finish1IterOfSwitchingUI
This commit is contained in:
parent
bc3a55f535
commit
1f3108adcd
4 changed files with 29 additions and 26 deletions
|
@ -51,24 +51,25 @@ public abstract class AbstractGui : IDrawableObject
|
|||
{
|
||||
string state = AppManager.Instance.InputManager.currentControlsState;
|
||||
|
||||
|
||||
|
||||
if (ActiveElements.Count != 0)
|
||||
{
|
||||
switch (state)
|
||||
if (state == "Gamepad")
|
||||
{
|
||||
case "Gamepad":
|
||||
GamePadState gamePadState = GamePad.GetState(0);
|
||||
GamepadInput(gamePadState);
|
||||
break;
|
||||
case "Keyboard":
|
||||
KeyboardState keyBoardState = Keyboard.GetState(0);
|
||||
}
|
||||
else if (state == "Keyboard" || state == "Mouse")
|
||||
{
|
||||
KeyboardState keyBoardState = Keyboard.GetState();
|
||||
KeyBoardInput(keyBoardState);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Manager.Update();
|
||||
|
||||
(SelectedElement as Button).hoverState = MonogameLibrary.UI.Enums.HoverState.Hovering;
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
|
@ -81,6 +82,7 @@ public abstract class AbstractGui : IDrawableObject
|
|||
{
|
||||
isPressed = true;
|
||||
ChangeSelectedElement(-1);
|
||||
Debug.WriteLine("switch");
|
||||
}
|
||||
else if (gamePadState.DPad.Down == ButtonState.Pressed && !isPressed)
|
||||
{
|
||||
|
@ -89,7 +91,6 @@ public abstract class AbstractGui : IDrawableObject
|
|||
}
|
||||
else if (gamePadState.Buttons.A == ButtonState.Pressed && !isPressed)
|
||||
{
|
||||
Debug.WriteLine("ssss");
|
||||
isPressed = true;
|
||||
if (SelectedElement is ButtonText)
|
||||
{
|
||||
|
@ -97,7 +98,9 @@ public abstract class AbstractGui : IDrawableObject
|
|||
button.CallLeftBtnEvent();
|
||||
}
|
||||
}
|
||||
else if (isPressed)
|
||||
else if (isPressed && (gamePadState.Buttons.A == ButtonState.Released &&
|
||||
gamePadState.DPad.Down == ButtonState.Released &&
|
||||
gamePadState.DPad.Up == ButtonState.Released))
|
||||
{
|
||||
isPressed = false;
|
||||
}
|
||||
|
@ -123,7 +126,9 @@ public abstract class AbstractGui : IDrawableObject
|
|||
button.CallLeftBtnEvent();
|
||||
}
|
||||
}
|
||||
else if (isPressed)
|
||||
else if (isPressed && (keyboardState.IsKeyUp(Keys.Enter) &&
|
||||
keyboardState.IsKeyUp(Keys.Down) &&
|
||||
keyboardState.IsKeyUp(Keys.Up)))
|
||||
{
|
||||
isPressed = false;
|
||||
}
|
||||
|
@ -134,25 +139,25 @@ public abstract class AbstractGui : IDrawableObject
|
|||
{
|
||||
if (ActiveElements[i] == SelectedElement)
|
||||
{
|
||||
if (i == 0)
|
||||
if (i + x >= ActiveElements.Count)
|
||||
{
|
||||
SelectedElement = ActiveElements.Last();
|
||||
SelectedElement = ActiveElements.First();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i == ActiveElements.Count - 1 && x >= 1)
|
||||
if (i + x < 0)
|
||||
{
|
||||
SelectedElement = ActiveElements.First();
|
||||
SelectedElement = ActiveElements.Last();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedElement = ActiveElements[i + x];
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
private bool CheckOnBadElements(DrawableUIElement element)
|
||||
|
@ -165,10 +170,6 @@ public abstract class AbstractGui : IDrawableObject
|
|||
{
|
||||
return true;
|
||||
}
|
||||
else if (element is CheckBox)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ using DangerousD.GameCore.GameObjects.PlayerDeath;
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
using DangerousD.GameCore.Network;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||
{
|
||||
|
|
|
@ -158,6 +158,7 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
isShoot = false;
|
||||
}
|
||||
SetState(ControlsState.Keyboard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace MonogameLibrary.UI.Elements
|
|||
public delegate void OnButtonPressed();
|
||||
public event OnButtonPressed? RightButtonPressed;
|
||||
public event OnButtonPressed? LeftButtonPressed;
|
||||
protected HoverState hoverState = HoverState.None;
|
||||
public HoverState hoverState = HoverState.None;
|
||||
|
||||
public Button(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue