Merge branch 'main' into FrankBalls
This commit is contained in:
commit
7c526a8e11
38 changed files with 593 additions and 120 deletions
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@ -140,7 +140,7 @@
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130
DangerousD/Content/LastLvl.tmx
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1
DangerousD/Content/animations/DeathFromGhost
Normal file
1
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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|
||||
<object id="101" x="249.333" y="88.6667">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="10" name="Player" class="LivingEntities.Player">
|
||||
<object id="47" x="-500" y="461.333">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="12" name="Doors" class="Entities.Door">
|
||||
<objectgroup id="12" name="Doors" class="Entities.Door" visible="0">
|
||||
<object id="69" gid="873" x="640" y="64" width="32" height="48"/>
|
||||
<object id="70" gid="872" x="672" y="192" width="32" height="48"/>
|
||||
<object id="71" gid="872" x="672" y="288" width="32" height="48"/>
|
||||
|
|
Before Width: | Height: | Size: 464 KiB After Width: | Height: | Size: 464 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
@ -13,7 +13,7 @@ internal class DeathGUI : AbstractGui
|
|||
{
|
||||
int wigth = AppManager.Instance.inGameResolution.X;
|
||||
int height = AppManager.Instance.inGameResolution.Y;
|
||||
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.inGameResolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "deathBackground" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
@ -23,7 +23,7 @@ internal class DeathGUI : AbstractGui
|
|||
Elements.Add(butMenu);
|
||||
butMenu.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Menu);
|
||||
AppManager.Instance.Restart("lvl");
|
||||
};
|
||||
foreach (var item in Elements)
|
||||
{
|
||||
|
|
|
@ -16,22 +16,26 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
int wigth = AppManager.Instance.inGameResolution.X;
|
||||
int height = AppManager.Instance.inGameResolution.Y;
|
||||
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.inGameResolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
Texture2D texture;
|
||||
SpriteFont spriteFont;
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(texture, new Rectangle(wigth / 35 - 2, height / 35 - 2, 120 + 2, 70 + 2), Color.DarkRed);
|
||||
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 4, height / 30 - 6), Color.Gray, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
|
||||
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 1, height / 30 - 6), Color.White, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
|
||||
spriteBatch.Draw(texture, new Rectangle(
|
||||
(int)((wigth / 35 - 2) * scaler),
|
||||
(int)((height / 35 - 2) * scaler),
|
||||
(int)((120 + 2) * scaler),
|
||||
(int)((70 + 2) * scaler)), Color.DarkRed);
|
||||
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2((wigth / 34 + 4)* scaler, height / 30 - 6), Color.Gray, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
|
||||
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2((wigth / 34 + 1 )* scaler, height / 30 - 6), Color.White, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
|
||||
for (int i = 1; i < 6; i++)
|
||||
{
|
||||
if (i <= AppManager.Instance.GameManager.players[0].Bullets)
|
||||
{
|
||||
spriteBatch.Draw(texture, new Rectangle(wigth / 30 + i * 13 + 2, height / 17 + 4, 5, 20), new Color(0.8f, 0.8f, 0, 1f));
|
||||
spriteBatch.Draw(texture, new Rectangle(wigth / 30 + i * 13, height / 17 + 4, 5, 20), Color.Yellow);
|
||||
spriteBatch.Draw(texture, new Rectangle((int)((wigth / 30 + i * 13 + 2) * scaler), (int)((height / 17 + 4) * scaler), (int)((5) * scaler), (int)((20) * scaler)), new Color(0.8f, 0.8f, 0, 1f));
|
||||
spriteBatch.Draw(texture, new Rectangle((int)((wigth / 30 + i * 13) * scaler), (int)((height / 17 + 4) * scaler), (int)((5) * scaler), (int)((20) * scaler)), Color.Yellow);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
int screenWidth = AppManager.Instance.inGameResolution.X;
|
||||
int screenHeight = AppManager.Instance.inGameResolution.Y;
|
||||
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.inGameResolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
|
||||
var lobbyBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, screenWidth, screenHeight), textureName = "menuFon3" };
|
||||
Elements.Add(lobbyBackground);
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
int screenWidth = AppManager.Instance.inGameResolution.X;
|
||||
int screenHeight = AppManager.Instance.inGameResolution.Y;
|
||||
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.inGameResolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
|
||||
var loginBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, screenWidth, screenHeight), textureName = "menuFon2" };
|
||||
Elements.Add(loginBackground);
|
||||
|
|
|
@ -24,7 +24,7 @@ internal class MenuGUI : AbstractGui
|
|||
{
|
||||
int wigth = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.inGameResolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
|
||||
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "menuFon" };
|
||||
Elements.Add(menuBackground);
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
int wigth = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.resolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
float scaler = AppManager.Instance.inGameResolution.Y / (float)AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
var menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, wigth, height), textureName = "optionsBackground" };
|
||||
//Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
|
|
@ -37,15 +37,19 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
base.OnCollision(gameObject);
|
||||
if (gameObject is Player)
|
||||
if (this is not TeleportingDoor)
|
||||
{
|
||||
Player player = (Player)gameObject;
|
||||
if (player.isUping)
|
||||
if (gameObject is Player)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
//тут спавн лута
|
||||
Player player = (Player)gameObject;
|
||||
if (player.isUping)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
//тут спавн лута
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
@ -14,12 +15,15 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
{
|
||||
|
||||
private Vector2 v;
|
||||
public string name;
|
||||
public SilasBall(Vector2 position) : base(position)
|
||||
{
|
||||
Height = 24;
|
||||
Width = 24;
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
name = "SilasHand";
|
||||
|
||||
|
||||
}
|
||||
public SilasBall(Vector2 position, Vector2 velosity) : base(position)
|
||||
{
|
||||
|
@ -28,7 +32,8 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
acceleration = Vector2.Zero;
|
||||
velocity = velosity;
|
||||
v = velosity;
|
||||
|
||||
name = "SilasHand";
|
||||
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SilasBallMove" }, "SilasBallMove");
|
||||
|
@ -48,5 +53,21 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
|
||||
|
||||
}
|
||||
public void Attack()
|
||||
{
|
||||
AppManager.Instance.GameManager.GetPlayer1.Death(name);
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
base.OnCollision(gameObject);
|
||||
if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
Attack();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
54
DangerousD/GameCore/GameObjects/Entities/TeleportingDoor.cs
Normal file
54
DangerousD/GameCore/GameObjects/Entities/TeleportingDoor.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.Entities
|
||||
{
|
||||
internal class TeleportingDoor : Door
|
||||
{
|
||||
public Vector2 Target;
|
||||
public bool IsVisible = true;
|
||||
public Action action;
|
||||
public TeleportingDoor(Vector2 position, Vector2 size, Rectangle sourceRectangle, Vector2 target, Action action) : base(position, size, sourceRectangle)
|
||||
{
|
||||
Target = target;
|
||||
this.action = action;
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (IsVisible)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
Player player = (Player)gameObject;
|
||||
if (player.isUping)
|
||||
{
|
||||
IsVisible = false;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
Player player = (Player)gameObject;
|
||||
if (player.isUping)
|
||||
{
|
||||
player.SetPosition(Target);
|
||||
if (action!=null)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -15,6 +15,7 @@ namespace DangerousD.GameCore
|
|||
protected Vector2 _pos;
|
||||
public Vector2 Pos => _pos;
|
||||
public int id;
|
||||
public bool isChildEntity = false;
|
||||
public bool isIdFromHost = false;
|
||||
public int Width { get; set; }
|
||||
public int Height { get; set; }
|
||||
|
@ -63,9 +64,7 @@ namespace DangerousD.GameCore
|
|||
if (AppManager.Instance.InputManager.CollisionsCheat)
|
||||
{
|
||||
spriteBatch.Draw(debugTexture,
|
||||
new Rectangle(Rectangle.X - GraphicsComponent.CameraPosition.X,
|
||||
Rectangle.Y - GraphicsComponent.CameraPosition.Y, Rectangle.Width, Rectangle.Height),
|
||||
Color.White);
|
||||
new Rectangle((Rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling, (Rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling, Rectangle.Width * GraphicsComponent.scaling, Rectangle.Height * GraphicsComponent.scaling),Color.White);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -36,9 +36,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
|
||||
public abstract void Move(GameTime gameTime);
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
public virtual void TakeDamage()
|
||||
{
|
||||
monster_health -= damage;
|
||||
monster_health--;
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Width = 16;
|
||||
Height = 16;
|
||||
monster_health = 2;
|
||||
monster_speed = 2;
|
||||
monster_speed = 1;
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
AppManager.Instance.GameManager.GetPlayer1.Death(name);
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
|
@ -38,7 +38,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
Particle particle = new Particle(Pos);
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
|
@ -71,12 +77,30 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
base.Update(gameTime);
|
||||
Move(gameTime);
|
||||
if ((Pos.X + 20 <= AppManager.Instance.GameManager.GetPlayer1.Pos.X || Pos.X - 20 >= AppManager.Instance.GameManager.GetPlayer1.Pos.X)&&(Pos.Y + 20 <= AppManager.Instance.GameManager.GetPlayer1.Pos.Y || Pos.Y - 20 >= AppManager.Instance.GameManager.GetPlayer1.Pos.Y))
|
||||
{
|
||||
|
||||
AppManager.Instance.GameManager.GetPlayer1.Death(name);
|
||||
}
|
||||
|
||||
GraphicsComponent.Update();
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
GraphicsComponent.StartAnimation("SilasHandMove");
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
Attack();
|
||||
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
private int attackTime = 60;
|
||||
private int moveTime = 360;
|
||||
private int currentTime = 0;
|
||||
private int interval = 0;
|
||||
int leftBorder;
|
||||
int rightBorder;
|
||||
List<SilasHands> hands = new List<SilasHands>();
|
||||
|
@ -119,9 +120,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
for (int i = 0; i < hands.Count; i++)
|
||||
{
|
||||
if (!AppManager.Instance.GameManager.GetAllGameObjects.Contains(hands[i]))
|
||||
{
|
||||
hands.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (hands.Count<2)
|
||||
{
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X + 60, Pos.Y + 120)));
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X + 30, Pos.Y + 30)));
|
||||
}
|
||||
if (GraphicsComponent.CurrentAnimation.Id == "SilasMove")
|
||||
{
|
||||
|
|
|
@ -8,13 +8,12 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.Managers;
|
||||
using DangerousD.GameCore.GameObjects;
|
||||
using DangerousD.GameCore.Network;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||
{
|
||||
public class Zombie : CoreEnemy
|
||||
{
|
||||
private bool isAttack;
|
||||
|
||||
float leftBorder;
|
||||
float rightBorder;
|
||||
|
@ -32,6 +31,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
rightBorder = (int)position.X + 100;
|
||||
physicsManager = new PhysicsManager();
|
||||
Random random = new Random();
|
||||
monster_health = 2;
|
||||
if(random.Next(0, 2) == 0)
|
||||
{
|
||||
isGoRight = true;
|
||||
|
@ -58,21 +58,25 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Target();
|
||||
Move(gameTime);
|
||||
}
|
||||
fixBorder();
|
||||
//fixBorder();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
velocity.X = 0;
|
||||
isAttaking = true;
|
||||
PlayAttackAnimation();
|
||||
AppManager.Instance.GameManager.GetClosestPlayer(Pos).Death(name);
|
||||
}
|
||||
public void PlayAttackAnimation()
|
||||
{
|
||||
velocity.X = 0;
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("ZombieRightAttack");
|
||||
}
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
else if (!isGoRight)
|
||||
{
|
||||
|
@ -80,7 +84,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
GraphicsComponent.StartAnimation("ZombieLeftAttack");
|
||||
}
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,12 +124,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if(gameObject is Player)
|
||||
if (gameObject.id == AppManager.Instance.GameManager.GetClosestPlayer(Pos).id && AppManager.Instance.GameManager.GetClosestPlayer(Pos).IsAlive)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
|
||||
{
|
||||
Attack();
|
||||
|
||||
}
|
||||
}
|
||||
else if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Host)
|
||||
{
|
||||
NetworkTask task = new NetworkTask();
|
||||
AppManager.Instance.NetworkTasks.Add(task.KillPlayer(gameObject.id, name));
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
|
@ -174,10 +184,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Attack(GameTime gameTime)
|
||||
{}
|
||||
|
||||
public void TakeDamage()
|
||||
public override void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
GraphicsComponent.StartAnimation("ZombieRightAttack");
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
|
|
|
@ -18,17 +18,22 @@ namespace DangerousD.GameCore.GameObjects.PlayerDeath
|
|||
PlayDeath(DeathType);
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> {"DeathFromZombie"},
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> {"DeathFromZombie", "DeathFromSilasHand" },
|
||||
"DeathFromZombie");
|
||||
|
||||
public GraphicsComponent Gr => GraphicsComponent;
|
||||
|
||||
private void PlayDeath(string deathName)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("DeathFromZombie");
|
||||
}
|
||||
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromZombie")
|
||||
//{
|
||||
// GraphicsComponent.StartAnimation("DeathFromZombie");
|
||||
//}
|
||||
//if (GraphicsComponent.GetCurrentAnimation != "DeathFromSilasHand")
|
||||
//{
|
||||
// GraphicsComponent.StartAnimation("DeathFromSilasHand");
|
||||
//}
|
||||
GraphicsComponent.StartAnimation(deathName);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.Input;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
using DangerousD.GameCore.Network;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||
{
|
||||
|
@ -65,6 +66,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
bullets++;
|
||||
}
|
||||
if(a == "playerShootBoomUpRight" || a == "playerShootBoomUpLeft")
|
||||
{
|
||||
isShooting = false;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -73,7 +78,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public bool IsAlive { get { return isAlive; } }
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft"}, "playerReload");
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft", "playerShootBoomUpRight",
|
||||
"playerShootBoomUpLeft"}, "playerReload");
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
|
@ -87,12 +93,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
public Rectangle GetShootRectangle(bool isRight)
|
||||
{
|
||||
if (isRight)
|
||||
return new Rectangle((int)Pos.X, (int)(Pos.Y) + 10, shootLength + Width, Height / 2);
|
||||
else
|
||||
return new Rectangle((int)Pos.X-shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (isVisible)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
if (AppManager.Instance.InputManager.CollisionsCheat)
|
||||
{
|
||||
Rectangle attackRect = GetShootRectangle(isRight);
|
||||
spriteBatch.Draw(debugTexture,
|
||||
new Rectangle((attackRect.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
|
||||
(attackRect.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
|
||||
attackRect.Width * GraphicsComponent.scaling,
|
||||
attackRect.Height * GraphicsComponent.scaling), Color.White);
|
||||
|
||||
}
|
||||
}
|
||||
public void Death(string monsterName)
|
||||
{
|
||||
|
@ -101,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
return;
|
||||
}
|
||||
isAttacked = true;
|
||||
if (monsterName == "Zombie")
|
||||
if(monsterName == "Zombie")
|
||||
{
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
|
@ -112,7 +135,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
};
|
||||
}
|
||||
else if (monsterName == "Spider")
|
||||
else if(monsterName == "Spider")
|
||||
{
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "DeathFrom" + monsterName)
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Death);
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (monsterName == "SilasHand")
|
||||
{
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "DeathFrom" + monsterName)
|
||||
{
|
||||
AppManager.Instance.ChangeGameState(GameState.Death);
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (monsterName == "SilasBall")
|
||||
{
|
||||
AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
|
||||
deathRectangle.Gr.actionOfAnimationEnd += (a) =>
|
||||
|
@ -145,28 +190,45 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
bullets--;
|
||||
if (isRight)
|
||||
{
|
||||
StartCicycleAnimation("playerShootRight");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
if (!isUping)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)targets.First();
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCicycleAnimation("playerShootLeft");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
StartCicycleAnimation("playerShootRight");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
Zombie targetZombie = (Zombie)targets.First();
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCicycleAnimation("playerShootBoomUpRight");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||
bullet.ShootUpRight();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
||||
}
|
||||
}
|
||||
else if(!isRight)
|
||||
{
|
||||
if (!isUping)
|
||||
{
|
||||
StartCicycleAnimation("playerShootLeft");
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
|
||||
if (targets.Count() > 0)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)targets.First();
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||
bullet.ShootUpLeft();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
||||
}
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -187,7 +249,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
FallingThroughPlatform = false;
|
||||
}
|
||||
GraphicsComponent.SetCameraPosition(Pos);
|
||||
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
|
||||
if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
|
||||
{
|
||||
if (!isShooting)
|
||||
{
|
||||
|
@ -230,14 +292,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
|
||||
{
|
||||
if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else if (isRight)
|
||||
if (isRight)
|
||||
{
|
||||
if (isUping)
|
||||
{
|
||||
|
@ -246,6 +301,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
GraphicsComponent.StartAnimation("playerShootUpRight");
|
||||
}
|
||||
}
|
||||
else if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerRightStay");
|
||||
|
@ -260,6 +322,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
GraphicsComponent.StartAnimation("playerShootUpLeft");
|
||||
}
|
||||
}
|
||||
else if (bullets < 5)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerStayLeft");
|
||||
|
@ -279,13 +348,51 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
isOnGround = false;
|
||||
}
|
||||
|
||||
public class Bullet : GameObjects.LivingEntity
|
||||
public class Bullet : LivingEntity
|
||||
{
|
||||
public Bullet(Vector2 position) : base(position)
|
||||
{
|
||||
Height = 5;
|
||||
Width = 5;
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft"}, "playerMoveLeft");
|
||||
Vector2 direction;
|
||||
Vector2 maindirection;
|
||||
public void ShootUpRight()
|
||||
{
|
||||
direction = new Vector2(1, -1);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
}
|
||||
public void ShootUpLeft()
|
||||
{
|
||||
direction = new Vector2(-1, -1);
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = new Vector2(10, 10) * direction;
|
||||
maindirection = velocity;
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is not Player)
|
||||
{
|
||||
if (gameObject is CoreEnemy)
|
||||
{
|
||||
CoreEnemy enemy = (CoreEnemy)gameObject;
|
||||
enemy.TakeDamage();
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (maindirection!=velocity)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new("ZombieMoveLeft");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,8 @@ public abstract class LivingEntity : Entity
|
|||
public Vector2 velocity;
|
||||
public Vector2 acceleration;
|
||||
|
||||
public Vector2 Acceleration { get; private set; }
|
||||
|
||||
public LivingEntity(Vector2 position) : base(position)
|
||||
{
|
||||
acceleration = new Vector2(0, 30);
|
||||
|
|
|
@ -8,6 +8,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace DangerousD.GameCore.Graphics
|
||||
|
@ -20,7 +21,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
private List<Texture2D> textures;
|
||||
private List<string> texturesNames;
|
||||
private AnimationContainer currentAnimation;
|
||||
static private int scaling = 4;
|
||||
static public int scaling = 4;
|
||||
public int parentId;
|
||||
public AnimationContainer CurrentAnimation
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@ using System.Threading.Tasks;
|
|||
namespace DangerousD.GameCore
|
||||
{
|
||||
public enum MultiPlayerStatus { SinglePlayer, Host, Client }
|
||||
public enum GameState { Menu, Options, Lobby, Game, Login, Death,
|
||||
public enum GameState { Menu, Options, Lobby, Game, Login, Death, HUD,
|
||||
GameOver
|
||||
}
|
||||
public class AppManager : Game
|
||||
|
@ -30,17 +30,16 @@ namespace DangerousD.GameCore
|
|||
public MultiPlayerStatus multiPlayerStatus { get; private set; } = MultiPlayerStatus.SinglePlayer;
|
||||
public Point resolution;
|
||||
public Point inGameResolution = new Point(1920, 1080);
|
||||
public Point inGameHUDHelperResolution = new Point(1920, 1080);
|
||||
public Point inGameHUDHelperResolution= new Point(1920, 1080);
|
||||
IDrawableObject MenuGUI;
|
||||
IDrawableObject OptionsGUI;
|
||||
IDrawableObject LoginGUI;
|
||||
IDrawableObject LobbyGUI;
|
||||
IDrawableObject DeathGUI;
|
||||
//IDrawableObject HUD;
|
||||
IDrawableObject HUD;
|
||||
public DebugHUD DebugHUD;
|
||||
public HUD HUD;
|
||||
public List<NetworkTask> NetworkTasks = new List<NetworkTask>();
|
||||
|
||||
public string currentMap;
|
||||
public GameManager GameManager { get; private set; } = new();
|
||||
public AnimationBuilder AnimationBuilder { get; private set; } = new AnimationBuilder();
|
||||
public NetworkManager NetworkManager { get; private set; } = new NetworkManager();
|
||||
|
@ -63,7 +62,11 @@ namespace DangerousD.GameCore
|
|||
NetworkManager.GetReceivingMessages += NetworkSync;
|
||||
|
||||
resolution = SettingsManager.Resolution;
|
||||
|
||||
SetIsFullScreen(!SettingsManager.IsFullScreen);
|
||||
SetIsFullScreen(SettingsManager.IsFullScreen);
|
||||
_graphics.PreferredBackBufferWidth = resolution.X;
|
||||
_graphics.PreferredBackBufferHeight = resolution.Y;
|
||||
_graphics.IsFullScreen = false;
|
||||
gameState = GameState.Menu;
|
||||
MenuGUI = new MenuGUI();
|
||||
LoginGUI = new LoginGUI();
|
||||
|
@ -72,8 +75,9 @@ namespace DangerousD.GameCore
|
|||
DeathGUI = new DeathGUI();
|
||||
HUD = new HUD();
|
||||
DebugHUD = new DebugHUD();
|
||||
UIManager.resolution = new Point(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight);
|
||||
UIManager.resolutionInGame = resolution;
|
||||
UIManager.resolution = resolution;
|
||||
UIManager.resolutionInGame = inGameResolution;
|
||||
currentMap = "lvl";
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
|
@ -104,7 +108,7 @@ namespace DangerousD.GameCore
|
|||
GameObject.debugTexture.SetData<Color>(new Color[] { new Color(1, 0,0,0.25f) });
|
||||
SoundManager.LoadSounds();
|
||||
SoundManager.StartAmbientSound("DoomTestSong");
|
||||
renderTarget = new RenderTarget2D(GraphicsDevice, resolution.X, resolution.Y);
|
||||
renderTarget = new RenderTarget2D(GraphicsDevice, inGameResolution.X, inGameResolution.Y);
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
|
@ -136,6 +140,7 @@ namespace DangerousD.GameCore
|
|||
case GameState.Game:
|
||||
HUD.Update(gameTime);
|
||||
GameManager.Update(gameTime);
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -167,6 +172,9 @@ namespace DangerousD.GameCore
|
|||
case GameState.Death:
|
||||
DeathGUI.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.HUD:
|
||||
HUD.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.Game:
|
||||
_spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp);
|
||||
GameManager.Draw(_spriteBatch);
|
||||
|
@ -200,12 +208,15 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
<<<<<<< HEAD
|
||||
|
||||
GameManager.mapManager.LoadLevel("map");
|
||||
|
||||
|
||||
=======
|
||||
GameManager.mapManager.LoadLevel(currentMap);
|
||||
>>>>>>> main
|
||||
GameManager.FindBorders();
|
||||
|
||||
break;
|
||||
case GameState.Death:
|
||||
break;
|
||||
|
@ -220,7 +231,12 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
switch (networkTask.operation)
|
||||
{
|
||||
case NetworkTaskOperationEnum.TakeDamage:
|
||||
case NetworkTaskOperationEnum.DeleteObject:
|
||||
GameObject gameObject = GameManager.GetAllGameObjects.Find(x => x.id == networkTask.objId);
|
||||
if (gameObject != null)
|
||||
{
|
||||
GameManager.Remove(gameObject);
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.SendSound:
|
||||
SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
|
||||
|
@ -242,6 +258,11 @@ namespace DangerousD.GameCore
|
|||
case NetworkTaskOperationEnum.ChangeState:
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id)
|
||||
{
|
||||
List<GraphicsComponent> gcs = new List<GraphicsComponent>();
|
||||
foreach (var player in GameManager.players)
|
||||
{
|
||||
gcs.Add(player.GetGraphicsComponent());
|
||||
}
|
||||
LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId);
|
||||
if (entity != null)
|
||||
{
|
||||
|
@ -276,7 +297,13 @@ namespace DangerousD.GameCore
|
|||
remoteConnectedPlayer.id = networkTask.objId;
|
||||
remoteConnectedPlayer.GetGraphicsComponent().parentId = networkTask.objId;
|
||||
break;
|
||||
default:
|
||||
case NetworkTaskOperationEnum.KillPlayer:
|
||||
Player player1 = GameManager.players.Find(x => x.id==networkTask.objId);
|
||||
player1.Death(networkTask.name);
|
||||
NetworkTask task1 = new NetworkTask();
|
||||
NetworkTasks.Add(task1.DeleteObject(player1.id));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -304,5 +331,11 @@ namespace DangerousD.GameCore
|
|||
_graphics.IsFullScreen = fullscrin;
|
||||
_graphics.ApplyChanges();
|
||||
}
|
||||
public void Restart(string map)
|
||||
{
|
||||
GameManager = new();
|
||||
ChangeGameState(GameState.Menu);
|
||||
currentMap = map;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -192,5 +192,10 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Player GetClosestPlayer(Vector2 position)
|
||||
{
|
||||
return players.OrderBy(x => (x.Pos - position).Length()).First();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -87,6 +87,6 @@ namespace DangerousD.GameCore.Managers
|
|||
[JsonProperty("SoundEffectsVolume")]
|
||||
public float SoundEffectsVolume { get; set; } = 1;
|
||||
[JsonProperty("Resolution")]
|
||||
public Point Resolution { get; set; } = new Point(1920,1080);
|
||||
public Point Resolution { get; set; } = new Point(1366,768);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,18 +20,6 @@ namespace DangerousD.GameCore.Network
|
|||
public Type type { get; set; }
|
||||
|
||||
public NetworkTask() { }
|
||||
/// <summary>
|
||||
/// Нанести урон сущности
|
||||
/// </summary>
|
||||
/// <param name="LivingEntityId"></param>
|
||||
/// <param name="Damage"></param>
|
||||
public NetworkTask(int LivingEntityId, int Damage)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.TakeDamage;
|
||||
objId = LivingEntityId;
|
||||
value = Damage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Проиграть звук на позиции
|
||||
/// </summary>
|
||||
|
@ -49,14 +37,12 @@ namespace DangerousD.GameCore.Network
|
|||
/// </summary>
|
||||
/// <param name="EntityType"></param>
|
||||
/// <param name="EntityPosition"></param>
|
||||
/// <param name="EntityVelocity"></param>
|
||||
/// <param name="ParentId"></param>
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, Vector2 EntityVelocity, int ParentId)
|
||||
public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.CreateEntity;
|
||||
type = EntityType;
|
||||
position = EntityPosition;
|
||||
velocity = EntityVelocity;
|
||||
objId = ParentId;
|
||||
}
|
||||
|
||||
|
@ -134,5 +120,18 @@ namespace DangerousD.GameCore.Network
|
|||
position = playerPosition;
|
||||
return this;
|
||||
}
|
||||
public NetworkTask DeleteObject(int objectId)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.DeleteObject;
|
||||
objId = objectId;
|
||||
return this;
|
||||
}
|
||||
public NetworkTask KillPlayer(int playerId, string mosterName)
|
||||
{
|
||||
operation = NetworkTaskOperationEnum.KillPlayer;
|
||||
name = mosterName;
|
||||
objId = playerId;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,6 @@ namespace DangerousD.GameCore.Network
|
|||
[Serializable]
|
||||
public enum NetworkTaskOperationEnum
|
||||
{
|
||||
TakeDamage, SendSound, CreateEntity, SendPosition, ChangeState, ConnectToHost, GetClientPlayerId, AddConnectedPlayer
|
||||
DeleteObject, SendSound, CreateEntity, SendPosition, ChangeState, ConnectToHost, GetClientPlayerId, AddConnectedPlayer, KillPlayer
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue