using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Pacman.Classes.UI { public class HUD { private Vector2 position; private Label label = new Label(); public HUD(Vector2 position) { this.position = position; } public void LoadContent(ContentManager Content, string fontName) { label.LoadContent(Content, fontName); } public void Draw(SpriteBatch spriteBatch, int score, int lives) { label.SetData($"Score:{score}", position, Color.DarkRed); label.Draw(spriteBatch); label.SetData($"Hi-score:{Game1.pacman.highScore}", position, Color.DarkRed); label.HorizontalRight((int)Game1.screenSize.X); label.Draw(spriteBatch); label.SetData($"Level:{Game1.pacman.Level + 1}", position + new Vector2(0, 40), Color.White); label.HorizontalRight((int)Game1.screenSize.X); label.Draw(spriteBatch); for (int i = 0; i < lives; i++) { Rectangle sourceRect = new Rectangle(new Point(288, 72), new Point(44, 46)); Rectangle destinationRect = new Rectangle(new Point(i * 49, (int)position.Y + 50), new Point(48, 48)); spriteBatch.Draw(Game1.spriteSheet, destinationRect, sourceRect, Color.White); } } } }