NetworkManager Sound fix
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parent
c206dfe294
commit
005ce1cfb8
1 changed files with 2 additions and 2 deletions
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@ -44,7 +44,7 @@ namespace DangerousD.GameCore
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sound.SoundEffect.IsLooped = false;
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sound.SoundEffect.IsLooped = false;
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sound.SoundEffect.Play();
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sound.SoundEffect.Play();
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PlayingSounds.Add(sound);
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PlayingSounds.Add(sound);
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host)
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
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{
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{
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AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName));
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AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName));
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}
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}
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@ -56,7 +56,7 @@ namespace DangerousD.GameCore
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sound.SoundEffect.Volume = (float)sound.GetDistance(playerPos) / MaxSoundDistance;
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sound.SoundEffect.Volume = (float)sound.GetDistance(playerPos) / MaxSoundDistance;
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sound.SoundEffect.Play();
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sound.SoundEffect.Play();
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PlayingSounds.Add(sound);
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PlayingSounds.Add(sound);
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Host)
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
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{
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{
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AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(soundPos, soundName));
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AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(soundPos, soundName));
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}
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}
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