pacman/Pacman_refactored/Classes/Entity/Pacman.cs
2022-07-06 18:45:56 +03:00

44 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Pacman_refactored.Interfaces;
using Pacman_refactored.Enums;
namespace Pacman_refactored.Classes.Entity
{
public class Pacman : Entity, IMovable, IRotatable, IAnimate, IControl
{
public override Texture2D Texture { get; set; }
public override Vector2 Position { get; set; }
public override Direction Direction { get; set; }
public override float Rotation { get; set; }
public override int[] StartPosition { get; set; }
public override float Speed { get; set; }
public override bool IsAlive { get; set; }
public override int CellSize { get; set; }
public override Rectangle SourceRect { get; set; }
public override Rectangle Boundingbox { get; set; }
public override int TextureNumber { get; set; }
public override int TextureCount { get; set; }
public Pacman(Texture2D texture, int[] startPosition, float speed, int cellSize)
{
Texture = texture;
StartPosition = startPosition;
Position = new Vector2(startPosition[0] * cellSize, startPosition[1] * cellSize);
Speed = speed;
CellSize = cellSize;
IsAlive = true;
TextureNumber = 0;
TextureCount = Texture.Width / cellSize;
Direction = Direction.Up;
}
}
}