Merge branch 'livingEntitiesVlad' into livingEntities
This commit is contained in:
commit
8815d65e85
21 changed files with 337 additions and 18 deletions
|
@ -13,18 +13,6 @@
|
||||||
|
|
||||||
#---------------------------------- Content ---------------------------------#
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
||||||
#begin ../../../animation1.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:../../../animation1.png;animation1.png
|
|
||||||
|
|
||||||
#begin File.spritefont
|
#begin File.spritefont
|
||||||
/importer:FontDescriptionImporter
|
/importer:FontDescriptionImporter
|
||||||
/processor:FontDescriptionProcessor
|
/processor:FontDescriptionProcessor
|
||||||
|
@ -46,6 +34,18 @@
|
||||||
/processorParam:TextureFormat=Compressed
|
/processorParam:TextureFormat=Compressed
|
||||||
/build:Font2.spritefont
|
/build:Font2.spritefont
|
||||||
|
|
||||||
|
#begin MonstersAnimations.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:MonstersAnimations.png
|
||||||
|
|
||||||
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
|
#begin PC_Computer_Dangerous_Dave_In_The_Haunted_Mansion_Death_Sequences.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
|
BIN
DangerousD/Content/MonstersAnimations.png
Normal file
BIN
DangerousD/Content/MonstersAnimations.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
Before Width: | Height: | Size: 40 KiB |
1
DangerousD/Content/animations/FrankMoveLeft
Normal file
1
DangerousD/Content/animations/FrankMoveLeft
Normal file
|
@ -0,0 +1 @@
|
||||||
|
{"id":"FrankMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":413,"Width":56,"Height":80},"frameSecond":[{"Item1":0,"Item2":18}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
1
DangerousD/Content/animations/FrankMoveRight
Normal file
1
DangerousD/Content/animations/FrankMoveRight
Normal file
|
@ -0,0 +1 @@
|
||||||
|
{"id":"FrankMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":332,"Width":56,"Height":80},"frameSecond":[{"Item1":0,"Item2":18}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
|
@ -1 +1 @@
|
||||||
{"id":"ZombieLeftAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":50,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
{"id":"ZombieLeftAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":126,"Y":50,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"id":"ZombieMoveLeft","textureName":"animation1","startSpriteRectangle":{"X":1,"Y":50,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
{"id":"ZombieMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":50,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"id":"ZombieMoveRight","textureName":"animation1","startSpriteRectangle":{"X":1,"Y":9,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
{"id":"ZombieMoveRight","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":9,"Width":24,"Height":40},"frameSecond":[{"Item1":0,"Item2":12}],"textureFrameInterval":1,"framesCount":4,"isCycle":true}
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"id":"ZombieRightAttack","textureName":"animation1","startSpriteRectangle":{"X":126,"Y":9,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
{"id":"ZombieRightAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":126,"Y":9,"Width":50,"Height":40},"frameSecond":[{"Item1":0,"Item2":25}],"textureFrameInterval":1,"framesCount":3,"isCycle":false,"offset":"16, 0"}
|
||||||
|
|
|
@ -29,12 +29,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
||||||
Death();
|
Death();
|
||||||
isAlive = false;
|
isAlive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Move(gameTime, AppManager.Instance.GameManager.Player);
|
||||||
|
|
||||||
base.Update(gameTime);
|
base.Update(gameTime);
|
||||||
}
|
}
|
||||||
public abstract void Death();
|
public abstract void Death();
|
||||||
|
|
||||||
public abstract void Attack();
|
public abstract void Attack();
|
||||||
|
|
||||||
public abstract void Move(GameTime gameTime);
|
public abstract void Move(GameTime gameTime, Player player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,37 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class FlameSkull : CoreEnemy
|
||||||
|
{
|
||||||
|
public FlameSkull(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveLeft", "FlameSkullMoveRight" }, "FlameSkullMoveRight");
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,70 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
internal class Frank : CoreEnemy
|
||||||
|
{
|
||||||
|
private bool isGoRight = false;
|
||||||
|
public Frank(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
Width = 112;
|
||||||
|
Height = 160;
|
||||||
|
GraphicsComponent.StartAnimation("FrankMoveLeft");
|
||||||
|
monster_speed = 1;
|
||||||
|
name = "Фрэнк";
|
||||||
|
}
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
/* if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
|
||||||
|
{
|
||||||
|
player.Death(name);
|
||||||
|
} */
|
||||||
|
|
||||||
|
if (isGoRight)
|
||||||
|
{
|
||||||
|
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
|
||||||
|
{
|
||||||
|
GraphicsComponent.StartAnimation("FrankMoveRight");
|
||||||
|
velocity = new Vector2(monster_speed, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!isGoRight)
|
||||||
|
{
|
||||||
|
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveLeft")
|
||||||
|
{
|
||||||
|
GraphicsComponent.StartAnimation("FrankMoveLeft");
|
||||||
|
velocity = new Vector2(-monster_speed, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_pos.X <= 1)
|
||||||
|
{
|
||||||
|
isGoRight = true;
|
||||||
|
}
|
||||||
|
else if (_pos.X >= 500)
|
||||||
|
{
|
||||||
|
isGoRight = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class Ghost : CoreEnemy
|
||||||
|
{
|
||||||
|
public Ghost(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "");
|
||||||
|
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class Hunchman : CoreEnemy
|
||||||
|
{
|
||||||
|
public Hunchman(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "HunchmanMoveLeft", "HunchmanMoveRight", "HunchmanAttackLeft", "HunchmanAttackRight" }, "HunchmanMoveRight");
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
internal class SilasHands
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class SilasMaster
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class Slime : CoreEnemy
|
||||||
|
{
|
||||||
|
public Slime(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SlimeMoveLeftTop", "SlimeMoveLeftBottom", "SlimeMoveRightTop",
|
||||||
|
"SlimeMoveRightBottom", "SlimeReadyJumpRightBottom", "SlimeReadyJumpRightTop", "SlimeReadyJumpLeftBottom", "SlimeReadyJumpLeftTop", "SlimeJumpRightBottom",
|
||||||
|
"SlimeJumpRightTop", "SlimeJumpLeftBottom", "SlimeJumpLeftTop" }, "");
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class Spider : CoreEnemy
|
||||||
|
{
|
||||||
|
public Spider(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SpiderMoveRight", "SpiderMoveLeft", "SpiderDown", "SpiderUp" }, "");
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using DangerousD.GameCore.Graphics;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Content;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
{
|
||||||
|
public class Werewolf : CoreEnemy
|
||||||
|
{
|
||||||
|
public Werewolf(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "");
|
||||||
|
|
||||||
|
public override void Attack(Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Death()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Move(GameTime gameTime, Player player)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -61,7 +61,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Move(GameTime gameTime)
|
public override void Move(GameTime gameTime, Player player)
|
||||||
{
|
{
|
||||||
double delta = gameTime.ElapsedGameTime.TotalSeconds;
|
double delta = gameTime.ElapsedGameTime.TotalSeconds;
|
||||||
if (isGoRight)
|
if (isGoRight)
|
||||||
|
|
|
@ -13,6 +13,7 @@ namespace DangerousD.GameCore.Levels
|
||||||
var Трава = new GrassBlock(new Vector2(0, 128));
|
var Трава = new GrassBlock(new Vector2(0, 128));
|
||||||
var Death = new TestAnimationDeath(new Vector2(128, 128));
|
var Death = new TestAnimationDeath(new Vector2(128, 128));
|
||||||
var Zombie = new Zombie(new Vector2(256, 128));
|
var Zombie = new Zombie(new Vector2(256, 128));
|
||||||
|
var Frank = new Frank(new Vector2(384, 128));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue