fixed hud

This commit is contained in:
bmvolf 2023-08-18 14:00:22 +03:00
parent 4a24a75399
commit 93e948ac42

View file

@ -26,7 +26,7 @@ namespace DangerousD.GameCore.GUI
spriteBatch.Draw(texture, new Rectangle(wigth / 35 - 2, height / 35 - 2, 120 + 2, 70 + 2), Color.DarkRed);
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 4, height / 30 - 6), Color.Gray, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
spriteBatch.DrawString(spriteFont, "AMMO", new Vector2(wigth / 34 + 1, height / 30 - 6), Color.White, 0, Vector2.Zero, 1.8f, SpriteEffects.None, 0);
for (int i = 0; i < 5; i++)
for (int i = 1; i < 6; i++)
{
if (i <= AppManager.Instance.GameManager.players[0].Bullets)
{