using Microsoft.Xna.Framework; namespace Pacman_refactored.Classes { /// /// Default game properties and textures paths. /// public static class GameProperties { public static readonly Vector2 ScreenSize = new Vector2(660, 850); /// /// Default size of one cell in game. /// public const int CellSize = 24; /// /// Default entities moving speed. /// public const float Speed = 1.5f; #region Textures // Enviroment public const string MapSprite = "Enviroment/map"; // Entities public const string PacmanSprite = "Entities/pacman"; public const string BlinkySprite = "Entities/Ghosts/blinky"; public const string PinkySprite = "Entities/Ghosts/pinky"; public const string InkySprite = "Entities/Ghosts/inky"; public const string ClydeSprite = "Entities/Ghosts/clyde"; // Foods public const string DotSprite = "Foods/dot"; public const string EnergizerSprite = "Foods/energizer"; public const string StrawberrySprite = "Foods/Fruits/strawberry"; #endregion } }