ColisionTracerOn

This commit is contained in:
Timofey06 2023-08-17 16:48:29 +03:00
parent abbcdba429
commit 087472ddc3
4 changed files with 20 additions and 2 deletions

View file

@ -55,7 +55,7 @@ namespace DangerousD.GameCore
{ {
GraphicsComponent.DrawAnimation(Rectangle, spriteBatch); GraphicsComponent.DrawAnimation(Rectangle, spriteBatch);
//debug //debug
// spriteBatch.Draw(debugTexture, Rectangle, Color.White); spriteBatch.Draw(debugTexture,new Rectangle(Rectangle.X-GraphicsComponent.CameraPosition.X,Rectangle.Y-GraphicsComponent.CameraPosition.Y,Rectangle.Width,Rectangle.Height), Color.White);
} }
} }
} }

View file

@ -22,8 +22,10 @@ public abstract class MapObject : GameObject
} }
public void Draw(SpriteBatch spriteBatch) public virtual void Draw(SpriteBatch spriteBatch)
{ {
GraphicsComponent.DrawAnimation(Rectangle, spriteBatch, _sourceRectangle); GraphicsComponent.DrawAnimation(Rectangle, spriteBatch, _sourceRectangle);
//spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.White);
} }
} }

View file

@ -1,5 +1,6 @@
using DangerousD.GameCore.Graphics; using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace DangerousD.GameCore.GameObjects.MapObjects; namespace DangerousD.GameCore.GameObjects.MapObjects;
@ -9,5 +10,12 @@ public class Platform : MapObject
public Platform(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle) public Platform(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
{ {
} }
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
//debug
spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.White);
}
} }

View file

@ -1,5 +1,6 @@
using DangerousD.GameCore.Graphics; using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace DangerousD.GameCore.GameObjects.MapObjects; namespace DangerousD.GameCore.GameObjects.MapObjects;
@ -9,4 +10,11 @@ public class StopTile : MapObject
public StopTile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle) public StopTile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
{ {
} }
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
//debug
spriteBatch.Draw(debugTexture, new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X, Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height), Color.White);
}
} }