NetworkManager Sound fix

This commit is contained in:
AnloGames 2023-08-17 18:08:33 +03:00
parent c206dfe294
commit 005ce1cfb8

View file

@ -44,7 +44,7 @@ namespace DangerousD.GameCore
sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Play();
PlayingSounds.Add(sound);
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host)
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
{
AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName));
}
@ -56,7 +56,7 @@ namespace DangerousD.GameCore
sound.SoundEffect.Volume = (float)sound.GetDistance(playerPos) / MaxSoundDistance;
sound.SoundEffect.Play();
PlayingSounds.Add(sound);
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host)
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
{
AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(soundPos, soundName));
}