finish1IterOfSwitchingUI

This commit is contained in:
polten0 2023-08-18 02:46:59 +03:00
parent bc3a55f535
commit 1f3108adcd
4 changed files with 29 additions and 26 deletions

View file

@ -51,24 +51,25 @@ public abstract class AbstractGui : IDrawableObject
{
string state = AppManager.Instance.InputManager.currentControlsState;
if (ActiveElements.Count != 0)
{
switch (state)
if (state == "Gamepad")
{
case "Gamepad":
GamePadState gamePadState = GamePad.GetState(0);
GamepadInput(gamePadState);
break;
case "Keyboard":
KeyboardState keyBoardState = Keyboard.GetState(0);
}
else if (state == "Keyboard" || state == "Mouse")
{
KeyboardState keyBoardState = Keyboard.GetState();
KeyBoardInput(keyBoardState);
break;
default:
break;
}
}
Manager.Update();
(SelectedElement as Button).hoverState = MonogameLibrary.UI.Enums.HoverState.Hovering;
}
public virtual void Draw(SpriteBatch spriteBatch)
@ -81,6 +82,7 @@ public abstract class AbstractGui : IDrawableObject
{
isPressed = true;
ChangeSelectedElement(-1);
Debug.WriteLine("switch");
}
else if (gamePadState.DPad.Down == ButtonState.Pressed && !isPressed)
{
@ -89,7 +91,6 @@ public abstract class AbstractGui : IDrawableObject
}
else if (gamePadState.Buttons.A == ButtonState.Pressed && !isPressed)
{
Debug.WriteLine("ssss");
isPressed = true;
if (SelectedElement is ButtonText)
{
@ -97,7 +98,9 @@ public abstract class AbstractGui : IDrawableObject
button.CallLeftBtnEvent();
}
}
else if (isPressed)
else if (isPressed && (gamePadState.Buttons.A == ButtonState.Released &&
gamePadState.DPad.Down == ButtonState.Released &&
gamePadState.DPad.Up == ButtonState.Released))
{
isPressed = false;
}
@ -123,7 +126,9 @@ public abstract class AbstractGui : IDrawableObject
button.CallLeftBtnEvent();
}
}
else if (isPressed)
else if (isPressed && (keyboardState.IsKeyUp(Keys.Enter) &&
keyboardState.IsKeyUp(Keys.Down) &&
keyboardState.IsKeyUp(Keys.Up)))
{
isPressed = false;
}
@ -134,25 +139,25 @@ public abstract class AbstractGui : IDrawableObject
{
if (ActiveElements[i] == SelectedElement)
{
if (i == 0)
if (i + x >= ActiveElements.Count)
{
SelectedElement = ActiveElements.Last();
SelectedElement = ActiveElements.First();
return;
}
else
{
if (i == ActiveElements.Count - 1 && x >= 1)
if (i + x < 0)
{
SelectedElement = ActiveElements.First();
SelectedElement = ActiveElements.Last();
return;
}
else
{
SelectedElement = ActiveElements[i + x];
return;
}
}
}
}
}
private bool CheckOnBadElements(DrawableUIElement element)
@ -165,10 +170,6 @@ public abstract class AbstractGui : IDrawableObject
{
return true;
}
else if (element is CheckBox)
{
return true;
}
else return false;
}
}

View file

@ -9,6 +9,7 @@ using DangerousD.GameCore.GameObjects.PlayerDeath;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
using DangerousD.GameCore.Network;
namespace DangerousD.GameCore.GameObjects.LivingEntities
{

View file

@ -158,6 +158,7 @@ namespace DangerousD.GameCore
{
isShoot = false;
}
SetState(ControlsState.Keyboard);
}
}
}

View file

@ -16,7 +16,7 @@ namespace MonogameLibrary.UI.Elements
public delegate void OnButtonPressed();
public event OnButtonPressed? RightButtonPressed;
public event OnButtonPressed? LeftButtonPressed;
protected HoverState hoverState = HoverState.None;
public HoverState hoverState = HoverState.None;
public Button(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
{