This commit is contained in:
Lev 2023-08-18 11:49:36 +03:00
parent 5d215168f1
commit 7774609b29
3 changed files with 138 additions and 41 deletions

3
.gitignore vendored
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@ -2,4 +2,5 @@ bin
obj obj
.vs .vs
.idea .idea
DangerousD.sln.DotSettings.user DangerousD.sln.DotSettings.user
.DS_Store

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@ -1,10 +1,25 @@
using System; using System;
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
namespace DangerousD.GameCore.GameObjects.LivingEntities namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
public class Diamond public class Diamond : Entity
{ {
public Diamond()
protected override GraphicsComponent GraphicsComponent => throw new NotImplementedException();
public Diamond(Vector2 position) : base(position)
{ {
}
public void Update(Player player)
{
if (Rectangle.Intersects(player.Rectangle))
{
player.score++;
}
} }
} }
} }

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@ -8,38 +8,61 @@ using System.Threading.Tasks;
using DangerousD.GameCore.GameObjects.PlayerDeath; using DangerousD.GameCore.GameObjects.PlayerDeath;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
namespace DangerousD.GameCore.GameObjects.LivingEntities namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
public class Player : LivingEntity public class Player : LivingEntity
{ {
bool isAlive = true; bool isAlive = true;
bool isRight;
string stayAnimation;
bool isJump = false;
public int health; public int health;
public bool isGoRight = false; public bool isGoRight = false;
public Vector2 playerVelocity; public Vector2 playerVelocity;
public int rightBorder; public int rightBorder;
public int leftBorder; public int leftBorder;
public bool isVisible = true; public bool isVisible = true;
private bool isAttacked = false;
private bool isShooting = false;
public GameObject objectAttack; public GameObject objectAttack;
private int bullets;
public int score;
public Player(Vector2 position) : base(position) public Player(Vector2 position) : base(position)
{ {
Width = 32; Width = 16;
Height = 64; Height = 32;
AppManager.Instance.InputManager.ShootEvent += Shoot; AppManager.Instance.InputManager.ShootEvent += Shoot;
AppManager.Instance.InputManager.MovEventJump += AnimationJump; AppManager.Instance.InputManager.MovEventJump += Jump;
AppManager.Instance.InputManager.MovEventDown += MoveDown; AppManager.Instance.InputManager.MovEventDown += MoveDown;
AppManager.Instance.InputManager.ShootEvent += Shoot;
playerVelocity = new Vector2(100, 0); velocity = new Vector2(0, 0);
rightBorder = (int)position.X + 100; rightBorder = (int)position.X + 100;
leftBorder = (int)position.X - 100; leftBorder = (int)position.X - 100;
bullets = 5;
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
{
if (a == "playerShootLeft" || a == "playerShootRight")
{
isShooting = false;
}
if (a == "playerReload")
{
bullets++;
}
};
} }
public bool IsAlive { get { return isAlive; } } public bool IsAlive { get { return isAlive; } }
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "ZombieMoveRight", "ZombieMoveLeft", "ZombieRightAttack", "ZombieLeftAttack", "DeathFromZombie" }, "ZombieMoveLeft");//TODO: Change to player protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
public void Attack() public void Attack()
{ {
@ -47,13 +70,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
isVisible = false; isVisible = false;
} }
} }
public override void OnCollision(GameObject gameObject) public override void OnCollision(GameObject gameObject)
{ {
if (gameObject is Player)
{
isVisible = false;
}
base.OnCollision(gameObject); base.OnCollision(gameObject);
} }
public override void Draw(SpriteBatch spriteBatch) public override void Draw(SpriteBatch spriteBatch)
@ -65,6 +85,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
} }
public void Death(string monsterName) public void Death(string monsterName)
{ {
isAttacked = true;
if(monsterName == "Zombie") if(monsterName == "Zombie")
{ {
DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName); DeathRectangle deathRectangle = new DeathRectangle(Pos, "DeathFrom" + monsterName);
@ -72,68 +93,128 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
{ {
if (a == "DeathFrom" + monsterName) if (a == "DeathFrom" + monsterName)
{ {
AppManager.Instance.ChangeGameState(GameState.GameOver); AppManager.Instance.ChangeGameState(GameState.Death);
} }
}; };
} }
isAlive = false; isAlive = false;
} }
public void AnimationJump() public void Jump()
{ {
if (Keyboard.GetState().IsKeyDown(Keys.Escape)) if (isOnGround)
{ {
velocity.Y = -300; velocity.Y = -11;
} }
// здесь будет анимация // здесь будет анимация
} }
public void Shoot() public void Shoot()
{ {
if (bullets > 0)
{
if (!isShooting)
{
isShooting = true;
bullets--;
if (isRight)
{
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
{
GraphicsComponent.StartAnimation("playerShootRight");
}
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
if (targets != null)
{
foreach (var target in targets)
{
Zombie targetZombie = (Zombie)target;
targetZombie.TakeDamage();
}
}
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
{
GraphicsComponent.StartAnimation("playerShootRight");
}
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
if (targets != null)
{
foreach (var target in targets)
{
Zombie targetZombie = (Zombie)target;
targetZombie.TakeDamage();
}
}
}
}
}
} }
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint(); GraphicsComponent.SetCameraPosition(Pos);
velocity.X = 0.5f; if (!isAttacked)
base.Update(gameTime);
if (!isVisible)
{ {
Move(gameTime);
} }
Move(gameTime); else
{
velocity.X = 0;
}
base.Update(gameTime);
} }
public void Move(GameTime gameTime) public void Move(GameTime gameTime)
{ {
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
if (isGoRight) velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
if (GraphicsComponent.GetCurrentAnimation != "playerShootLeft" && GraphicsComponent.GetCurrentAnimation != "playerShootRight")
{ {
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveRight") if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
{ {
GraphicsComponent.StartAnimation("ZombieMoveRight"); isRight = true;
if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
{
GraphicsComponent.StartAnimation("playerMoveRight");
}
} }
_pos = playerVelocity * delta; else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
}
else if (!isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
{ {
GraphicsComponent.StartAnimation("ZombieMoveLeft"); isRight = false;
if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
{
GraphicsComponent.StartAnimation("playerMoveLeft");
}
}
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
{
if(bullets < 5)
{
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
{
GraphicsComponent.StartAnimation("playerReload");
}
}
else if (isRight)
{
GraphicsComponent.StartAnimation("playerRightStay");
}
else if (!isRight)
{
GraphicsComponent.StartAnimation("playerStayLeft");
}
} }
_pos= -playerVelocity * delta;
} }
if (_pos.X >= rightBorder) if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
{ {
isGoRight = false; NetworkTask task = new NetworkTask(id, Pos);
} AppManager.Instance.NetworkTasks.Add(task);
if (_pos.X >= leftBorder)
{
isGoRight = true;
} }
} }
public void MoveDown() public void MoveDown()
{ {
// ПОЧЕМУ
velocity.Y = -11;
} }
} }