OptionsGUI
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parent
463db1b00a
commit
540f75734e
6 changed files with 93 additions and 2 deletions
38
DangerousD/GameCore/GUI/HUD.cs
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38
DangerousD/GameCore/GUI/HUD.cs
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Elements;
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namespace DangerousD.GameCore.GUI
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{
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public class HUD : IDrawableObject
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{
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public HUD()
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{
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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;
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}
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public void Initialize(GraphicsDevice graphicsDevice)
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{
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throw new NotImplementedException();
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}
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public void LoadContent()
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{
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var content = AppManager.Instance.Content;
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}
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public void Update(GameTime gameTime)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -16,6 +16,7 @@ internal class MenuGUI : AbstractGui
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{
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AppManager.Instance.ChangeGameState(GameState.Game);
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};
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var butMulti = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "File" };
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Elements.Add(butMulti);
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butMulti.LeftButtonPressed += () =>
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@ -27,6 +28,7 @@ internal class MenuGUI : AbstractGui
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butOption.LeftButtonPressed += () =>
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{
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// открытие настроек
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AppManager.Instance.ChangeGameState(GameState.Options);
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};
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var butExit = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "File" };
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Elements.Add(butExit);
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44
DangerousD/GameCore/GUI/OptionsGUI.cs
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44
DangerousD/GameCore/GUI/OptionsGUI.cs
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using System;
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using Microsoft.Xna.Framework;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Elements;
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using System.Xml.Linq;
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namespace DangerousD.GameCore.GUI
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{
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public class OptionsGUI : AbstractGui
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{
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protected override void CreateUI()
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{
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int wigth = AppManager.Instance.Window.ClientBounds.Width;
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int height = AppManager.Instance.Window.ClientBounds.Height;
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var butSingle = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 130, 300, 50), text = "Singleplayer", fontName = "File" };
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Elements.Add(butSingle);
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butSingle.LeftButtonPressed += () =>
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{
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AppManager.Instance.ChangeGameState(GameState.Game);
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};
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var butMulti = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "File" };
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Elements.Add(butMulti);
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butMulti.LeftButtonPressed += () =>
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{
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AppManager.Instance.ChangeGameState(GameState.Login);
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};
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var butOption = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 250, 300, 50), text = "Option", fontName = "File" };
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Elements.Add(butOption);
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butOption.LeftButtonPressed += () =>
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{
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// открытие настроек
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};
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var butExit = new Button(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 310, 300, 50), text = "Exit", fontName = "File" };
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Elements.Add(butExit);
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butExit.LeftButtonPressed += () =>
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{
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AppManager.Instance.Exit();
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};
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var slider = new Slider(Manager) { };
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}
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}
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}
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@ -1,4 +1,5 @@
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -9,6 +10,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Player : LivingEntity
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{
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public Player(Vector2 position) : base(position)
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{
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}
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protected override GraphicsComponent GraphicsComponent => throw new NotImplementedException();
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public void Kill()
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@ -8,7 +8,6 @@ namespace DangerousD.GameCore.Levels
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{
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public void InitLevel()
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{
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new Player();
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var Трава = new GrassBlock(new Vector2(0, 128));
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var Death = new TestAnimationDeath(new Vector2(128, 128));
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@ -10,7 +10,7 @@ using DangerousD.GameCore.Graphics;
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namespace DangerousD.GameCore
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{
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public enum GameState { Menu, Options, Lobby, Game, Login }
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public enum GameState { Menu, Options, Lobby, Game, Login, }
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public class AppManager : Game
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{
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public static AppManager Instance { get; private set; }
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@ -38,6 +38,7 @@ namespace DangerousD.GameCore
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gameState = GameState.Menu;
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MenuGUI = new MenuGUI();
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LoginGUI = new LoginGUI();
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OptionsGUI = new OptionsGUI();
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}
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protected override void Initialize()
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@ -45,6 +46,7 @@ namespace DangerousD.GameCore
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AnimationBuilder.LoadAnimations();
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MenuGUI.Initialize(GraphicsDevice);
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LoginGUI.Initialize(GraphicsDevice);
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OptionsGUI.Initialize(GraphicsDevice);
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base.Initialize();
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}
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@ -53,6 +55,7 @@ namespace DangerousD.GameCore
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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MenuGUI.LoadContent();
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LoginGUI.LoadContent();
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OptionsGUI.LoadContent();
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}
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protected override void Update(GameTime gameTime)
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