color_default;
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public Vector2 Position { get; set; }
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public string Text { get; set; }
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public Color Color { get; set; }
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public static string fontName = "gameFont";
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public string FontName { set { fontName = value; } }
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public Label()
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{
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@ -39,11 +35,6 @@ namespace Pacman.Classes.UI
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Position = new Vector2(screenWidth / 2 - spriteFont.MeasureString(Text).X / 2, Position.Y);
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}
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public void HorizontalCenterGameOver(int screenWidth)
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{
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Position = new Vector2(screenWidth / 2 - gameOverFont.MeasureString(Text).X / 2, Position.Y);
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}
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public void HorizontalRight(int screenWidth)
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{
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Position = new Vector2(screenWidth - spriteFont.MeasureString(Text).X, Position.Y);
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@ -54,10 +45,9 @@ namespace Pacman.Classes.UI
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Color = color_default;
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}
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public static void LoadContent(ContentManager Content)
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public void LoadContent(ContentManager Content, string fontName)
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{
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spriteFont = Content.Load<SpriteFont>(fontName);
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gameOverFont = Content.Load<SpriteFont>("gameOverFont");
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}
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public void Draw(SpriteBatch spriteBatch)
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@ -65,9 +55,11 @@ namespace Pacman.Classes.UI
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spriteBatch.DrawString(spriteFont, Text, Position, Color);
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}
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public void DrawGameOver(SpriteBatch spriteBatch)
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public void SetData(string text, Vector2 position, Color color)
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{
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spriteBatch.DrawString(gameOverFont, Text, Position, Color);
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Text = text;
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Position = position;
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Color = color;
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}
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}
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}
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@ -16,6 +16,11 @@ namespace Pacman.Classes.UI
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private KeyboardState keyboardState;
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private KeyboardState prevKeyboardState;
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private GamePadState gamePadState;
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private GamePadState prevGamePadState;
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private Label label = new Label();
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private static List<Character> characters = new List<Character>()
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{
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new Character("- shadow \"blinky\"", new Point(0, 144), new Point(22, 22), Color.Red),
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@ -29,27 +34,44 @@ namespace Pacman.Classes.UI
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private int selectedItem = 0;
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public void LoadContent(ContentManager content)
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public void LoadContent(ContentManager content, string fontName)
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{
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logo = content.Load<Texture2D>("logo");
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label.LoadContent(content, fontName);
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}
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public void Update()
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{
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keyboardState = Keyboard.GetState();
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gamePadState = GamePad.GetState(0);
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// Move in the menu
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if (keyboardState.IsKeyDown(Keys.W) && selectedItem > 0 && keyboardState != prevKeyboardState)
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bool stickUp = false;
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bool stickDown = false;
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if (Math.Abs(gamePadState.ThumbSticks.Left.Y) > Math.Abs(gamePadState.ThumbSticks.Left.X) &&
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Math.Abs(gamePadState.ThumbSticks.Left.Y) > 0.5f)
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{
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if (gamePadState.ThumbSticks.Left.Y > 0) stickUp = true;
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else stickDown = true;
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}
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if (((keyboardState.IsKeyDown(Keys.W) && keyboardState != prevKeyboardState) ||
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(stickUp && prevGamePadState.ThumbSticks.Left.Y <= 0.5f) ||
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((gamePadState.DPad.Up == ButtonState.Pressed) && (prevGamePadState.DPad.Up == ButtonState.Released)))
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&& selectedItem > 0 )
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{
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selectedItem--;
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}
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if (keyboardState.IsKeyDown(Keys.S) && selectedItem < menuElements.Length - 1 && keyboardState != prevKeyboardState)
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if (((keyboardState.IsKeyDown(Keys.S) && keyboardState != prevKeyboardState) ||
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(stickDown && prevGamePadState.ThumbSticks.Left.Y >= -0.5f) ||
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((gamePadState.DPad.Down == ButtonState.Pressed) && (prevGamePadState.DPad.Down == ButtonState.Released)))
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&& selectedItem < menuElements.Length - 1)
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{
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selectedItem++;
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}
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// Select menu item
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if (keyboardState.IsKeyDown(Keys.Enter) && keyboardState != prevKeyboardState)
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if ((keyboardState.IsKeyDown(Keys.Enter) || gamePadState.Buttons.A == ButtonState.Pressed))
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{
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if (selectedItem == 0)
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{
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|
@ -61,7 +83,7 @@ namespace Pacman.Classes.UI
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}
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else if (selectedItem == 1)
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{
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// How to play
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Game1.gameState = GameState.HowToPlay;
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}
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else if (selectedItem == 2)
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{
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@ -69,11 +91,12 @@ namespace Pacman.Classes.UI
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}
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}
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prevKeyboardState = keyboardState;
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prevGamePadState = gamePadState;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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Label label = new Label($"Hi-score:{Game1.pacman.highScore}",
|
||||
label.SetData($"Hi-score:{Game1.pacman.highScore}",
|
||||
new Vector2(50, 20),
|
||||
Color.DarkRed);
|
||||
|
||||
|
@ -95,7 +118,7 @@ namespace Pacman.Classes.UI
|
|||
sorceRect,
|
||||
Color.White);
|
||||
|
||||
label = new Label(character.description,
|
||||
label.SetData(character.description,
|
||||
new Vector2(75 + character.size.X, 270 + i * character.size.Y * 1.3f),
|
||||
character.color);
|
||||
label.Draw(spriteBatch);
|
||||
|
@ -108,8 +131,8 @@ namespace Pacman.Classes.UI
|
|||
{
|
||||
element = "> " + element + " <";
|
||||
}
|
||||
label = new Label(element,
|
||||
new Vector2(0, 500 + i * 35),
|
||||
label.SetData(element,
|
||||
new Vector2(0, 600 + i * 35),
|
||||
Color.White);
|
||||
label.HorizontalCenter((int)Game1.screenSize.X);
|
||||
|
||||
|
|
|
@ -13,11 +13,11 @@
|
|||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin chompSound.wav
|
||||
/importer:WavImporter
|
||||
#begin chompSound.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:chompSound.wav
|
||||
/build:chompSound.mp3
|
||||
|
||||
#begin deathSound.wav
|
||||
/importer:WavImporter
|
||||
|
@ -75,6 +75,13 @@
|
|||
/processorParam:Quality=Best
|
||||
/build:mainSong.wav
|
||||
|
||||
#begin rulesFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:rulesFont.spritefont
|
||||
|
||||
#begin sprites.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
|
Binary file not shown.
BIN
Pacman/Content/bin/Windows/Content/rulesFont.xnb
Normal file
BIN
Pacman/Content/bin/Windows/Content/rulesFont.xnb
Normal file
Binary file not shown.
Binary file not shown.
BIN
Pacman/Content/bin/Windows/rulesFont.xnb
Normal file
BIN
Pacman/Content/bin/Windows/rulesFont.xnb
Normal file
Binary file not shown.
BIN
Pacman/Content/chompSound.mp3
Normal file
BIN
Pacman/Content/chompSound.mp3
Normal file
Binary file not shown.
Binary file not shown.
|
@ -4,7 +4,7 @@
|
|||
<Platform>Windows</Platform>
|
||||
<Config />
|
||||
<SourceFiles>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.mp3</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/deathSound.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/fruitEaten.mp3</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameFont.spritefont</File>
|
||||
|
@ -13,6 +13,7 @@
|
|||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/intermissionSound.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/logo.png</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/mainSong.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/rulesFont.spritefont</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/sprites.png</File>
|
||||
</SourceFiles>
|
||||
<DestFiles>
|
||||
|
@ -26,5 +27,6 @@
|
|||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
</DestFiles>
|
||||
</SourceFileCollection>
|
|
@ -1,11 +1,12 @@
|
|||
Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/chompSound.xnb","SoundEffectProcessor","SoundEffectContent",21528,21457,0.9651652
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/deathSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/deathSound.xnb","SoundEffectProcessor","SoundEffectContent",17008,17021,0.6668953
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/fruitEaten.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/fruitEaten.xnb","SoundEffectProcessor","SoundEffectContent",10057,13929,0.9344639
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/gameFont.xnb","FontDescriptionProcessor","SpriteFontContent",2011,70690,0.3369461
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameOverFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/gameOverFont.xnb","FontDescriptionProcessor","SpriteFontContent",2008,267298,0.085875
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/ghostDeathSound.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/ghostDeathSound.xnb","SoundEffectProcessor","SoundEffectContent",11728,16233,0.8279983
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/intermissionSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/intermissionSound.xnb","SongProcessor","SongContent",57600,135,0.7278905
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/logo.png","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/logo.xnb","TextureProcessor","Texture2DContent",161105,1776085,0.1889831
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/mainSong.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/mainSong.xnb","SongProcessor","SongContent",46592,126,0.6260953
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/sprites.png","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/sprites.xnb","TextureProcessor","Texture2DContent",5012,368725,0.0677785
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/chompSound.xnb","SoundEffectProcessor","SoundEffectContent",4892,24391,0.5305191
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/deathSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/deathSound.xnb","SoundEffectProcessor","SoundEffectContent",17008,17021,0.305673
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/fruitEaten.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/fruitEaten.xnb","SoundEffectProcessor","SoundEffectContent",10057,13929,0.4888306
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/gameFont.xnb","FontDescriptionProcessor","SpriteFontContent",2011,70690,0.238199
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameOverFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/gameOverFont.xnb","FontDescriptionProcessor","SpriteFontContent",2008,267298,0.3368205
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/ghostDeathSound.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/ghostDeathSound.xnb","SoundEffectProcessor","SoundEffectContent",11728,16233,0.6772644
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/intermissionSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/intermissionSound.xnb","SongProcessor","SongContent",57600,135,0.3451544
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/logo.png","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/logo.xnb","TextureProcessor","Texture2DContent",161105,1776085,0.1126467
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/mainSong.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/mainSong.xnb","SongProcessor","SongContent",46592,126,0.4629836
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/rulesFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/rulesFont.xnb","FontDescriptionProcessor","SpriteFontContent",2011,21538,0.0359558
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/sprites.png","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/sprites.xnb","TextureProcessor","Texture2DContent",5012,368725,0.0271384
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<Platform>Windows</Platform>
|
||||
<Config />
|
||||
<SourceFiles>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.mp3</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/deathSound.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/fruitEaten.mp3</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameFont.spritefont</File>
|
||||
|
@ -13,6 +13,7 @@
|
|||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/intermissionSound.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/logo.png</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/mainSong.wav</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/rulesFont.spritefont</File>
|
||||
<File>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/sprites.png</File>
|
||||
</SourceFiles>
|
||||
<DestFiles>
|
||||
|
@ -26,5 +27,6 @@
|
|||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
<File xsi:nil="true" />
|
||||
</DestFiles>
|
||||
</SourceFileCollection>
|
|
@ -1,5 +1,5 @@
|
|||
Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/chompSound.xnb","SoundEffectProcessor","SoundEffectContent",21528,21457,0.7019035
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/chompSound.xnb","SoundEffectProcessor","SoundEffectContent",4892,24391,0.4690988
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/deathSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/deathSound.xnb","SoundEffectProcessor","SoundEffectContent",17008,17021,0.6754085
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/fruitEaten.mp3","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/fruitEaten.xnb","SoundEffectProcessor","SoundEffectContent",10057,13929,0.7637201
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/gameFont.xnb","FontDescriptionProcessor","SpriteFontContent",2011,70690,0.3852959
|
||||
|
@ -8,4 +8,5 @@ Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Siz
|
|||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/intermissionSound.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/intermissionSound.xnb","SongProcessor","SongContent",57600,135,0.7034911
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/logo.png","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/logo.xnb","TextureProcessor","Texture2DContent",161105,1776085,0.6158541
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/mainSong.wav","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/mainSong.xnb","SongProcessor","SongContent",46592,126,0.4894537
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/rulesFont.spritefont","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/rulesFont.xnb","FontDescriptionProcessor","SpriteFontContent",2011,21538,0.413126
|
||||
"C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/sprites.png","C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/sprites.xnb","TextureProcessor","Texture2DContent",5012,368725,0.2415895
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.wav</SourceFile>
|
||||
<SourceTime>2022-07-02T23:38:17.5676669+03:00</SourceTime>
|
||||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.mp3</SourceFile>
|
||||
<SourceTime>2022-07-03T11:26:43.2803394+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/chompSound.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:35.6800123+03:00</DestTime>
|
||||
<Importer>WavImporter</Importer>
|
||||
<DestTime>2022-07-03T11:26:54.4822089+03:00</DestTime>
|
||||
<Importer>Mp3Importer</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
|
||||
|
|
22
Pacman/Content/obj/Windows/Content/rulesFont.mgcontent
Normal file
22
Pacman/Content/obj/Windows/Content/rulesFont.mgcontent
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/rulesFont.spritefont</SourceFile>
|
||||
<SourceTime>2022-07-03T00:43:06.5809617+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/Content/rulesFont.xnb</DestFile>
|
||||
<DestTime>2022-07-03T00:43:51.2755208+03:00</DestTime>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
|
||||
<Parameters>
|
||||
<Key>PremultiplyAlpha</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>TextureFormat</Key>
|
||||
<Value>Compressed</Value>
|
||||
</Parameters>
|
||||
<Dependencies />
|
||||
<BuildAsset />
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.wav</SourceFile>
|
||||
<SourceTime>2022-07-02T23:38:17.5676669+03:00</SourceTime>
|
||||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/chompSound.mp3</SourceFile>
|
||||
<SourceTime>2022-07-03T11:26:43.2803394+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/chompSound.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:41.2925098+03:00</DestTime>
|
||||
<Importer>WavImporter</Importer>
|
||||
<DestTime>2022-07-03T11:26:56.9111082+03:00</DestTime>
|
||||
<Importer>Mp3Importer</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/deathSound.wav</SourceFile>
|
||||
<SourceTime>2004-04-03T11:29:18+04:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/deathSound.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:41.9761102+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:57.222108+03:00</DestTime>
|
||||
<Importer>WavImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/fruitEaten.mp3</SourceFile>
|
||||
<SourceTime>2022-07-02T16:22:50.1623369+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/fruitEaten.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:42.903116+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:57.7131038+03:00</DestTime>
|
||||
<Importer>Mp3Importer</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameFont.spritefont</SourceFile>
|
||||
<SourceTime>2022-07-01T14:42:48.0529101+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/gameFont.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:43.2601128+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:57.9531071+03:00</DestTime>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/gameOverFont.spritefont</SourceFile>
|
||||
<SourceTime>2022-07-02T14:55:47.6326791+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/gameOverFont.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:43.3461128+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:58.2921097+03:00</DestTime>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/ghostDeathSound.mp3</SourceFile>
|
||||
<SourceTime>2022-07-02T16:15:02.5759174+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/ghostDeathSound.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:44.1746886+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:58.9701324+03:00</DestTime>
|
||||
<Importer>Mp3Importer</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SoundEffectProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/intermissionSound.wav</SourceFile>
|
||||
<SourceTime>2004-04-03T11:27:18+04:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/intermissionSound.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:44.8981732+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:59.3191079+03:00</DestTime>
|
||||
<Importer>WavImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SongProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/logo.png</SourceFile>
|
||||
<SourceTime>2022-07-01T17:57:24.2958134+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/logo.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:45.0901659+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:59.4321046+03:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/mainSong.wav</SourceFile>
|
||||
<SourceTime>2004-04-03T11:26:48+04:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/mainSong.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:45.7231693+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:59.8981034+03:00</DestTime>
|
||||
<Importer>WavImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>SongProcessor</Processor>
|
||||
|
|
22
Pacman/Content/obj/Windows/rulesFont.mgcontent
Normal file
22
Pacman/Content/obj/Windows/rulesFont.mgcontent
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/rulesFont.spritefont</SourceFile>
|
||||
<SourceTime>2022-07-03T00:43:06.5809617+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/rulesFont.xnb</DestFile>
|
||||
<DestTime>2022-07-03T11:26:59.935108+03:00</DestTime>
|
||||
<Importer>FontDescriptionImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>FontDescriptionProcessor</Processor>
|
||||
<ProcessorTime>2020-08-10T16:17:54+03:00</ProcessorTime>
|
||||
<Parameters>
|
||||
<Key>PremultiplyAlpha</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>TextureFormat</Key>
|
||||
<Value>Compressed</Value>
|
||||
</Parameters>
|
||||
<Dependencies />
|
||||
<BuildAsset />
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
|
@ -3,7 +3,7 @@
|
|||
<SourceFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/sprites.png</SourceFile>
|
||||
<SourceTime>2022-06-29T15:43:37.3648634+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/Pacman/Pacman/Content/bin/Windows/sprites.xnb</DestFile>
|
||||
<DestTime>2022-07-02T23:38:45.7951722+03:00</DestTime>
|
||||
<DestTime>2022-07-03T11:26:59.9631041+03:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2020-08-10T16:17:54+03:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
|
|
60
Pacman/Content/rulesFont.spritefont
Normal file
60
Pacman/Content/rulesFont.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Emulogic</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>10</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
|
@ -7,6 +7,7 @@ using Pacman.Classes;
|
|||
using Pacman.Classes.UI;
|
||||
using Microsoft.Xna.Framework.Media;
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using System.Threading;
|
||||
|
||||
using System.IO;
|
||||
|
||||
|
@ -14,7 +15,7 @@ namespace Pacman
|
|||
{
|
||||
public enum GameState
|
||||
{
|
||||
Game, Menu, GameOver, NextLevel
|
||||
Game, Menu, GameOver, NextLevel, HowToPlay
|
||||
}
|
||||
|
||||
public class Game1 : Game
|
||||
|
@ -37,6 +38,7 @@ namespace Pacman
|
|||
private Menu menu;
|
||||
private HUD hud;
|
||||
private GameOver gameOver;
|
||||
private HowToPlay howToPlay;
|
||||
|
||||
// Music fields
|
||||
public static SoundEffect deathSong;
|
||||
|
@ -47,7 +49,6 @@ namespace Pacman
|
|||
|
||||
public static Song mainSong;
|
||||
public static Song intermissionSong;
|
||||
|
||||
|
||||
public Game1()
|
||||
{
|
||||
|
@ -78,6 +79,7 @@ namespace Pacman
|
|||
menu = new Menu();
|
||||
hud = new HUD(new Vector2(0, 740));
|
||||
gameOver = new GameOver();
|
||||
howToPlay = new HowToPlay();
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
@ -88,8 +90,11 @@ namespace Pacman
|
|||
|
||||
// Load sprites
|
||||
spriteSheet = Content.Load<Texture2D>("sprites");
|
||||
menu.LoadContent(Content);
|
||||
Label.LoadContent(Content);
|
||||
menu.LoadContent(Content, "gameFont");
|
||||
hud.LoadContent(Content, "gameFont");
|
||||
howToPlay.LoadContent(Content, "rulesFont");
|
||||
gameOver.LoadContent(Content, "gameOverFont");
|
||||
|
||||
for (int i = 0; i < Foods.Count; i++)
|
||||
{
|
||||
Foods[i].LoadContent();
|
||||
|
@ -115,6 +120,18 @@ namespace Pacman
|
|||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
GamePadState gamePadState = GamePad.GetState(0);
|
||||
KeyboardState keyboardState = Keyboard.GetState();
|
||||
|
||||
if ((gamePadState.Buttons.Start == ButtonState.Pressed) ||
|
||||
keyboardState.IsKeyDown(Keys.Escape))
|
||||
{
|
||||
gameState = GameState.Menu;
|
||||
RestartGame(true);
|
||||
pacman.Score = 0;
|
||||
pacman.ExtraLives = 4;
|
||||
}
|
||||
|
||||
switch (gameState)
|
||||
{
|
||||
case GameState.Menu:
|
||||
|
@ -126,6 +143,9 @@ namespace Pacman
|
|||
case GameState.GameOver:
|
||||
gameOver.Update();
|
||||
break;
|
||||
case GameState.HowToPlay:
|
||||
howToPlay.Update();
|
||||
break;
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
|
@ -166,6 +186,9 @@ namespace Pacman
|
|||
case GameState.GameOver:
|
||||
gameOver.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.HowToPlay:
|
||||
howToPlay.Draw(_spriteBatch);
|
||||
break;
|
||||
}
|
||||
|
||||
_spriteBatch.End();
|
||||
|
|
Binary file not shown.
BIN
Pacman/bin/Debug/netcoreapp3.1/Content/rulesFont.xnb
Normal file
BIN
Pacman/bin/Debug/netcoreapp3.1/Content/rulesFont.xnb
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +1 @@
|
|||
4220
|
||||
7620
|
|
@ -1 +1 @@
|
|||
c9ee6a37358296c75d1682f0de32f3e0317744c8
|
||||
34eef0df2019c6ba7409c77725adb7269cda07e4
|
||||
|
|
|
@ -53,3 +53,4 @@ C:\Users\Semejkin_AV\Documents\Github_repos\Pacman\Pacman\bin\Debug\netcoreapp3.
|
|||
C:\Users\Semejkin_AV\Documents\Github_repos\Pacman\Pacman\bin\Debug\netcoreapp3.1\Content\ghostDeathSound.xnb
|
||||
C:\Users\Semejkin_AV\Documents\Github_repos\Pacman\Pacman\bin\Debug\netcoreapp3.1\Content\fruitEaten.xnb
|
||||
C:\Users\Semejkin_AV\Documents\Github_repos\Pacman\Pacman\bin\Debug\netcoreapp3.1\Content\chompSound.wma
|
||||
C:\Users\Semejkin_AV\Documents\Github_repos\Pacman\Pacman\bin\Debug\netcoreapp3.1\Content\rulesFont.xnb
|
||||
|
|
Binary file not shown.
Binary file not shown.
Loading…
Add table
Reference in a new issue