30 lines
943 B
C#
30 lines
943 B
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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using System;
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namespace Pacman_refactored.Interfaces
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{
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public interface IAnimate
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{
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const int FramesCooldown = 10;
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static void Animate(SpriteBatch spriteBatch, Texture2D texture,
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int textureNumber, int textureCount,
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int cellSize, Vector2 position,
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float rotation)
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{
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if (textureNumber == textureCount)
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{
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textureNumber = 0;
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}
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rotation = rotation * (float)Math.PI / 180;
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Rectangle sourceRect = new Rectangle(new Point(0, cellSize * textureNumber), new Point(cellSize));
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spriteBatch.Draw(texture, position, sourceRect, Color.White, rotation, new Vector2(cellSize / 2), 1, SpriteEffects.None, 0);
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textureNumber++;
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}
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}
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}
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