BulletNetworkSupport
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3 changed files with 147 additions and 61 deletions
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@ -10,6 +10,7 @@ using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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using DangerousD.GameCore.Network;
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using DangerousD.GameCore.GameObjects.MapObjects;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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@ -55,25 +56,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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leftBorder = (int)position.X - 100;
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bullets = 5;
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this.GraphicsComponent.actionOfAnimationEnd += (a) =>
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{
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if (a == "playerShootLeft" || a == "playerShootRight")
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{
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isShooting = false;
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}
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if (a == "playerReload")
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{
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bullets++;
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}
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};
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}
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this.GraphicsComponent.actionOfAnimationEnd += (a) =>
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{
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if (a == "playerShootLeft" || a == "playerShootRight")
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{
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isShooting = false;
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}
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if (a == "playerReload")
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{
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bullets++;
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}
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if (a == "playerShootBoomUpRight" || a == "playerShootBoomUpLeft")
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{
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isShooting = false;
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}
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};
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}
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public bool IsAlive { get { return isAlive; } }
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft", "playerMoveRight", "DeathFromZombie", "playerRightStay", "playerStayLeft",
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"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft"}, "playerReload");
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"playerJumpRight" , "playerJumpLeft", "playerShootLeft", "playerShootRight", "playerReload", "smokeAfterShoot", "playerShootUpRight", "playerShootUpLeft", "playerShootBoomUpRight",
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"playerShootBoomUpLeft"}, "playerReload");
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public void Attack()
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{
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@ -89,10 +94,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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public Rectangle GetShootRectangle(bool isRight)
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{
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if (isRight)
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if (isRight)
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return new Rectangle((int)Pos.X, (int)(Pos.Y) + 10, shootLength + Width, Height / 2);
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else
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return new Rectangle((int)Pos.X-shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
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return new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y) + 10, shootLength, Height / 2);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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@ -118,7 +123,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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return;
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}
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isAttacked = true;
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if(monsterName == "Zombie")
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if (monsterName == "Zombie")
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{
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AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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@ -129,7 +134,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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};
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}
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else if(monsterName == "Spider")
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else if (monsterName == "Spider")
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{
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AnimationRectangle deathRectangle = new AnimationRectangle(Pos, "DeathFrom" + monsterName);
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deathRectangle.Gr.actionOfAnimationEnd += (a) =>
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@ -184,41 +189,37 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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bullets--;
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if (isRight)
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{
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StartCicycleAnimation("playerShootRight");
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)(Pos.Y - 10f), shootLength + 24, 10), typeof(Zombie)).OrderBy(x => (x.Pos - Pos).LengthSquared());
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if (targets.Count() > 0)
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if (!isUping)
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{
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Zombie targetZombie = (Zombie)targets.First();
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targetZombie.TakeDamage();
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StartCicycleAnimation("playerShootRight");
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Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
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bullet.ShootRight();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
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}
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targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands)).OrderBy(x => (x.Pos - Pos).LengthSquared());
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if (targets.Count() > 0)
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else
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{
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SilasHands targetHand = (SilasHands)targets.First();
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targetHand.TakeDamage();
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StartCicycleAnimation("playerShootBoomUpRight");
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Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
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bullet.ShootUpRight();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
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}
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
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}
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else
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else if (!isRight)
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{
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StartCicycleAnimation("playerShootLeft");
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var targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - shootLength, (int)(Pos.Y - 10f), shootLength, 10), typeof(Zombie));
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if (targets != null)
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if (!isUping)
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{
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foreach (var target in targets)
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{
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Zombie targetZombie = (Zombie)target;
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targetZombie.TakeDamage();
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}
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StartCicycleAnimation("playerShootBoomUpLeft");
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Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
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bullet.ShootLeft();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
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}
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targets = AppManager.Instance.GameManager.physicsManager.CheckRectangle(GetShootRectangle(isRight), typeof(SilasHands));
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if (targets.Count() > 0)
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else
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{
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SilasHands targetHand = (SilasHands)targets.First();
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targetHand.TakeDamage();
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StartCicycleAnimation("playerShootBoomUpLeft");
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Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
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bullet.ShootUpLeft();
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
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}
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SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
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}
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}
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}
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@ -239,7 +240,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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FallingThroughPlatform = false;
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}
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GraphicsComponent.SetCameraPosition(Pos);
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if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
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if (!isAttacked || AppManager.Instance.InputManager.InvincibilityCheat)
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{
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if (!isShooting)
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{
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@ -282,14 +283,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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else if (AppManager.Instance.InputManager.VectorMovementDirection.X == 0)//стоит
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{
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if(bullets < 5)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerReload")
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{
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GraphicsComponent.StartAnimation("playerReload");
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}
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}
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else if (isRight)
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if (isRight)
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{
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if (isUping)
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{
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@ -298,6 +292,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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GraphicsComponent.StartAnimation("playerShootUpRight");
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}
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}
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else if (bullets < 5)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerReload")
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{
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GraphicsComponent.StartAnimation("playerReload");
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}
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}
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else
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{
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GraphicsComponent.StartAnimation("playerRightStay");
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@ -312,6 +313,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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GraphicsComponent.StartAnimation("playerShootUpLeft");
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}
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}
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else if (bullets < 5)
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{
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if (GraphicsComponent.GetCurrentAnimation != "playerReload")
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{
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GraphicsComponent.StartAnimation("playerReload");
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}
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}
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else
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{
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GraphicsComponent.StartAnimation("playerStayLeft");
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@ -319,11 +327,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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}
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}
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}
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
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{
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NetworkTask task = new NetworkTask(id, Pos);
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AppManager.Instance.NetworkTasks.Add(task);
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}
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}
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public void MoveDown()
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{
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@ -331,13 +334,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
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isOnGround = false;
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}
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public class Bullet : GameObjects.LivingEntity
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public class Bullet : LivingEntity
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{
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public Bullet(Vector2 position) : base(position)
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{
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Height = 5;
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Width = 5;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
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Vector2 direction;
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Vector2 maindirection;
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public void ShootUpRight()
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{
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direction = new Vector2(1, -1);
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acceleration = Vector2.Zero;
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velocity = new Vector2(10, 10) * direction;
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maindirection = velocity;
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
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{
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NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
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AppManager.Instance.NetworkTasks.Add(task);
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AppManager.Instance.GameManager.Remove(this);
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}
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}
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public void ShootRight()
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{
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direction = new Vector2(1, 0);
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acceleration = Vector2.Zero;
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velocity = new Vector2(10, 10) * direction;
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maindirection = velocity;
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
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{
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NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
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AppManager.Instance.NetworkTasks.Add(task);
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AppManager.Instance.GameManager.Remove(this);
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}
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}
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public void ShootLeft()
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{
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direction = new Vector2(-1, 0);
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acceleration = Vector2.Zero;
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velocity = new Vector2(10, 10) * direction;
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maindirection = velocity;
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
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{
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NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
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AppManager.Instance.NetworkTasks.Add(task);
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AppManager.Instance.GameManager.Remove(this);
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}
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}
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public void ShootUpLeft()
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{
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direction = new Vector2(-1, -1);
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acceleration = Vector2.Zero;
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velocity = new Vector2(10, 10) * direction;
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maindirection = velocity;
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if (AppManager.Instance.multiPlayerStatus == MultiPlayerStatus.Client)
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{
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NetworkTask task = new NetworkTask(typeof(Bullet), Pos, id, velocity);
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AppManager.Instance.NetworkTasks.Add(task);
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AppManager.Instance.GameManager.Remove(this);
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}
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}
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public override void OnCollision(GameObject gameObject)
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{
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if (gameObject is not Player)
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{
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if (gameObject is CoreEnemy)
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{
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CoreEnemy enemy = (CoreEnemy)gameObject;
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enemy.TakeDamage(1);
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AppManager.Instance.GameManager.Remove(this);
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}
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base.OnCollision(gameObject);
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}
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}
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public override void Update(GameTime gameTime)
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{
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if (maindirection != velocity)
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{
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AppManager.Instance.GameManager.Remove(this);
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}
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base.Update(gameTime);
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new("ZombieMoveLeft");
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}
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}
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}
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}
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@ -236,6 +236,12 @@ namespace DangerousD.GameCore
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SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
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break;
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case NetworkTaskOperationEnum.CreateEntity:
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if (networkTask.type == typeof(Player.Bullet))
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{
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Player.Bullet bullet = new Player.Bullet(networkTask.position);
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bullet.id = networkTask.objId;
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bullet.velocity = networkTask.velocity;
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}
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break;
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case NetworkTaskOperationEnum.SendPosition:
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if (networkTask.objId != GameManager.GetPlayer1.id )
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@ -38,11 +38,12 @@ namespace DangerousD.GameCore.Network
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/// <param name="EntityType"></param>
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/// <param name="EntityPosition"></param>
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/// <param name="ParentId"></param>
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public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId)
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public NetworkTask(Type EntityType, Vector2 EntityPosition, int ParentId, Vector2 velocity)
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{
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operation = NetworkTaskOperationEnum.CreateEntity;
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type = EntityType;
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position = EntityPosition;
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this.velocity = velocity;
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objId = ParentId;
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}
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