Merge branch 'main' into livingEntitiesVlad
This commit is contained in:
commit
8372369a48
40 changed files with 1135 additions and 155 deletions
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DangerousD/Content/animation1.png
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370
|
||||
</chunk>
|
||||
<chunk x="0" y="0" width="16" height="16">
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
369,370,0,0,0,0,0,0,0,0,369,370,0,0,0,0,
|
||||
382,383,0,0,0,0,0,0,0,0,382,383,0,0,0,0,
|
||||
395,396,0,0,0,0,0,0,0,0,395,396,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="16" y="0" width="16" height="16">
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,369,370,0,0,0,0,0,0,0,0,369,370,
|
||||
0,0,0,0,382,383,0,0,0,0,0,0,0,0,382,383,
|
||||
0,0,0,0,395,396,0,0,0,0,0,0,0,0,395,396,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="5" name="Various enemies" class="LivingEntities.Monsters">
|
||||
<object id="7" type="SilasMaster" x="126" y="-25">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="8" type="Frank" x="425" y="60">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="10" type="FrankBalls" x="413" y="50">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="11" type="FrankBalls" x="439" y="52">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="12" type="FlameSkull" x="649" y="-17">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="13" type="Slime" x="-178" y="118">
|
||||
<point/>
|
||||
</object>
|
||||
<object id="15" type="Spider" x="-94" y="109.333">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="left-up" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="11" nextobjectid="49">
|
||||
<tileset firstgid="1" source="map.tsx"/>
|
||||
<layer id="1" name="Collision" class="StopTile" width="30" height="20" locked="1" offsetx="-352.033" offsety="192.098">
|
||||
<layer id="1" name="Collision" class="StopTile" width="30" height="20" visible="0" offsetx="-352.033" offsety="192.098">
|
||||
<data encoding="csv">
|
||||
<chunk x="0" y="-16" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -130,19 +130,19 @@
|
|||
0,0,0,0,0,0,0,0,0,0,13,75,0,0,0,0
|
||||
</chunk>
|
||||
<chunk x="16" y="0" width="16" height="16">
|
||||
52,0,0,0,52,0,0,0,52,52,52,52,52,52,52,52,
|
||||
52,0,0,0,0,0,0,0,52,52,52,52,52,52,52,52,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
52,52,0,0,52,0,0,52,52,52,52,52,52,52,52,52,
|
||||
52,52,0,0,0,0,0,52,52,52,52,52,52,52,52,52,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
52,52,52,0,52,0,52,52,52,52,52,52,52,52,52,52,
|
||||
52,52,52,0,0,0,52,52,52,52,52,52,52,52,52,52,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
@ -441,7 +441,7 @@
|
|||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="6" name="Ladders" class="Platform" width="30" height="20" locked="1">
|
||||
<layer id="6" name="Ladders" class="Platform" width="30" height="20" visible="0" locked="1">
|
||||
<data encoding="csv">
|
||||
<chunk x="-16" y="0" width="16" height="16">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
@ -701,7 +701,7 @@
|
|||
</chunk>
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" locked="1">
|
||||
<objectgroup id="8" name="Zombies" class="LivingEntities.Monsters.Zombie" visible="0">
|
||||
<object id="26" x="265" y="469.5">
|
||||
<point/>
|
||||
</object>
|
||||
|
@ -752,7 +752,7 @@
|
|||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="10" name="Player" class="LivingEntities.Player">
|
||||
<object id="47" x="-525" y="461.333">
|
||||
<object id="47" x="-500" y="461.333">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
|
|
|
@ -66,5 +66,13 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<objectgroup id="2" name="Слой объектов 1" class="LivingEntities.Monsters.Slime">
|
||||
<object id="5" x="1" y="100">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
|
||||
</map>
|
||||
|
|
BIN
DangerousD/Content/tiles.BMP
Normal file
BIN
DangerousD/Content/tiles.BMP
Normal file
Binary file not shown.
After Width: | Height: | Size: 653 KiB |
|
@ -19,7 +19,11 @@ public abstract class AbstractGui : IDrawableObject
|
|||
private GraphicsDevice graphicsDevice;
|
||||
public virtual void Initialize()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||
=======
|
||||
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
CreateUI();
|
||||
}
|
||||
|
||||
|
@ -30,7 +34,7 @@ public abstract class AbstractGui : IDrawableObject
|
|||
|
||||
public virtual void Update(GameTime gameTime)
|
||||
{
|
||||
Manager.Update();
|
||||
Manager.Update(gameTime);
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
|
|
|
@ -11,6 +11,7 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
private SpriteFont _spriteFont;
|
||||
private Dictionary<string, string> _text = new();
|
||||
private List<string> _log = new();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
|
@ -27,10 +28,11 @@ namespace DangerousD.GameCore.GUI
|
|||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.DrawString(
|
||||
_spriteFont,
|
||||
Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList()),
|
||||
keysString,
|
||||
new Vector2(10, 10),
|
||||
Color.Cyan,
|
||||
0,
|
||||
|
@ -39,6 +41,17 @@ namespace DangerousD.GameCore.GUI
|
|||
SpriteEffects.None,
|
||||
0
|
||||
);
|
||||
spriteBatch.DrawString(
|
||||
_spriteFont,
|
||||
Join("\n", _log),
|
||||
new Vector2(10, 10 + _spriteFont.MeasureString(keysString).Y),
|
||||
Color.Green,
|
||||
0,
|
||||
Vector2.Zero,
|
||||
1,
|
||||
SpriteEffects.None,
|
||||
0
|
||||
);
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
|
@ -46,5 +59,14 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
_text[key] = value;
|
||||
}
|
||||
|
||||
public void Log(string value)
|
||||
{
|
||||
_log.Add(value);
|
||||
if (_log.Count > 30)
|
||||
{
|
||||
_log.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,7 +11,6 @@ namespace DangerousD.GameCore.GUI
|
|||
{
|
||||
public class HUD : AbstractGui
|
||||
{
|
||||
int ammout = 0;
|
||||
List<Rect> rects = new List<Rect> { };
|
||||
int wigth = AppManager.Instance.inGameResolution.X;
|
||||
int height = AppManager.Instance.inGameResolution.Y;
|
||||
|
@ -27,9 +26,8 @@ namespace DangerousD.GameCore.GUI
|
|||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
rects.Clear();
|
||||
for (int i = 0; i < ammout; i++)
|
||||
for (int i = 0; i < AppManager.Instance.GameManager.GetPlayer1.Bullets; i++)
|
||||
{
|
||||
rects.Add(new Rect(Manager) { rectangle = new Rectangle(wigth / 29 + i * 13, height / 17, 5, 20), mainColor = Color.Yellow });
|
||||
rects[i].LoadTexture(AppManager.Instance.Content);
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
using DangerousD.GameCore.Managers;
|
||||
using Microsoft.VisualBasic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace DangerousD.GameCore.GUI;
|
||||
|
@ -11,6 +14,12 @@ namespace DangerousD.GameCore.GUI;
|
|||
internal class MenuGUI : AbstractGui
|
||||
{
|
||||
int selected = 0;
|
||||
Color[] colors = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
|
||||
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
|
||||
List<Label> MainLetterLabels = new List<Label>();
|
||||
List<Label> BigLetterLabels = new List<Label>();
|
||||
List<Vector2> MainLetterPositions = new List<Vector2>();
|
||||
List<Vector2> BigLetterPositions = new List<Vector2>();
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int wigth = AppManager.Instance.inGameResolution.X;
|
||||
|
@ -20,16 +29,20 @@ internal class MenuGUI : AbstractGui
|
|||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Color[] colors = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
|
||||
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 200, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.35f - 0.05f * i * i / 10, fontName = "Font2", fontColor = colors[i] });
|
||||
{
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 - 60, 220, 50, 50), text = "Dangerous", mainColor = Color.Transparent, scale = 1.35f - 0.05f * i * i / 10, fontName = "Font2", fontColor = colors[i] });
|
||||
MainLetterLabels.Add(Elements.Last() as Label);
|
||||
MainLetterPositions.Add(new Vector2(Elements.Last().rectangle.X, Elements.Last().rectangle.Y));
|
||||
}
|
||||
|
||||
int dx = 50;
|
||||
Color[] colors2 = new Color[] { new Color(64, 53, 51), new Color(84, 58, 52),
|
||||
new Color(170, 101, 63), new Color(254, 208, 116), new Color(252, 231, 124) };
|
||||
for (int i = 0; i < colors2.Length; i++)
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 480 + dx - i * i, 260 - i * i / 5, 50, 50), text = "D", mainColor = Color.Transparent, scale = 2.15f - 0.05f * i * i / 5, fontName = "Font2", fontColor = colors2[i] });
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
{
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle((wigth - 50) / 2 + 480 + dx - i * i, 260 - i * i / 5, 50, 50), text = "D", mainColor = Color.Transparent, scale = 2.15f - 0.05f * i * i / 5, fontName = "Font2", fontColor = colors[i] });
|
||||
BigLetterLabels.Add(Elements.Last() as Label);
|
||||
BigLetterPositions.Add(new Vector2(Elements.Last().rectangle.X, Elements.Last().rectangle.Y));
|
||||
}
|
||||
|
||||
var butSingle = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(300 * 2.4)) / 2, 350, (int)(300 * 2.4), (int)(50 * 2.4)), text = "Singleplayer", scale = 1.2f, fontName = "ButtonFont" };
|
||||
Elements.Add(butSingle);
|
||||
|
@ -61,8 +74,27 @@ internal class MenuGUI : AbstractGui
|
|||
};
|
||||
}
|
||||
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
for (int i = 0; i < MainLetterLabels.Count; i++)
|
||||
{
|
||||
MainLetterLabels[i].fontColor = Color.FromNonPremultiplied(colors[i].ToVector4() *
|
||||
(float)(((Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4) + 1) / 2f) * 0.3 + 0.8f)
|
||||
);
|
||||
BigLetterLabels[i].fontColor = Color.FromNonPremultiplied(colors[i].ToVector4()
|
||||
* (float)(((Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4 - Math.PI) + 1) / 2f) * 0.3 + 0.8f)
|
||||
);
|
||||
MainLetterLabels[i].fontColor.A = 255;
|
||||
BigLetterLabels[i].fontColor.A = 255;
|
||||
MainLetterLabels[i].rectangle.Y = (int)(MainLetterPositions[i].Y +
|
||||
(20 * (Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4) + 1) / 2f * 0.25) * (i - MainLetterLabels.Count / 2)
|
||||
);
|
||||
BigLetterLabels[i].rectangle.Y = (int)(BigLetterPositions[i].Y +
|
||||
(20 * (Math.Sin(gameTime.TotalGameTime.TotalSeconds * 4 - Math.PI) + 1) / 2f * 0.25) * (i - MainLetterLabels.Count / 2)
|
||||
);
|
||||
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -1,7 +1,9 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -10,19 +12,22 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
{
|
||||
public class SilasBall : LivingEntity
|
||||
{
|
||||
|
||||
private Vector2 v;
|
||||
public SilasBall(Vector2 position) : base(position)
|
||||
{
|
||||
Height = 60;
|
||||
Width = 60;
|
||||
Height = 24;
|
||||
Width = 24;
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
}
|
||||
public SilasBall(Vector2 position, Vector2 velosity) : base(position)
|
||||
{
|
||||
Height = 60;
|
||||
Width = 60;
|
||||
Height = 24;
|
||||
Width = 24;
|
||||
acceleration = Vector2.Zero;
|
||||
velocity = velosity;
|
||||
v = velosity;
|
||||
|
||||
}
|
||||
|
||||
|
@ -30,6 +35,17 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle( new Rectangle(Rectangle.X-2,Rectangle.Y-2,Rectangle.Width+8,Rectangle.Height+8)).Count>0)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
velocity = v;
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace DangerousD.GameCore
|
|||
protected Vector2 _pos;
|
||||
public Vector2 Pos => _pos;
|
||||
public int id;
|
||||
public bool isIdFromHost = false;
|
||||
public int Width { get; set; }
|
||||
public int Height { get; set; }
|
||||
public Rectangle Rectangle => new Rectangle((int)Pos.X, (int)Pos.Y, Width, Height);
|
||||
|
|
|
@ -13,11 +13,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public abstract class CoreEnemy : LivingEntity
|
||||
{
|
||||
protected int monster_health;
|
||||
protected float monster_speed = 2;
|
||||
protected int monster_speed;
|
||||
protected string name;
|
||||
protected bool isAlive = true;
|
||||
protected bool isAttack = false;
|
||||
protected bool isGoRight;
|
||||
protected int leftBoarder = 0;
|
||||
protected int rightBoarder = 800;
|
||||
|
||||
|
@ -33,7 +31,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public abstract void Death();
|
||||
|
||||
public abstract void Attack();
|
||||
public abstract void Attack(GameTime gameTime);
|
||||
|
||||
public abstract void Move(GameTime gameTime);
|
||||
|
||||
|
@ -46,7 +43,5 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
isAlive = false;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void Target();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class FlameSkull : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
public FlameSkull(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 62;
|
||||
|
@ -71,14 +74,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
internal class Frank : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
|
||||
public Frank(Vector2 position) : base(position)
|
||||
{
|
||||
isGoRight = false;
|
||||
|
@ -69,12 +71,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -81,12 +81,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -10,6 +10,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Ghost : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
public Ghost(Vector2 position) : base(position)
|
||||
{
|
||||
isGoRight = true;
|
||||
|
@ -76,12 +79,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Debug.WriteLine("Collision");
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
@ -15,8 +15,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public SilasHands(Vector2 position) : base(position)
|
||||
{
|
||||
name = "SilasHand";
|
||||
Width = 48;
|
||||
Height = 48;
|
||||
Width = 16;
|
||||
Height = 16;
|
||||
monster_health = 2;
|
||||
monster_speed = 2;
|
||||
acceleration = Vector2.Zero;
|
||||
|
@ -30,7 +30,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -23,21 +23,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public SilasMaster(Vector2 position) : base(position)
|
||||
{
|
||||
name = "SilasMaster";
|
||||
Width = 144;
|
||||
Height = 160;
|
||||
Width = 48;
|
||||
Height = 53;
|
||||
monster_health = 15;
|
||||
monster_speed = 4;
|
||||
monster_speed = 2;
|
||||
acceleration = Vector2.Zero;
|
||||
leftBorder = (int)position.X - 60;
|
||||
rightBorder = (int)position.X + 120;
|
||||
acceleration = Vector2.Zero;
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X+60,Pos.Y+120)));
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X + 90, Pos.Y + 120)));
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 40, Pos.Y + 120), new Vector2((i - 2) * 4, 6));
|
||||
balls.Add(silasball);
|
||||
}
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X+0,Pos.Y+53)));
|
||||
hands.Add(new SilasHands(new Vector2(Pos.X + 24, Pos.Y + 53)));
|
||||
|
||||
}
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "SilasMove", "SilasAttack" }, "SilasMove");
|
||||
public override void Attack()
|
||||
|
@ -63,15 +59,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
private void SpawnAttackBall()
|
||||
{
|
||||
for (int i = 0; i < balls.Count; i++)
|
||||
balls.Clear();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
balls[i].SetPosition(new Vector2(Pos.X + i * 40, Pos.Y + 120));
|
||||
SilasBall silasball = new SilasBall(new Vector2(Pos.X + i * 12, Pos.Y + 53), new Vector2((i - 2) * 2, 2));
|
||||
|
||||
balls.Add(silasball);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -112,7 +111,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -232,12 +232,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -14,6 +14,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Spider : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
protected SpiderWeb web;
|
||||
protected float delay;
|
||||
protected int webLength;
|
||||
|
@ -65,7 +68,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
/// Атака паука РАБОЧАЯ
|
||||
/// </summary>
|
||||
/// <param name="gameTime"></param>
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{ //48 72
|
||||
velocity.X = 0;
|
||||
delay += (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
|
@ -167,7 +170,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
if (player.Pos.X >= Pos.X && player.Pos.X <= Pos.X+Width)
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -12,6 +12,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Werewolf : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
public Werewolf(Vector2 position) : base(position)
|
||||
{
|
||||
name = "Wolf";
|
||||
|
@ -70,11 +73,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
public override void Attack(GameTime gameTime)
|
||||
public void Attack(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
public void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -13,6 +13,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Zombie : CoreEnemy
|
||||
{
|
||||
private bool isGoRight;
|
||||
private bool isAttack;
|
||||
|
||||
float leftBorder;
|
||||
float rightBorder;
|
||||
bool isAttaking = false;
|
||||
|
@ -24,8 +27,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Height = 40;
|
||||
monster_speed = 3;
|
||||
name = "Zombie";
|
||||
leftBorder = (int)position.X - 50;
|
||||
rightBorder = (int)position.X + 50;
|
||||
monster_health = 2;
|
||||
leftBorder = (int)position.X - 100;
|
||||
rightBorder = (int)position.X + 100;
|
||||
physicsManager = new PhysicsManager();
|
||||
Random random = new Random();
|
||||
if(random.Next(0, 2) == 0)
|
||||
|
@ -74,6 +78,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
Particle particle = new Particle(Pos);
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
|
||||
}
|
||||
|
||||
|
@ -118,8 +128,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
|
||||
public override void Target()
|
||||
=======
|
||||
public void Target()
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
{
|
||||
if (AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 50, (int)Pos.Y, Width + 100, Height), typeof(Player)).Count > 0)
|
||||
{
|
||||
|
@ -150,6 +164,22 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
public override void Attack(GameTime gameTime) { }
|
||||
=======
|
||||
public void Attack(GameTime gameTime)
|
||||
{}
|
||||
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
GraphicsComponent.StartAnimation("ZombieRightAttack");
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
}
|
||||
}
|
||||
|
|
46
DangerousD/GameCore/GameObjects/LivingEntities/Particle.cs
Normal file
46
DangerousD/GameCore/GameObjects/LivingEntities/Particle.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||
{
|
||||
public class Particle : LivingEntity
|
||||
{
|
||||
int delay;
|
||||
public Particle(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 14;
|
||||
Height = 14;
|
||||
Random random = new Random();
|
||||
velocity = new Vector2(random.Next(3, 15), random.Next(3,30));
|
||||
acceleration.Y = 10;
|
||||
delay = 100;
|
||||
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GibsMoveLeftBottom", "GibsMoveLeftTop", "GibsMoveRightBottom", "GibsMoveRightTop" }, "GibsMoveRightTop");
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
delay--;
|
||||
if (velocity.X > 0)
|
||||
{
|
||||
velocity.X--;
|
||||
}
|
||||
if(velocity.Y<=0)
|
||||
{
|
||||
GraphicsComponent.StartAnimation("GipsNoMove");
|
||||
; }
|
||||
if(delay<=0)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -8,6 +8,7 @@ using System.Threading.Tasks;
|
|||
using DangerousD.GameCore.GameObjects.PlayerDeath;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
|
||||
using DangerousD.GameCore.Network;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||
|
@ -25,28 +26,52 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public int leftBorder;
|
||||
public bool isVisible = true;
|
||||
private bool isAttacked = false;
|
||||
private bool isShooting = false;
|
||||
public GameObject objectAttack;
|
||||
public bool isInvincible;
|
||||
private int bullets;
|
||||
public bool FallingThroughPlatform = false;
|
||||
|
||||
|
||||
|
||||
|
||||
public int Bullets { get { return bullets; } }
|
||||
|
||||
public Player(Vector2 position, bool isNetworkPlayer = false) : base(position)
|
||||
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
Width = 16;
|
||||
Height = 32;
|
||||
|
||||
if (!isNetworkPlayer)
|
||||
{
|
||||
AppManager.Instance.InputManager.ShootEvent += Shoot;
|
||||
|
||||
AppManager.Instance.InputManager.MovEventJump += Jump;
|
||||
AppManager.Instance.InputManager.MovEventDown += MoveDown;
|
||||
}
|
||||
|
||||
velocity = new Vector2(0, 0);
|
||||
rightBorder = (int)position.X + 100;
|
||||
leftBorder = (int)position.X - 100;
|
||||
bullets = 5;
|
||||
|
||||
this.GraphicsComponent.actionOfAnimationEnd += (a) =>
|
||||
{
|
||||
if (a == "playerShootLeft" || a == "playerShootRight")
|
||||
{
|
||||
isShooting = false;
|
||||
}
|
||||
if (a == "playerReload")
|
||||
{
|
||||
bullets++;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsAlive { get { return isAlive; } }
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
|
||||
"playerJumpRight" , "playerJumpLeft"}, "playerStayLeft");
|
||||
"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload"}, "playerReload");
|
||||
|
||||
public void Attack()
|
||||
{
|
||||
|
@ -54,6 +79,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
isVisible = false;
|
||||
}
|
||||
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
|
@ -68,6 +94,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public void Death(string monsterName)
|
||||
{
|
||||
return; //godmode
|
||||
isAttacked = true;
|
||||
if(monsterName == "Zombie")
|
||||
{
|
||||
|
@ -103,13 +130,56 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public void Shoot()
|
||||
{
|
||||
|
||||
if (bullets > 0)
|
||||
{
|
||||
if (!isShooting)
|
||||
{
|
||||
isShooting = true;
|
||||
bullets--;
|
||||
if (isRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerShootRight");
|
||||
}
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), 100, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerShootRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerShootRight");
|
||||
}
|
||||
var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), -100, 10), typeof(Zombie));
|
||||
if (targets != null)
|
||||
{
|
||||
foreach (var target in targets)
|
||||
{
|
||||
Zombie targetZombie = (Zombie)target;
|
||||
targetZombie.TakeDamage();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
GraphicsComponent.CameraPosition = (_pos-new Vector2(200, 350)).ToPoint();
|
||||
if (!isAttacked)
|
||||
if (isOnGround && FallingThroughPlatform)
|
||||
{
|
||||
FallingThroughPlatform = false;
|
||||
AppManager.Instance.DebugHUD.Log("not falling");
|
||||
}
|
||||
GraphicsComponent.SetCameraPosition(Pos);
|
||||
if (!isAttacked || isInvincible)
|
||||
{
|
||||
Move(gameTime);
|
||||
}
|
||||
|
@ -124,8 +194,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
velocity.X = 5 * AppManager.Instance.InputManager.VectorMovementDirection.X;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerShootLeft" && GraphicsComponent.GetCurrentAnimation != "playerShootRight")
|
||||
{
|
||||
if (AppManager.Instance.InputManager.VectorMovementDirection.X > 0)
|
||||
{
|
||||
isRight = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerMoveRight")//идёт направо
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerMoveRight");
|
||||
|
@ -133,16 +206,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
else if (AppManager.Instance.InputManager.VectorMovementDirection.X < 0)//идёт налево
|
||||
{
|
||||
isRight = false;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerMoveLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerMoveLeft");
|
||||
}
|
||||
}
|
||||
else if(AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
|
||||
else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieMoveLeft")
|
||||
if(bullets < 5)
|
||||
{
|
||||
GraphicsComponent.StartAnimation("ZombieMoveLeft");
|
||||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
}
|
||||
}
|
||||
else if (isRight)
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerRightStay");
|
||||
}
|
||||
else if (!isRight)
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerStayLeft");
|
||||
}
|
||||
}
|
||||
}
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
|
||||
|
@ -153,8 +239,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public void MoveDown()
|
||||
{
|
||||
// ПОЧЕМУ
|
||||
velocity.Y = -11;
|
||||
FallingThroughPlatform = true;
|
||||
isOnGround = false;
|
||||
AppManager.Instance.DebugHUD.Log("FallingThroughPlatform");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using DangerousD.GameCore.Managers;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
@ -16,6 +17,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
private List<Texture2D> textures;
|
||||
private List<string> texturesNames;
|
||||
private AnimationContainer currentAnimation;
|
||||
static private int scaling = 4;
|
||||
public AnimationContainer CurrentAnimation
|
||||
{
|
||||
get
|
||||
|
@ -128,7 +130,7 @@ namespace DangerousD.GameCore.Graphics
|
|||
{
|
||||
if (!currentAnimation.IsCycle)
|
||||
{
|
||||
if(actionOfAnimationEnd != null)
|
||||
if (actionOfAnimationEnd != null)
|
||||
{
|
||||
actionOfAnimationEnd(currentAnimation.Id);
|
||||
}
|
||||
|
@ -151,10 +153,10 @@ namespace DangerousD.GameCore.Graphics
|
|||
{
|
||||
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
|
||||
float scale;
|
||||
if (currentAnimation.Offset.X!=0)
|
||||
if (currentAnimation.Offset.X != 0)
|
||||
{
|
||||
destinationRectangle.X -= (int)currentAnimation.Offset.X;
|
||||
scale=destinationRectangle.Height/sourceRectangle.Height;
|
||||
scale = destinationRectangle.Height / sourceRectangle.Height;
|
||||
destinationRectangle.Width = (int)(sourceRectangle.Width * scale);
|
||||
|
||||
}
|
||||
|
@ -167,6 +169,8 @@ namespace DangerousD.GameCore.Graphics
|
|||
|
||||
destinationRectangle.X -= CameraPosition.X;
|
||||
destinationRectangle.Y -= CameraPosition.Y;
|
||||
|
||||
destinationRectangle = Scaling(destinationRectangle);
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
|
@ -191,10 +195,18 @@ namespace DangerousD.GameCore.Graphics
|
|||
destinationRectangle.X -= CameraPosition.X;
|
||||
destinationRectangle.Y -= CameraPosition.Y;
|
||||
|
||||
destinationRectangle = Scaling(destinationRectangle);
|
||||
_spriteBatch.Draw(texture,
|
||||
destinationRectangle, sourceRectangle, Color.White);
|
||||
}
|
||||
|
||||
private Rectangle Scaling(Rectangle destinationRectangle)
|
||||
{
|
||||
destinationRectangle.X *= scaling;
|
||||
destinationRectangle.Y *= scaling;
|
||||
destinationRectangle.Width *= scaling;
|
||||
destinationRectangle.Height *= scaling;
|
||||
return destinationRectangle;
|
||||
}
|
||||
private void buildSourceRectangle()
|
||||
{
|
||||
sourceRectangle = new Rectangle();
|
||||
|
@ -222,6 +234,29 @@ namespace DangerousD.GameCore.Graphics
|
|||
interval = lastInterval;
|
||||
}
|
||||
}
|
||||
public static Point CameraPosition = new Point(0, 0);
|
||||
public static void SetCameraPosition(Vector2 playerPosition)
|
||||
{
|
||||
CameraPosition = (playerPosition).ToPoint();
|
||||
CameraPosition.X -= 300;
|
||||
CameraPosition.Y -= 200;
|
||||
if (CameraPosition.X < AppManager.Instance.GameManager.CameraBorder.X)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.X;
|
||||
}
|
||||
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
|
||||
}
|
||||
if (CameraPosition.Y < AppManager.Instance.GameManager.CameraBorder.Z)
|
||||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.Z;
|
||||
}
|
||||
if (CameraPosition.Y > AppManager.Instance.GameManager.CameraBorder.W - 470)
|
||||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 470;
|
||||
}
|
||||
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
|
||||
}
|
||||
public static Point CameraPosition = new Point(-700, 300);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ using MonogameLibrary.UI.Base;
|
|||
using DangerousD.GameCore.Managers;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using DangerousD.GameCore.GameObjects;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore
|
||||
{
|
||||
|
@ -111,6 +112,8 @@ namespace DangerousD.GameCore
|
|||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
if (GameManager.GetPlayer1 != null)
|
||||
DebugHUD.Set("Objid: ", GameManager.GetPlayer1.id.ToString());
|
||||
InputManager.Update();
|
||||
SoundManager.Update();
|
||||
|
||||
|
@ -202,7 +205,12 @@ namespace DangerousD.GameCore
|
|||
case GameState.Lobby:
|
||||
break;
|
||||
case GameState.Game:
|
||||
<<<<<<< HEAD
|
||||
GameManager.mapManager.LoadLevel("map");
|
||||
=======
|
||||
GameManager.mapManager.LoadLevel("lvl");
|
||||
GameManager.FindBorders();
|
||||
>>>>>>> main
|
||||
break;
|
||||
case GameState.Death:
|
||||
break;
|
||||
|
@ -225,24 +233,41 @@ namespace DangerousD.GameCore
|
|||
case NetworkTaskOperationEnum.CreateEntity:
|
||||
break;
|
||||
case NetworkTaskOperationEnum.SendPosition:
|
||||
if (networkTask.objId != GameManager.GetPlayer1.id)
|
||||
{
|
||||
LivingEntity entity = GameManager.livingEntities.Find(x => x.id == networkTask.objId);
|
||||
entity.SetPosition(networkTask.position);
|
||||
if (multiPlayerStatus == MultiPlayerStatus.Host)
|
||||
{
|
||||
NetworkTasks.Add(networkTask);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.ChangeState:
|
||||
break;
|
||||
case NetworkTaskOperationEnum.ConnectToHost:
|
||||
Player connectedPlayer = new Player(Vector2.Zero);
|
||||
Player connectedPlayer = new Player(Vector2.Zero, true);
|
||||
NetworkTasks.Add(new NetworkTask(connectedPlayer.id));
|
||||
NetworkTask task = new NetworkTask();
|
||||
NetworkTasks.Add(task.AddConnectedPlayer(GameManager.GetPlayer1.id, GameManager.GetPlayer1.Pos));
|
||||
foreach (Player player in GameManager.players)
|
||||
{
|
||||
if (player.id != connectedPlayer.id)
|
||||
{
|
||||
NetworkTasks.Add(task.AddConnectedPlayer(player.id, player.Pos));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.GetClientPlayerId:
|
||||
if (!GameManager.GetPlayer1.isIdFromHost)
|
||||
{
|
||||
GameManager.GetPlayer1.id = networkTask.objId;
|
||||
GameManager.GetPlayer1.isIdFromHost = true;
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.AddConnectedPlayer:
|
||||
Player remoteConnectedPlayer = new Player(networkTask.position);
|
||||
Player remoteConnectedPlayer = new Player(networkTask.position, true);
|
||||
remoteConnectedPlayer.id = networkTask.objId;
|
||||
GameManager.players.Add(remoteConnectedPlayer);
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace DangerousD.GameCore
|
|||
public PhysicsManager physicsManager;
|
||||
public List<Player> players;
|
||||
public List<GameObject> otherObjects = new();
|
||||
|
||||
public Vector4 CameraBorder;
|
||||
public Player GetPlayer1 { get; private set; }
|
||||
public GameManager()
|
||||
{
|
||||
|
@ -42,6 +42,7 @@ namespace DangerousD.GameCore
|
|||
players = new List<Player>();
|
||||
mapManager = new MapManager(1);
|
||||
physicsManager = new PhysicsManager();
|
||||
CameraBorder = Vector4.Zero;
|
||||
|
||||
}
|
||||
|
||||
|
@ -83,6 +84,36 @@ namespace DangerousD.GameCore
|
|||
otherObjects.Add(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(GameObject gameObject)
|
||||
{
|
||||
GetAllGameObjects.Remove(gameObject);
|
||||
if (gameObject is Player objPl)
|
||||
{
|
||||
livingEntities.Remove(gameObject as LivingEntity);
|
||||
players.Remove(objPl);
|
||||
}
|
||||
else if (gameObject is LivingEntity objLE)
|
||||
{
|
||||
livingEntities.Remove(objLE);
|
||||
}
|
||||
else if (gameObject is Entity objE)
|
||||
{
|
||||
entities.Remove(objE);
|
||||
}
|
||||
else if (gameObject is MapObject obj)
|
||||
{
|
||||
if (obj.IsColliderOn)
|
||||
mapObjects.Remove(obj);
|
||||
else
|
||||
BackgroundObjects.Remove(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
otherObjects.Remove(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
foreach (var item in BackgroundObjects)
|
||||
|
@ -99,7 +130,6 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
AppManager.Instance.DebugHUD.Set("playerId: ", GetPlayer1.id.ToString());
|
||||
if (AppManager.Instance.NetworkTasks.Count > 0)
|
||||
{
|
||||
AppManager.Instance.NetworkManager.SendMsg(AppManager.Instance.NetworkTasks.ToList());
|
||||
|
@ -117,21 +147,43 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
livingEntitiesWithoutPlayers[i].Update(gameTime);
|
||||
}
|
||||
GetPlayer1.Update(gameTime);
|
||||
}
|
||||
else
|
||||
|
||||
|
||||
{
|
||||
for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
|
||||
{
|
||||
livingEntitiesWithoutPlayers[i].PlayAnimation();
|
||||
}
|
||||
GetPlayer1.Update(gameTime);
|
||||
}
|
||||
GetPlayer1.Update(gameTime);
|
||||
foreach (var item in otherObjects)
|
||||
item.Update(gameTime);
|
||||
|
||||
physicsManager.UpdateCollisions(entities, livingEntities, mapObjects, gameTime);
|
||||
physicsManager.UpdateCollisions(entities, livingEntities, mapObjects, players, gameTime);
|
||||
}
|
||||
public void FindBorders()
|
||||
{
|
||||
foreach (var item in GetAllGameObjects)
|
||||
{
|
||||
if (item.Pos.X<CameraBorder.X)
|
||||
{
|
||||
CameraBorder.X = item.Pos.X;
|
||||
}
|
||||
if (item.Pos.X > CameraBorder.Y)
|
||||
{
|
||||
CameraBorder.Y = item.Pos.X;
|
||||
}
|
||||
if (item.Pos.Y < CameraBorder.Z)
|
||||
{
|
||||
CameraBorder.Z = item.Pos.X;
|
||||
}
|
||||
if (item.Pos.Y > CameraBorder.W)
|
||||
{
|
||||
CameraBorder.W = item.Pos.X;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using System.Xml.Serialization;
|
||||
using DangerousD.GameCore.GameObjects;
|
||||
using System.Globalization;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
|
||||
namespace DangerousD.GameCore.Managers
|
||||
{
|
||||
|
@ -70,21 +71,7 @@ namespace DangerousD.GameCore.Managers
|
|||
Rectangle sourceRect = new(new Point((tiles[i] -1) % _columns, (tiles[i] -1) / _columns) * tileSize.ToPoint(), tileSize.ToPoint());
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.MapObjects.{tileType}");
|
||||
Activator.CreateInstance(type, pos, tileSize * _scale, sourceRect);
|
||||
|
||||
/*switch (tileType)
|
||||
{
|
||||
case "collidable":
|
||||
new StopTile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
case "platform":
|
||||
new Platform(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
case "non_collidable":
|
||||
new Tile(pos, tileSize * _scale, sourceRect);
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,13 +87,30 @@ namespace DangerousD.GameCore.Managers
|
|||
|
||||
private void InstantiateEntities(XmlNode group)
|
||||
{
|
||||
string entityType = group.Attributes["class"].Value;
|
||||
string entityGroup = group.Attributes["class"] is not null ? group.Attributes["class"].Value : "";
|
||||
float offsetX = group.Attributes["offsetx"] is not null ? float.Parse(group.Attributes["offsetx"].Value) : 0;
|
||||
float offsetY = group.Attributes["offsety"] is not null ? float.Parse(group.Attributes["offsety"].Value) : 0;
|
||||
foreach (XmlNode entity in group.ChildNodes)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityType}");
|
||||
Entity inst = (Entity)Activator.CreateInstance(type, new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX, float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY ) * _scale);
|
||||
=======
|
||||
string entityType = entity.Attributes["type"] is not null ? "." + entity.Attributes["type"].Value : "";
|
||||
Type type = Type.GetType($"DangerousD.GameCore.GameObjects.{entityGroup}{entityType}");
|
||||
Vector2 pos =
|
||||
new Vector2(float.Parse(entity.Attributes["x"].Value, CultureInfo.InvariantCulture) + offsetX,
|
||||
float.Parse(entity.Attributes["y"].Value, CultureInfo.InvariantCulture) + offsetY) * _scale;
|
||||
Entity inst;
|
||||
if (type.Equals(typeof(Player)))
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
inst = (Entity)Activator.CreateInstance(type, pos);
|
||||
}
|
||||
>>>>>>> ea55e2b4f2b2b9af627579f3c4b82bdf0171d80b
|
||||
inst.SetPosition(new Vector2(inst.Pos.X, inst.Pos.Y - inst.Height));
|
||||
inst.Height *= _scale;
|
||||
inst.Width *= _scale;
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using DangerousD.GameCore.GameObjects.MapObjects;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace DangerousD.GameCore.Managers
|
||||
|
@ -13,7 +14,7 @@ namespace DangerousD.GameCore.Managers
|
|||
{
|
||||
|
||||
public void UpdateCollisions(List<Entity> entities, List<LivingEntity> livingEntities,
|
||||
List<MapObject> mapObjects, GameTime gameTime)
|
||||
List<MapObject> mapObjects, List<Player> players, GameTime gameTime)
|
||||
{
|
||||
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||
foreach (var item in livingEntities)
|
||||
|
@ -21,7 +22,8 @@ namespace DangerousD.GameCore.Managers
|
|||
item.velocity = item.velocity + item.acceleration * delta;
|
||||
}
|
||||
|
||||
CheckCollisionsLE_MO(livingEntities, mapObjects);
|
||||
CheckCollisionsLE_MO(livingEntities, mapObjects.Where(mo => mo is StopTile).ToList());
|
||||
CheckCollisionsPlayer_Platform(players, mapObjects.OfType<Platform>().ToList());
|
||||
CheckCollisionsE_LE(entities, livingEntities);
|
||||
CheckCollisionsLE_LE(livingEntities);
|
||||
|
||||
|
@ -75,6 +77,7 @@ namespace DangerousD.GameCore.Managers
|
|||
if (currentEntity is Player)
|
||||
{
|
||||
AppManager.Instance.DebugHUD.Set("velocity", currentEntity.velocity.ToString());
|
||||
AppManager.Instance.DebugHUD.Set("falling", (currentEntity as Player).FallingThroughPlatform.ToString());
|
||||
AppManager.Instance.DebugHUD.Set("intersects y", "");
|
||||
}
|
||||
foreach (var mapObject in mapObjects)
|
||||
|
@ -100,6 +103,42 @@ namespace DangerousD.GameCore.Managers
|
|||
currentEntity.SetPosition(new Vector2(newRect.X, newRect.Y));
|
||||
}
|
||||
|
||||
}
|
||||
private void CheckCollisionsPlayer_Platform(List<Player> players, List<Platform> platforms)
|
||||
{
|
||||
foreach (var player in players)
|
||||
{
|
||||
if (player.velocity.Y <= 0 || player.FallingThroughPlatform)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var currentRect = player.Rectangle;
|
||||
var newRect = currentRect;
|
||||
|
||||
var collidedY = false;
|
||||
var tryingRectY = currentRect;
|
||||
tryingRectY.Offset(0, (int)Math.Ceiling(player.velocity.Y));
|
||||
AppManager.Instance.DebugHUD.Set("intersects platform", "false");
|
||||
foreach (var platform in platforms)
|
||||
{
|
||||
if (tryingRectY.Intersects(platform.Rectangle))
|
||||
{
|
||||
AppManager.Instance.DebugHUD.Set("intersects platform", "true");
|
||||
collidedY = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (collidedY)
|
||||
{
|
||||
// костыль потому что в CheckCollisionsLE_MO он спускается
|
||||
newRect.Y -= (int)Math.Ceiling(player.velocity.Y);
|
||||
player.isOnGround = true;
|
||||
player.velocity.Y = 0;
|
||||
}
|
||||
|
||||
player.SetPosition(new Vector2(newRect.X, newRect.Y));
|
||||
}
|
||||
|
||||
}
|
||||
private void CheckCollisionsE_LE(List<Entity> entities, List<LivingEntity> livingEntities)
|
||||
{
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace DangerousD.GameCore.Network
|
|||
}
|
||||
catch { }
|
||||
}
|
||||
public void SendMsg(List<NetworkTask> networkTask)
|
||||
public void SendMsg(List<NetworkTask> networkTask, Socket ignoreSocket = null)
|
||||
{
|
||||
byte[] Data = Encoding.Unicode.GetBytes(JsonConvert.SerializeObject(networkTask));
|
||||
int count = Data.Length;
|
||||
|
@ -100,11 +100,14 @@ namespace DangerousD.GameCore.Network
|
|||
try
|
||||
{
|
||||
foreach (Socket socket in clientSockets)
|
||||
{
|
||||
if (!(socket == ignoreSocket))
|
||||
{
|
||||
socket.Send(BitConverter.GetBytes(count));
|
||||
socket.Send(Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
else
|
||||
|
@ -148,7 +151,8 @@ namespace DangerousD.GameCore.Network
|
|||
}
|
||||
else
|
||||
{
|
||||
GetReceivingMessages(JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString()));
|
||||
List<NetworkTask> tasks = JsonConvert.DeserializeObject<List<NetworkTask>>(so.sb.ToString());
|
||||
GetReceivingMessages(tasks);
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
|
|
@ -51,8 +51,10 @@ namespace MonogameLibrary.UI.Base
|
|||
}
|
||||
}
|
||||
}
|
||||
public void Update()
|
||||
public GameTime gameTime;
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
this.gameTime = gameTime;
|
||||
try
|
||||
{
|
||||
keyboardState = Keyboard.GetState();
|
||||
|
|
|
@ -16,22 +16,57 @@ namespace MonogameLibrary.UI.Elements
|
|||
public ButtonText(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
float gameTime = 0;
|
||||
public override bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
|
||||
return base.InteractUpdate(mouseState, prevmouseState);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
fontColor = Color.White;
|
||||
var d = (float)(((Math.Sin(gameTime * 2 - Math.PI) + 1) / 2f) * 0.1 + 0.7f);
|
||||
fontColor = Color.FromNonPremultiplied(new Vector4(0.8f,0.15f, 0.15f, 1) * d
|
||||
);
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
fontColor = new Color(211, 211, 211);
|
||||
var d2 = (float)(((Math.Sin(gameTime * 2 - Math.PI) + 1) / 2f) * 0.1 + 0.7f);
|
||||
fontColor = Color.FromNonPremultiplied(new Vector4(0.8f, 0.15f, 0.15f, 1) * d2
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
fontColor = new Color(112, 128, 144);
|
||||
//fontColor = new Color(112, 128, 144);
|
||||
fontColor = new Color(212, 228, 244);
|
||||
}
|
||||
|
||||
if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
int kk = 50;
|
||||
scale += 0.005f;
|
||||
var d = (float)(((Math.Sin(gameTime * 1 - Math.PI) + 1) / 2f) * 0.1 + 1f);
|
||||
Color oldColor = fontColor;
|
||||
fontColor = Color.FromNonPremultiplied(new Vector4(252 / 255f, 231 / 255f, 124 / 255f, 1) * d
|
||||
);
|
||||
DrawText(_spriteBatch);
|
||||
fontColor = oldColor;
|
||||
fontColor.A = 255;
|
||||
scale -= 0.005f;
|
||||
scale -= 0.0002f;
|
||||
}
|
||||
if (hoverState == HoverState.Pressing)
|
||||
{
|
||||
scale -= 0.025f;
|
||||
DrawText(_spriteBatch);
|
||||
scale += 0.025f;
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,8 +19,10 @@ namespace MonogameLibrary.UI.Elements
|
|||
}
|
||||
protected HoverState hoverState = HoverState.None;
|
||||
|
||||
float gameTime = 0;
|
||||
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
if (mouseState.LeftButton == ButtonState.Pressed)
|
||||
|
|
Loading…
Add table
Reference in a new issue