This commit is contained in:
MARKPRO44 2023-08-17 15:47:10 +03:00
commit 695a8fb871
41 changed files with 1589 additions and 264 deletions

View file

@ -5,6 +5,7 @@ using System;
using System.Windows.Forms;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
namespace AnimationsFileCreator
{

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@ -10,6 +10,7 @@
#-------------------------------- References --------------------------------#
/reference:references/MonoGame.Extended.Content.Pipeline.dll
#---------------------------------- Content ---------------------------------#
@ -83,6 +84,19 @@
/processorParam:TextureFormat=Color
/build:menuFon.jpg
#begin MonstersAnimations.png
#begin menuFon.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:menuFon.jpg
#begin MenuFon2.jpg
/importer:TextureImporter
/processor:TextureProcessor
@ -107,7 +121,7 @@
/processorParam:TextureFormat=Color
/build:menuFon3.jpg
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
#begin tiles.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -117,7 +131,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
/build:tiles.png
#begin wall.jpg
/importer:TextureImporter

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@ -0,0 +1,20 @@
{
"id": "SilasAttack",
"textureName": "MonstersAnimations",
"startSpriteRectangle": {
"X": 1,
"Y": 618,
"Width": 72,
"Height": 80
},
"frameSecond": [
{
"Item1": 0,
"Item2": 5
}
],
"textureFrameInterval": 1,
"framesCount": 2,
"isCycle": true,
"offset": "0, 0"
}

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@ -0,0 +1 @@
{"id":"SilasBallMove","textureName":"MonstersAnimations","startSpriteRectangle":{"X":147,"Y":618,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"SilasHandMove","textureName":"MonstersAnimations","startSpriteRectangle":{"X":197,"Y":618,"Width":24,"Height":24},"frameSecond":[{"Item1":0,"Item2":8}],"textureFrameInterval":1,"framesCount":2,"isCycle":true,"offset":"0, 0"}

View file

@ -0,0 +1,20 @@
{
"id": "SilasMove",
"textureName": "MonstersAnimations",
"startSpriteRectangle": {
"X": 1,
"Y": 618,
"Width": 72,
"Height": 80
},
"frameSecond": [
{
"Item1": 0,
"Item2": 60
}
],
"textureFrameInterval": 1,
"framesCount": 2,
"isCycle": true,
"offset": "0, 0"
}

759
DangerousD/Content/lvl.tmx Normal file
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@ -0,0 +1,759 @@
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<tileset firstgid="1" source="map.tsx"/>
<layer id="1" name="Collision" class="StopTile" width="30" height="20" locked="1" offsetx="-352.033" offsety="192.098">
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<Parameters>
<Key>ColorKeyColor</Key>
<Value>0,0,0,0</Value>
</Parameters>
<Parameters>
<Key>ColorKeyEnabled</Key>
<Value>True</Value>
</Parameters>
<Dependencies />
<BuildAsset />
<BuildOutput />
</PipelineBuildEvent>

View file

@ -17,9 +17,9 @@ public abstract class AbstractGui : IDrawableObject
protected abstract void CreateUI();
private GraphicsDevice graphicsDevice;
public virtual void Initialize(GraphicsDevice graphicsDevice)
public virtual void Initialize()
{
Manager.Initialize(graphicsDevice);
Manager.Initialize(AppManager.Instance.GraphicsDevice);
this.graphicsDevice = graphicsDevice;
CreateUI();
}

View file

@ -10,6 +10,7 @@ using System.Threading.Tasks;
using DangerousD.GameCore.Managers;
using MonogameLibrary.UI.Base;
using System.Diagnostics;
using DangerousD.GameCore.Network;
namespace DangerousD.GameCore.GUI
{
@ -32,8 +33,32 @@ namespace DangerousD.GameCore.GUI
Elements.Add(new Label(Manager) { rectangle = new Rectangle(screenWidth / 30 * 2, screenHeight / 30 * 5,
screenWidth / 30 * 26, screenHeight / 15 * 10) });
// Buttons
// Buttons and ip textbox
{
TextBox searchBarTextBox = new TextBox(Manager)
{
rectangle = new Rectangle(screenWidth / 30 * 14, screenHeight / 30,
screenWidth / 30 * 10, screenHeight / 30 * 3),
text = "ip",
scale = 0.16f,
fontColor = Color.Gray,
fontName = "font2",
textAligment = TextAligment.Left
};
searchBarTextBox.TextChanged += input => {
if (searchBarTextBox.fontColor == Color.Gray)
{
searchBarTextBox.text = ""; searchBarTextBox.fontColor = Color.Black;
}
};
searchBarTextBox.StopChanging += input => {
if (input.Length == 0)
{
searchBarTextBox.fontColor = Color.Gray;
searchBarTextBox.text = "ip";
}
};
Button backButton = new ButtonText(Manager)
{
rectangle = new Rectangle(screenWidth / 30, screenHeight / 30, 60, 50),
@ -56,6 +81,8 @@ namespace DangerousD.GameCore.GUI
};
hostButton.LeftButtonPressed += () => {
AppManager.Instance.NetworkManager.HostInit(AppManager.Instance.IpAddress);
};
Button refreshButton = new ButtonText(Manager)
@ -79,7 +106,7 @@ namespace DangerousD.GameCore.GUI
fontName = "font2"
};
joinSelectedButton.LeftButtonPressed += () => {
AppManager.Instance.NetworkManager.ClientInit(AppManager.Instance.IpAddress);
};
Button joinByIpButton = new ButtonText(Manager)
{
@ -90,34 +117,7 @@ namespace DangerousD.GameCore.GUI
fontName = "font2"
};
joinByIpButton.LeftButtonPressed += () => {
};
}
// SearchBar
{
TextBox searchBarTextBox = new TextBox(Manager) {
rectangle = new Rectangle(screenWidth / 30 * 14, screenHeight / 30,
screenWidth / 30 * 10, screenHeight / 30 * 3),
text = "ip",
scale = 0.16f,
fontColor = Color.Gray,
fontName = "font2",
textAligment = TextAligment.Left
};
searchBarTextBox.TextChanged += input => {
if (searchBarTextBox.fontColor == Color.Gray)
{
searchBarTextBox.text = ""; searchBarTextBox.fontColor = Color.Black;
}
};
searchBarTextBox.StopChanging += input => {
if (input.Length == 0)
{
searchBarTextBox.fontColor = Color.Gray;
searchBarTextBox.text = "ip";
}
AppManager.Instance.NetworkManager.ClientInit(searchBarTextBox.text);
};
}
}

View file

@ -35,6 +35,7 @@ internal class MenuGUI : AbstractGui
butSingle.LeftButtonPressed += () =>
{
AppManager.Instance.ChangeGameState(GameState.Game);
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer);
};
var butMulti = new ButtonText(Manager) { rectangle = new Rectangle((wigth - 300) / 2, 190, 300, 50), text = "Multiplayer", fontName = "ButtonFont" };
Elements.Add(butMulti);

View file

@ -0,0 +1,36 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.Entities
{
public class SilasBall : LivingEntity
{
public SilasBall(Vector2 position) : base(position)
{
Height = 60;
Width = 60;
acceleration = Vector2.Zero;
}
public SilasBall(Vector2 position, Vector2 velosity) : base(position)
{
Height = 60;
Width = 60;
acceleration = Vector2.Zero;
velocity = velosity;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SilasBallMove" }, "SilasBallMove");
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}
}

View file

@ -8,11 +8,8 @@ namespace DangerousD.GameCore.GameObjects
{
public abstract class Entity : GameObject
{
public Entity(Vector2 position) : base(position) {}
public virtual void SetPosition(Vector2 position) { _pos = position; }
}
}

View file

@ -22,10 +22,12 @@ namespace DangerousD.GameCore
protected abstract GraphicsComponent GraphicsComponent { get; }
public GameObject(Vector2 pos)
{
Initialize();
_pos = pos;
Width = 500;
Height = 101;
//Animator = new GraphicsComponent(new() { "playerIdle" });
LoadContent();
AppManager.Instance.GameManager.Register(this);
}
@ -34,7 +36,7 @@ namespace DangerousD.GameCore
{
}
public virtual void Initialize(GraphicsDevice graphicsDevice)
public virtual void Initialize()
{
}

View file

@ -6,7 +6,7 @@ namespace DangerousD.GameCore.GUI
{
interface IDrawableObject
{
void Initialize(GraphicsDevice graphicsDevice);
void Initialize();
void LoadContent();
void Update(GameTime gameTime);
void Draw(SpriteBatch spriteBatch);

View file

@ -1,4 +1,8 @@
using System;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -6,7 +10,61 @@ using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
internal class SilasHands
public class SilasHands : CoreEnemy
{
public SilasHands(Vector2 position) : base(position)
{
name = "SilasHand";
Width = 48;
Height = 48;
monster_health = 2;
monster_speed = 2;
acceleration = Vector2.Zero;
}
protected override GraphicsComponent GraphicsComponent { get; }=new GraphicsComponent(new List<string>() { "SilasHandMove" }, "SilasHandMove");
public override void Attack()
{
throw new NotImplementedException();
}
public override void Death()
{
throw new NotImplementedException();
}
public override void Move(GameTime gameTime)
{
if (Pos.Y> AppManager.Instance.GameManager.GetPlayer1.Pos.Y)
{
velocity.Y = -monster_speed;
}
else
{
velocity.Y = monster_speed;
}
if (Pos.X> AppManager.Instance.GameManager.GetPlayer1.Pos.X)
{
velocity.X = -monster_speed;
}
else
{
velocity.X = monster_speed;
}
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
Move(gameTime);
if ((Pos.X + 20 <= AppManager.Instance.GameManager.GetPlayer1.Pos.X || Pos.X - 20 >= AppManager.Instance.GameManager.GetPlayer1.Pos.X)&&(Pos.Y + 20 <= AppManager.Instance.GameManager.GetPlayer1.Pos.Y || Pos.Y - 20 >= AppManager.Instance.GameManager.GetPlayer1.Pos.Y))
{
AppManager.Instance.GameManager.GetPlayer1.Death(name);
}
GraphicsComponent.Update();
}
}
}

View file

@ -1,4 +1,9 @@
using System;
using DangerousD.GameCore.GameObjects.Entities;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -6,7 +11,116 @@ using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class SilasMaster
public class SilasMaster : CoreEnemy
{
private int attackTime = 60;
private int moveTime = 360;
private int currentTime = 0;
private bool isGoRight = true;
int leftBorder;
int rightBorder;
List<SilasHands> hands = new List<SilasHands>();
List<SilasBall> balls = new List<SilasBall>();
public SilasMaster(Vector2 position) : base(position)
{
name = "SilasMaster";
Width = 144;
Height = 160;
monster_health = 15;
monster_speed = 4;
acceleration = Vector2.Zero;
leftBorder = (int)position.X - 60;
rightBorder = (int)position.X + 120;
acceleration = Vector2.Zero;
hands.Add(new SilasHands(new Vector2(Pos.X+60,Pos.Y+120)));
hands.Add(new SilasHands(new Vector2(Pos.X + 90, Pos.Y + 120)));
for (int i = 0; i < 4; i++)
{
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 40, Pos.Y + 120), new Vector2((i - 2) * 4, 6));
balls.Add(silasball);
}
}
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
public override void Attack()
{
if (currentTime == 0)
{
GraphicsComponent.StartAnimation("SilasAttack");
}
else if (currentTime == attackTime / 2)
{
SpawnAttackBall();
}
else if (currentTime >= attackTime)
{
GraphicsComponent.StartAnimation("SilasMove");
currentTime = 0;
}
currentTime++;
}
private void SpawnAttackBall()
{
for (int i = 0; i < balls.Count; i++)
{
balls[i].SetPosition(new Vector2(Pos.X + i * 40, Pos.Y + 120));
}
}
public override void Death()
{
throw new NotImplementedException();
}
public override void Move(GameTime gameTime)
{
if (currentTime == 0)
{
GraphicsComponent.StartAnimation("SilasMove");
}
else if (currentTime >= moveTime)
{
GraphicsComponent.StartAnimation("SilasAttack");
currentTime = 0;
}
currentTime++;
if (isGoRight)
{
velocity.X = monster_speed;
}
else if (!isGoRight)
{
velocity.X = -monster_speed;
}
if (Pos.X >= rightBorder)
{
isGoRight = false;
}
else if (Pos.X <= leftBorder)
{
isGoRight = true;
}
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
if (hands.Count<2)
{
hands.Add(new SilasHands(new Vector2(Pos.X + 60, Pos.Y + 120)));
}
if (GraphicsComponent.CurrentAnimation.Id == "SilasMove")
{
Move(gameTime);
}
else
{
velocity = Vector2.Zero;
Attack();
}
}
}
}

View file

@ -7,23 +7,27 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DangerousD.GameCore.Managers;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Zombie : CoreEnemy
{
private bool isGoRight = true;
int leftBorder;
int rightBorder;
float leftBorder;
float rightBorder;
bool isAttaking = false;
bool isTarget = false;
PhysicsManager physicsManager;
public Zombie(Vector2 position) : base(position)
{
Width = 72;
Height = 120;
Width = 24;
Height = 40;
monster_speed = 3;
name = "Zombie";
leftBorder = (int)position.X - 60;
rightBorder = (int)position.X + 120;
leftBorder = (int)position.X - 100;
rightBorder = (int)position.X + 100;
physicsManager = new PhysicsManager();
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack" }, "ZombieMoveLeft");
@ -31,6 +35,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
if (!isAttaking)
{
Target();
Move(gameTime);
}
@ -106,5 +111,25 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
base.OnCollision(gameObject);
}
public void Target()
{
if(physicsManager.RayCast(this, AppManager.Instance.GameManager.players[0]) == null)
{
if(isGoRight && this._pos.X <= AppManager.Instance.GameManager.players[0].Pos.X)
{
isTarget = true;
leftBorder = Pos.X - 10;
rightBorder = Pos.X + AppManager.Instance.GameManager.players[0].Pos.X;
}
else if(!isGoRight && this._pos.X >= AppManager.Instance.GameManager.players[0].Pos.X)
{
isTarget = true;
rightBorder = Pos.X + 10;
leftBorder = AppManager.Instance.GameManager.players[0].Pos.X;
}
}
}
}
}

View file

@ -20,6 +20,9 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> {"DeathFromZombie"},
"DeathFromZombie");
public GraphicsComponent Gr => GraphicsComponent;
private void PlayDeath(string deathName)
{
if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")

View file

@ -16,10 +16,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{
Width = 32;
Height = 64;
GraphicsComponent.actionOfAnimationEnd += (a) =>
{
AppManager.Instance.ChangeGameState(GameState.GameOver);
};
AppManager.Instance.InputManager.MovEventJump += AnimationJump;
}
public bool IsAlive { get { return isAlive; } }
@ -35,9 +32,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
if(monsterName == "Zombie")
{
DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
GraphicsComponent.actionOfAnimationEnd("0");
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
{
if (a == "DeathFrom" + monsterName)
{
AppManager.Instance.ChangeGameState(GameState.GameOver);
}
};
}
isAlive = false;
}
public void AnimationJump()
{
velocity.Y = -300;
}
}
}

View file

@ -11,7 +11,11 @@ public abstract class LivingEntity : Entity
{
acceleration = new Vector2(0, 30);
}
public void SetPosition(Vector2 position) { targetPosition = position; _pos = position; } //TODO befrend targetpos and physics engine
public override void SetPosition(Vector2 position)
{
targetPosition = position; _pos = position;
} //TODO befrend targetpos and physics engine
public override void Update(GameTime gameTime)
{

View file

@ -1,13 +1,29 @@
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using System.Security.Cryptography.X509Certificates;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace DangerousD.GameCore.GameObjects;
public abstract class MapObject : GameObject
{
public bool IsColliderOn;
public MapObject(Vector2 position) : base(position)
private Rectangle _sourceRectangle;
protected override GraphicsComponent GraphicsComponent { get; } = new("tiles");
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
{
_sourceRectangle = sourceRectangle;
Width = (int)size.X;
Height = (int)size.Y;
}
public override void Initialize()
{
}
public void Draw(SpriteBatch spriteBatch)
{
GraphicsComponent.DrawAnimation(Rectangle, spriteBatch, _sourceRectangle);
}
}

View file

@ -1,23 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DangerousD.GameCore.Graphics;
namespace DangerousD.GameCore.GameObjects.MapObjects
{
internal class GrassBlock : MapObject
{
protected override GraphicsComponent GraphicsComponent { get; } = new("wall");
public GrassBlock(Vector2 position) : base(position)
{
Width = 32;
Height = 32;
}
}
}

View file

@ -0,0 +1,12 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
namespace DangerousD.GameCore.GameObjects.MapObjects;
public class Platform : MapObject
{
public Platform(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
{
IsColliderOn = true;
}
}

View file

@ -0,0 +1,12 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
namespace DangerousD.GameCore.GameObjects.MapObjects;
public class StopTile : MapObject
{
public StopTile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
{
IsColliderOn = true;
}
}

View file

@ -1,25 +0,0 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.MapObjects
{
internal class TestAnimationDeath : Entity
{
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "death1", "deathbear" },"death1");
public TestAnimationDeath(Vector2 position) : base(position)
{
Width =512;
Height = 512;
GraphicsComponent.StartAnimation("deathbear");
}
}
}

View file

@ -0,0 +1,12 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
namespace DangerousD.GameCore.GameObjects.MapObjects;
public class Tile : MapObject
{
public Tile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
{
IsColliderOn = false;
}
}

View file

@ -11,12 +11,19 @@ namespace DangerousD.GameCore.Graphics
public class GraphicsComponent
{
public Action<string> actionOfAnimationEnd;
public event Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;
private List<string> texturesNames;
private AnimationContainer currentAnimation;
public AnimationContainer CurrentAnimation
{
get
{
return currentAnimation;
}
}
public string LastAnimation { get; set; }
public string GetCurrentAnimation
{
get { return currentAnimation.Id; }
@ -26,16 +33,21 @@ namespace DangerousD.GameCore.Graphics
//private SpriteBatch _spriteBatch;
private int currentFrame;
public int CurrentFrame
{
get
{
return currentFrame;
}
}
private int interval;
private int lastInterval;
private Rectangle sourceRectangle;
public GraphicsComponent(List<string> animationsId, string neitralAnimationId)
{
//this._spriteBatch = _spriteBatch;
currentFrame = 0;
lastInterval = 1;
LoadAnimations(animationsId, neitralAnimationId);
currentAnimation = neitralAnimation;
SetInterval();

View file

@ -1,7 +0,0 @@
namespace DangerousD.GameCore.Levels
{
interface ILevel
{
void InitLevel();
}
}

View file

@ -1,31 +0,0 @@
using DangerousD.GameCore.GameObjects.LivingEntities;
using DangerousD.GameCore.GameObjects.MapObjects;
using Microsoft.Xna.Framework;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
using System.Collections.Generic;
namespace DangerousD.GameCore.Levels
{
public class Level1 : ILevel
{
public void InitLevel()
{
new Player(new Vector2(80,0));
var Zombie = new Zombie(new Vector2(140, 128));
var Frank = new Frank(new Vector2(384, 128));
var Spider = new Spider(new Vector2(112, 0));
var FlameSkull = new FlameSkull(new Vector2(512, 0));
var Werewolf = new Werewolf(new Vector2(640, 0));
var Ghost = new Ghost(new Vector2(730, 0));
var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
new GrassBlock(new Vector2(0, 224));
for (int i = 0; i < 50; i++)
{
new GrassBlock(new Vector2(i*32, 256));
}
new GrassBlock(new Vector2(500, 224));
}
}
}

View file

@ -14,12 +14,15 @@ using DangerousD.GameCore.Managers;
namespace DangerousD.GameCore
{
public enum GameState { Menu, Options, Lobby, Game, Login, GameOver }
public enum MultiPlayerStatus { SinglePlayer, Host, Client }
public class AppManager : Game
{
public static AppManager Instance { get; private set; }
public string IpAddress { get; private set; } = "127.0.0.1";
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
GameState gameState;
public GameState gameState { get; private set; }
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
IDrawableObject MenuGUI;
IDrawableObject OptionsGUI;
IDrawableObject LoginGUI;
@ -28,7 +31,7 @@ namespace DangerousD.GameCore
public Point inGameResolution = new Point(800, 480);
private RenderTarget2D renderTarget;
public GameManager GameManager { get; private set; } = new GameManager();
public GameManager GameManager { get; private set; } = new();
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
public NetworkManager NetworkManager { get; private set; } = new NetworkManager();
public InputManager InputManager { get; private set; } = new InputManager();
@ -36,15 +39,17 @@ namespace DangerousD.GameCore
public SettingsManager SettingsManager { get; private set; } = new SettingsManager();
public AppManager()
{
Content.RootDirectory = "Content";
Instance = this;
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
TargetElapsedTime = TimeSpan.FromMilliseconds(1000 / 30);
SettingsManager = new SettingsManager();
SettingsManager.LoadSettings();
NetworkManager.GetReceivingMessages += NetworkSync;
resolution = SettingsManager.Resolution;
_graphics.PreferredBackBufferWidth = resolution.X;
_graphics.PreferredBackBufferHeight = resolution.Y;
@ -59,10 +64,11 @@ namespace DangerousD.GameCore
protected override void Initialize()
{
GameManager.Initialize();
AnimationBuilder.LoadAnimations();
MenuGUI.Initialize(GraphicsDevice);
LoginGUI.Initialize(GraphicsDevice);
LobbyGUI.Initialize(GraphicsDevice);
MenuGUI.Initialize();
LoginGUI.Initialize();
LobbyGUI.Initialize();
base.Initialize();
}
@ -160,12 +166,45 @@ namespace DangerousD.GameCore
case GameState.Lobby:
break;
case GameState.Game:
GameManager.mapManager.LoadLevel("");
GameManager.mapManager.LoadLevel("lvl");
break;
case GameState.GameOver:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void NetworkSync(List<NetworkTask> networkTasks)
{
foreach (NetworkTask networkTask in networkTasks)
{
switch (networkTask.operation)
{
case NetworkTaskOperationEnum.TakeDamage:
break;
case NetworkTaskOperationEnum.SendSound:
SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
break;
case NetworkTaskOperationEnum.CreateEntity:
break;
case NetworkTaskOperationEnum.SendPosition:
break;
case NetworkTaskOperationEnum.ChangeState:
break;
case NetworkTaskOperationEnum.ConnectToHost:
break;
case NetworkTaskOperationEnum.GetClientPlayerId:
break;
default:
break;
}
}
}
public void SetMultiplayerState(MultiPlayerStatus multiPlayerStatus)
{
this.multiPlayerStatus = multiPlayerStatus;
}
}
}

View file

@ -7,15 +7,17 @@ using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
namespace DangerousD.GameCore
{
public class GameManager
{
public List<GameObject> GetAllGameObjects { get; private set; }
public List<LivingEntity> livingEntities;
public List<Entity> entities;
public List<MapObject> mapObjects;
public List<GameObject> others;
public MapManager mapManager;
public PhysicsManager physicsManager;
public List<Player> players;
@ -23,13 +25,23 @@ namespace DangerousD.GameCore
public Player GetPlayer1 { get; private set; }
public GameManager()
{
others = new List<GameObject>();
GetAllGameObjects = new List<GameObject>();
livingEntities = new List<LivingEntity>();
mapObjects = new List<MapObject>();
entities = new List<Entity>();
players = new List<Player>();
mapManager = new MapManager();
mapManager = new MapManager(1);
physicsManager = new PhysicsManager();
mapManager.Init();
}
public void Initialize()
{
//mapManager.LoadLevel("Level1");
}
public void LoadContent()
{
}
internal void Register(GameObject gameObject)
@ -76,8 +88,11 @@ namespace DangerousD.GameCore
item.Update(gameTime);
foreach (var item in entities)
item.Update(gameTime);
foreach (var item in livingEntities)
item.Update(gameTime);
for (int i = 0; i < livingEntities.Count; i++)
{
livingEntities[i].Update(gameTime);
}
foreach (var item in otherObjects)
item.Update(gameTime);

View file

@ -1,26 +1,115 @@
using DangerousD.GameCore.GameObjects;
using DangerousD.GameCore.Graphics;
using DangerousD.GameCore.Levels;
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Security;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using DangerousD.GameCore.GameObjects.MapObjects;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml.Serialization;
using DangerousD.GameCore.GameObjects;
namespace DangerousD.GameCore.Managers
{
public class MapManager
{
ILevel Level;
public void Init()
private int _columns;
private int _scale;
public MapManager(int scale)
{
Level = new Level1();
_scale = scale;
}
//Level
public void LoadLevel(string level)
{
Level.InitLevel();
LoadTilesData();
XmlDocument xml = new();
xml.Load($"../../../Content/{level}.tmx");
Vector2 tileSize = new(int.Parse(xml.DocumentElement.Attributes["tilewidth"].Value),
int.Parse(xml.DocumentElement.Attributes["tileheight"].Value));
//tileSize *= _scale;
foreach (XmlNode layer in xml.DocumentElement.SelectNodes("layer"))
{
InstantiateTiles(layer, tileSize);
}
foreach (XmlNode layer in xml.DocumentElement.SelectNodes("objectgroup"))
{
InstantiateEntities(layer);
}
}
private void InstantiateTiles(XmlNode layer, Vector2 tileSize)
{
string tileType = layer.Attributes["class"].Value;
float offsetX = layer.Attributes["offsetx"] is not null ? float.Parse(layer.Attributes["offsetx"].Value) : 0;
float offsetY = layer.Attributes["offsety"] is not null ? float.Parse(layer.Attributes["offsety"].Value) : 0;
Debug.Write(layer.SelectNodes("data/chunk").Count);
foreach (XmlNode chunk in layer.SelectNodes("data/chunk"))
{
int chunkW = int.Parse(chunk.Attributes["width"].Value);
int chunkX = int.Parse(chunk.Attributes["x"].Value);
int chunkY = int.Parse(chunk.Attributes["y"].Value);
List<int> tiles = chunk.InnerText.Split(',').Select(int.Parse).ToList();
for (int i = 0; i < tiles.Count; i++)
{
if (tiles[i] != 0)
{
Vector2 pos = new(((chunkX+ i % chunkW) * tileSize.X + offsetX) * _scale,
((chunkY + i / chunkW) * tileSize.Y + offsetY) * _scale);
//pos *= _scale;
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
Activator.CreateInstance(type, pos, tileSize * _scale, sourceRect);
/*switch (tileType)
{
case "collidable":
new StopTile(pos, tileSize * _scale, sourceRect);
break;
case "platform":
new Platform(pos, tileSize * _scale, sourceRect);
break;
case "non_collidable":
new Tile(pos, tileSize * _scale, sourceRect);
break;
}*/
}
}
}
}
private void LoadTilesData()
{
XmlDocument xml = new();
xml.Load($"../../../Content/map.tsx");
XmlNode root = xml.DocumentElement;
_columns = int.Parse(root.Attributes["columns"].Value);
}
private void InstantiateEntities(XmlNode group)
{
string entityType = group.Attributes["class"].Value;
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
foreach (XmlNode entity in group.ChildNodes)
{
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value) + offsetX, float.Parse(entity.Attributes["y"].Value) + offsetY) * _scale);
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
inst.Height *= _scale;
inst.Width *= _scale;
}
}
}
}

View file

@ -136,7 +136,7 @@ namespace DangerousD.GameCore.Managers
Rectangle rectangle;
Vector2 distance = entity1.Pos - entity2.Pos;
rectangle = new Rectangle((int)entity1.Pos.X, (int)entity1.Pos.Y, entity2.Width, entity2.Height);
rectangle = new Rectangle((int)entity1.Pos.X, (int)entity1.Pos.Y - 5, entity2.Width, entity2.Height);
GameObject gameObject = null;
double length = distance.Length();
@ -144,30 +144,36 @@ namespace DangerousD.GameCore.Managers
{
rectangle.X = (int)(entity2.Pos.X + (i / length) * distance.X);
rectangle.Y = (int)(entity2.Pos.Y + (i / length) * distance.Y);
if (i == length - 1)
{
return null;
}
for (int i = 0; i < AppManager.Instance.GameManager.entities.Count; i++)
for (int j = 0; j < AppManager.Instance.GameManager.entities.Count; j++)
{
if (AppManager.Instance.GameManager.entities[i].Rectangle.Intersects(rectangle))
if (AppManager.Instance.GameManager.entities[j].Rectangle.Intersects(rectangle))
{
return AppManager.Instance.GameManager.entities[i];
gameObject = AppManager.Instance.GameManager.entities[j];
}
}
for (int i = 0; i < AppManager.Instance.GameManager.mapObjects.Count; i++)
for (int r = 0; r < AppManager.Instance.GameManager.mapObjects.Count; r++)
{
if (AppManager.Instance.GameManager.mapObjects[i].Rectangle.Intersects(rectangle))
if (AppManager.Instance.GameManager.mapObjects[r].Rectangle.Intersects(rectangle))
{
return AppManager.Instance.GameManager.mapObjects[i];
gameObject = AppManager.Instance.GameManager.mapObjects[r];
}
}
for (int w = 0; w < AppManager.Instance.GameManager.livingEntities.Count; w++)
{
if (AppManager.Instance.GameManager.livingEntities[w].Rectangle.Intersects(rectangle))
{
gameObject = AppManager.Instance.GameManager.livingEntities[w];
}
}
}
for (int i = 0; i < AppManager.Instance.GameManager.livingEntities.Count; i++)
if (gameObject == entity1)
{
if (AppManager.Instance.GameManager.livingEntities[i].Rectangle.Intersects(rectangle))
{
return AppManager.Instance.GameManager.livingEntities[i];
}
return null;
}
return gameObject;
}
@ -176,35 +182,57 @@ namespace DangerousD.GameCore.Managers
Rectangle rectangle;
Vector2 direction = entity1.Pos - targetCast;
rectangle = new Rectangle((int)targetCast.X, (int)targetCast.Y, 1, 1);
GameObject gameObject = null;
double k = direction.Length();
for (int i = 0; i < k; i++)
{
rectangle.X = (int)(targetCast.X + (i / k) * direction.X);
rectangle.Y = (int)(targetCast.Y + (i / k) * direction.X);
}
for (int i = 0; i < AppManager.Instance.GameManager.entities.Count; i++)
for (int j = 0; j < AppManager.Instance.GameManager.entities.Count; j++)
{
if (AppManager.Instance.GameManager.entities[i].Rectangle.Intersects(rectangle))
if (AppManager.Instance.GameManager.entities[j].Rectangle.Intersects(rectangle))
{
return AppManager.Instance.GameManager.entities[i];
gameObject = AppManager.Instance.GameManager.entities[j];
}
}
for (int i = 0; i < AppManager.Instance.GameManager.mapObjects.Count; i++)
for (int r = 0; r < AppManager.Instance.GameManager.mapObjects.Count; r++)
{
if (AppManager.Instance.GameManager.mapObjects[i].Rectangle.Intersects(rectangle))
if (AppManager.Instance.GameManager.mapObjects[r].Rectangle.Intersects(rectangle))
{
return AppManager.Instance.GameManager.mapObjects[i];
gameObject = AppManager.Instance.GameManager.mapObjects[r];
}
}
for (int i = 0; i < AppManager.Instance.GameManager.livingEntities.Count; i++)
for (int w = 0; w < AppManager.Instance.GameManager.livingEntities.Count; w++)
{
if (AppManager.Instance.GameManager.livingEntities[i].Rectangle.Intersects(rectangle))
if (AppManager.Instance.GameManager.livingEntities[w].Rectangle.Intersects(rectangle))
{
return AppManager.Instance.GameManager.livingEntities[i];
gameObject = AppManager.Instance.GameManager.livingEntities[w];
}
}
}
if (gameObject == entity1)
{
return null;
}
return gameObject;
}
public List<GameObject> CheckRectangle(Rectangle rectangle, Type type)
{
var gameObjects = AppManager.Instance.GameManager.GetAllGameObjects;
List<GameObject> intersected = new List<GameObject>();
for (int i = 0; i < gameObjects.Count; i++)
{
if (gameObjects[i].GetType() == type)
{
if (gameObjects[i].Rectangle.Intersects(rectangle))
{
intersected.Add(gameObjects[i]);
}
}
}
return intersected;
}
}
}

View file

@ -38,8 +38,11 @@ namespace DangerousD.GameCore
sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Play();
PlayingSounds.Add(sound);
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
{
AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(Vector2.Zero, soundName));
}
}
public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
{
var sound = new Sound(Sounds[soundName], soundPos);
@ -47,6 +50,10 @@ namespace DangerousD.GameCore
sound.SoundEffect.Volume = (float)sound.GetDistance(playerPos) / MaxSoundDistance;
sound.SoundEffect.Play();
PlayingSounds.Add(sound);
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
{
AppManager.Instance.NetworkManager.SendMsg(new Network.NetworkTask(soundPos, soundName));
}
}
public void StopAllSounds() // остановка всех звуков
{

View file

@ -10,7 +10,7 @@ namespace DangerousD.GameCore.Network
{
public class NetworkManager
{
public delegate void ReceivingHandler(NetworkTask networkTask);
public delegate void ReceivingHandler(List<NetworkTask> networkTask);
public event ReceivingHandler GetReceivingMessages;
@ -20,21 +20,28 @@ namespace DangerousD.GameCore.Network
string state;
private void Init(string IpAddress)
{
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress address = IPAddress.Parse(IpAddress);
int port = 8000;
endPoint = new IPEndPoint(address, port);
}
catch { }
}
private void AcceptSockets()
{
while (true)
{
try
{
Socket clientSocket = socket.Accept();
clientSockets.Add(clientSocket);
Thread receiveThread = new Thread(BeginHostReceive);
receiveThread.Start(clientSocket);
Console.WriteLine("Connected");
}
catch { }
}
}
@ -42,6 +49,8 @@ namespace DangerousD.GameCore.Network
{
Socket clientSocket = clSocket as Socket;
while (clientSocket != null)
{
try
{
byte[] bytesCount = new byte[4];
clientSocket.Receive(bytesCount);
@ -49,8 +58,12 @@ namespace DangerousD.GameCore.Network
StateObject so = new StateObject(clientSocket, Data);
IAsyncResult count = clientSocket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
}
}
public void HostInit(string IpAddress)
{
try
{
Init(IpAddress);
socket.Bind(endPoint);
@ -58,9 +71,12 @@ namespace DangerousD.GameCore.Network
Thread acceptThread = new Thread(AcceptSockets);
acceptThread.Start();
state = "Host";
Console.WriteLine("Start Accept");
}
catch { }
}
public void ClientInit(string IpAddress)
{
try
{
Init(IpAddress);
socket.Connect(endPoint);
@ -69,11 +85,15 @@ namespace DangerousD.GameCore.Network
Thread ReceivingThread = new Thread(ReceiveMsgFromHost);
ReceivingThread.Start();
}
catch { }
}
public void SendMsg(NetworkTask networkTask)
{
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
int count = Data.Length;
if (state == "Host")
{
try
{
foreach (Socket socket in clientSockets)
{
@ -81,15 +101,23 @@ namespace DangerousD.GameCore.Network
socket.Send(Data);
}
}
catch { }
}
else
{
try
{
socket.Send(BitConverter.GetBytes(count));
socket.Send(Data);
}
catch { }
}
}
private void ReceiveMsgFromHost()
{
while (true)
{
try
{
byte[] bytesCount = new byte[4];
socket.Receive(bytesCount);
@ -97,9 +125,13 @@ namespace DangerousD.GameCore.Network
StateObject so = new StateObject(socket, Data);
IAsyncResult count = socket.BeginReceive(so.buffer, 0, so.bufferSize, SocketFlags.None, AsyncReceiveCallback, so);
}
catch { }
}
}
private void AsyncReceiveCallback(IAsyncResult ar)
{
try
{
StateObject so = ar.AsyncState as StateObject;
Socket clientSocket = so.workSocket;
@ -112,8 +144,10 @@ namespace DangerousD.GameCore.Network
}
else
{
GetReceivingMessages(JsonConvert.DeserializeObject<NetworkTask>(so.sb.ToString()));
}
GetReceivingMessages(JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString()));
}
}
catch { }
}
}
}

View file

@ -13,6 +13,7 @@ namespace DangerousD.GameCore.Network
public NetworkTaskOperationEnum operation { get; set; }
public string name { get; set; }
public int value { get; set; }
public bool isParam { get; set; }
public int objId { get; set; }
public Vector2 position { get; set; }
public Vector2 velocity { get; set; }
@ -102,5 +103,28 @@ namespace DangerousD.GameCore.Network
operation = NetworkTaskOperationEnum.GetClientPlayerId;
objId = PlayerId;
}
/// <summary>
/// Универсальный конструктор для нестандартных операций. То, что не нужно(кроме операции) делать null.
/// </summary>
/// <param name="operation"></param>
/// <param name="name"></param>
/// <param name="value"></param>
/// <param name="isParam"></param>
/// <param name="objId"></param>
/// <param name="position"></param>
/// <param name="velocity"></param>
/// <param name="type"></param>
public NetworkTask(NetworkTaskOperationEnum operation, string name, int value, bool isParam, int objId, Vector2 position, Vector2 velocity, Type type)
{
this.operation = operation;
this.name = name;
this.value = value;
this.isParam = isParam;
this.objId = objId;
this.position = position;
this.velocity = velocity;
this.type = type;
}
}
}

6
NuGet.config Normal file
View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="MonoGame.Extended" value="https://www.myget.org/F/lithiumtoast/api/v3/index.json" />
</packageSources>
</configuration>