using Microsoft.Xna.Framework;
namespace Pacman_refactored.Classes
{
///
/// Default game properties and textures paths.
///
public static class GameProperties
{
public static readonly Vector2 ScreenSize = new Vector2(660, 850);
///
/// Default size of one cell in game.
///
public const int CellSize = 24;
///
/// Default entities moving speed.
///
public const float Speed = 1.5f;
#region Textures
// Enviroment
public const string MapSprite = "Enviroment/map";
// Entities
public const string PacmanSprite = "Entities/pacman";
public const string BlinkySprite = "Entities/Ghosts/blinky";
public const string PinkySprite = "Entities/Ghosts/pinky";
public const string InkySprite = "Entities/Ghosts/inky";
public const string ClydeSprite = "Entities/Ghosts/clyde";
// Foods
public const string DotSprite = "Foods/dot";
public const string EnergizerSprite = "Foods/energizer";
public const string StrawberrySprite = "Foods/Fruits/strawberry";
#endregion
}
}