GraphicsAndAnimationFileCreator
This commit is contained in:
parent
4188745eed
commit
603ba0c899
12 changed files with 243 additions and 23 deletions
13
AnimationsFileCreator/AnimationsFileCreator.csproj
Normal file
13
AnimationsFileCreator/AnimationsFileCreator.csproj
Normal file
|
@ -0,0 +1,13 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DangerousD\DangerousD.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
55
AnimationsFileCreator/Program.cs
Normal file
55
AnimationsFileCreator/Program.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace AnimationsFileCreator
|
||||
{
|
||||
class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
|
||||
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
|
||||
string textureName = Console.ReadLine();
|
||||
if (textureName == "")
|
||||
{
|
||||
OpenFileDialog dialog = new OpenFileDialog();
|
||||
dialog.ShowDialog();
|
||||
textureName = dialog.FileName;
|
||||
}
|
||||
Console.WriteLine("Введите количество кадров анимации: ");
|
||||
int framesCount = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите длительность кадра в анимации: ");
|
||||
int interval = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию X ректенгла анимации: ");
|
||||
Rectangle rectangle = new Rectangle();
|
||||
rectangle.X = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию Y ректенгла анимации: ");
|
||||
rectangle.Y = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию Width ректенгла анимации: ");
|
||||
rectangle.Width = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию Height ректенгла анимации: ");
|
||||
rectangle.Height = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите название для этого файла - id анимации");
|
||||
string id = Console.ReadLine();
|
||||
AnimationContainer container = new AnimationContainer();
|
||||
container.FramesCount = framesCount;
|
||||
container.FrameTime = new System.Collections.Generic.List<Tuple<int, int>>();
|
||||
container.FrameTime.Add(new Tuple<int, int>(0, interval));
|
||||
container.StartSpriteRectangle = rectangle;
|
||||
container.TextureName = textureName;
|
||||
container.TextureFrameInterval = 1;
|
||||
container.Id = id;
|
||||
string json = JsonConvert.SerializeObject(container);
|
||||
StreamWriter writer = new StreamWriter(id);
|
||||
writer.WriteLine(json);
|
||||
writer.Close();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,11 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32611.2
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DangerousD", "DangerousD\DangerousD.csproj", "{1FC12F81-0E55-4142-83BD-23496EF29DC6}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DangerousD", "DangerousD\DangerousD.csproj", "{1FC12F81-0E55-4142-83BD-23496EF29DC6}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{CE9485FC-F4C6-4E0D-8B8E-1843AA20CEDE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{52ED99EF-9769-4587-8BD8-54D6B98E3E7E}"
|
||||
EndProject
|
||||
|
@ -17,10 +19,6 @@ Global
|
|||
{1FC12F81-0E55-4142-83BD-23496EF29DC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1FC12F81-0E55-4142-83BD-23496EF29DC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1FC12F81-0E55-4142-83BD-23496EF29DC6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{52ED99EF-9769-4587-8BD8-54D6B98E3E7E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||
|
@ -29,4 +30,4 @@
|
|||
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
|
|
31
DangerousD/GameCore/Graphics/AnimationBuilder.cs
Normal file
31
DangerousD/GameCore/Graphics/AnimationBuilder.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace DangerousD.GameCore.Graphics
|
||||
{
|
||||
public class AnimationBuilder
|
||||
{
|
||||
public List<AnimationContainer> animations;
|
||||
void LoadAnimations(string nameOfMainFile)
|
||||
{
|
||||
animations = new List<AnimationContainer>();
|
||||
List<string> animationFilesNames = new List<string>();
|
||||
StreamReader reader = new StreamReader(nameOfMainFile);
|
||||
while (reader.Peek() != -1)
|
||||
{
|
||||
animationFilesNames.Add(reader.ReadLine());
|
||||
}
|
||||
reader.Close();
|
||||
foreach (var fileName in animationFilesNames)
|
||||
{
|
||||
reader = new StreamReader(fileName);
|
||||
string json = reader.ReadToEnd();
|
||||
AnimationContainer animation = JsonConvert.DeserializeObject<AnimationContainer>(json);
|
||||
animations.Add(animation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
26
DangerousD/GameCore/Graphics/AnimationContainer.cs
Normal file
26
DangerousD/GameCore/Graphics/AnimationContainer.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace DangerousD.GameCore.Graphics
|
||||
{
|
||||
[Serializable]
|
||||
public class AnimationContainer
|
||||
{
|
||||
[JsonProperty("id")]
|
||||
public string Id { get; set; }
|
||||
[JsonProperty("textureName")]
|
||||
public string TextureName { get; set; }
|
||||
[JsonProperty("startSpriteRectangle")]
|
||||
public Rectangle StartSpriteRectangle { get; set; }
|
||||
[JsonProperty("frameSecond")]
|
||||
public List<Tuple<int, int>> FrameTime { get; set; }
|
||||
[JsonProperty("textureFrameInterval")]
|
||||
public int TextureFrameInterval { get; set; }
|
||||
[JsonProperty("framesCount")]
|
||||
public int FramesCount { get; set; }
|
||||
|
||||
}
|
||||
}
|
105
DangerousD/GameCore/Graphics/GraphicsComponent.cs
Normal file
105
DangerousD/GameCore/Graphics/GraphicsComponent.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace DangerousD.GameCore.Graphics
|
||||
{
|
||||
class GraphicsComponent
|
||||
{
|
||||
private List<AnimationContainer> animations;
|
||||
private List<Texture2D> textures;
|
||||
private List<string> texturesNames;
|
||||
private AnimationContainer currentAnimation;
|
||||
private SpriteBatch _spriteBatch;
|
||||
private string lastAnimationId;
|
||||
private int currentFrame;
|
||||
private int interval;
|
||||
private int lastInterval;
|
||||
private Rectangle sourceRectangle;
|
||||
public GraphicsComponent(List<string> animationsId, SpriteBatch _spriteBatch)
|
||||
{
|
||||
this._spriteBatch = _spriteBatch;
|
||||
currentFrame = 0;
|
||||
lastInterval = 1;
|
||||
lastAnimationId = null;
|
||||
LoadAnimations(animationsId);
|
||||
LoadTextures();
|
||||
|
||||
}
|
||||
private void LoadAnimations(List<string> animationsId)
|
||||
{
|
||||
animations = new List<AnimationContainer>();
|
||||
foreach (var id in animationsId)
|
||||
{
|
||||
animations.Add( GameManager.builder.animations.Find(x => x.Id == id));
|
||||
}
|
||||
}
|
||||
private void LoadTextures()
|
||||
{
|
||||
textures = new List<Texture2D>();
|
||||
texturesNames = new List<string>();
|
||||
|
||||
foreach (var animation in animations)
|
||||
{
|
||||
if (!texturesNames.Contains(animation.TextureName))
|
||||
{
|
||||
texturesNames.Add(animation.TextureName);
|
||||
textures.Add(TextureManager.GetTexture(animation.TextureName));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
public void DrawAnimation(Rectangle destinationRectangle, string animationId)
|
||||
{
|
||||
|
||||
if (animationId != lastAnimationId)
|
||||
{
|
||||
currentFrame = 0;
|
||||
currentAnimation = animations.Find(x => x.Id == animationId);
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
if (interval == 0)
|
||||
{
|
||||
currentFrame++;
|
||||
if (currentAnimation.FramesCount - 1 <= currentFrame)
|
||||
{
|
||||
currentFrame = 0;
|
||||
}
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
interval--;
|
||||
|
||||
_spriteBatch.Draw(textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)], destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
private void buildSourceRectangle()
|
||||
{
|
||||
sourceRectangle = new Rectangle();
|
||||
sourceRectangle.X = currentAnimation.StartSpriteRectangle.X + currentFrame * (currentAnimation.StartSpriteRectangle.Width + currentAnimation.TextureFrameInterval);
|
||||
sourceRectangle.Y = currentAnimation.StartSpriteRectangle.Y;
|
||||
sourceRectangle.Height = currentAnimation.StartSpriteRectangle.Height;
|
||||
sourceRectangle.Width = currentAnimation.StartSpriteRectangle.Width;
|
||||
|
||||
}
|
||||
private void SetInterval()
|
||||
{
|
||||
Tuple<int, int> i = currentAnimation.FrameTime.Find(x => x.Item1 == currentFrame);
|
||||
if (i != null)
|
||||
{
|
||||
interval = i.Item2;
|
||||
lastInterval = interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
interval = lastInterval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace DangerousD.GameCore
|
||||
{
|
||||
class GraphicsComponent
|
||||
{
|
||||
public void Draw(SpriteBatch s
|
||||
) { }
|
||||
}
|
||||
}
|
|
@ -24,6 +24,7 @@ namespace DangerousD.GameCore
|
|||
_graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
|
||||
|
||||
gameState = GameState.Menu;
|
||||
MenuGUI = new MenuGUI();
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DangerousD.GameCore.GameObjects;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
@ -11,6 +12,7 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
static List<LivingEntity> livingEntities;
|
||||
static List<MapObject> MapObjects;
|
||||
public static AnimationBuilder builder;
|
||||
internal static void Register(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is LivingEntity)
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace DangerousD
|
|||
{
|
||||
using (var game = new AppManager())
|
||||
game.Run();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue