Merge branch 'main' of https://github.com/progtime-net/DangerousD
This commit is contained in:
commit
22db3d31eb
29 changed files with 1165 additions and 164 deletions
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@ -10,6 +10,7 @@
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#-------------------------------- References --------------------------------#
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/reference:references/MonoGame.Extended.Content.Pipeline.dll
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#---------------------------------- Content ---------------------------------#
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@ -83,6 +84,19 @@
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/processorParam:TextureFormat=Color
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/build:menuFon.jpg
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#begin MonstersAnimations.png
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#begin menuFon.jpg
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:menuFon.jpg
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#begin MenuFon2.jpg
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -107,7 +121,7 @@
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/processorParam:TextureFormat=Color
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/build:menuFon3.jpg
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#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
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#begin tiles.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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@ -117,7 +131,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
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/build:tiles.png
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#begin wall.jpg
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/importer:TextureImporter
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1
DangerousD/Content/animations/SilasBallMove
Normal file
1
DangerousD/Content/animations/SilasBallMove
Normal file
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@ -0,0 +1 @@
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{"id":"SilasBallMove","textureName":"MonstersAnimations","startSpriteRectangle":{"X":147,"Y":618,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}
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754
DangerousD/Content/lvl.tmx
Normal file
754
DangerousD/Content/lvl.tmx
Normal file
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29,29,29,29,29,29,29,29,29,29,29,29,2,3,4,29,
|
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29,29,29,29,29,29,29,29,29,29,29,14,15,16,17,29,
|
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29,29,29,29,29,29,29,29,29,29,29,27,28,29,29,29,
|
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29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,
|
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29,29,29,29,5,6,29,29,29,29,29,29,29,29,29,29,
|
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29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,5,
|
||||
29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,
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29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,
|
||||
29,29,29,19,20,21,22,0,0,29,29,29,29,29,29,29,
|
||||
29,30,31,32,33,34,35,0,0,29,29,29,29,29,29,29,
|
||||
29,43,44,45,46,47,48,0,0,29,29,29,29,29,29,29,
|
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64,65,18,58,59,60,18,0,0,29,29,29,29,29,29,29,
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77,78,18,71,72,73,18,0,0,68,56,56,55,56,56,69,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
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</chunk>
|
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<chunk x="0" y="0" width="16" height="16">
|
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29,29,29,29,0,0,147,199,148,157,157,157,157,157,260,157,
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29,29,29,29,0,0,160,200,161,204,204,272,157,157,260,157,
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29,29,29,29,0,0,0,0,0,0,0,0,157,157,260,157,
|
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29,29,29,29,0,0,144,144,144,144,144,144,157,157,260,157,
|
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29,29,29,29,0,0,157,167,157,157,157,157,157,157,260,157,
|
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29,29,29,29,0,0,157,180,157,252,253,157,157,157,260,157,
|
||||
29,29,29,29,0,0,157,193,157,265,266,157,157,157,260,157,
|
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6,29,29,29,0,0,204,204,204,278,279,204,272,157,260,157,
|
||||
29,29,29,29,0,0,0,0,0,0,0,0,0,157,260,157,
|
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29,29,29,29,0,0,144,144,144,144,144,144,144,157,260,157,
|
||||
29,29,29,29,0,0,157,157,157,157,157,157,157,219,220,221,
|
||||
29,29,29,12,0,0,157,157,157,254,255,157,157,232,233,234,
|
||||
29,29,29,29,26,63,157,157,157,267,268,218,213,214,215,216,
|
||||
29,29,29,38,39,63,204,204,204,280,281,231,226,227,228,229,
|
||||
29,29,29,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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||||
</chunk>
|
||||
<chunk x="16" y="0" width="16" height="16">
|
||||
157,157,157,157,267,268,157,696,697,157,157,193,157,157,235,236,
|
||||
157,272,204,204,280,281,204,709,710,204,204,204,204,204,204,204,
|
||||
157,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
157,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||
157,157,157,178,179,157,157,157,157,157,157,157,157,157,157,157,
|
||||
157,157,157,191,192,157,248,249,157,157,157,157,157,157,157,157,
|
||||
157,157,157,157,157,157,250,251,157,217,261,262,263,264,217,157,
|
||||
272,204,204,204,204,204,239,240,204,230,274,275,276,277,230,204,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||
157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,157,
|
||||
157,252,253,157,157,258,157,157,256,257,157,222,223,224,225,157,
|
||||
218,265,266,157,157,271,157,157,269,270,157,235,236,237,238,157,
|
||||
231,278,279,204,204,284,204,204,282,283,204,204,204,204,204,204,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="32" y="0" width="16" height="16">
|
||||
237,238,157,157,265,266,157,250,251,157,157,271,157,157,157,157,
|
||||
204,204,204,204,278,279,204,239,240,204,204,284,204,204,204,204,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||
157,157,157,157,157,157,157,157,157,243,157,157,209,210,211,212,
|
||||
157,157,254,255,157,248,249,157,157,256,257,157,222,223,224,225,
|
||||
157,157,267,268,157,250,251,157,157,269,270,157,235,236,237,238,
|
||||
204,204,280,281,204,239,240,204,204,282,283,204,204,204,204,204,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,144,
|
||||
157,157,178,179,157,157,157,157,157,157,157,157,157,157,157,157,
|
||||
157,157,191,192,157,157,157,157,258,157,157,157,248,249,157,157,
|
||||
157,157,157,157,157,696,697,157,271,157,157,157,250,251,157,157,
|
||||
204,204,204,204,204,709,710,204,284,204,204,204,239,240,204,204,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="48" y="0" width="16" height="16">
|
||||
267,268,157,147,199,148,157,269,270,157,265,266,218,0,0,0,
|
||||
280,281,204,160,200,161,204,282,283,204,278,279,231,0,0,0,
|
||||
0,0,0,147,199,148,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,147,199,148,144,144,144,144,144,144,144,0,0,0,
|
||||
157,157,157,147,199,148,157,157,157,157,157,157,157,0,0,0,
|
||||
157,157,157,147,199,148,157,157,157,157,252,253,157,0,0,0,
|
||||
157,157,157,147,199,148,157,217,157,157,265,266,157,0,0,0,
|
||||
204,204,204,160,200,161,204,230,204,204,278,279,204,0,0,0,
|
||||
0,0,0,147,199,148,0,0,0,0,0,0,0,0,0,0,
|
||||
144,144,144,147,199,148,144,144,144,144,144,144,144,0,0,0,
|
||||
157,157,159,160,200,161,162,157,157,157,157,157,157,0,0,0,
|
||||
157,171,172,173,199,174,175,176,157,157,252,253,157,0,0,0,
|
||||
183,184,185,186,199,187,188,189,190,157,265,266,157,0,0,0,
|
||||
196,197,198,199,199,200,201,202,203,204,278,279,204,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" locked="1">
|
||||
<object id="26" x="265" y="469.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="27" x="55" y="472.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="28" x="488.5" y="472">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="29" x="409.5" y="469.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="30" x="665" y="376">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="31" x="521.5" y="373">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="32" x="262" y="372.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="33" x="473" y="277.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="34" x="152" y="275">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="35" x="485.5" y="181.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="36" x="70" y="181">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="37" x="20" y="87">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="38" x="99.5" y="84.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="39" x="279" y="83.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="40" x="392.5" y="82.5">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="41" x="582" y="83">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
4
DangerousD/Content/map.tsx
Normal file
4
DangerousD/Content/map.tsx
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.10" tiledversion="1.10.2" name="map" tilewidth="16" tileheight="16" tilecount="871" columns="13">
|
||||
<image source="tiles.BMP" width="208" height="1072"/>
|
||||
</tileset>
|
BIN
DangerousD/Content/tiles.png
Normal file
BIN
DangerousD/Content/tiles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 27 KiB |
16
DangerousD/Desktop/DangerousD map/map_0.mgcontent
Normal file
16
DangerousD/Desktop/DangerousD map/map_0.mgcontent
Normal file
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<SourceFile>C:/Users/Semejkin_AV/Desktop/DangerousD map/map.tsx</SourceFile>
|
||||
<SourceTime>2023-08-16T13:04:13.796245+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/DangerousD/DangerousD/Content/bin/DesktopGL/Content/../../../../../Desktop/DangerousD map/map_0.xnb</DestFile>
|
||||
<DestTime>2023-08-16T15:38:41.8125207+03:00</DestTime>
|
||||
<Importer>TiledMapTilesetImporter</Importer>
|
||||
<ImporterTime>2023-07-14T20:14:40+03:00</ImporterTime>
|
||||
<Processor>TiledMapTilesetProcessor</Processor>
|
||||
<ProcessorTime>2023-07-14T20:14:40+03:00</ProcessorTime>
|
||||
<Dependencies />
|
||||
<BuildAsset>
|
||||
<string>C:/Users/Semejkin_AV/Documents/Github_repos/DangerousD/DangerousD/Content/bin/DesktopGL/Content/../../../../../Desktop/DangerousD map/tiles_0.xnb</string>
|
||||
</BuildAsset>
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
22
DangerousD/Desktop/DangerousD map/tiles_0.mgcontent
Normal file
22
DangerousD/Desktop/DangerousD map/tiles_0.mgcontent
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PipelineBuildEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<SourceFile>C:/Users/Semejkin_AV/Desktop/DangerousD map/tiles.BMP</SourceFile>
|
||||
<SourceTime>2023-08-16T12:47:16.3453923+03:00</SourceTime>
|
||||
<DestFile>C:/Users/Semejkin_AV/Documents/Github_repos/DangerousD/DangerousD/Content/bin/DesktopGL/Content/../../../../../Desktop/DangerousD map/tiles_0.xnb</DestFile>
|
||||
<DestTime>2023-08-16T15:38:41.7865192+03:00</DestTime>
|
||||
<Importer>TextureImporter</Importer>
|
||||
<ImporterTime>2022-07-26T14:44:56+03:00</ImporterTime>
|
||||
<Processor>TextureProcessor</Processor>
|
||||
<ProcessorTime>2022-07-26T14:44:56+03:00</ProcessorTime>
|
||||
<Parameters>
|
||||
<Key>ColorKeyColor</Key>
|
||||
<Value>0,0,0,0</Value>
|
||||
</Parameters>
|
||||
<Parameters>
|
||||
<Key>ColorKeyEnabled</Key>
|
||||
<Value>True</Value>
|
||||
</Parameters>
|
||||
<Dependencies />
|
||||
<BuildAsset />
|
||||
<BuildOutput />
|
||||
</PipelineBuildEvent>
|
|
@ -17,9 +17,9 @@ public abstract class AbstractGui : IDrawableObject
|
|||
|
||||
protected abstract void CreateUI();
|
||||
private GraphicsDevice graphicsDevice;
|
||||
public virtual void Initialize(GraphicsDevice graphicsDevice)
|
||||
public virtual void Initialize()
|
||||
{
|
||||
Manager.Initialize(graphicsDevice);
|
||||
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||
this.graphicsDevice = graphicsDevice;
|
||||
CreateUI();
|
||||
}
|
||||
|
|
36
DangerousD/GameCore/GameObjects/Entities/SilasBall.cs
Normal file
36
DangerousD/GameCore/GameObjects/Entities/SilasBall.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.Entities
|
||||
{
|
||||
public class SilasBall : LivingEntity
|
||||
{
|
||||
public SilasBall(Vector2 position) : base(position)
|
||||
{
|
||||
Height = 60;
|
||||
Width = 60;
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
}
|
||||
public SilasBall(Vector2 position, Vector2 velosity) : base(position)
|
||||
{
|
||||
Height = 60;
|
||||
Width = 60;
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = velosity;
|
||||
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SilasBallMove" }, "SilasBallMove");
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@ namespace DangerousD.GameCore.GameObjects
|
|||
{
|
||||
public abstract class Entity : GameObject
|
||||
{
|
||||
|
||||
|
||||
public Entity(Vector2 position) : base(position) {}
|
||||
|
||||
|
||||
public virtual void SetPosition(Vector2 position) { _pos = position; }
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,10 +22,12 @@ namespace DangerousD.GameCore
|
|||
protected abstract GraphicsComponent GraphicsComponent { get; }
|
||||
public GameObject(Vector2 pos)
|
||||
{
|
||||
Initialize();
|
||||
_pos = pos;
|
||||
Width = 500;
|
||||
Height = 101;
|
||||
//Animator = new GraphicsComponent(new() { "playerIdle" });
|
||||
|
||||
LoadContent();
|
||||
AppManager.Instance.GameManager.Register(this);
|
||||
}
|
||||
|
@ -34,7 +36,7 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void Initialize(GraphicsDevice graphicsDevice)
|
||||
public virtual void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
interface IDrawableObject
|
||||
{
|
||||
void Initialize(GraphicsDevice graphicsDevice);
|
||||
void Initialize();
|
||||
void LoadContent();
|
||||
void Update(GameTime gameTime);
|
||||
void Draw(SpriteBatch spriteBatch);
|
||||
|
|
|
@ -39,12 +39,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
if (Pos.Y> AppManager.Instance.GameManager.GetPlayer1.Pos.Y)
|
||||
{
|
||||
velocity.Y = monster_speed;
|
||||
velocity.Y = -monster_speed;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.Y = 0;
|
||||
velocity.Y = monster_speed;
|
||||
}
|
||||
if (Pos.X> AppManager.Instance.GameManager.GetPlayer1.Pos.X)
|
||||
{
|
||||
|
@ -58,6 +58,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
Move(gameTime);
|
||||
if ((Pos.X + 20 <= AppManager.Instance.GameManager.GetPlayer1.Pos.X || Pos.X - 20 >= AppManager.Instance.GameManager.GetPlayer1.Pos.X)&&(Pos.Y + 20 <= AppManager.Instance.GameManager.GetPlayer1.Pos.Y || Pos.Y - 20 >= AppManager.Instance.GameManager.GetPlayer1.Pos.Y))
|
||||
{
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.Entities;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
@ -15,6 +16,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
private int attackTime = 60;
|
||||
private int moveTime = 360;
|
||||
private int currentTime = 0;
|
||||
private bool isGoRight = true;
|
||||
int leftBorder;
|
||||
int rightBorder;
|
||||
List<SilasHands> hands = new List<SilasHands>();
|
||||
List<SilasBall> balls = new List<SilasBall>();
|
||||
public SilasMaster(Vector2 position) : base(position)
|
||||
{
|
||||
name = "SilasMaster";
|
||||
|
@ -23,22 +29,47 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
monster_health = 15;
|
||||
monster_speed = 4;
|
||||
acceleration = Vector2.Zero;
|
||||
leftBorder = (int)position.X - 60;
|
||||
rightBorder = (int)position.X + 120;
|
||||
acceleration = Vector2.Zero;
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X+60,Pos.Y+120)));
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X + 90, Pos.Y + 120)));
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 40, Pos.Y + 120), new Vector2((i - 2) * 4, 6));
|
||||
balls.Add(silasball);
|
||||
}
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
|
||||
public override void Attack()
|
||||
{
|
||||
if (currentTime==0)
|
||||
|
||||
if (currentTime == 0)
|
||||
{
|
||||
GraphicsComponent.StartAnimation("SilasAttack");
|
||||
|
||||
}
|
||||
else if (currentTime == attackTime / 2)
|
||||
{
|
||||
SpawnAttackBall();
|
||||
}
|
||||
else if (currentTime >= attackTime)
|
||||
{
|
||||
|
||||
GraphicsComponent.StartAnimation("SilasMove");
|
||||
currentTime = 0;
|
||||
}
|
||||
currentTime++;
|
||||
}
|
||||
private void SpawnAttackBall()
|
||||
{
|
||||
for (int i = 0; i < balls.Count; i++)
|
||||
{
|
||||
balls[i].SetPosition(new Vector2(Pos.X + i * 40, Pos.Y + 120));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public override void Death()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
@ -56,16 +87,38 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
currentTime = 0;
|
||||
}
|
||||
currentTime++;
|
||||
if (isGoRight)
|
||||
{
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
else if (!isGoRight)
|
||||
{
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
|
||||
if (Pos.X >= rightBorder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (Pos.X <= leftBorder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
if (GraphicsComponent.CurrentAnimation.Id=="SilasMove")
|
||||
if (hands.Count<2)
|
||||
{
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X + 60, Pos.Y + 120)));
|
||||
}
|
||||
if (GraphicsComponent.CurrentAnimation.Id == "SilasMove")
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = Vector2.Zero;
|
||||
Attack();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,23 +7,27 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.Managers;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||
{
|
||||
public class Zombie : CoreEnemy
|
||||
{
|
||||
private bool isGoRight = true;
|
||||
int leftBorder;
|
||||
int rightBorder;
|
||||
float leftBorder;
|
||||
float rightBorder;
|
||||
bool isAttaking = false;
|
||||
bool isTarget = false;
|
||||
PhysicsManager physicsManager;
|
||||
public Zombie(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 72;
|
||||
Height = 120;
|
||||
Width = 24;
|
||||
Height = 40;
|
||||
monster_speed = 3;
|
||||
name = "Zombie";
|
||||
leftBorder = (int)position.X - 60;
|
||||
rightBorder = (int)position.X + 120;
|
||||
leftBorder = (int)position.X - 100;
|
||||
rightBorder = (int)position.X + 100;
|
||||
physicsManager = new PhysicsManager();
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
|
||||
|
||||
|
@ -31,6 +35,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
if (!isAttaking)
|
||||
{
|
||||
Target();
|
||||
Move(gameTime);
|
||||
}
|
||||
|
||||
|
@ -106,5 +111,25 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
|
||||
public void Target()
|
||||
{
|
||||
if(physicsManager.RayCast(this, AppManager.Instance.GameManager.players[0]) == null)
|
||||
{
|
||||
if(isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
isTarget = true;
|
||||
leftBorder = Pos.X - 10;
|
||||
rightBorder = Pos.X + AppManager.Instance.GameManager.players[0].Pos.X;
|
||||
}
|
||||
|
||||
else if(!isGoRight && this._pos.X >= AppManager.Instance.GameManager.players[0].Pos.X)
|
||||
{
|
||||
isTarget = true;
|
||||
rightBorder = Pos.X + 10;
|
||||
leftBorder = AppManager.Instance.GameManager.players[0].Pos.X;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,11 @@ public abstract class LivingEntity : Entity
|
|||
{
|
||||
acceleration = new Vector2(0, 30);
|
||||
}
|
||||
public void SetPosition(Vector2 position) { targetPosition = position; _pos = position; } //TODO befrend targetpos and physics engine
|
||||
public override void SetPosition(Vector2 position)
|
||||
{
|
||||
targetPosition = position; _pos = position;
|
||||
|
||||
} //TODO befrend targetpos and physics engine
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
|
|
@ -1,13 +1,29 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
namespace DangerousD.GameCore.GameObjects;
|
||||
|
||||
public abstract class MapObject : GameObject
|
||||
{
|
||||
public bool IsColliderOn;
|
||||
public MapObject(Vector2 position) : base(position)
|
||||
private Rectangle _sourceRectangle;
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("tiles");
|
||||
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
|
||||
{
|
||||
_sourceRectangle = sourceRectangle;
|
||||
Width = (int)size.X;
|
||||
Height = (int)size.Y;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
GraphicsComponent.DrawAnimation(Rectangle, spriteBatch, _sourceRectangle);
|
||||
}
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects
|
||||
{
|
||||
internal class GrassBlock : MapObject
|
||||
{
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("wall");
|
||||
|
||||
public GrassBlock(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 32;
|
||||
Height = 32;
|
||||
}
|
||||
}
|
||||
}
|
12
DangerousD/GameCore/GameObjects/MapObjects/Platform.cs
Normal file
12
DangerousD/GameCore/GameObjects/MapObjects/Platform.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
public class Platform : MapObject
|
||||
{
|
||||
public Platform(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
|
||||
{
|
||||
IsColliderOn = true;
|
||||
}
|
||||
}
|
12
DangerousD/GameCore/GameObjects/MapObjects/StopTile.cs
Normal file
12
DangerousD/GameCore/GameObjects/MapObjects/StopTile.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
public class StopTile : MapObject
|
||||
{
|
||||
public StopTile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
|
||||
{
|
||||
IsColliderOn = true;
|
||||
}
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects
|
||||
{
|
||||
internal class TestAnimationDeath : Entity
|
||||
{
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "death1", "deathbear" },"death1");
|
||||
|
||||
public TestAnimationDeath(Vector2 position) : base(position)
|
||||
{
|
||||
Width =512;
|
||||
Height = 512;
|
||||
|
||||
GraphicsComponent.StartAnimation("deathbear");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
12
DangerousD/GameCore/GameObjects/MapObjects/Tile.cs
Normal file
12
DangerousD/GameCore/GameObjects/MapObjects/Tile.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
public class Tile : MapObject
|
||||
{
|
||||
public Tile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
|
||||
{
|
||||
IsColliderOn = false;
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
namespace DangerousD.GameCore.Levels
|
||||
{
|
||||
interface ILevel
|
||||
{
|
||||
void InitLevel();
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
using Microsoft.Xna.Framework;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace DangerousD.GameCore.Levels
|
||||
{
|
||||
public class Level1 : ILevel
|
||||
{
|
||||
public void InitLevel()
|
||||
{
|
||||
new Player(new Vector2(0,0));
|
||||
|
||||
var Spider = new Spider(new Vector2(112, 0));
|
||||
var FlameSkull = new FlameSkull(new Vector2(512, 0));
|
||||
var Werewolf = new Werewolf(new Vector2(640, 0));
|
||||
var Ghost = new Ghost(new Vector2(730, 0));
|
||||
var Frank = new Frank(new Vector2(100, 64));
|
||||
var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
|
||||
var Zombie = new Zombie(new Vector2(300, 64));
|
||||
|
||||
var SilasHand = new SilasHands(new Vector2(200,64));
|
||||
var SilasMaster = new SilasMaster(new Vector2(400, 64));
|
||||
new GrassBlock(new Vector2(0, 224));
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
new GrassBlock(new Vector2(i*32, 256));
|
||||
}
|
||||
new GrassBlock(new Vector2(500, 224));
|
||||
Player player = new Player(new Vector2(400, 64));
|
||||
player.AnimationJump();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,7 +31,7 @@ namespace DangerousD.GameCore
|
|||
public Point inGameResolution = new Point(800, 480);
|
||||
private RenderTarget2D renderTarget;
|
||||
|
||||
public GameManager GameManager { get; private set; } = new GameManager();
|
||||
public GameManager GameManager { get; private set; } = new();
|
||||
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
|
||||
public NetworkManager NetworkManager { get; private set; } = new NetworkManager();
|
||||
public InputManager InputManager { get; private set; } = new InputManager();
|
||||
|
@ -39,9 +39,9 @@ namespace DangerousD.GameCore
|
|||
public SettingsManager SettingsManager { get; private set; } = new SettingsManager();
|
||||
public AppManager()
|
||||
{
|
||||
Content.RootDirectory = "Content";
|
||||
Instance = this;
|
||||
_graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
|
||||
|
||||
|
@ -64,10 +64,11 @@ namespace DangerousD.GameCore
|
|||
|
||||
protected override void Initialize()
|
||||
{
|
||||
GameManager.Initialize();
|
||||
AnimationBuilder.LoadAnimations();
|
||||
MenuGUI.Initialize(GraphicsDevice);
|
||||
LoginGUI.Initialize(GraphicsDevice);
|
||||
LobbyGUI.Initialize(GraphicsDevice);
|
||||
MenuGUI.Initialize();
|
||||
LoginGUI.Initialize();
|
||||
LobbyGUI.Initialize();
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
@ -165,7 +166,7 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
GameManager.mapManager.LoadLevel("");
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
break;
|
||||
|
@ -174,10 +175,10 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
}
|
||||
|
||||
public void NetworkSync(NetworkTask networkTask)
|
||||
public void NetworkSync(List<NetworkTask> networkTasks)
|
||||
{
|
||||
foreach (NetworkTask networkTask in networkTasks)
|
||||
{
|
||||
//TODO
|
||||
return;
|
||||
switch (networkTask.operation)
|
||||
{
|
||||
case NetworkTaskOperationEnum.TakeDamage:
|
||||
|
@ -199,6 +200,8 @@ namespace DangerousD.GameCore
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public void SetMultiplayerState(MultiPlayerStatus multiPlayerStatus)
|
||||
{
|
||||
this.multiPlayerStatus = multiPlayerStatus;
|
||||
|
|
|
@ -7,6 +7,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
|
||||
namespace DangerousD.GameCore
|
||||
{
|
||||
|
@ -16,6 +17,7 @@ namespace DangerousD.GameCore
|
|||
public List<LivingEntity> livingEntities;
|
||||
public List<Entity> entities;
|
||||
public List<MapObject> mapObjects;
|
||||
public List<GameObject> others;
|
||||
public MapManager mapManager;
|
||||
public PhysicsManager physicsManager;
|
||||
public List<Player> players;
|
||||
|
@ -23,14 +25,23 @@ namespace DangerousD.GameCore
|
|||
public Player GetPlayer1 { get; private set; }
|
||||
public GameManager()
|
||||
{
|
||||
others = new List<GameObject>();
|
||||
GetAllGameObjects = new List<GameObject>();
|
||||
livingEntities = new List<LivingEntity>();
|
||||
mapObjects = new List<MapObject>();
|
||||
entities = new List<Entity>();
|
||||
players = new List<Player>();
|
||||
mapManager = new MapManager();
|
||||
mapManager = new MapManager(1);
|
||||
physicsManager = new PhysicsManager();
|
||||
mapManager.Init();
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
//mapManager.LoadLevel("Level1");
|
||||
}
|
||||
|
||||
public void LoadContent()
|
||||
{
|
||||
}
|
||||
|
||||
internal void Register(GameObject gameObject)
|
||||
|
@ -77,8 +88,11 @@ namespace DangerousD.GameCore
|
|||
item.Update(gameTime);
|
||||
foreach (var item in entities)
|
||||
item.Update(gameTime);
|
||||
foreach (var item in livingEntities)
|
||||
item.Update(gameTime);
|
||||
|
||||
for (int i = 0; i < livingEntities.Count; i++)
|
||||
{
|
||||
livingEntities[i].Update(gameTime);
|
||||
}
|
||||
foreach (var item in otherObjects)
|
||||
item.Update(gameTime);
|
||||
|
||||
|
|
|
@ -1,26 +1,115 @@
|
|||
using DangerousD.GameCore.GameObjects;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using DangerousD.GameCore.Levels;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Net.Security;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Xml.Serialization;
|
||||
using DangerousD.GameCore.GameObjects;
|
||||
|
||||
namespace DangerousD.GameCore.Managers
|
||||
{
|
||||
public class MapManager
|
||||
{
|
||||
ILevel Level;
|
||||
public void Init()
|
||||
private int _columns;
|
||||
private int _scale;
|
||||
|
||||
public MapManager(int scale)
|
||||
{
|
||||
Level = new Level1();
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
//Level
|
||||
public void LoadLevel(string level)
|
||||
{
|
||||
Level.InitLevel();
|
||||
LoadTilesData();
|
||||
|
||||
XmlDocument xml = new();
|
||||
xml.Load($"../../../Content/{level}.tmx");
|
||||
Vector2 tileSize = new(int.Parse(xml.DocumentElement.Attributes["tilewidth"].Value),
|
||||
int.Parse(xml.DocumentElement.Attributes["tileheight"].Value));
|
||||
//tileSize *= _scale;
|
||||
|
||||
foreach (XmlNode layer in xml.DocumentElement.SelectNodes("layer"))
|
||||
{
|
||||
InstantiateTiles(layer, tileSize);
|
||||
}
|
||||
|
||||
foreach (XmlNode layer in xml.DocumentElement.SelectNodes("objectgroup"))
|
||||
{
|
||||
InstantiateEntities(layer);
|
||||
}
|
||||
}
|
||||
|
||||
private void InstantiateTiles(XmlNode layer, Vector2 tileSize)
|
||||
{
|
||||
string tileType = layer.Attributes["class"].Value;
|
||||
float offsetX = layer.Attributes["offsetx"] is not null ? float.Parse(layer.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = layer.Attributes["offsety"] is not null ? float.Parse(layer.Attributes["offsety"].Value) : 0;
|
||||
|
||||
|
||||
Debug.Write(layer.SelectNodes("data/chunk").Count);
|
||||
foreach (XmlNode chunk in layer.SelectNodes("data/chunk"))
|
||||
{
|
||||
int chunkW = int.Parse(chunk.Attributes["width"].Value);
|
||||
int chunkX = int.Parse(chunk.Attributes["x"].Value);
|
||||
int chunkY = int.Parse(chunk.Attributes["y"].Value);
|
||||
|
||||
|
||||
List<int> tiles = chunk.InnerText.Split(',').Select(int.Parse).ToList();
|
||||
for (int i = 0; i < tiles.Count; i++)
|
||||
{
|
||||
if (tiles[i] != 0)
|
||||
{
|
||||
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
|
||||
((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
|
||||
//pos *= _scale;
|
||||
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
|
||||
Activator.CreateInstance(type, pos, tileSize * _scale, sourceRect);
|
||||
|
||||
/*switch (tileType)
|
||||
{
|
||||
case "collidable":
|
||||
new StopTile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
case "platform":
|
||||
new Platform(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
case "non_collidable":
|
||||
new Tile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadTilesData()
|
||||
{
|
||||
XmlDocument xml = new();
|
||||
xml.Load($"../../../Content/map.tsx");
|
||||
XmlNode root = xml.DocumentElement;
|
||||
|
||||
_columns = int.Parse(root.Attributes["columns"].Value);
|
||||
}
|
||||
|
||||
private void InstantiateEntities(XmlNode group)
|
||||
{
|
||||
string entityType = group.Attributes["class"].Value;
|
||||
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
|
||||
foreach (XmlNode entity in group.ChildNodes)
|
||||
{
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
|
||||
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value) + offsetX, float.Parse(entity.Attributes["y"].Value) + offsetY) * _scale);
|
||||
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
|
||||
inst.Height *= _scale;
|
||||
inst.Width *= _scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace DangerousD.GameCore.Network
|
|||
{
|
||||
public class NetworkManager
|
||||
{
|
||||
public delegate void ReceivingHandler(NetworkTask networkTask);
|
||||
public delegate void ReceivingHandler(List<NetworkTask> networkTask);
|
||||
|
||||
public event ReceivingHandler GetReceivingMessages;
|
||||
|
||||
|
@ -89,8 +89,6 @@ namespace DangerousD.GameCore.Network
|
|||
}
|
||||
public void SendMsg(NetworkTask networkTask)
|
||||
{
|
||||
//TODO
|
||||
return;
|
||||
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
|
||||
int count = Data.Length;
|
||||
if (state == "Host")
|
||||
|
@ -146,7 +144,7 @@ namespace DangerousD.GameCore.Network
|
|||
}
|
||||
else
|
||||
{
|
||||
GetReceivingMessages(JsonConvert.DeserializeObject<NetworkTask>(so.sb.ToString()));
|
||||
GetReceivingMessages(JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString()));
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
|
6
NuGet.config
Normal file
6
NuGet.config
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<add key="MonoGame.Extended" value="https://www.myget.org/F/lithiumtoast/api/v3/index.json" />
|
||||
</packageSources>
|
||||
</configuration>
|
Loading…
Add table
Reference in a new issue