StartSomething
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7b16ad9543
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38257457a9
3 changed files with 31 additions and 3 deletions
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@ -1 +1 @@
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{"id":"HunchmanAttackLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":99,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}
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{"id":"HunchmanAttackRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":99,"Width":40,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":3,"isCycle":true,"offset":"0, 0"}
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@ -14,9 +14,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public Hunchman(Vector2 position) : base(position)
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{
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Width = 72;
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Height = 72;
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monster_speed = 5;
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name = "HunchMan";
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velocity = new Vector2(monster_speed, 0);
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
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{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
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public override void Update(GameTime gameTime)
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{
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Move(gameTime);
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base.Update(gameTime);
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}
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public override void Attack()
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{
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@ -30,7 +42,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Move(GameTime gameTime)
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{
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if (velocity.X > 0)
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{
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
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GraphicsComponent.StartAnimation("HunchmanMoveRight");
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}
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else if (velocity.X < 0)
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{
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if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft")
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GraphicsComponent.StartAnimation("HunchmanMoveRight");
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}
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}
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public override void OnCollision()
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{
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monster_speed *= -1;
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}
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}
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}
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@ -11,7 +11,7 @@ namespace DangerousD.GameCore.Levels
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public void InitLevel()
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{
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new Player(new Vector2(0,0));
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/*
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var Spider = new Spider(new Vector2(112, 0));
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var Zombie = new Zombie(new Vector2(256, 0));
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var Frank = new Frank(new Vector2(384, 0));
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@ -19,6 +19,8 @@ namespace DangerousD.GameCore.Levels
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var Werewolf = new Werewolf(new Vector2(640, 0));
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var Ghost = new Ghost(new Vector2(730, 0));
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var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
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*/
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var HunchMan = new Hunchman(new Vector2(100, 100));
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//Spider down-up
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