fixesAdnSomeHunchManAdditions2
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2 changed files with 12 additions and 1 deletions
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@ -87,7 +87,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Move(GameTime gameTime)
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{
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if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null)
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{
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monster_speed *= -1;
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}
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velocity.X = monster_speed;
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if (velocity.X > 0)
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{
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
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@ -13,7 +13,12 @@ namespace DangerousD.GameCore.Levels
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new Player(new Vector2(50,100));
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var Zombie = new Zombie(new Vector2(140, 128));
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var Frank = new Frank(new Vector2(384, 128));
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var Spider = new Spider(new Vector2(112, 0));
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var FlameSkull = new FlameSkull(new Vector2(512, 0));
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var Werewolf = new Werewolf(new Vector2(640, 0));
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var Ghost = new Ghost(new Vector2(730, 0));
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var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
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var HunchMan = new Hunchman(new Vector2(300, 100));
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//Spider down-up
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