Maiu Merge Hunchman
This commit is contained in:
commit
38f1064ec4
16 changed files with 212 additions and 91 deletions
BIN
.DS_Store
vendored
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BIN
.DS_Store
vendored
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@ -2,8 +2,7 @@
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<UseWindowsForms>true</UseWindowsForms>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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|
|
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@ -2,7 +2,6 @@
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using Microsoft.Xna.Framework;
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using Newtonsoft.Json;
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using System;
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using System.Windows.Forms;
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using System.IO;
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using System.Linq;
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using System.Reflection.Metadata;
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@ -17,13 +16,6 @@ namespace AnimationsFileCreator
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Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
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Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
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string textureName = Console.ReadLine();
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if (textureName == "")
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{
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OpenFileDialog dialog = new OpenFileDialog();
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dialog.ShowDialog();
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textureName = dialog.FileName.Split('\\').Last();
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textureName = textureName.Split('.')[0];
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}
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Console.WriteLine("Введите количество кадров анимации: ");
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int framesCount = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите длительность кадра в анимации: ");
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1
DangerousD/Content/animations/HunchmanMoveLeft.crash
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1
DangerousD/Content/animations/HunchmanMoveLeft.crash
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@ -0,0 +1 @@
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{"id":"HunchmanMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":124,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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1
DangerousD/Content/animations/HunchmanMoveRight.crash
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1
DangerousD/Content/animations/HunchmanMoveRight.crash
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@ -0,0 +1 @@
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{"id":"HunchmanMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":100,"Width":24,"Height":23},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
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@ -734,7 +734,7 @@
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</object>
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</objectgroup>
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<objectgroup id="10" name="Player" class="LivingEntities.Player">
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<object id="47" x="-500" y="461.333">
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||||
<object id="47" x="0" y="461.333">
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||||
<point/>
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</object>
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</objectgroup>
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|
|
|
@ -1,3 +1,64 @@
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|||
<<<<<<< HEAD
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5">
|
||||
<tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/>
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||||
<layer id="1" name="Слой тайлов 1" class="StopTile" width="200" height="200">
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||||
<data encoding="csv">
|
||||
<chunk x="-16" y="0" width="16" height="16">
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||||
294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
294,294,294,294,294,294,294,294,294,294,294,294,294,294,294,294
|
||||
</chunk>
|
||||
<chunk x="0" y="0" width="16" height="16">
|
||||
294,294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,321,321,321,321,321,321,321,321,321,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,321,
|
||||
294,294,294,294,321,321,321,321,321,321,321,321,321,321,321,321
|
||||
</chunk>
|
||||
</data>
|
||||
</layer>
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||||
<objectgroup id="2" name="Слой объектов 1" class="LivingEntities.Monsters.FlameSkull">
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||||
<object id="1" x="400" y="1000">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
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||||
<objectgroup id="3" name="Слой объектов 2" class="LivingEntities.Monsters.FrankBalls">
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||||
<object id="2" x="-162" y="160">
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||||
<point/>
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</object>
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||||
</objectgroup>
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<objectgroup id="4" name="Слой объектов 3" class="LivingEntities.Monsters.Hunchman">
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<object id="3" x="300" y="230">
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<point/>
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</object>
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||||
</objectgroup>
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</map>
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=======
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="200" height="200" tilewidth="16" tileheight="16" infinite="1" nextlayerid="5" nextobjectid="5">
|
||||
<tileset firstgid="1" source="../Desktop/DangerousD map/map.tsx"/>
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||||
|
@ -73,3 +134,4 @@
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|||
</objectgroup>
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||||
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</map>
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>>>>>>> main
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|
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25
DangerousD/DangerousD.sln
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25
DangerousD/DangerousD.sln
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@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
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||||
VisualStudioVersion = 25.0.1705.7
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DangerousD", "DangerousD.csproj", "{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A51FB3C2-D16C-42DF-B65A-6EC67AF07506}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {F6C9C555-FA45-4C6A-BEB3-8352B2653CB0}
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EndGlobalSection
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EndGlobal
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@ -38,6 +38,12 @@ namespace DangerousD.GameCore
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{
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}
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protected int obsticles = 0;
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public virtual void OnCollisionWithObsticle(GameObject gameObject)
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{
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obsticles++;//SD
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}
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public virtual void Initialize()
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{
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}
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@ -53,6 +59,7 @@ namespace DangerousD.GameCore
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public virtual void Update(GameTime gameTime)
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{
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obsticles = 0;
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GraphicsComponent.Update();
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}
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|
|
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@ -7,6 +7,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.MapObjects;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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@ -17,21 +18,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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private bool isFlyRight = true;
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private bool isFlyUp = true;
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private bool isAttacking = false;
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public Rectangle Collision
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{
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get { return collision; }
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}
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public FrankBalls(Vector2 position) : base(position)
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public FrankBalls(Vector2 position) : base(new Vector2(300, 200))
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{
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this.position = position;
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name = "FrankBalls";
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Width = 40;
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Height = 40;
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monster_speed = 3;
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velocity = new Vector2(3,-3);
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acceleration = Vector2.Zero;
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velocity = new Vector2(monster_speed, monster_speed);
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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@ -65,7 +66,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Move(GameTime gameTime)
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{
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var getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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var getColsVer= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
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if (isFlyRight)
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|
|
|
@ -9,129 +9,126 @@ using System.Linq;
|
|||
using System.Security.Authentication.ExtendedProtection;
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||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.Managers;
|
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Hunchman : CoreEnemy
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{
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GameManager gameManager;
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bool isAttacking;
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private bool isGoRight = false;
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private bool isAttaking = false;
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||||
private bool isTarget = false;
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||||
private bool isVisible = true;
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||||
float leftBoarder;
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float rightBoarder;
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||||
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PhysicsManager physicsManager;
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public Hunchman(Vector2 position) : base(position)
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{
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Width = 48;
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Height = 48;
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monster_speed = -2;
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monster_health = 1;
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name = "HunchMan";
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velocity = new Vector2(monster_speed, 0);
|
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gameManager = AppManager.Instance.GameManager;
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isAttacking = false;
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||||
isAlive = true;
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||||
Width = 20;
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Height = 30;
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||||
leftBoarder = (int)position.X - 100;
|
||||
rightBoarder = (int)position.X + 100;
|
||||
name = "Hunchman";
|
||||
GraphicsComponent.StartAnimation("HunchmanMoveLeft");
|
||||
monster_speed = 3;
|
||||
physicsManager = new PhysicsManager();
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
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||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string>
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||||
{ "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveLeft");
|
||||
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
// P.S. Всё в классе можешь смело удалять и переписывать с нуля.
|
||||
gameManager = AppManager.Instance.GameManager;
|
||||
|
||||
if (!isAttacking)
|
||||
if (!isAttaking)
|
||||
{
|
||||
Attack();
|
||||
Target();
|
||||
Move(gameTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity.X = 0;
|
||||
}
|
||||
Death();
|
||||
base.Update(gameTime);
|
||||
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
GameObject gameObject;
|
||||
foreach (var player in gameManager.players)
|
||||
var animation = GraphicsComponent.GetCurrentAnimation;
|
||||
isAttaking = true;
|
||||
if (isGoRight)
|
||||
{
|
||||
if (player.Pos.Y + player.Height >= Pos.Y && player.Pos.Y <= Pos.Y + Height)
|
||||
if (animation != "HunchmanAttackRight")
|
||||
{
|
||||
gameObject = gameManager.physicsManager.RayCast(this, player);
|
||||
if (gameObject is null)
|
||||
{
|
||||
isAttacking = true;
|
||||
GraphicsComponent.StopAnimation();
|
||||
if (velocity.X > 0)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("HunchmanAttackRight");
|
||||
}
|
||||
}
|
||||
else if (velocity.X < 0)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("HunchmanAttackLeft");
|
||||
}
|
||||
}
|
||||
}
|
||||
GraphicsComponent.StartAnimation("HunchmanAttackRight");
|
||||
}
|
||||
HunchmanDagger hunchmanDagger = new HunchmanDagger(Pos,isGoRight);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (animation != "HunchmanAttackLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("HunchmanAttackLeft");
|
||||
}
|
||||
HunchmanDagger hunchmanDagger = new HunchmanDagger(Pos, isGoRight);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
{}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
Particle particle = new Particle(Pos);
|
||||
}
|
||||
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
|
||||
isVisible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
if (gameManager.physicsManager.RayCast(this, new Vector2(Pos.X + Width + 10, Pos.Y + Height)) is not null)
|
||||
velocity.X = 0;
|
||||
var animation = GraphicsComponent.GetCurrentAnimation;
|
||||
if (isGoRight)
|
||||
{
|
||||
monster_speed *= -1;
|
||||
}
|
||||
|
||||
velocity.X = monster_speed;
|
||||
|
||||
if (velocity.X > 0)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveRight")
|
||||
if (animation != "HunchmanMoveRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("HunchmanMoveRight");
|
||||
}
|
||||
|
||||
velocity.X = monster_speed;
|
||||
}
|
||||
|
||||
else if (velocity.X < 0)
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "HunchmanMoveLeft")
|
||||
if (animation != "HunchmanMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("HunchmanMoveLeft");
|
||||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
|
||||
if (_pos.X >= rightBoarder)
|
||||
{
|
||||
isGoRight = false;
|
||||
}
|
||||
else if (_pos.X <= leftBoarder)
|
||||
{
|
||||
isGoRight = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
monster_speed *= -1;
|
||||
_pos.X += 5 * monster_speed;
|
||||
Debug.WriteLine("Collision");
|
||||
}
|
||||
|
||||
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
var player = AppManager.Instance.GameManager.players[0];
|
||||
|
||||
if (physicsManager.RayCast(this, player) == null)
|
||||
{
|
||||
Attack();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,10 +12,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class HunchmanDagger : CoreEnemy
|
||||
{
|
||||
public HunchmanDagger(Vector2 position) : base(position)
|
||||
private bool isGoRight = false;
|
||||
|
||||
public HunchmanDagger(Vector2 position, bool isGoRight) : base(position)
|
||||
{
|
||||
this.isGoRight = isGoRight;
|
||||
name = "Hunchman";
|
||||
monster_speed = 1;
|
||||
monster_speed = 4;
|
||||
Width = 9;
|
||||
Height = 6;
|
||||
}
|
||||
|
@ -34,12 +37,46 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
velocity.X = 0;
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle(0, 0, 0, 0));
|
||||
if (isGoRight)
|
||||
{
|
||||
StartCicycleAnimation("HunchmanDaggerRight");
|
||||
velocity.X = monster_speed;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+5, Height));
|
||||
if(getCols.Count>0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
|
||||
else if (!isGoRight)
|
||||
{
|
||||
StartCicycleAnimation("HunchmanDaggerLeft");
|
||||
velocity.X = -monster_speed;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-5, (int)Pos.Y, Width + 5, Height));
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
|
||||
public void Target()
|
||||
|
|
|
@ -236,7 +236,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
|
||||
private void SetInterval()
|
||||
{
|
||||
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
|
||||
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
|
||||
if (i != null)
|
||||
{
|
||||
interval = i.Item2;
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace DangerousD.GameCore
|
|||
internal void Register(GameObject gameObject)
|
||||
{
|
||||
GetAllGameObjects.Add(gameObject);
|
||||
|
||||
if (gameObject is Entity)
|
||||
{
|
||||
gameObject.id = currentEntityId;
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
if (tiles[i] != 0)
|
||||
{
|
||||
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
|
||||
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale + 400,
|
||||
((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
|
||||
//pos *= _scale;
|
||||
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
|
||||
|
|
|
@ -135,7 +135,6 @@ namespace DangerousD.GameCore.Managers
|
|||
player.isOnGround = true;
|
||||
player.velocity.Y = 0;
|
||||
}
|
||||
|
||||
player.SetPosition(new Vector2(newRect.X, newRect.Y));
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue