fix3
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using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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class Knife : Entity
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{
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public Knife(Vector2 position) : base(position)
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{
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}
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protected override GraphicsComponent GraphicsComponent => throw new NotImplementedException();
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}
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}
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