123 lines
3.7 KiB
C#
123 lines
3.7 KiB
C#
using DangerousD.GameCore.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Security.Authentication.ExtendedProtection;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|
{
|
|
public class Hunchman : CoreEnemy
|
|
{
|
|
GameManager gameManager;
|
|
bool isAttacking;
|
|
public Hunchman(Vector2 position) : base(position)
|
|
{
|
|
Width = 48;
|
|
Height = 48;
|
|
monster_speed = -2;
|
|
monster_health = 1;
|
|
name = "HunchMan";
|
|
velocity = new Vector2(monster_speed, 0);
|
|
gameManager = AppManager.Instance.GameManager;
|
|
isAttacking = false;
|
|
isAlive = true;
|
|
}
|
|
|
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
|
|
{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveLeft");
|
|
|
|
public override void Update(GameTime gameTime)
|
|
{
|
|
gameManager = AppManager.Instance.GameManager;
|
|
|
|
if (!isAttacking)
|
|
{
|
|
Attack();
|
|
Move(gameTime);
|
|
|
|
}
|
|
Death();
|
|
base.Update(gameTime);
|
|
|
|
}
|
|
|
|
public override void Attack()
|
|
{
|
|
GameObject gameObject;
|
|
foreach (var player in gameManager.players)
|
|
{
|
|
if (player.Pos.Y + player.Height >= Pos.Y && player.Pos.Y <= Pos.Y + Height)
|
|
{
|
|
gameObject = gameManager.physicsManager.RayCast(this, player);
|
|
if (gameObject is null)
|
|
{
|
|
isAttacking = true;
|
|
if (velocity.X > 0)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
|
|
{
|
|
GraphicsComponent.StartAnimation("HunchmanAttackRight");
|
|
}
|
|
}
|
|
else if (velocity.X < 0)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackLeft")
|
|
{
|
|
GraphicsComponent.StartAnimation("HunchmanAttackLeft");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Death()
|
|
{
|
|
if (monster_health <= 0)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public override void Move(GameTime gameTime)
|
|
{
|
|
if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null)
|
|
{
|
|
monster_speed *= -1;
|
|
}
|
|
|
|
velocity.X = monster_speed;
|
|
|
|
if (velocity.X > 0)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
|
|
{
|
|
GraphicsComponent.StartAnimation("HunchmanMoveRight");
|
|
}
|
|
|
|
}
|
|
|
|
else if (velocity.X < 0)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft")
|
|
{
|
|
GraphicsComponent.StartAnimation("HunchmanMoveLeft");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public override void OnCollision(GameObject gameObject)
|
|
{
|
|
monster_speed *= -1;
|
|
_pos.X += 5 * monster_speed;
|
|
Debug.WriteLine("Collision");
|
|
}
|
|
}
|
|
}
|