fixanother
This commit is contained in:
parent
7b6d750bc1
commit
69c5ea29b9
2 changed files with 8 additions and 5 deletions
|
@ -40,10 +40,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
{
|
{
|
||||||
Attack();
|
Attack();
|
||||||
Move(gameTime);
|
Move(gameTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
velocity.X = 0;
|
||||||
}
|
}
|
||||||
Death();
|
Death();
|
||||||
base.Update(gameTime);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,6 +60,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
if (gameObject is null)
|
if (gameObject is null)
|
||||||
{
|
{
|
||||||
isAttacking = true;
|
isAttacking = true;
|
||||||
|
GraphicsComponent.StopAnimation();
|
||||||
if (velocity.X > 0)
|
if (velocity.X > 0)
|
||||||
{
|
{
|
||||||
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
|
if (GraphicsComponent.GetCurrentAnimation != "HunchmanAttackRight")
|
||||||
|
|
|
@ -12,8 +12,8 @@ namespace DangerousD.GameCore.Levels
|
||||||
{
|
{
|
||||||
//Spider down-up
|
//Spider down-up
|
||||||
|
|
||||||
new Player(new Vector2(80,0));
|
//new Player(new Vector2(80,0));
|
||||||
var Zombie = new Zombie(new Vector2(250, 128));
|
//var Zombie = new Zombie(new Vector2(250, 128));
|
||||||
//var Frank = new Frank(new Vector2(384, 128));
|
//var Frank = new Frank(new Vector2(384, 128));
|
||||||
//var Spider = new Spider(new Vector2(112, 0));
|
//var Spider = new Spider(new Vector2(112, 0));
|
||||||
//var FlameSkull = new FlameSkull(new Vector2(512, 0));
|
//var FlameSkull = new FlameSkull(new Vector2(512, 0));
|
||||||
|
@ -32,7 +32,7 @@ namespace DangerousD.GameCore.Levels
|
||||||
}
|
}
|
||||||
new GrassBlock(new Vector2(500, 224));
|
new GrassBlock(new Vector2(500, 224));
|
||||||
Player player = new Player(new Vector2(400, 64));
|
Player player = new Player(new Vector2(400, 64));
|
||||||
player.AnimationJump();
|
//player.AnimationJump();
|
||||||
|
|
||||||
//new GrassBlock(new Vector2(500, 224));
|
//new GrassBlock(new Vector2(500, 224));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue