fixesAdnSomeHunchManAdditions2

This commit is contained in:
polten0 2023-08-17 13:07:05 +03:00
parent b9d259bfa0
commit 00b71fc645
2 changed files with 12 additions and 1 deletions

View file

@ -87,7 +87,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime) public override void Move(GameTime gameTime)
{ {
if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null)
{
monster_speed *= -1;
}
velocity.X = monster_speed; velocity.X = monster_speed;
if (velocity.X > 0) if (velocity.X > 0)
{ {
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight") if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")

View file

@ -13,7 +13,12 @@ namespace DangerousD.GameCore.Levels
new Player(new Vector2(50,100)); new Player(new Vector2(50,100));
var Zombie = new Zombie(new Vector2(140, 128)); var Zombie = new Zombie(new Vector2(140, 128));
var Frank = new Frank(new Vector2(384, 128));
var Spider = new Spider(new Vector2(112, 0));
var FlameSkull = new FlameSkull(new Vector2(512, 0));
var Werewolf = new Werewolf(new Vector2(640, 0));
var Ghost = new Ghost(new Vector2(730, 0));
var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
var HunchMan = new Hunchman(new Vector2(300, 100)); var HunchMan = new Hunchman(new Vector2(300, 100));
//Spider down-up //Spider down-up